Draft Discussion - Video of latest draft results

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  • countryboy
    Growing pains
    • Sep 2003
    • 52808

    #76
    Re: Draft Discussion - Video of latest draft results

    Originally posted by tessl
    In the video posted by the op 5 first round draft picks were wasted on SP who will never be SP because their stamina is too low. OP did not show the scouted progression but I guarantee it showed stamina would significantly increase when in fact it only decreases over time. If you bump the slider for stamina then pitchers currently with 80's stamina become Warren Spahn with 20+ complete games and you can't get to the bullpen.

    I'll quit. Nobody gets it including the developers.

    For the OP or anybody else when you get mlbts25 please post another draft video so I can see whether they have changed it. Thank you very much.
    I'm guessing the 5 you're stating won't be SP is due to them having stamina below 70, which if so, simply is not true. There are several pitchers currently in MLB rotations of my franchise (year 2030 - 7 years in) that have stamina ratings in the 60's and even one currently in the 50's. And their average innings per outing is right up there, and on par with guys with higher stamina ratings.

    And speaking of those "5" that you want to point out and use as your undeniable proof that the draft is "broken", I find it odd that you didn't share numbers for the entire draft using your presumed parameters. If you cared to go thru the entire draft, you would have noticed that 29 of the 36 SP drafted, have stamina ratings of 70 or higher.

    While a vast majority of stamina ratings do decrease over the course of the season/career, at September 1st in my franchise there are 13 pitchers with stamina that has increased (+1) thus far. I don't know if others did so over the course of the year, or if potentially these guys dropped a point and regained (I don't' believe so) but stamina does increase at times.

    You make the smartass comment that "nobody gets it, including the developers" but based on your posts and assumptions, you seem to be the only one not "getting it". You have these false parameters put into place as to what constitutes an average/reasonable rating for a particular attribute that determines whether a player is MLB quality and by one simply playing the game and letting things play out over a few seasons proves those parameters invalid.

    As I've stated before there are improvements, tweaks, additions, etc..that the draft process could use and need, but the feature is not "broken" nor is everyone but you obtuse to how the feature is supposed to work.
    Last edited by countryboy; 02-18-2025, 07:51 PM.
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • MiracleMet718
      Pro
      • Apr 2016
      • 2091

      #77
      Re: Draft Discussion - Video of latest draft results

      Originally posted by countryboy
      I'm guessing the 5 you're stating won't be SP is due to them having stamina below 70, which if so, simply is not true. There are several pitchers currently in MLB rotations of my franchise (year 2030 - 7 years in) that have stamina ratings in the 60's and even one currently in the 50's. And their average innings per outing is right up there, and on par with guys with higher stamina ratings.

      And speaking of those "5" that you want to point out and use as your undeniable proof that the draft is "broken", I find it odd that you didn't share numbers for the entire draft using your presumed parameters. If you cared to go thru the entire draft, you would have noticed that 29 of the 36 SP drafted, have stamina ratings of 70 or higher.

      While a vast majority of stamina ratings do decrease over the course of the season/career, at September 1st in my franchise there are 13 pitchers with stamina that has increased (+1) thus far. I don't know if others did so over the course of the year, or if potentially these guys dropped a point and regained (I don't' believe so) but stamina does increase at times.

      You make the smartass comment that "nobody gets it, including the developers" but based on your posts and assumptions, you seem to be the only one not "getting it". You have these false parameters put into place as to what constitutes an average/reasonable rating for a particular attribute that determines whether a player is MLB quality and by one simply playing the game and letting things play out over a few seasons proves those parameters invalid.

      As I've stated before there are improvements, tweaks, additions, etc..that the draft process could use and need, but the feature is not "broken" nor is everyone but you obtuse to how the feature is supposed to work.
      You would agree that stamina and speed progression need work though, yes? That’s really the only part I agree with since it’s rare that stamina increases and the change made to speed only decreasing a few years ago hurts how players can actually work on their speed at a young age in the minors.

