OK your speeds sound all screwed up, a circle-change at 80 velocity points should be sitting below 78 nearly every time, sliders also shouldn't be hitting 90 MPH ever. So it sounds to me like the RTTS system is screwed up far beyond what I thought it was before.
RTTS Pitching Velocity Problem (Solved)
Collapse
Recommended Videos
Collapse
X
-
Re: RTTS Pitching Velocity Problem (Solved)
OK your speeds sound all screwed up, a circle-change at 80 velocity points should be sitting below 78 nearly every time, sliders also shouldn't be hitting 90 MPH ever. So it sounds to me like the RTTS system is screwed up far beyond what I thought it was before.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
-
Re: RTTS Pitching Velocity Problem (Solved)
The ratings system is different inside of RTTS, but there's no way I should have a 78 mph circle-change with a 95 mph fastball. I know that's what my scouting report says, but that's what's off...not the pitch itself.
The slider is a little fast but it's velocity is 87, I probably should have left it down around the 78-79 mark. My 4 velocity ratings are 93, 87, 86, and 81. My guy kind of throws hard.
And for clarification, my slider only hits 90 way up in the zone (usually when I missed my spot and it gets away from me.) The speed on the pitch varies between location and the pitching meter, but it's normally around 86-87 when kept down in the zone. Tack on another mph for middle of the zone, and 89-90 when up out of the zone.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
I disagree. My fastball lives at 95 and 96, while my circle-change lives at 84-85 right now. 10 to 11 mph slower than my fastball on average. Looking at the ratings in the game that's about the average: CC has a 93 mph fastball and 85 mph changeup, Johan is 91 and 81, Halladay is 93 and 84, Greinke is 94 and 83.
The ratings system is different inside of RTTS, but there's no way I should have a 78 mph circle-change with a 95 mph fastball. I know that's what my scouting report says, but that's what's off...not the pitch itself.
The slider is a little fast but it's velocity is 87, I probably should have left it down around the 78-79 mark. My 4 velocity ratings are 93, 87, 86, and 81. My guy kind of throws hard.
And for clarification, my slider only hits 90 way up in the zone (usually when I missed my spot and it gets away from me.) The speed on the pitch varies between location and the pitching meter, but it's normally around 86-87 when kept down in the zone. Tack on another mph for middle of the zone, and 89-90 when up out of the zone.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
And yea, maximum effort slows down your breaking balls and they have more movement on them. My slider hits 90 up and out of the strike zone with minimum effort (before the yellow zone) and it hits 87 mph in the same spot with maximum effort and a little bit more movement. I can also paint the outside corner (lefty pitching to a righty) at 85 mph with maximum effort as opposed to the 87 it normally hits.
That seems backwards.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
I realize what your saying about the fastball to change-up difference but I would be very surprised if that was factored into it in the games coding. If it is then I'm waay off but I just don't see that being factored in. I agree with you on what it should be speaking realistically. I am speaking solely on the game, I should have cleared that up in my earlier posts
With my current guy my changeup velocity is double that but I'm still not throwing it that slowly. I can only assume it's because my fastball sits at about 95 with this guy as opposed to 85.
I took two pics, I'll post them in a sec.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
And yea, maximum effort slows down your breaking balls and they have more movement on them. My slider hits 90 up and out of the strike zone with minimum effort (before the yellow zone) and it hits 87 mph in the same spot with maximum effort and a little bit more movement. I can also paint the outside corner (lefty pitching to a righty) at 85 mph with maximum effort as opposed to the 87 it normally hits.
That seems backwards.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
It is factored in. Just went back to my AA save where I have a huge bank of points and added a changeup to my repertoire. My velocity ratings are 60, 40, 38, 40 and my fastball goes 85-88 mph and my changeup is at 77 mph.
With my current guy my changeup velocity is double that but I'm still not throwing it that slowly. I can only assume it's because my fastball sits at about 95 with this guy as opposed to 85.
I took two pics, I'll post them in a sec.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
Circle change velocity is at 40 with a mid 80's fastball.
Circle-change velocity at 81 with mid to upper 90s fastball.
Even though the velocity rating is doubled, the second circle change is faster than the first one because that guy throws harder overall. The scouting card doesn't take that into account when reporting speeds for some reason. It will still report a 78 mph circle-change with a 96 mph fastball.Last edited by nuckles2k2; 03-25-2010, 12:12 PM.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
Circle change velocity is at 40 with a mid 80's fastball.
Circle-change velocity at 81 with mid to upper 90s fastball.
Even though the velocity rating is doubled, the second circle change is faster than the first one because that guy throws harder overall. The scouting card doesn't take that into account when reporting speeds for some reason. It will still report a 78 mph circle-change with a 96 mph fastball.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
It is factored in. Just went back to my AA save where I have a huge bank of points and added a changeup to my repertoire. My velocity ratings are 60, 40, 38, 40 and my fastball goes 85-88 mph and my changeup is at 77 mph.
With my current guy my changeup velocity is double that but I'm still not throwing it that slowly. I can only assume it's because my fastball sits at about 95 with this guy as opposed to 85.
I took two pics, I'll post them in a sec.
