Showdown Thread
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Re: Showdown Thread
So far Rolison is the only LHP final boss I’ve encountered in the new showdowns in NL or AL out of 6 final bosses.
Beat the AL again earlier and had the Royals Singer as the final boss. He has a funky delivery but once you get the hang of it he’s not bad.
Honestly the two that have given me the most trouble so far have been Britton and Miller. Maybe I just don’t do as well against LHP but both those guys are tough.Comment
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Re: Showdown Thread
Pretty sure I'm in the middle of a Showdown run that I'm going to lose. Nothing is falling in the early moments even with good placements, versus the first run where I was mashing. When it's on Veteran and stuff isn't falling the writing is usually on the wall. It's why I've moved to to HoF or higher even in Conquest. My timing sucks on Veteran but once I get it down and slow my bat down it's usually tolerable. Now it's just lineouts and Good/Okay all over the field in these Moments where I'm entering tied games and need to walk off or take the lead. Now on my second extra inning moment out of the first three lol.
im too tired for this **** haha
walkoff 2 HR homer immediately after posting. thank you ritual gods
this draft ****ing sucks tho. i'm seriously getting the worst players in the NL haha. And I keep getting multiple pitchers each round so I only have 2 hitters to choose from each time. ughLast edited by papadell; 04-26-2020, 01:10 PM.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Showdown Thread
Wanted to test how easy it might be to start with 0 runs and try to skip to the last boss. It's definitely still easier overall since it's on Veteran but I failed all three times. Put up 13 runs in the first two attempts and 10 in the last. The first run I was very aggressive and swung a lot. Second attempt was more patient but didn't necessarily take until 2 strikes each time. Third attempt I took until 2 strikes with the first four batters and then went back to working normal at-bats.
I think the most time-efficient method to beating these Stage 2 Showdowns will be playing until the first boss and then skipping to the end. I didn't test this specifically but if I'm putting up 10-plus runs while skipping then I would feel pretty confident doing this. At worst, playing until the second boss and then skipping should almost guarantee a relatively easy final Boss.
But I think the most time-efficient will be playing until Boss 1 and beating him, collecting the rewards and drafts along the way and then skipping. I did a full-run first thing this morning and I think it MIGHT have taken me about 60 minutes. That was me attempting a perfect run though and I actually played through all the Moments and tried. Completed each Moment and went in 15-15 and it took like 3 batters to score the run I needed. That included mildly paying attention during the boring stuff and not completely checking out like I normally do.
So if you play up until Boss 1 and then skip and beat the final boss, I'm guessing it would be roughly 30-45 minutes depending on the Moments you roll and how long it takes for the final Boss. Will probably test this method the next time I play.
But I'll say that overall, I think the most efficient method in general is just playing through the whole thing. I mean these are so easy that it's just free XP and stubs along the way. If you just want to burn through these then play Boss 1 and skip but I think it's very much worth the time to play the entire thing. That's assuming they don't buff anything. I really do think, as is, these are perfectly balanced. I'm ok with investing around 90 minutes to do these Moments and play the bosses for the XP that is given and the stubs you earn. I think it's like 17K XP if you play through and beat it. That's what, like almost 2 full levels you can gain? In comparison, I earned something like 3-3.5k for skipping and losing. I only got 33 stubs back in the last run I did and got 3.5k XP.
Honestly I probably should have won the last Showdown against Kyle Wright. I'm not sure if it was just this one in particular, or if it's Kyle Wright's timing windows or whatever is going on with timing now but his timing changed almost every at-bat. I know we've talked about this before but it was so apparent against him that the windows change. I would be late on 97 one pitch and then the very next pitch I was early on the exact pitch in the exact location. It really did feel pretty random and this was across the entire strike zone with different hitters. It was super inconsistent.
Even with the most efficient methods, the Showdown sliders are still in effect. The pitchers will absolutely paint you up at times and the defense is still on steroids. All that combined with the overall inconsistent hitting and the recipe for frustration with this mode is still there. I ended the Showdown with Wright nearly 0 on Confidence and my final 3 outs were all Good/Squared Up 15's. One was a lineout to deadcenter with Stargell who has 100+ power vs RHP and Wright was virtually no confidence and less than 50% stamina. Josh Bell grounded out on a G/SU and then Ian Happ lined out on a G/S. So the same gameplay we know and hate is still here.
So summation:
Most time-efficient is probably Play to Boss 1 and then skip.
Most rewarding (figuratively and literally) is just playing the entire thing.
If you fail after skipping even once, you're pushing close to the same amount of time investment as just doing all the moments. Difference being the massive XP and decent stub gainage from doing all vs just getting the vouchers and moderate XP for skipping.