      Comment

      • Funkycorm
        Cleveland Baseball Guru
        • Nov 2016
        • 3159

        #78
        Re: Draft Discussion - Video of latest draft results

        So I went back and checked starting pitcher stamina for all of the starters in the opening day rotation for all 30 teams in my 2034 season.

        Here is the breakdown:

        150 total starters.

        113 starters stamina 70 or higher, 66 of those are 80+ stamina.

        23 starters stamina 65-69

        13 starters stamina 60-64

        1 starter stamina less than 60


        Overall that is a pretty solid breakdown. These are the starters in the rotation for all 30 teams.

        It could be better. No doubt. But we can't keep calling it fully broken when it is not.
        Last edited by Funkycorm; 02-18-2025, 09:55 PM.
        Funkycorm

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        • Ghost Of The Year
          T Bone
          • Mar 2014
          • 6393

          #79
          Re: Draft Discussion - Video of latest draft results

          Originally posted by Funkycorm
          So I went back and checked starting pitcher stamina for all of the starters in the opening day rotation for all 30 teams in my 2034 season.

          Here is the breakdown:

          150 total starters.

          113 starters stamina 70 or higher, 66 of those are 80+ stamina.

          23 starters stamina 65-69

          13 starters stamina 60-64

          1 starter stamina less than 60


          Overall that is a pretty solid breakdown. These are the starters in the rotation for all 30 teams.

          It could be better. No doubt. But we can't keep calling it fully broken when it is not.
          And even then, it would only be truly ''broken'' if we couldn't edit drafted pitchers stamina.
          We have some of the tools we need, each of us just have to decide if its worth it to make use of those tools.
          Talk about things nobody cares.

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          Comment

          • countryboy
            Growing pains
            • Sep 2003
            • 52808

            #80
            Re: Draft Discussion - Video of latest draft results

            Originally posted by MiracleMet718
            You would agree that stamina and speed progression need work though, yes? That’s really the only part I agree with since it’s rare that stamina increases and the change made to speed only decreasing a few years ago hurts how players can actually work on their speed at a young age in the minors.
            Yeah, they could use some tinkering or improvement, but I don't think either is in a place that significantly impacts a prospects progression over the course of their journey thru the minors to the majors.

            I don't see either attribute drastically changing when players are young, so the impact they have on overall progression is very minimal in my experience.
            Last edited by countryboy; 02-19-2025, 08:03 AM.
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

            Comment

            • MiracleMet718
              Pro
              • Apr 2016
              • 2091

              #81
              Re: Draft Discussion - Video of latest draft results

              Originally posted by countryboy
              Yeah, they could use some tinkering or improvement, but I don't think either is in a place that significantly impacts a prospects progression over the course of their journey thru the minors to the majors.

              I don't see either attribute drastically changing when players are young, so the impact they have on overall progression is very minimal in my experience.
              They don’t really impact overall progression, but when they make it to you ML squad a few years in and you are trying to use an SP with stamina at 60, they can only go barely 5 innings.

              I think it’s a bigger issue with the DD and offline roster having some stat adjustments, but not all. The Stamina and K/9 as an example where because of how the DD roster works, a lot of pitchers have lower than normal in both attributes. So you see pitchers like Strider and Burnes with barely 200ks. However K/9 progresses greatly so it’s not as much of an issue.

              I tweak both before starting my franchise and do the same with prospects for both attributes so it doesn’t bother me. Just would be nice if they tweaked stamina progression so when you actually play with the pitchers, you can have guys that adjust to go deeper in games over time.

              Comment

              • countryboy
                Growing pains
                • Sep 2003
                • 52808

                #82
                Re: Draft Discussion - Video of latest draft results

                Originally posted by MiracleMet718
                They don’t really impact overall progression, but when they make it to you ML squad a few years in and you are trying to use an SP with stamina at 60, they can only go barely 5 innings.

