I haven’t noticed anything nearly as extreme as last year. I just put the CPU foul frequency up a tick and it’s playing just the same as it did pre patch. But I play on basically default sliders. Only thing I do is bump CPU contact and timing up 1 and human pitcher control down one. If you’re playing with a slider set where everything is changed from default then it could very well be creating a different experience.
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MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More - Patch Notes
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
I haven’t noticed anything nearly as extreme as last year. I just put the CPU foul frequency up a tick and it’s playing just the same as it did pre patch. But I play on basically default sliders. Only thing I do is bump CPU contact and timing up 1 and human pitcher control down one. If you’re playing with a slider set where everything is changed from default then it could very well be creating a different experience. -
Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
That's what everyone kept saying last year. But last year I tried everything from default to no ball marker. And t was the same thing for me of averaging 12-15ks per game without even trying to get a strikeout lol. It's not as bad as then, but it sure is noticeable. Just had 15 strikeouts vs Braves. My highest of the season in 69 games played. That's not a coincidence. 100% they caused this for simulation mode as well. Quite obvious to me. And if you didn't have the strikeout problem last year (many did not), then you will not have it for 2024 either.I haven’t noticed anything nearly as extreme as last year. I just put the CPU foul frequency up a tick and it’s playing just the same as it did pre patch. But I play on basically default sliders. Only thing I do is bump CPU contact and timing up 1 and human pitcher control down one. If you’re playing with a slider set where everything is changed from default then it could very well be creating a different experience.
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
I for sure had the problem last year. It's fascinating how so many people have so many different experiences with this game. I guess play styles and what form of pitching and hitting you use plays into it.That's what everyone kept saying last year. But last year I tried everything from default to no ball marker. And t was the same thing for me of averaging 12-15ks per game without even trying to get a strikeout lol. It's not as bad as then, but it sure is noticeable. Just had 15 strikeouts vs Braves. My highest of the season in 69 games played. That's not a coincidence. 100% they caused this for simulation mode as well. Quite obvious to me. And if you didn't have the strikeout problem last year (many did not), then you will not have it for 2024 either.
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
What difficulty level ? Do you see huge difference if switching from HoF vs Legend ?I haven’t noticed anything nearly as extreme as last year. I just put the CPU foul frequency up a tick and it’s playing just the same as it did pre patch. But I play on basically default sliders. Only thing I do is bump CPU contact and timing up 1 and human pitcher control down one. If you’re playing with a slider set where everything is changed from default then it could very well be creating a different experience.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
HOF. I haven't tried legend post patch, but HOF is what I'm most comfortable with. Like I said, upping my foul frequency slider made it play identical to what it played pre patch for me.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
I play a similar setup and yeah it's working fine. HOF with foul frequency at default and cpu contact bumped up. I think if you really starting going nuts with all the sliders, it has a negative effect on the cpu.JUUUUUUUST A BIT OUTSIDEComment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Yeah I agree. I like keeping it as close to default as possible. I wasn't seeing crazy strike outs post patch, it was just causing my pitch counts to be too low for my liking. The foul frequency slider solved that.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
So tell me how using custom sliders for 67 games I average 8K per game. Post patch, same sliders I get 14 and 15 strikeouts? You were one who didn't have this problem last year so of course you won't now anyway. Default sliders last year I was getting 13-19 ks every game. No way that will work for me. No ball marker? Same thing. Once I know how a pitch breaks no ball marker is no different than using it. As arrogant as it may sound, the only explanation is user skill with pitching vs the CPU. Some ppl probably purposely throw meatballs to get offense from CPU as well.
Sent from my Pixel 8a using TapatalkLast edited by DarthRambo; 06-24-2024, 02:18 PM.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Chill out slugger, lol. I wasn't countering anything that you were saying. My point was foul frequency at default post patch is probably better than it being at zero.So tell me how using custom sliders for 67 games I average 8K per game. Post patch, same sliders I get 14 and 15 strikeouts? You were one who didn't have this problem last year so of course you won't now anyway. Default sliders last year I was getting 13-19 ks every game. No way that will work for me. No ball marker? Same thing. Once I know how a pitch breaks no ball marker is no different than using it. As arrogant as it may sound, the only explanation is user skill with pitching vs the CPU. Some ppl probably purposely throw meatballs to get offense from CPU as well.
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And if you challenge me to a game using classic pitching to see who has a higher user skill, you won't win.
