The Comeback AI thread

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Millennium
    Franchise Streamer
    • Aug 2002
    • 9889

    #46
    Re: The Comeback AI thread

    Psycho -

    Stay out of the thread. I have spoken to the devs in regard to this thread, and trust me, we don't need to defend them in this case. Their stance is known.

    Thanks
    Franchise > All Y'all

    My Twitter
    My Twitch Channel!

    Comment

    • JT30
      MVP
      • Jul 2004
      • 2123

      #47
      Re: The Comeback AI thread

      After fooling around with clutch ratings, I am seeing some promising things.. I still want to test some more before I post results, but currently I am playing games with zero clutch ratings for all players on all star default, comeback option turned OFF, and every game I have won has been by 6+ runs. I have yet to see a "hot streak" by the CPU so to speak.

      I am wondering if the comeback option amplifies how clutch works in the game. I dont think zeroing out clutch solves the problem because I am seeing a lot of double plays, warning track power, and untimely hits. I think after Swaldo and I are done testing, we can come up with an "average" clutch rating that can be applied to every player

      Comment

      • davewins
        MVP
        • Sep 2005
        • 1913

        #48
        Re: The Comeback AI thread

        Originally posted by JT30
        After fooling around with clutch ratings, I am seeing some promising things.. I still want to test some more before I post results, but currently I am playing games with zero clutch ratings for all players on all star default, comeback option turned OFF, and every game I have won has been by 6+ runs. I have yet to see a "hot streak" by the CPU so to speak.

        I am wondering if the comeback option amplifies how clutch works in the game. I dont think zeroing out clutch solves the problem because I am seeing a lot of double plays, warning track power, and untimely hits. I think after Swaldo and I are done testing, we can come up with an "average" clutch rating that can be applied to every player
        Very interesting findings thus far JT.

        What's weird is for me with comeback option turned ON it plays easier then with it OFF. I feel as though with the comeback option OFF the CPU hitters are much tougher compared to it ON. Just my personal opinion from what I see when I play though.

        I'm really curious how clutch ratings are actually applied to players in this game.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2319

          #49
          Re: The Comeback AI thread

          good thing this thread is back on track.....

          I don't know if the cpu is harder with it OFF. My theory is that with OFF, the comeback mechanism overrides the sliders. I tested some games way back with all my sliders maxed out and the cpu minimized but the results were the same pretty much as they were with more fair sliders.

          bruno remembers this, even with his sliders all Zeroed for the cpu his staff era was like over 5. So with OFF, how you do offensively dictates how you do defensively.

          With ON, the sliders play a big role because they don't receive the boosts as they do with OFF. So like Dave's case for example, he might have really low sliders with OFF, but he wouldn't feel them, because of the comeback mechanism. But with those same sliders and ON , it will be much easier because there is no comeback mechanism and ONLY the sliders take a role.

          I hope I made myself clear....

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5685

            #50
            Re: The Comeback AI thread

            Originally posted by JT30
            After fooling around with clutch ratings, I am seeing some promising things.. I still want to test some more before I post results, but currently I am playing games with zero clutch ratings for all players on all star default, comeback option turned OFF, and every game I have won has been by 6+ runs. I have yet to see a "hot streak" by the CPU so to speak.

            I am wondering if the comeback option amplifies how clutch works in the game. I dont think zeroing out clutch solves the problem because I am seeing a lot of double plays, warning track power, and untimely hits. I think after Swaldo and I are done testing, we can come up with an "average" clutch rating that can be applied to every player
            How do you turn clutch off? This is what I suspect is the culprit in comebacks and I would like to get rid of it.

            Comment

            • twiztiddarkangelman
              Banned
              • Dec 2008
              • 597

              #51
              Re: The Comeback AI thread

              I really don't think ON/OFF makes much of a difference. But I have seen the game play diifferently by adjusting the clutch ratings.

