Lol, yeah, if I put every human slider to zero and every cpu slider to ten to get the hardest challenge possible, that's definitely not cheating. If ten million different players play this game, there is no way default sliders is going to be a fit for every single one. Imagine going to Walmart and every pair of blue jeans were a size 34/32 and every shirt was a size 38/42. It may (or may not) be the most common size but its still not going to be one size fits all.
Draft Discussion - Video of latest draft results
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Re: Draft Discussion - Video of latest draft results
Lol, yeah, if I put every human slider to zero and every cpu slider to ten to get the hardest challenge possible, that's definitely not cheating. If ten million different players play this game, there is no way default sliders is going to be a fit for every single one. Imagine going to Walmart and every pair of blue jeans were a size 34/32 and every shirt was a size 38/42. It may (or may not) be the most common size but its still not going to be one size fits all.T-BONE.
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Re: Draft Discussion - Video of latest draft results
If you refuse to edit sliders then some (not all) of these issues you are complaining about are your own fault. A lot of these things can be fixed or at least curtailed with a few slider tweaks. The developers are the ones who gave us the sliders as a tool to adjust the game to our own needs/desires. Not everyone plays at the same skill level.Chicago Cubs
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Re: Draft Discussion - Video of latest draft results
You mess with sliders to iron out arcade style gameplay, no matter if you have it set to sim or not.
You adjust sliders to make the game more difficult so you don't continue to put the beat down on the cpu.
If people want to cheat, it's their game. But don't put all of us on blast for adjusting sliders to make the game more realistic for our experience.
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Re: Draft Discussion - Video of latest draft results
Tune the game to your play style, you’ll be happier in the long run.Comment
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Re: Draft Discussion - Video of latest draft results
I believe the 20/80 got taken out because people complained and didn’t understand how 20/80 worked. So a lot of people got confused why it never went above 80 and instead of trying to explain it to people who probably wouldn’t end up understanding, they went back to the ratings model.Comment
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Re: Draft Discussion - Video of latest draft results
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Re: Draft Discussion - Video of latest draft results
In manage mode difficulty doesn't matter. That's directly for the gameplay developer. It's cpu vs cpu.≡Comment
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Re: Draft Discussion - Video of latest draft results
Wait, what?
You mess with sliders to iron out arcade style gameplay, no matter if you have it set to sim or not.
You adjust sliders to make the game more difficult so you don't continue to put the beat down on the cpu.
If people want to cheat, it's their game. But don't put all of us on blast for adjusting sliders to make the game more realistic for our experience.
Sent from my SM-F946U using Operation Sports mobile app
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".≡Comment
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Re: Draft Discussion - Video of latest draft results
Apparently you missed the part about exclusively manage mode playing - not simming - all games. Manage mode is cpu vs cpu.
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".
I don’t sim much and play almost every game. When I call someone up who seems ready, they may have contact stats in the 50s at first. However after a season or 2, I can see them jump up into the 60s and another year or two later, they can potentially be in the 70s.
Progression isn’t linear for every player. Some progress their attributes faster/earlier while others don’t reach their peak until closer to the age of 27-29. One specific example I have from my MLBTS 22 franchise is a speedy outfielder I drafted in the 3rd round at the age of 18 who had contact attributes in the 30s. His first 2 years on the minors his hitting attributes didn’t jump much, but in 2026 he started to progress more and got closer to 50s. Fast forward to 2029 when he was 25, he finally reached the 60s and in the next 2 years he got into the 70s. It took time but he eventually progressed to higher attributes once he started to reach his peak years.
And I’m not even saying it’s perfect as I have major issues with regression and with pitching attributes/speed not progressing. But the other progression attributes I haven’t had any issues getting players to reach high levels if you play long enough into your franchise.Last edited by MiracleMet718; 02-12-2025, 10:40 AM.Comment
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Re: Draft Discussion - Video of latest draft results
Apparently you missed the part about exclusively manage mode playing - not simming - all games. Manage mode is cpu vs cpu.
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".
I genuinely think you will get better results if you adjust the stamina/contact sliders a bit. This won't fix your perceived issues with the draft, but it will make players with lower stamina and hitting attributes perform better in your gameplayChicago Cubs
Michigan Wolverines
Thanks Peyton. #18Comment
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Re: Draft Discussion - Video of latest draft results
Apparently you missed the part about exclusively manage mode playing - not simming - all games. Manage mode is cpu vs cpu.
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".JUUUUUUUST A BIT OUTSIDEComment
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Re: Draft Discussion - Video of latest draft results
Apparently you missed the part about exclusively manage mode playing - not simming - all games. Manage mode is cpu vs cpu.
