How do you handle the bullpen logic issues and lineups?
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How do you handle the bullpen logic issues and lineups?
I was hoping to get away from 30 team control this year. But even with it on and setting the lineups. Is there some sort of way to get the bullpen logic corrected? Like a work around so that teams use everyone in the pen?Mets Baseball, All Day Every Day
Bringing the trophy back to the Queens in MLB the Show 25.
Baseball is my life
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Re: How do you handle the bullpen logic issues and lineups?
5 SP's
1 long reliever but his stamina attribute shouldn't be very high, maybe 60. Could be a 6th starter with low stamina or a RP with high stamina
4 RP's but nobody in the set up slots
1 closer.
If you're doing 30 team control, let the CPU make its own roster moves especially with pitchers because it might need to make those moves. But just make sure you set it up similar to what I have. It's not perfect but its a start.
I'm sure other guys have different set ups but I found this not great, but acceptable.JUUUUUUUST A BIT OUTSIDE -
Re: How do you handle the bullpen logic issues and lineups?
5 SP's
1 long reliever but his stamina attribute shouldn't be very high, maybe 60. Could be a 6th starter with low stamina or a RP with high stamina
4 RP's but nobody in the set up slots
1 closer.
If you're doing 30 team control, let the CPU make its own roster moves especially with pitchers because it might need to make those moves. But just make sure you set it up similar to what I have. It's not perfect but its a start.
I'm sure other guys have different set ups but I found this not great, but acceptable.Comment
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Re: How do you handle the bullpen logic issues and lineups?
And there definitely has been an issue with set up guys not being used so that's why i keep those spots empty.JUUUUUUUST A BIT OUTSIDEComment
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Re: How do you handle the bullpen logic issues and lineups?
Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.
5 SP
LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating
Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.
MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)
If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.
For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.Comment
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Re: How do you handle the bullpen logic issues and lineups?
Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.
5 SP
LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating
Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.
MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)
If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.
For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.
LRP 3 empty and MRP 4 Filled
LRP 3 Filled and MRP 4 Empty
Note: Same rosters, same save file, same everything. Only difference is M Castro being in LRP 3 vs MRP 1 and P Strzelecki being in MRP 4 vs 3
All staminas are 30 and under
Averages are by slot grouping
Let me know what you think is better
Personally, I see LRP 3 being filled as better, sure LRP 1 gets ton of innings but the bulk is split between LRP 2 and LRP 3 after that, rather than larger number on only LRP 2Attached FilesComment
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Re: How do you handle the bullpen logic issues and lineups?
I did 3 test seasons for each of the following:
LRP 3 empty and MRP 4 Filled
LRP 3 Filled and MRP 4 Empty
Note: Same rosters, same save file, same everything. Only difference is M Castro being in LRP 3 vs MRP 1 and P Strzelecki being in MRP 4 vs 3
All staminas are 30 and under
Averages are by slot grouping
Let me know what you think is better
Personally, I see LRP 3 being filled as better, sure LRP 1 gets ton of innings but the bulk is split between LRP 2 and LRP 3 after that, rather than larger number on only LRP 2JUUUUUUUST A BIT OUTSIDEComment
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Re: How do you handle the bullpen logic issues and lineups?
I gave up on doing anything more than manually injuring random and various relief pitchers long ago. Well, they arent truly random. I look for pitchers who are getting over used and abused. So give them a much needed injury break for a few days.T-BONE.
Talking about things nobody cares.Comment
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Re: How do you handle the bullpen logic issues and lineups?
Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.
5 SP
LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating
Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.
MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)
If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.
For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.
This is the way.Now Playing on PS5:
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Re: How do you handle the bullpen logic issues and lineups?
I set up the same as Metsfan but the only difference is I keep long relievers between 22-25 stamina,middle relievers 15-18 and closer at 12-14.
I generally only carry 12 pitchers at a time and check teams at the end of the calendar month and sometimes adjust but generally bullpen usage is acceptably evened out.You probably don't want the same pitcher in the LR1 slot the entire season though.Comment
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Re: How do you handle the bullpen logic issues and lineups?