JUUUUUUUST A BIT OUTSIDEComment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Foul frequency being at 6 is perfect for me. Is it realistic? I have no idea, but it's what is fun for me. I don't dig into percentages and this and that. Hell, I'm not even a big stats guy as far as that goes. I'll go half the season and not even look at the stats that are available to me other than batting average, ERA, and HR totals. I feel like the closer to default sliders you can get, the more you'll be playing the game the way that it's meant to be played. I got into slider tinkering for a few years and it nearly drove me crazy to the point the game wasn't fun anymore. I don't doubt that this patch really messed things up for some slider sets, and I don't doubt it's really annoying for the people that have been locked into them for a while. That's why I said earlier that it's fascinating how different people have completely different experiences with this game.Chill out slugger, lol. I wasn't countering anything that you were saying. My point was foul frequency at default post patch is probably better than it being at zero.
And if you challenge me to a game using classic pitching to see who has a higher user skill, you won't win.
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Darthrambo
I try to stay out of this one as I’m not seeing anything radical as you have, post patch. However I do remember visiting and watching games you posted on YouTube. You would constantly pause the game and jump into the sliders and I noticed some pretty radical settings. But man, it was play, jump into the slider settings, change them, play, repeat. Is that a fair summation?
I don’t know what the answer is for you. For myself it’s just, leave the sliders alone. Won’t work for everyone but I think we would be hearing a s#it storm by now if it forced huge K numbers back onto gamers.
Anyway. Like someone said; the different experiences we see are interesting. SDS should NOT somehow leap to it and change anything based on your experience.
Peace.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Good points made. We have similar thoughts on it. I was trying to rile up Rambo a bit anyway since he called me out.Foul frequency being at 6 is perfect for me. Is it realistic? I have no idea, but it's what is fun for me. I don't dig into percentages and this and that. Hell, I'm not even a big stats guy as far as that goes. I'll go half the season and not even look at the stats that are available to me other than batting average, ERA, and HR totals. I feel like the closer to default sliders you can get, the more you'll be playing the game the way that it's meant to be played. I got into slider tinkering for a few years and it nearly drove me crazy to the point the game wasn't fun anymore. I don't doubt that this patch really messed things up for some slider sets, and I don't doubt it's really annoying for the people that have been locked into them for a while. That's why I said earlier that it's fascinating how different people have completely different experiences with this game.
JUUUUUUUST A BIT OUTSIDEComment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Lol fair enough. I'm gonna keep playing and tinkering with things to try to get it back where it was pre-patch. Raising foul frequency up to 6 or higher soinds like it may fix things for me, so I will try that next few games. Wasn't attacking you or anyone else, but it's awful strange to me that some have the problem and some don't while using same pitching interface and CPU difficulty.Chill out slugger, lol. I wasn't countering anything that you were saying. My point was foul frequency at default post patch is probably better than it being at zero.
And if you challenge me to a game using classic pitching to see who has a higher user skill, you won't win.
Sent from my Pixel 8a using TapatalkLast edited by DarthRambo; 06-24-2024, 03:54 PM.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
Only thing I change during a game is manager hook when they go to the bullpen. And anything from last year was a joke and game was straight broken. So yeah I was trying anything and everything possible to help reduce swing and misses to no avail.Darthrambo
I try to stay out of this one as I’m not seeing anything radical as you have, post patch. However I do remember visiting and watching games you posted on YouTube. You would constantly pause the game and jump into the sliders and I noticed some pretty radical settings. But man, it was play, jump into the slider settings, change them, play, repeat. Is that a fair summation?
I don’t know what the answer is for you. For myself it’s just, leave the sliders alone. Won’t work for everyone but I think we would be hearing a s#it storm by now if it forced huge K numbers back onto gamers.
Anyway. Like someone said; the different experiences we see are interesting. SDS should NOT somehow leap to it and change anything based on your experience.
Peace.
Sent from my Pixel 8a using TapatalkLast edited by DarthRambo; 06-24-2024, 03:55 PM.Comment
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Re: MLB The Show 24 Patch #12 Adjusts Foul Ball Rate, Fixes CPU Trade Bug and More -
All good, just giving you a hard time....lol.Lol fair enough. I'm gonna keep playing and tinkering with things to try to get it back where it was pre-patch. Wasn't attacking you or anyone else, but it's awful strange to me that some have the problem and some don't while using same pitching interface and CPU difficulty.
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I did have my share of problems in last years game getting the settings down but eventually I did and was able to lock in. This year as well. So I feel the pain, but I try to make as small of adjustments as possible.JUUUUUUUST A BIT OUTSIDEComment

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