                I think it’s a bigger issue with the DD and offline roster having some stat adjustments, but not all. The stamina and K/9 as an example where because of how the DD roster works, a lot of pitchers have lower than normal in both attributes. So you see pitchers like Strider and Burnes with barely 200ks. However K/9 progresses greatly so it’s not as much of an issue.

                I tweak both before starting my franchise and do the same with prospects for both attributes so it doesn’t bother me. Just would be nice if they tweaked stamina progression so when you actually play with the pitchers, you can have guys that adjust to go deeper in games over time.
                Again, I don't see a big issue with SP stamina be it in the 60's, 70's, or 80's, as I've had all three categories get burned out early due to high pitch count and have all 3 throw complete games.

                And looking at the innings pitched per outing with CPU teams, there is very little difference, if any, in pitchers with high stamina ratings and low stamina ratings, in the average innings pitched per game. And this is comparing starters who have only started games, not SP who are regulated to bullpen duties.

                If they tweak the stamina ratings to be aesthetically pleasing and/or to have more impact in games and progression, I'm not sure I would really notice, because in my experience the way it is now, 60, 70, 80 stamina have a very minimal impact to in game, sim game, and progression.
                I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                I miss the old days of Operation Sports :(


                Louisville Cardinals/St.Louis Cardinals

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                • CBoller1331
                  It Appears I Blue Myself
                  • Dec 2013
                  • 3082

                  #83
                  Re: Draft Discussion - Video of latest draft results

                  Yeah guys with 60's stamina can still be effective starters - they are just typically 2-time through the order guys, which is a trend we are seeing quite a bit in today's game.

                  Personally I've found that turning off the in-game Stamina indicator has been a cool way to manage my starters more realistically - no more whistle notification to alert me that my starter is getting tired or out of energy, I've got to rely on what I am seeing with his stuff - velocity/break/control start to dip. Just yesterday I pushed Cade Horton (63 Stamina) to ~80 pitches (roughly 15-20 past when you would get the notification that he was tired) knowing it was a gamble, but it paid off and he got out of a jam in the 5th inning.
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                  • Jeffrey Smith
                    MVP
                    • Apr 2014
                    • 1925

                    #84
                    Re: Draft Discussion - Video of latest draft results

                    Maybe I play wrongly but I usually lower stamina on my starting staff only. I like the fact that the longer into the game my starters start to get less control due to some fatigue. I feel this is realistic to me.
                    I don’t touch CPU starters because I don’t want to affect the sim stats.
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                    Comment

                    • MiracleMet718
                      Pro
                      • Apr 2016
                      • 2091

                      #85
                      Re: Draft Discussion - Video of latest draft results

                      Originally posted by countryboy
                      Again, I don't see a big issue with SP stamina be it in the 60's, 70's, or 80's, as I've had all three categories get burned out early due to high pitch count and have all 3 throw complete games.

                      And looking at the innings pitched per outing with CPU teams, there is very little difference, if any, in pitchers with high stamina ratings and low stamina ratings, in the average innings pitched per game. And this is comparing starters who have only started games, not SP who are regulated to bullpen duties.

                      If they tweak the stamina ratings to be aesthetically pleasing and/or to have more impact in games and progression, I'm not sure I would really notice, because in my experience the way it is now, 60, 70, 80 stamina have a very minimal impact to in game, sim game, and progression.
                      Stamina does matter though for the season stamina. I’m fine with pitchers throwing 75-80 pitches since that’s the new norm. I’m just saying many pitchers don’t throw many innings as a rookie, but over time they start throwing more innings in their careers. When simming it’s not impacting it as much, but when playing it definitely catches up if a pitcher stays his whole career with a lower stamina rating because they tire out faster and the stamina is fully gone by 75 pitches without stressful innings.

                      I’ve gotten around it with sliders so again, not too big of a deal, but just saying I personally think it would help with drafted players as they go through their career.