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".
No, changing the sliders is not cheating. Just make sure the CPU sliders and human sliders are the same. It's that simple.
If you really insist on not changing the sliders though, you could edit the players I suppose? Sounds like much more work though.Comment
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Re: Draft Discussion - Video of latest draft results
Apparently you missed the part about exclusively manage mode playing - not simming - all games. Manage mode is cpu vs cpu.
There are plenty of great pitchers with low stamina. Easy to rig the game by drafting them and then boosting the stamina slider to cheat.
Another item I mentioned is players with 50's contact/vision not getting above the Mendoza line. The response from another manage mode user was he has no problem with players like that hitting over .200.
Two things. One, is he never simming like me? Two, if he isn't simming and players with 50's contact/vision are having no problem hitting above .200 then everybody with 80's must be Stan Musial.
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
One thing for sure. I need to see more that I've seen so far to get me to buy mlbts25. The players quality in this draft video isn't different from what it's been for a long time. I'll keep my 23 franchise.
I'm not putting anybody on blast. To quote Harry Truman to whom I'm related "I'm not giving them bleep. I'm just telling the truth and they think it's bleep".
Honestly, I don't want and I don't think that many want nice uniform progression. There needs to be unpredictability. I don't want to know that my top pick is a guaranteed success. There is no fun in that.
As far as sliders, I used to be an all default guy for a long time. I didn't start messing with sliders until I joined here. I think if you read the first post of many of the slider threads, you will see different reasons for adjusting sliders. Some do it to make the CPU smarter, some more difficult, some for better stats, and every variation in between.
And for the record, calling adjusting sliders cheating is calling out a lot of people. And if someone wants to adjust the game to make it easier and it is cheating (it's not but for argument sake), who gives a #### about it.
And honestly, you keep talking about those people who sim as if we are ruining the game or as if we aren't real MLB the Show fans or baseball fans in general. I am not ruining the game or the metrics that SDS sees by the way I play the game that I BOUGHT.
I have been a baseball fan since I went to my first Indians game in 1987 and have gone to countless Indians games over the years. (I use Indians in this sentence because I have not been to a game since they changed to the Guardians because I lived elsewhere for a while.)
I get your frustrations with the series. I have them. Heck, I am on the fence about 25 and honestly leaning toward a no at this point. My reasons are mine for this. But anyone who wants to get 25, cool.
And everyone is welcome to their opinions on this topic, but as a friendly suggestion, I would cut back on calling sliders cheating and blaming those who simulate for the game being ruined.Funkycorm
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Re: Draft Discussion - Video of latest draft results
Nah, this is what always happens and what every discussion eventually breaks down to: if you don’t play exactly the same way he does you’re ruining the game, or you’re not a real baseball fan, or whatever else. I think saying people are cheating is new though.Comment
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Re: Draft Discussion - Video of latest draft results
The developers have a relative simple fix. Put better players in the draft or get projected scout progression to match actual progression. The CPU is drafting poor players because they draft expected scout progression to be actual progression. It's broken. It needs to be fixed. I'm surprised there is so much push back against the developers fixing the game. Maybe it's because everybody sims or maybe most simply don't care.
Scouting progression should never, and will never, match actual progression. If that was the case, then scouting would serve no purpose whatsoever. The game would just give you the overall and attribute ratings of a player and you simply pick who you want with no worries of picking a bust or finding a gem.
Let me ask you this in regard to this topic, do you think that when a professional scout goes to a high school game or college game to scout a player that he can predict the player's exact, 100% without mistake, his actual progression thru his baseball career?
Next better players in the draft. I don't know what ratings for overall attributes that you expect to see from a player that qualifies them as a player who is MLB caliber, but I believe you're expecting it to be significantly higher than it needs to be. Look at the starting roster, base roster, for your 1st season of franchise. What are/were their ratings? I guarantee you they aren't all 80's and 90's.
Just a little FYI here, replacement level for positional players is 65 overall, for pitchers its 67 overall.
Take a look at the video attached, or even your own drafts and check to see how many players drafted are at or above those levels, or fairly close to it. At least in '24, given that information, there are plenty of players that are currently at, or will shortly be at that level of replacement.
There are certainly things that need to be tweaked, added, etc to the draft experience, but matching scouting progression to actual progression at a 1:1 ratio isn't one of them. And neither is flooding the draft with more prospects that are at or will quickly become MLB caliber players.Last edited by countryboy; 02-12-2025, 11:56 AM.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
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