Wish I really had something else to offer constructive. I know you guys have done your best trying to offer work around solutions so RTTS pitching would be playable. I simply shelved my pitcher til such a time comes that the devs can get a patch up for this issue. Thanks for being honest nuckles, most people would have not have had the courage to post that after the heat you took. Says a heckovalot about your character.Last edited by Devastant1971; 03-26-2010, 11:10 PM.Never underestimate the power of human stupidity - R.A. Heinlein
Currently Playing:
PS3:
NHL 11
MLB 10:The Show (RTTS Pitching...ARRRRGH!)
Rockband 3
PC:
Civilization 4 BtS
Battlefield Bad Company 2
Civilization V SUCKS!Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
Same here. I added a circle change as a fourth pitch, and it sits around 90 mph. Which makes SOME sense: guys with faster fastballs should have faster changeups. To throw a 99 mph fastball and a 77 mph changeup with the same arm action is, I think, physically impossible. That's probably why SCEA started tinkering with speeds this year. Too bad they never finished the job.
(Like the breaking balls discussed above, changeups are slower when you use maximum effort.)
Problems:
1. It's only about 8 mph slower than my fastball. That's not much of a difference. Raising the velocity rating from 40 to 60 only slowed it by 1-2 mph, so I don't know if I can drop it to the mid-eighties sweet spot before running out of room.
2. It's almost exactly the same speed as my maxed-out splitter. So basically the splitter already was a lousy changeup. What did I get for the 200 points? Some screwball-like movement, but no velocity difference. Lucky I didn't go for a straight changeup.
3. The scouting reports shows 77 mph. That's WAY off.
4. Read the RTTS thread and you'll find guys complaining about CPU-created pitchers who throw 95 mph fastballs and 65 mph knuckleballs from the same motion, another physical impossibility. So yes, pitch speeds were somewhat broken, but by leaving CPU and editor-created pitchers alone and applying a buggy "fix" only to RTTS pitchers, SCEA just created a bigger mess.
5. I have the sneaking suspicion my changeup would be permanently slower/better if I'd added it BEFORE I maximized the velocities of my second and third pitches. So did I just ruin my pitcher by doing things in the wrong order?
EDIT: after writing point 4 I started to wonder, so I went back and added a knuckleball instead. It sits around 66 mph. Then I tried a screwball (upper 70s) and a palmball (90 mph). So it's only the changeup family that I can't slow down. I might forget the circle change and stick with the screwball -- less deceptive but more of a speed difference and more movement. But I created two RTTS screwball pitchers back in MLB 09 and I was hoping to kick the habit.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
No, not fixed yet. Hoped at one of the devs would have stopped by to at least comment, but so far, they've been busy with other stuff I think.Never underestimate the power of human stupidity - R.A. Heinlein
Currently Playing:
PS3:
NHL 11
MLB 10:The Show (RTTS Pitching...ARRRRGH!)
Rockband 3
PC:
Civilization 4 BtS
Battlefield Bad Company 2
Civilization V SUCKS!Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
Another weird thing: I tried adding a 2-seamer as my fourth pitch. (As mentioned before, my first three are 4sfb, splitter, slurve with 99 velocity on each). Right out of the gate, my 2sfb was flying in at 95 mph, even with a 40 velocity rating. Hey, free velocity. So apparently your first three pitches pull any fastballs or changeups in the 4-5 slots up to their speed.
I rushed into adding a fifth pitch and, to contrast with the 2-seamer's movement, went with a straight change instead of a circle change. Again, this is almost precisely the same speed and movement as my splitter, but it seems more effective for some reason. I've already gotten some big strikeouts with it, whereas I've really struggled with the splitter.
I'm not sure what I'll do with the splitter now. They hardly ever chase it, and they hit it hard when it's in the zone. I tried dropping it, but that promotes the 2sfb and its 40 velocity rating into the triumvirate, slowing everything down. I'll probably mix it in every now and then and see if improving the break helps, but mostly it's going to be the changeup. I don't really need the slot for another pitch as I'm already striking out more than a batter per inning out of the Rockies bullpen, and after all this tinkering with pitches, my /9 ratings need some development anyway.
I increasingly believe there is some rhyme and/or reason to this new velocity rule. I just wish that SCEA had warned us, applied it similarly to similar pitches, and updated the stupid scouting report screen to reflect it. No documentation, some glaring bugs, and official silence since then have made this a lot more painful than it needs to be.
I want to see if my guy can crack the rotation (he already pitched five scoreless extra innings to win one game, so that's almost a quality start by itself!). But first I need to take a week off from this game as real life rears its ugly head. I'll find out in good time if he can continue his success, but only after the real-life 2010 season has started.Comment
-
Re: RTTS Pitching Velocity Problem (Solved)
I see everyone talking about scouting report, but my scouting report doesn't show the top speed. Unless you're talking about when you're in game and the scouting report comes up. Anyway, my velocity for my fastball is 99, but I top out at 94. I'm occasionally at 91-92, but I top out at 94. I started with the fastball, circle change, and sweeping curve. I just added the Splitter yesterday. The in game scouting report shows my fastball at 96-100, but I've never reached 96 on the gun.
Velocity ratings
Fastball = 99 (tops out at 94)
Circle Change = 54 (tops out at 84, but its usually around 79-82)
Sweeping Curve = 46 (tops out at 75)
Splitter = 52 (tops out at 83)
Ok... Now I see where it says my top speed should be in the game.
For fastball the scouting report says 99
Circle Change says 78
Sweeping Curve says 75
Splitter says 85
I'm within range of all of them except the fastball. Why?Last edited by Nuggets4life; 04-06-2010, 07:54 AM.Comment
Comment