                      Comment

                      • countryboy
                        Growing pains
                        • Sep 2003
                        • 52808

                        #86
                        Re: Draft Discussion - Video of latest draft results

                        Originally posted by MiracleMet718
                        Stamina does matter though for the season stamina. I’m fine with pitchers throwing 75-80 pitches since that’s the new norm. I’m just saying many pitchers don’t throw many innings as a rookie, but over time they start throwing more innings in their careers. When simming it’s not impacting it as much, but when playing it definitely catches up if a pitcher stays his whole career with a lower stamina rating because they tire out faster and the stamina is fully gone by 75 pitches without stressful innings.

                        I’ve gotten around it with sliders so again, not too big of a deal, but just saying I personally think it would help with drafted players as they go through their career.
                        I never said that stamina didn't matter. You originally asked if I thought that speed and stamina progression needed work, and I shared my experience that I don't see a major impact with SP with lower stamina ratings (60's) vs that of pitchers with higher stamina ratings (80s). It hasn't thrown sim stats out of whack, it hasn't had an effect in played games that raises a concern, and it hasn't hampered progression in the course of my franchise play.

                        If they tweak it and it betters the experience for the entire community as a whole, then I hope they look into it and do it. But I don't see it as an issue that needs to be righted ASAP based on my experience.
                        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                        I miss the old days of Operation Sports :(


                        Louisville Cardinals/St.Louis Cardinals

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5685

                          #87
                          Re: Draft Discussion - Video of latest draft results

                          Originally posted by countryboy
                          I never said that stamina didn't matter. You originally asked if I thought that speed and stamina progression needed work, and I shared my experience that I don't see a major impact with SP with lower stamina ratings (60's) vs that of pitchers with higher stamina ratings (80s). It hasn't thrown sim stats out of whack, it hasn't had an effect in played games that raises a concern, and it hasn't hampered progression in the course of my franchise play.

                          If they tweak it and it betters the experience for the entire community as a whole, then I hope they look into it and do it. But I don't see it as an issue that needs to be righted ASAP based on my experience.
                          The sim engine and game engine are not the same. They developer know that unless all the experienced ones have left the company. If they are using sim stats to determine there is no problem then that explains a big part of the problem.

                          Play 162 in manage mode on default sliders. You will see the problems.

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                          • countryboy
                            Growing pains
                            • Sep 2003
                            • 52808

                            #88
                            Draft Discussion - Video of latest draft results

                            Originally posted by tessl
                            The sim engine and game engine are not the same. They developer know that unless all the experienced ones have left the company. If they are using sim stats to determine there is no problem then that explains a big part of the problem.

                            Play 162 in manage mode on default sliders. You will see the problems.




                            Sent from my iPhone using Tapatalk
                            Last edited by countryboy; 02-19-2025, 07:40 PM.
                            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                            I miss the old days of Operation Sports :(


                            Louisville Cardinals/St.Louis Cardinals

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                            • 0blong00
                              Rookie
                              • Apr 2021
                              • 199

                              #89
                              Re: Draft Discussion - Video of latest draft results

                              I feel like the “broken” “too low” stamina may actually be by design. For played games and for real players to have higher OVR the devs give players higher stamina out of the box. But when simming this leads to more complete games and more players with 200+ innings being pitched than is the current norm. However, since 99% of the people who go multiple years deep into franchise are simming they don’t need to have starters with high stamina. Having starters with lower stamina may actually lead to more “realistic” stats. I’m mostly just being devils advocate here, but my point is: just because something doesn’t work the way I think it should work doesn’t mean it’s broken.

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                              • 0blong00
                                Rookie
                                • Apr 2021
                                • 199

                                #90
                                Re: Draft Discussion - Video of latest draft results

                                Also, and this is Purely anecdotal, but the most recent pitcher is was scouting had scouted current stamina of between 70-92 and projected of between 72-94 so that’s actually only a 2 point projected progression

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