MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More - Patch Notes

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  • DonkeyJote
    All Star
    • Jul 2003
    • 9162

    #46
    Re: MLB The Show 24 Patch #12 - Patch Notes

    Originally posted by bcruise
    To start with, here's another number from that game: 123 pitches. 84 perfect inputs. 68%.



    I know we don't have detailed ways of measuring pitcher intent vs where the ball ends up IRL, but by any measure that % seems extraordinarily high considering the reward of a perfect pitch over the course of a full game. And that was a pretty good representation for how many of my games go.



    You're definitely on point with the perfect inputs being the underlying problem. Unfortunately there just aren't many ways to fix it that don't involve just introducing more randomness (slider tweaks, especially control since it increases PAR size). Different interface is one option, and honestly the one I've used the least - analog - might be a solution since I've never been particularly good at it when I did try it. Meter is my favorite aside from pinpoint, and unfortunately I'm just too used to it as well. Plus meter does one thing that I wish it didn't - the enlarged accuracy bar at near-full confidence. If I get that, it's usually lights out - I start perfecting at an even higher rate than pinpoint.*



    The other option is competitive game style and it's been something I've been toying with since last year. There's no doubt that the thresholds for perfect inputs are smaller, making it more difficult to gain that bonus for a perfect input. But we know a lot less about what goes into competitive. Being the online default, does it have rating thresholds like Madden where certain outcomes are guaranteed? (like fielding). That sort of thing. I've definitely seen errors and injuries on Competitive so it's not a matter of things like that being completely absent. It's definitely something I want to play around with more because my perfect inputs are always lower (except for the aforementioned full-confidence meter - it's still too easy to hit perfect frequently on that).



    As for classic, I'll just say I agree with everything you mentioned there. It's the fallback in case I have no other answer. It's essentially what I'd get if I lowered control and consistency sliders to zero on other interfaces - even if I had perfect inputs the whole game the heavy randomness would have a strong effect on the outcomes. In which case, I might as well be playing on......yep. Classic.



    Sorry that probably rambled a lot, and I really don't like to talk at length about my perfect input issues because it probably comes across as bragging. It's not meant to be that - I want a realistic game as much as anyone, I just try to take a different approach to it than randomness being an overpowering factor.
    Yeah, when I was still using Pinpoint, I was around 75% Perfect. Competitive might be better; they've definitely made getting perfects on pinpoints more difficult over the last couple years in Diamond Dynasty.

    It'd be great if there was a slider for how difficult the interface was.



    Sent from my Pixel 6 using Tapatalk

    Comment

    • countryboy
      Growing pains
      • Sep 2003
      • 52707

      #47
      Re: MLB The Show 24 Patch #12 - Patch Notes

      5 games played post patch, and yes its a small sample versus the number of games played prior to the patch, but my experience is that gameplay is the same. Maybe there were less foul balls than previously, but nothing noticeable stood out.
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

      Comment

      • jcar0725
        "ADAPT OR DIE"
        • Aug 2010
        • 3818

        #48
        Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

        Originally posted by KnightTemplar
        I never had the problem some talk about. Do I get an occasional 8-9-10 pitch battle? Yep, but it’s rare. I didn’t have one in my first post patch game.
        Same I finally got a game in post patch and it played very well. Zero issues.
        JUUUUUUUST A BIT OUTSIDE

        Comment

        • CBoller1331
          It Appears I Blue Myself
          • Dec 2013
          • 3082

          #49
          Re: MLB The Show 24 Patch #12 - Patch Notes

          Originally posted by LowerWolf
          I played one game post-patch and they still randomly talked about Garrett Richards in my Braves vs Dodgers game. Other than that though, nothing weird.
          Yeah I noticed that line too (*pre-patch) Was very random
          Chicago Cubs
          Michigan Wolverines

          Thanks Peyton. #18

          Comment

          • MizzouRah
            All Star
            • Jul 2002
            • 8530

            #50
            Re: MLB The Show 24 Patch #12 - Patch Notes

            Originally posted by bcruise
            To start with, here's another number from that game: 123 pitches. 84 perfect inputs. 68%.

            I know we don't have detailed ways of measuring pitcher intent vs where the ball ends up IRL, but by any measure that % seems extraordinarily high considering the reward of a perfect pitch over the course of a full game. And that was a pretty good representation for how many of my games go.

