RTTS Pitching Velocity Problem (Solved)

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  • Nuggets4life
    Rookie
    • Sep 2009
    • 56

    #151
    Re: RTTS Pitching Velocity Problem (Solved)

    1 more thing. I see people talking about raising the speed of other pitchers. I want my circle change and curve to be slow. Why raise it?

    Ok...Now that was weird. I raised the velocity of my other pitches. After I got a bunch of points, I raised the velocity a lot and I started getting a lot of swing throughs with my fastball in the very next game, though the speed was only topping out at 94 and occasionally around 92. 1 out away from completing my 3rd inning, my guy gets injured on the fastball.
    Last edited by Nuggets4life; 04-06-2010, 08:44 AM.

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    • Devastant1971
      Go Cubs (?)
      • Mar 2010
      • 32

      #152
      Re: RTTS Pitching Velocity Problem (Solved)

      I found something rather interesting. I started a new SP, taking running FB, SCV, and Cutter. Pitch style Roy Halladay. As I progressed, added slider, and now forkball. I first, of course, jacked my 2 FB to max speed, and brought SCV up to 80. My pitch speed on RFB and CUT remained consistent with where they were rated. 96-99 on RFB, 92-95 on CUT, even after adding pitches that dropped my velocity to C rating. Maybe its not the changeups that are screwed, but the 4SFB? Anyone else try this and see anything similar?
      Never underestimate the power of human stupidity - R.A. Heinlein
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      • metal134
        MVP
        • Feb 2004
        • 1420

        #153
        Re: RTTS Pitching Velocity Problem (Solved)

        I had a similar thought and have been meaning to test this some, but everytime I get on, I forget too. And then as soon as I shut it off, I remember. Good work, though and I will try to remember to do some testing of my own next time I play.
        A screaming comes across the sky...

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        • metal134
          MVP
          • Feb 2004
          • 1420

          #154
          Re: RTTS Pitching Velocity Problem (Solved)

          I tried some testing using the rising fastball in place of the 4-seamer. Out of the gate, it was the correct speed. But as I added to it without adding to the other pitches, the velocity did not go up. I tried this with and without the changeup in my arsenal and it was the same result both times.
          A screaming comes across the sky...

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          • BenGerman
            No Place Better
            • Sep 2008
            • 2752

            #155
            Re: RTTS Pitching Velocity Problem (Solved)

            My Running Fastball has 81 velocity when my other two pitches (Splitter, and Curve) are way down at 40. Do I have to restart and bring the velocities up together, or can I just start bringing them up now?
            Writer for Operation Sports

            Gamertag (Xbox One): Bengerman 1031
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            • underdog13
              MVP
              • Apr 2012
              • 3222

              #156
              Re: RTTS Pitching Velocity Problem (Solved)

              Does anyone know if this has been changed? I asked this in the thread Steve made that was supposed to be a Q/A about gameplay with the Devs.

              Edit:

              My question from that thread

              "Years ago..circa 2010. One of the game devs posted on The Show Nation that if you had a CH, CIR CH, Curveball as one of the first 3 pitches in a players arsenal that pitcher couldn't hit the max pitch speed. Example: If you had a 4sfb at #1 and CH at #2, you couldn't get your 4sfb to hit the game max of 102.

              Is that still in the game? If so, what is the purpose of that function?"
              Last edited by underdog13; 03-05-2019, 10:46 PM.
              PSN: Dalton1985
              Steam: Failure To Communicate

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