I don’t use 30 team control and my usage isn’t exactly ideal, but I update my roster before every season similar to what is shown above. I also update the following:
Change K/9 to match more realistic attributes for real K numbers
All MLB SPs have Stamina above 65
All MLB RPs have Stamina below 35
Then I make some slider changes where Starter Stamina is at 2, Reliever Stamina at 1, and Manager Hook at 7 I think. I forget exactly but I’ve gotten better numbers than before for most stats except Saves.Comment
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Re: How do you handle the bullpen logic issues and lineups?
So many great responses that rather than quote each one thank you all for the tips. I hope using them will get me great results this seasonMets Baseball, All Day Every Day
Bringing the trophy back to the Queens in MLB the Show 25.
Baseball is my life
Comment
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Re: How do you handle the bullpen logic issues and lineups?
Seems like you got bullpen management tips.
For lineups, I basically go through every teams lineup every other Sunday in the season calendar. I will just eyeball and make quick adjustments. I do the same with bullpen. Usually moving the Setup man who generally is going to have the least appearances and replacing him with whatever pitcher has the most appearances.
Once a month in the season calendar, I will actually go through the teams and demote/promote, dfa players. I will generally lower ratings for a player that gets dfa'd or demoted and give a boost if they are being replaced with a player who is performing well in the minors.
In the third week of April, June 1 and Aug 1 ... I will go through the teams and make rating edits based on performances for mlb teams - usually 3 pitchers and 3 batters per team, and then edit like 20 of the top minor league performers for each level by using the league leaders. I'll also find the same amount of underperforming minor leaguers to bump down.
Throughout the real life baseball season, I will selectively increase or decrease ratings based on performance in the real mlb season. Mainly random pop ups like a Daniel Schneeman who might be rated a 55 in my franchise but turn into real life big leaguers.
I'm excited about the ability to see the stats from the players last 10 games, That is really going to help.
Im interested to see how other people manage these things.Comment
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Re: How do you handle the bullpen logic issues and lineups?
30 team control.
One setup man
3 LRP
during the season I will go into each teams RP player stats. I look at who is not getting innings and move that pitcher into a long relief spot. I’m not really concerned about real life match ups but don’t want to see the same RP coming in every series.
Works for me and isn’t time consuming to do.Comment
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Re: How do you handle the bullpen logic issues and lineups?
Here's how I handle in MLB 24. The results may or may not be the best, but I found myself OK with it come years end. I don't look too much into sim-stats but when I do, I focus more on IP per slot.
5 SP
LRP 1 - 3rd Highest Rating
LRP 2 - 4th Highest Rating
LRP 3 - EMPTY
MRP 1 - 5th Highest Rating
MRP 2 - 6th Highest Rating
MRP 3 - 7th Highest Rating
MRP 4 - 8th Highest Rating
SU 1 - 2nd Highest Rating
SU 2 - EMPTY
1 CL - Highest Rating
Things to note:
I don't have any RP over 30 Stamina. Unless you want a RP who can go 2 innings, go to 40 but should only be 1 pitcher and everyone else under 30.
LRP 1 and LRP 2 will have most innings out of bullpen.
MRP 4 will have less than 10 innings.
I may entertain a LRP 3 rather than MRP 4 but I don't have any insight on how CPU handles LRP 3. (I'm actually going to test this before MLB 25)
If you let CPU handle Rotation beginning of season, they did have RP in starting rotation. Some years I go through and move all SP to rotation but other years I let it be and don't care about them. Out of sight out of mind.
For my 30-team lineups, I'll sit down and go through all MLB lineups and order them how I would if I were the manager. When I play a team, I know their lineup will make sense in my mind. Takes a lot of time on the front end but I feel like it's the best way.
Minor league lineups, I'll let CPU handle to begin the year, but I'll go through each team and make sure no prospects A/B potential are on the bench. No matter the OVR, those high potential players are in there everyday.
One week away!JUUUUUUUST A BIT OUTSIDEComment
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