            You're definitely on point with the perfect inputs being the underlying problem. Unfortunately there just aren't many ways to fix it that don't involve just introducing more randomness (slider tweaks, especially control since it increases PAR size). Different interface is one option, and honestly the one I've used the least - analog - might be a solution since I've never been particularly good at it when I did try it. Meter is my favorite aside from pinpoint, and unfortunately I'm just too used to it as well. Plus meter does one thing that I wish it didn't - the enlarged accuracy bar at near-full confidence. If I get that, it's usually lights out - I start perfecting at an even higher rate than pinpoint.

            The other option is competitive game style and it's been something I've been toying with since last year. There's no doubt that the thresholds for perfect inputs are smaller, making it more difficult to gain that bonus for a perfect input. But we know a lot less about what goes into competitive. Being the online default, does it have rating thresholds like Madden where certain outcomes are guaranteed? (like fielding). That sort of thing. I've definitely seen errors and injuries on Competitive so it's not a matter of things like that being completely absent. It's definitely something I want to play around with more because my perfect inputs are always lower (except for the aforementioned full-confidence meter - it's still too easy to hit perfect frequently on that).

            As for classic, I'll just say I agree with everything you mentioned there. It's the fallback in case I have no other answer. It's essentially what I'd get if I lowered control and consistency sliders to zero on other interfaces - even if I had perfect inputs the whole game the heavy randomness would have a strong effect on the outcomes. In which case, I might as well be playing on......yep. Classic.

            Sorry that probably rambled a lot, and I really don't like to talk at length about my perfect input issues because it probably comes across as bragging. It's not meant to be that - I want a realistic game as much as anyone, I just try to take a different approach to it than randomness being an overpowering factor.
            This is exactly why I made the switch to competitive for my franchise. I've tried to like classic pitching, but I just don't feel engaged like I do with pinpoint. I guess it's the same reason I like to field and control my runners. Using PP on simulation, even on legend, it's too easy for me to dominate the CPU.

            Like you said, the thresholds for a perfect pitch are smaller on competitive and even on HOF, I struggle with lower rated pitchers. I've actually had more errors fielding on competitive for some reason and of course, injuries are also present.

            The only issue I've seen so far, and honestly in today's MLB, I'm not sure it's really an issue, is CPU strikeouts. They seem a tad high so far in roughly 9 games, but not beyond the realm of possibility.

            Comment

            • bronxbombers21325
              MVP
              • Mar 2012
              • 3058

              #51
              Re: MLB The Show 24 Patch #12 - Patch Notes

              Originally posted by countryboy
              5 games played post patch, and yes its a small sample versus the number of games played prior to the patch, but my experience is that gameplay is the same. Maybe there were less foul balls than previously, but nothing noticeable stood out.
              I’ve played a few now, and if there’s any difference it’s so subtle that I can’t tell. Game seems the same to me. I had a 12 pitch at bat in my second game post patch, but haven’t had one since then. But, like I had said before, I was really only having one every 3 to 4 games to begin with.

              Comment

              • decga
                MVP
                • Mar 2004
                • 2469

                #52
                Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                I saw my first CPU trade after the patch Game 32 in my franchise. Blue Jays CF Kiermaier to Rangers for 2B Ezequiel Duran.

                Comment

                • LowerWolf
                  Hall Of Fame
                  • Jun 2006
                  • 12268

                  #53
                  Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                  I play on default HOF/Competitive and the gameplay felt the same to me. I didn't really have a problem with foul balls before, but they seemed the same.

                  I beat the Dodgers 9-1, so obviously the patch broke the CPU.

                  In all seriousness, it was a good competitive game until they brought Dustin May into the game. I lit him up after he pitched four innings the day before. They really need to address bullpen AI for 25.
                  Last edited by LowerWolf; 06-14-2024, 12:01 PM.

                  Comment

                  • DonkeyJote
                    All Star
                    • Jul 2003
                    • 9162

                    #54
                    Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                    My 2 full MLB games post patch (I also played the Futures Game, but that's a minor league All-Star game, so I don't really count that), and I've noticed a slight change in fouls.

                    For reference, in MLB last year, 28.1% of strikes were foul balls, with teams ranging from as low as 26.2% to as high as 30.3%.

                    This year, I've averaged 28% when I'm hitting (with my Foul Frequency at 5). So, pretty good. The last two games post patch, I'm at 30.9%. A little higher, but for a two game stretch, perfectly reasonable.

                    When the CPU is hitting, I've had trouble. Despite me settling at CPU foul frequency being 0, the CPU has still averaged 33.2% of their strikes being foul balls. These last 2 games, the CPU is all the way down to 23.5%. These two games are the 2nd and 4th lowest individual games in terms of foul% I've had this year. That's really encouraging to me. I'm going to play a few more, but I might even have to raise foul frequency a little bit, which would be great.

