How do you handle the bullpen logic issues and lineups?

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6504

    #16
    Re: How do you handle the bullpen logic issues and lineups?

    I try not to manage the bullpens too much. It's a ton of work. I'll usually put guys with higher stamina in the MRP slots, which helps limit them going 4+ innings.

    Keeping SU2 empty may be an idea. I've put the best lefty in the spot in the past.
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    • TuffJuff
      Rookie
      • Jan 2011
      • 343

      #17
      Re: How do you handle the bullpen logic issues and lineups?

      My way is time consuming, but I enjoy every second of it. I do 30 team control. I control everything about every team day to day except for scouting. If a RP is being overused I just move him to one of the set up spots for a little bit. If a long reliever throws 2-4 innings one game I move him to #2 set up guy and make sure he has some days off. I’ll moved the middle relief order every week or so to make sure everyone is used.
      "Friends dont let friends be packer fans"

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      • Armor and Sword
        The Lama
        • Sep 2010
        • 21790

        #18
        Re: How do you handle the bullpen logic issues and lineups?

        Originally posted by TuffJuff
        My way is time consuming, but I enjoy every second of it. I do 30 team control. I control everything about every team day to day except for scouting. If a RP is being overused I just move him to one of the set up spots for a little bit. If a long reliever throws 2-4 innings one game I move him to #2 set up guy and make sure he has some days off. I’ll moved the middle relief order every week or so to make sure everyone is used.
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        • dowie
          MVP
          • Feb 2005
          • 1986

          #19
          Re: How do you handle the bullpen logic issues and lineups?

          Originally posted by TuffJuff
          My way is time consuming, but I enjoy every second of it. I do 30 team control. I control everything about every team day to day except for scouting. If a RP is being overused I just move him to one of the set up spots for a little bit. If a long reliever throws 2-4 innings one game I move him to #2 set up guy and make sure he has some days off. I’ll moved the middle relief order every week or so to make sure everyone is used.
          That's awesome.....you're an animal!

          Dowie
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          • tdogg097
            Pro
            • Jun 2012
            • 849

            #20
            Re: How do you handle the bullpen logic issues and lineups?

            Is this already a confirmed problem for 25? How? It's one of the biggest problems of this game for a long time now. You can certainly mitigate it in franchise mode but you're mostly screwed in RTTS. It is pretty lame to have multiple relievers with 60-70 games and 150+ innings. And multiple starters with 5+ complete games. Definitely taking a wait and see approach to this year's game.

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            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #21
              Re: How do you handle the bullpen logic issues and lineups?

              Originally posted by tdogg097
              Is this already a confirmed problem for 25? How? It's one of the biggest problems of this game for a long time now. You can certainly mitigate it in franchise mode but you're mostly screwed in RTTS. It is pretty lame to have multiple relievers with 60-70 games and 150+ innings. And multiple starters with 5+ complete games. Definitely taking a wait and see approach to this year's game.
              There was interview with Chris Gill from Gameplay team and he said that Bullpen logic has been updated.

              Has there been any sim logic tuning to reduce the number of complete games by starting pitchers to better reflect real life MLB.

              Yes, you will now see bullpen management much closer to how MLB teams utilize their staff and lower pitch counts overall.
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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              • ripwalk
                Pro
                • May 2009
                • 531

                #22
                Re: How do you handle the bullpen logic issues and lineups?

                Originally posted by tdogg097
                Is this already a confirmed problem for 25? How? It's one of the biggest problems of this game for a long time now. You can certainly mitigate it in franchise mode but you're mostly screwed in RTTS. It is pretty lame to have multiple relievers with 60-70 games and 150+ innings. And multiple starters with 5+ complete games. Definitely taking a wait and see approach to this year's game.
                Someone in one of the impressions thread also simmed a season and said things looked much better. I’m sure more conclusive testing and results will come out shortly..

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                • MiracleMet718
                  Pro
                  • Apr 2016
                  • 2028

                  #23
                  Re: How do you handle the bullpen logic issues and lineups?

                  Originally posted by ripwalk
                  Someone in one of the impressions thread also simmed a season and said things looked much better. I’m sure more conclusive testing and results will come out shortly..
                  I put this in the franchise thread but probably should’ve put it here. It’s improved drastically because all RPs get usage.

                  The issue is because of the lack of call ups/send downs/injuries, the SPs throw too many CGs/SOs. It can be fixed with sliders, but then you have a handful of extra SPs or LRPs throwing 100+ relief innings. I’m still working on testing sliders out, but at the very least all of the RPs are getting usage.

                  Still too many saves for CPs though.

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                  • ltw0303cavs
                    MVP
                    • Sep 2006
                    • 1052

                    #24
                    Re: How do you handle the bullpen logic issues and lineups?

                    Originally posted by Armor and Sword
                    Hardcore man…..respect.
                    Agreed thats legit Show love . Well done

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                    • ltw0303cavs
                      MVP
                      • Sep 2006
                      • 1052

                      #25
                      Re: How do you handle the bullpen logic issues and lineups?

                      Originally posted by Armor and Sword
                      This is the way.
                      Yeah the stamina for me i've edited for a few years now. Stamina for me is more important for SP, (maintaining stuff) so i go 60-90, RP are max effort 1 inning max usually. so I put all RP at same stamina-25. I wish wish they had a global editor lol.