Considering you can't sell these cards I really don't see a reason to just try and skip. Again, if they don't change anything with the new Showdowns then these are very much worth the time. Perfect balance. I hope they keep the new Showdowns they roll out similar to these since they're rewarding and worth the time.
If they really want to make Showdown challenging then release some on harder difficulties or just release tiered rewards and let us choose our difficulties and stuff. I probably repeated myself a million times but I'm jacked up on multiple Bangs and thought this was some good info.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Showdown Thread
I have been playing it the whole way through just to earn as much xp and stubs as possible. Last run I had to score two runs to win. It was a nail bitter.I change my hitting and have been killing the ball today. My new strat is to put the pci on the pitcher and trace the ball in. I'm hitting way way way better that way and swing at less bad pitches. Did decent in the event today and might try some RS later. I have played that in a week.
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Re: Showdown Thread
I'll be doing the AL shortly. I didn't enjoy the first round of Showdowns so I barely played. I only have 3 FotF done and the Braves were the only one I had at 70. I'm about to finish the Royals 70 after doing the exchange I just need to do the innings mission again. Yankees are at 51 after MtO. That one will take some time to get to 70 after but those are the only ones that will make sense to chase.
But the new Showdowns are enjoyable that I might play them to stack vouchers and then just do MtO for teams that seem worth it. Assuming they don't alter the MtO payout then I should be able to knock them out in like 2 days per. I'd be ok with dropping some money to do exchanges to get the next stage open.
This is why it's perfect balance. The mode is rewarding and isn't painful to play. This in term makes me comfortable dropping some cash to plug into the game in order to finish the affinities.
Zen.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Showdown Thread
A couple tips for Showdown II:
#1 - When you start a new showdown take a look at the score area where it says 0-20. You'll see the team logo of a team opposite of your DD logo. That will be the final boss. I just started one and I see the Astros logo so I know I have that future star RHP that I'll be facing for the final boss.
#2 - Like two days ago I discovered a "steal glitch" vs the CPU. When you get a runner on first you need to use your middle fingers to press L2+R2 and hold it. Then you hit L1 2x until you get a big lead. Now you count to 2-3 mississippi and release both L2+R2. The pitcher will throw home and you'll get a perfect jump.
**Disclaimer**
I have been picked off maybe 2-3 times in about 50 steal attempts. I'm sure it was some sort of user error on my part. Speed of runner doesn't even matter.SOS Madden League (PS4) | League Archives
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Re: Showdown Thread
I don't think you really need to hold L2 as well. That's quick steal or whatever and does give you a quicker jump but I think the AI is programmed to respond to it because the only times I've ever been picked off was holding L2.
I've been doing the same thing but I just wait for the pitcher to come set and then hold R2. Then take my two steps and just do the regular steal command L2+Right stick. If you have trouble timing when the pitcher comes set just tap R2 until you see them pause and then hold it.
I've been racking up steals with players that have as low as 65 speed with terrible stealing stats. This is invaluable in Showdown where it feels like double plays are etched in stone with runners on.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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Re: Showdown Thread
A couple tips for Showdown II:
#1 - When you start a new showdown take a look at the score area where it says 0-20. You'll see the team logo of a team opposite of your DD logo. That will be the final boss. I just started one and I see the Astros logo so I know I have that future star RHP that I'll be facing for the final boss.
#2 - Like two days ago I discovered a "steal glitch" vs the CPU. When you get a runner on first you need to use your middle fingers to press L2+R2 and hold it. Then you hit L1 2x until you get a big lead. Now you count to 2-3 mississippi and release both L2+R2. The pitcher will throw home and you'll get a perfect jump.
**Disclaimer**
I have been picked off maybe 2-3 times in about 50 steal attempts. I'm sure it was some sort of user error on my part. Speed of runner doesn't even matter.I don't think you really need to hold L2 as well. That's quick steal or whatever and does give you a quicker jump but I think the AI is programmed to respond to it because the only times I've ever been picked off was holding L2.
I've been doing the same thing but I just wait for the pitcher to come set and then hold R2. Then take my two steps and just do the regular steal command L2+Right stick. If you have trouble timing when the pitcher comes set just tap R2 until you see them pause and then hold it.
I've been racking up steals with players that have as low as 65 speed with terrible stealing stats. This is invaluable in Showdown where it feels like double plays are etched in stone with runners on.
Only thing I haven’t figured out is how to do it with runners on 1st and 3rd. Both runners always end up stealing when I only want the runner on 1st to.Comment
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Re: Showdown Thread
I thought everyone knew about the steal thing. Been doing it for a while it is essential in Showdown since it keeps you from hitting into double plays.
Only thing I haven’t figured out is how to do it with runners on 1st and 3rd. Both runners always end up stealing when I only want the runner on 1st to.Read my OS articles: https://www.operationsports.com/author/corydell/Comment
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