              Comment

              • JT30
                MVP
                • Jul 2004
                • 2123

                #52
                Re: The Comeback AI thread

                Originally posted by alstl
                How do you turn clutch off? This is what I suspect is the culprit in comebacks and I would like to get rid of it.
                Its not an option that can be turned on and off. Its an actual rating. I zeroed them out for every player on two teams that I've been testing with and there is no question in my mind the game plays differently. I just dont think its gonna be as simple as setting the rating to zero because as I indicated before, the CPU offense is non-existent (lots of GDIPs, warning track power, strikeouts, etc). I think the clutch rating gives some sort of boost to other hitting attributes/ratings.

                I havent figured out exactly the pitching clutch works yet, but I have zeroed it out for SP, RP, and CP. I think it affects confidence to a certain degree, but cant say for sure.

                Comment

                • Millennium
                  Franchise Streamer
                  • Aug 2002
                  • 9889

                  #53
                  Re: The Comeback AI thread

                  I also have a request from me:

                  Do not refer to SCEA's statement as an "opinion". It is not an opinion from them. It is a fact.
                  Franchise > All Y'all

                  My Twitter
                  My Twitch Channel!

                  Comment

                  • swaldo
                    MVP
                    • Jul 2002
                    • 1268

                    #54
                    Re: The Comeback AI thread

                    Folks, so far in my 4 games (All Star default sliders with opponents clutch set to 0) I have outscored the CPU 29-4.



                    That's not a typo and Mariano Rivera, K-Rod and Papeldork are filthy. As JT30 mentioned the CPU seemed to lose some power - I haven't served up a knock yet. It kinda feels like I'm playing in rookie level. There have been some hard hits to the warning track and I had to wonder if those would've been homers or doubles with default clutch ratings.

                    I am playing with the American League All Stars vs. Detroit. Why? Because I am only pitching during these tests so I need some leads in the game to see if there are comebacks. If you fast forward (sim) through your batting sessions with an average team you will not score any runs. The sim engine is pretty fouled up - it is very weighted heavily towards pitching.

                    There have been times when the CPU seemed to want to try a comeback. For example leading 4-2 I had an infielder muff a play in the 7th inning where the ball went through my fielders glove. Then in the next game I had 2 throwing errors in the 8th and 9th innings. No runs were scored in any of those innings but still that seemed a little cheesy. Other than that there has been no smell of comeback code.

                    I'm playing my 5th game right now. The original plan was to then play 5 games with default clutch and compare the data. I'm thinking would it be better to jack all opponents clutch to 99 instead?

                    If anyone has any info on the clutch rating it will help us out - what it does or what it's supposed to do.

                    Also, I have tested Comeback ON in All Star level. I didn't like it as the CPU just came back everytime I scored. There did seem to be more offense as I had scores of 15-8 and 26-4. Other than that they were close mid-range scores. I would say try it on Legend if anything, because I don't know anyone who was happy with CB ON in Rookie, VET or AS.
                    Last edited by swaldo; 04-24-2009, 11:50 AM.

                    Comment

                    • swaldo
                      MVP
                      • Jul 2002
                      • 1268

                      #55
                      Re: The Comeback AI thread

                      Here is a link to the video of the fielding glitch. The situation is me leading 4-2 in the 7th inning.



                      Since the majority of my time is spent pitching I'd be interested to to know how often this happens to you guys while batting? Would you say it evens out - the CPU gets breaks like this but you get some too? Or do you think this happens most often to you, and usually in late innings or when you are losing?

                      The reason I ask is this: Let's say there is some sort of simulation working under the hood and these plays occur due to some sort of stats balancing. In other words, I had a play where the ball went straight through the catchers body for a passed ball. Perhaps a random generator spit out the result that a passed ball was to occur, but for whatever reason the animation didn't kick in.

                      The play in this video was counted a single, not an error. So does the CPU spit out "single" and it happens regardless of an infielder standing there? Or was it a glitch, or comeback cheese? In any case, I'd be ok with it as long as it was a glitch and both sides got the same amount. I'd also be ok with stats balancing - if that's what it takes to get realistic numbers long term. Cheese I just can't accept.
                      Last edited by swaldo; 04-24-2009, 11:44 AM.