                    Sent from my Pixel 6 using Tapatalk

                    Comment

                    • Fiddy
                      Twitch/YouTube: Fiddy14
                      • Jul 2002
                      • 12659

                      #55
                      Re: MLB The Show 24 Patch #12 - Patch Notes

                      Originally posted by MizzouRah
                      This is exactly why I made the switch to competitive for my franchise. I've tried to like classic pitching, but I just don't feel engaged like I do with pinpoint. I guess it's the same reason I like to field and control my runners. Using PP on simulation, even on legend, it's too easy for me to dominate the CPU.

                      Like you said, the thresholds for a perfect pitch are smaller on competitive and even on HOF, I struggle with lower rated pitchers. I've actually had more errors fielding on competitive for some reason and of course, injuries are also present.

                      The only issue I've seen so far, and honestly in today's MLB, I'm not sure it's really an issue, is CPU strikeouts. They seem a tad high so far in roughly 9 games, but not beyond the realm of possibility.
                      What sliders are you using? Did you have to change anything after switching from simulation to competitive?
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                      Comment

                      • TripleCrown
                        MVP
                        • Jan 2013
                        • 1238

                        #56
                        Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                        Originally posted by DonkeyJote
                        My 2 full MLB games post patch (I also played the Futures Game, but that's a minor league All-Star game, so I don't really count that), and I've noticed a slight change in fouls.

                        For reference, in MLB last year, 28.1% of strikes were foul balls, with teams ranging from as low as 26.2% to as high as 30.3%.

                        This year, I've averaged 28% when I'm hitting (with my Foul Frequency at 5). So, pretty good. The last two games post patch, I'm at 30.9%. A little higher, but for a two game stretch, perfectly reasonable.

                        When the CPU is hitting, I've had trouble. Despite me settling at CPU foul frequency being 0, the CPU has still averaged 33.2% of their strikes being foul balls. These last 2 games, the CPU is all the way down to 23.5%. These two games are the 2nd and 4th lowest individual games in terms of foul% I've had this year. That's really encouraging to me. I'm going to play a few more, but I might even have to raise foul frequency a little bit, which would be great.

                        Sent from my Pixel 6 using Tapatalk
                        Sorry, I know I’m a bit annoying asking that all the time…but can you share what sliders you’re using and what difficulty level ?

                        Comment

                        • bronxbombers21325
                          MVP
                          • Mar 2012
                          • 3058

                          #57
                          Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                          Originally posted by DonkeyJote
                          My 2 full MLB games post patch (I also played the Futures Game, but that's a minor league All-Star game, so I don't really count that), and I've noticed a slight change in fouls.

                          For reference, in MLB last year, 28.1% of strikes were foul balls, with teams ranging from as low as 26.2% to as high as 30.3%.

                          This year, I've averaged 28% when I'm hitting (with my Foul Frequency at 5). So, pretty good. The last two games post patch, I'm at 30.9%. A little higher, but for a two game stretch, perfectly reasonable.

                          When the CPU is hitting, I've had trouble. Despite me settling at CPU foul frequency being 0, the CPU has still averaged 33.2% of their strikes being foul balls. These last 2 games, the CPU is all the way down to 23.5%. These two games are the 2nd and 4th lowest individual games in terms of foul% I've had this year. That's really encouraging to me. I'm going to play a few more, but I might even have to raise foul frequency a little bit, which would be great.

                          Sent from my Pixel 6 using Tapatalk
                          Is that on competitive or sim?

                          Comment

                          • JaFFiTh
                            MVP
                            • Mar 2008
                            • 1684

                            #58
                            Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                            Paul Skenes got his face in the game after this patch/roster update. Figured I’d leave it here [emoji6] Jose Iglesias, Daz Cameron and David Bote are back in the game with their faces as well


                            Sent from my iPhone using Tapatalk

                            Comment

                            • MiracleMet718
                              Pro
                              • Apr 2016
                              • 2004

                              #59
                              Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                              Random met Jose Butto got a face added.

                              Also Shota Imanaga has a glitch face, but he has a picture card now so it just means his face scan is coming. Looks like James Wood might’ve been slightly updated too.

                              Comment

                              • Tel84
                                Rookie
                                • May 2024
                                • 29

                                #60
                                Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -

                                Originally posted by desouza7
                                Random met Jose Butto got a face added.

                                Also Shota Imanaga has a glitch face, but he has a picture card now so it just means his face scan is coming. Looks like James Wood might’ve been slightly updated too.
                                I may be wrong but don't think Harrison Bader and DJ Stewart have face scans unless they are very dated.

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