How do you handle the bullpen logic issues and lineups?
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Re: How do you handle the bullpen logic issues and lineups?
Tied game in 9th cpu brings in a low rated pitcher… same old same old in the real world we know you bring in your best I’ll be once again managing the cpu for themComment
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Re: How do you handle the bullpen logic issues and lineups?
Yes,every CP will end up with 40-50 saves if kept in that role all season.
Also if you keep the same 8 RP's all year and nobody gets injured you naturally accumulate alot of innings.If you look at a teams season stats you'll see a list of a couple dozen pitchers getting usage during the course of an entire season.
You pretty much need to control teams by short term manually injuring RP's to keep things in check if you don't want to use up options.More work than most want to put into it I would imagine.
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Re: How do you handle the bullpen logic issues and lineups?
Nothing to do with roster size... at all. The team has a 40 man roster to select P's from but they don't. I can manage my reliever innings without an "expanded" roster. I am sure you do the same.
I simmed a full season with injuries and trades off and cpu made 2 roster changes. Didn't change their batting order, lineup, pitching rotation at all.
The issue is that there NO roster management in this game. I always thought it was lacking but just realized it's literally like not coded in.
The issue is also roster management because as you said, no moves are made unless a players overall significantly drops or someone gets hurt. But if there were another set of roster spots for pitchers, you could leverage the fatigue amount and make more pitchers available to be called up, sent down, DFAd, signed, and waived. It’s a combination of both.Comment
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Re: How do you handle the bullpen logic issues and lineups?
So what we used last year doesn’t work for ‘25?
We used:
LR 1 and LR 2 worst relievers with stamina less than 40
SU 1 best RP that isn’t the closer with stamina less than 50
MR1,2,3 other RP rated best to last with stamina less than 50
MR4 long relievers or 6th starter - stamina doesn’t matter
CP - closer with stamina less than 30
For played games, move the MR1 to SU2 before the game/series
I thought this worked REALLY well last year, the best setup that I have ever usedYankees modern day
Phillies modern dayComment
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How do you handle the bullpen logic issues and lineups?
Bullpen logic fix is being patched in tomorrow morning.
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Sent from my iPhone using TapatalkMilwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: How do you handle the bullpen logic issues and lineups?
Welp....if it wasn't in already, we already knew it was coming from Chris Gill's answer. The changes must have gotten a very late green light.
Sounds like they're squashing the ticker bug already too.Comment
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Re: How do you handle the bullpen logic issues and lineups?
We all got fooled into thinking it was fixed already. Can’t wait to test it out. Not having to make slider changes to get accurate stats would be huge.Comment
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Re: How do you handle the bullpen logic issues and lineups?
There's a lot of moving parts to a logic update like this that need to be analyzed (by someone with more free time than me, lol), but i feel pretty confident in saying after a few sims that complete games are WAY down post-patch with default hook/stamina, more in line with where they should be. I've seen the league leading team with typically around 5-8, dropping off from there, and with several teams having none at all. The guys getting them seem to mostly be who you'd expect, high stamina aces.
We might be cooking here. Need eyes on the bullpen innings because I'm not really sure what to be expecting.Last edited by bcruise; 03-16-2025, 07:36 AM.Comment
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Re: How do you handle the bullpen logic issues and lineups?
Still thinking that if only 8-10 relief pitchers get used per team during the course of a season,innings will naturally be too high but hopefully at least more evened out.
I think the only true fix if you want it similar to irl is to manipulate it still to get alot more relief pitchers called up/injured over the season.Comment
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Re: How do you handle the bullpen logic issues and lineups?
Still thinking that if only 8-10 relief pitchers get used per team during the course of a season,innings will naturally be too high but hopefully at least more evened out.
I think the only true fix if you want it similar to irl is to manipulate it still to get alot more relief pitchers called up/injured over the season.T-BONE.
Talking about things nobody cares.Comment
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