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                      • gr18
                        MVP
                        • Sep 2007
                        • 2305

                        #26
                        Re: How do you handle the bullpen logic issues and lineups?

                        Originally posted by MiracleMet718
                        I put this in the franchise thread but probably should’ve put it here. It’s improved drastically because all RPs get usage.

                        The issue is because of the lack of call ups/send downs/injuries, the SPs throw too many CGs/SOs. It can be fixed with sliders, but then you have a handful of extra SPs or LRPs throwing 100+ relief innings. I’m still working on testing sliders out, but at the very least all of the RPs are getting usage.

                        Still too many saves for CPs though.
                        Yes,every CP will end up with 40-50 saves if kept in that role all season.

                        Also if you keep the same 8 RP's all year and nobody gets injured you naturally accumulate alot of innings.If you look at a teams season stats you'll see a list of a couple dozen pitchers getting usage during the course of an entire season.

                        You pretty much need to control teams by short term manually injuring RP's to keep things in check if you don't want to use up options.More work than most want to put into it I would imagine.

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                        • knich1
                          Pro
                          • Apr 2017
                          • 796

                          #27
                          Re: How do you handle the bullpen logic issues and lineups?

                          Originally posted by The Kid 24
                          There was interview with Chris Gill from Gameplay team and he said that Bullpen logic has been updated.
                          Updated...maybe. Fixed...definitely not. I have in just a few games of franchise 3-4 complete games with SP stamina at 5.

                          In played games, I have had SP twice throw over 120 pitches and not a no hitter. Again stamina at 5 and hook at 5.

                          I also had in played games LR pitcher used multiple games and multiple innings (games were mostly out of reach with 4+ run leads) but all other RPs were at 100%.

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                          • MiracleMet718
                            Pro
                            • Apr 2016
                            • 2028

                            #28
                            Re: How do you handle the bullpen logic issues and lineups?

                            Originally posted by knich1
                            Updated...maybe. Fixed...definitely not. I have in just a few games of franchise 3-4 complete games with SP stamina at 5.

                            In played games, I have had SP twice throw over 120 pitches and not a no hitter. Again stamina at 5 and hook at 5.

                            I also had in played games LR pitcher used multiple games and multiple innings (games were mostly out of reach with 4+ run leads) but all other RPs were at 100%.
                            As I said earlier, this has more to do with roster size and lack of call-ups/send-down than actual bullpen management. The bullpens this year do use all of the pitchers finally. With SP/RP stamina down and CPU hook up, you’ll see less CGs, but more extra SPs/LRPs with more innings.

                            In the real MLB, teams are using anywhere from 23-37, sometimes even up to 30 different pitchers. In MLBTS, the most you’ll see is 18, so all of those extra innings that go to additional SPs or RPs need to go to someone in game. Thats why the innings are so high.

                            No way we can get around it until they expand roster sizes to allow for CPU teams to make more pitching moves. Even though it’s not perfect, they fixed it for what is allowed within the current framework which is much better than what they had in years past.

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                            • djflock
                              Pro
                              • Sep 2022
                              • 645

                              #29
                              Re: How do you handle the bullpen logic issues and lineups?

                              Originally posted by MiracleMet718
                              As I said earlier, this has more to do with roster size and lack of call-ups/send-down than actual bullpen management. The bullpens this year do use all of the pitchers finally. With SP/RP stamina down and CPU hook up, you’ll see less CGs, but more extra SPs/LRPs with more innings.

                              In the real MLB, teams are using anywhere from 23-37, sometimes even up to 30 different pitchers. In MLBTS, the most you’ll see is 18, so all of those extra innings that go to additional SPs or RPs need to go to someone in game. Thats why the innings are so high.

                              No way we can get around it until they expand roster sizes to allow for CPU teams to make more pitching moves. Even though it’s not perfect, they fixed it for what is allowed within the current framework which is much better than what they had in years past.
                              Nothing to do with roster size... at all. The team has a 40 man roster to select P's from but they don't. I can manage my reliever innings without an "expanded" roster. I am sure you do the same.

                              I simmed a full season with injuries and trades off and cpu made 2 roster changes. Didn't change their batting order, lineup, pitching rotation at all.

                              The issue is that there NO roster management in this game. I always thought it was lacking but just realized it's literally like not coded in.

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                              • CBoller1331
                                It Appears I Blue Myself
                                • Dec 2013
                                • 3082

                                #30
                                Re: How do you handle the bullpen logic issues and lineups?

                                Originally posted by djflock
                                Nothing to do with roster size... at all. The team has a 40 man roster to select P's from but they don't. I can manage my reliever innings without an "expanded" roster. I am sure you do the same.

                                I simmed a full season with injuries and trades off and cpu made 2 roster changes. Didn't change their batting order, lineup, pitching rotation at all.

                                The issue is that there NO roster management in this game. I always thought it was lacking but just realized it's literally like not coded in.
                                I mean, I guess in a hypothetical world with no injuries or trades we'd still get some reliever shuttles between AAA & MLB based on availability and some waiver activity when fringe guys are under performing, but injuries and trades are definitely the biggest drivers of roster changes in season. I don't think that proves that roster management is missing.

                                But with expanded rosters, in theory, each team would have enough pitchers to handle more realistic rate of injuries, which would then increase the number of pitchers each team uses in a season. It's not as if expanded rosters alone would lead to better bullpen management, but I think it's a necessary first step to address a number of the roster management issues in the game
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