                      Comment

                      • twiztiddarkangelman
                        Banned
                        • Dec 2008
                        • 597

                        #56
                        Re: The Comeback AI thread

                        ok I just finished playing the season opening game between the Dodgers and Padres. I adjusted all the clutch ratings for each player on each team. I was playing on AllStar default sliders. I played with the Dodgers and won the game 3 -2 I had 6 hits the Padres had 5. I had a shutout going on 3 hits until 2 outs in the ninth and because I wanted Kuroda to get the shutout I allowed him to start the ninth. Eckstein got a basehit. I had a mound visit. Kuroda had plenty of gas in the tank and confidence. I decided to leave him in. That was a mistake. Gonzo came up and smoked a 2 run jack. I bring in Broxton and he strikes out Kouz to end the game. It was a very realistic game.

                        Comment

                        • brunnoce
                          MVP
                          • Mar 2005
                          • 4133

                          #57
                          Re: The Comeback AI thread

                          Originally posted by phillyfan23
                          good thing this thread is back on track.....

                          I don't know if the cpu is harder with it OFF. My theory is that with OFF, the comeback mechanism overrides the sliders. I tested some games way back with all my sliders maxed out and the cpu minimized but the results were the same pretty much as they were with more fair sliders.

                          bruno remembers this, even with his sliders all Zeroed for the cpu his staff era was like over 5. So with OFF, how you do offensively dictates how you do defensively.

                          With ON, the sliders play a big role because they don't receive the boosts as they do with OFF. So like Dave's case for example, he might have really low sliders with OFF, but he wouldn't feel them, because of the comeback mechanism. But with those same sliders and ON , it will be much easier because there is no comeback mechanism and ONLY the sliders take a role.

                          I hope I made myself clear....

                          yeh thats exactly what happened..seemed that both pitchers would AWAYS have the same kind of outing...if one was ON the other would follow, same if one was struggling....in the end every game would be close.
                          ---------------
                          PSN: brunnoce
                          Thanx Knight165

                          Comment

                          • brunnoce
                            MVP
                            • Mar 2005
                            • 4133

                            #58
                            Re: The Comeback AI thread

                            Originally posted by Millennium
                            I also have a request from me:

                            Do not refer to SCEA's statement as an "opinion". It is not an opinion from them. It is a fact.
                            i dont think anyone in this thread before psychobulk come here to stir things up evan brought SCEA name to the table or evan said anything about what they said, since it really doesnt matter for most here, including me, what matters is the results i see in my game experience.
                            ---------------
                            PSN: brunnoce
                            Thanx Knight165

                            Comment

                            • davewins
                              MVP
                              • Sep 2005
                              • 1913

                              #59
                              Re: The Comeback AI thread

                              Originally posted by Millennium
                              I also have a request from me:

                              Do not refer to SCEA's statement as an "opinion". It is not an opinion from them. It is a fact.
                              LOL....see ya!!

                              Comment

                              • swaldo
                                MVP
                                • Jul 2002
                                • 1268

                                #60
                                Re: The Comeback AI thread

                                Originally posted by twiztiddarkangelman
                                ok I just finished playing the season opening game between the Dodgers and Padres. I adjusted all the clutch ratings for each player on each team. I was playing on AllStar default sliders. I played with the Dodgers and won the game 3 -2 I had 6 hits the Padres had 5. I had a shutout going on 3 hits until 2 outs in the ninth and because I wanted Kuroda to get the shutout I allowed him to start the ninth. Eckstein got a basehit. I had a mound visit. Kuroda had plenty of gas in the tank and confidence. I decided to leave him in. That was a mistake. Gonzo came up and smoked a 2 run jack. I bring in Broxton and he strikes out Kouz to end the game. It was a very realistic game.
                                How did you adjust the clutch ratings - set them to 0 or minimized? One thing I'm doing is taking out my SP as soon as there is any sign of trouble in the 5th or 6th inning. Even with good confidence and energy, I notice his balls will start sailing to odd locations - usually in the 6th inning. If a man gets on it's time to bring in relief.

                                I am also getting the feel of realistic games even though I'm dominating. I think though the clutch will have to be increased from zero though in order to bring up averages and power. If you want, in your next game try 50 clutch and see what happens.
                                Last edited by swaldo; 04-24-2009, 01:33 PM.

                                Comment

                                Working...