I agree only thing right now i mess with on sliders is trade frequency if you are not using 30 team control. I just minimize it then month of July bump it to 8 , im not at July yet but ill see how it goes
Lack of strikeouts.
Collapse
Recommended Videos
Collapse
X
-
Re: Lack of strikeouts.
I agree only thing right now i mess with on sliders is trade frequency if you are not using 30 team control. I just minimize it then month of July bump it to 8 , im not at July yet but ill see how it goes -
Re: Lack of strikeouts.
You do have to train yourself not to mess with sliders though. I kept thinking no way default will be good. It’ll be too easy. Then I got destroyed 3 games in a row.Last edited by bronxbombers21325; 03-22-2024, 12:55 PM.Comment
-
Comment
-
Re: Lack of strikeouts.
It's a common theme sometimes to have a couple of good games and then immediately go adjusting sliders....instead of just accepting what is happening and letting the season play out. Once you start going back and forth with slider adjusting, you lose complete control over what's happening. Not saying don't touch a slider, but probably keep it to a minimum.JUUUUUUUST A BIT OUTSIDEComment
-
Re: Lack of strikeouts.
It's a common theme sometimes to have a couple of good games and then immediately go adjusting sliders....instead of just accepting what is happening and letting the season play out. Once you start going back and forth with slider adjusting, you lose complete control over what's happening. Not saying don't touch a slider, but probably keep it to a minimum.Comment
-
Comment
-
Re: Lack of strikeouts.
Been playing the game a good amount. And from someone that had major game breaking strikeouts too high problems last year. Well this year we are back to normal!
I haven't changed the way I pitch or anything. Still use quick counts as I have since it was introduced. Last year it was just broken idc what anyone says lol. This year we are back. I am no longer getting 12+ Ks every game. Some games I get as low as 4 or 5. Last year my lowest was 8, and I could count on one hand how many times that was.
Most I've got this year was 14. But normally I am between 7-10Ks which is fantastic. So for anyone else on the fence over the problem last year, this has been resolved. The cpu definitely fouls off more "tough" pitches to stay in at bats. They seem to not swing at junk neat as often as they would last year. SDS will never admit it sadly, but they know they effed up and they 100% reverted whatever they did last year.
Sent from my SM-G996U using TapatalkComment
-
Re: Lack of strikeouts.
I use classic pitching and I used to release button when knee comes up on leg kick ? Was not getting K's this year, so now ? I hold button until release and getting way more K's. Coincidence maybe ?Comment
-
Re: Lack of strikeouts.
After playing around with a couple of different slider sets on here, I can confirm that HOF default is the way to go. Once you start messing with the sliders especially contact and fouls the hitting gets wonky.
Only thing I change is pitch speedsComment
-
Re: Lack of strikeouts.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 04-12-2024, 06:55 PM.Comment
-
Re: Lack of strikeouts.
I'm using HOF default except lowered human pitch control and consistency to 4/2. I'd never walk guys if not, plus it has me toss a meatball pitch here and there I otherwise probably never would. Cpu hitting seems good on default though so far! Very pleased with the gameplay early on this season. Just finished a test game pitching only and had 8k and 5k. That was unheard on MLB 23.
Sent from my SM-G996U using TapatalkComment
-
Re: Lack of strikeouts.
I lowered human pitch control on HOF and got destroyed. Was thinking about playing around with consistency and seeing how that works. What exactly is the difference between control and consistency though? Will it make a different which one I change? I get plenty of strikeouts(a realistic amount) but I want to have a more realistic pitch count. On default I find I will have 36 pitches thrown in the 5th inning.
Consistency: A little more ambiguous, but I think it's generally accepted that this affects how much "bad inputs" can miss by. This is the one that affects big misses of location, which also leads to meatballs down the middle, walks, wild pitches, beaned batters, etc.
The higher the slider, the more accurate for both. For Control, that means the PAR gets smaller (to decrease the amount around the target that a perfect pitch can miss by).
In classic pitching these two kind of blend together as there's no real distinction between input quality. The difference is much more noticeable when you use the interfaces like pinpoint, analog, or meter.Last edited by bcruise; 03-29-2024, 05:51 PM.Comment
-
Re: Lack of strikeouts.
I lowered human pitch control on HOF and got destroyed. Was thinking about playing around with consistency and seeing how that works. What exactly is the difference between control and consistency though? Will it make a different which one I change? I get plenty of strikeouts(a realistic amount) but I want to have a more realistic pitch count. On default I find I will have 36 pitches thrown in the 5th inning.
Sent from my SM-G996U using TapatalkLast edited by DarthRambo; 03-29-2024, 06:26 PM.Comment
-
Re: Lack of strikeouts.
I'm using HOF default except lowered human pitch control and consistency to 4/2. I'd never walk guys if not, plus it has me toss a meatball pitch here and there I otherwise probably never would. Cpu hitting seems good on default though so far! Very pleased with the gameplay early on this season. Just finished a test game pitching only and had 8k and 5k. That was unheard on MLB 23.
Sent from my SM-G996U using TapatalkComment
Comment