Ok, so there is someone on another forum that said he started his RTTS pitcher with a 4SFB, change-up, Knucklecurve, and slurve. He said his velocities are all up to 99, and he can reach 101 with his fastball. So this sort of throws off the original theory that a change-up will throw off the fastball if it's added from the beginning.
RTTS Pitching Velocity Problem (Solved)
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Re: RTTS Pitching Velocity Problem (Solved)
Ok, so there is someone on another forum that said he started his RTTS pitcher with a 4SFB, change-up, Knucklecurve, and slurve. He said his velocities are all up to 99, and he can reach 101 with his fastball. So this sort of throws off the original theory that a change-up will throw off the fastball if it's added from the beginning. -
Re: RTTS Pitching Velocity Problem (Solved)
Ok, so there is someone on another forum that said he started his RTTS pitcher with a 4SFB, change-up, Knucklecurve, and slurve. He said his velocities are all up to 99, and he can reach 101 with his fastball. So this sort of throws off the original theory that a change-up will throw off the fastball if it's added from the beginning.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
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Re: RTTS Pitching Velocity Problem (Solved)
For me the issue was the Circle Change. Every pitcher that had a CIR lost 5+ mph on his rating. I created three pitchers, two with a CIR, one without and tjhe one without was ok. maybe it's just the CIR and not the reg. change?Comment
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Re: RTTS Pitching Velocity Problem (Solved)
I disagree. The 3 pitches I started with from the beginning were 4SFB, circle-change, and cutter. I am popping my fastball at 97, and my cutter at 95.Comment
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Re: RTTS Pitching Velocity Problem (Solved)
Ok, I read through the thread, and its too late. I already picked the circle change. Will my speed pickup in time, or am I done?
STA- 87
PCLT- 41
H/9- 60
HR/9- 59
K/9- 56
BB/9- 55
4SFB- VEL- 99 CTRL- 99 BRK- 35
CIR- VEL- 93 CTRL- 90 BRK- 99
RFB- VEL- 99 CTRL- 99 BRK- 99
My 4 seamer only throwing between 93-96??? mostly around 94. I hear people throwing 101.
Also, based on me having a 4 seamer, circle change, and running fastball. What should be my 4th pitch. I need something that can give me some ground ball outs, but I already have 2 fastballs. I also, want a strikeout pitch. Any advice?Last edited by Mac32; 03-17-2010, 11:23 PM.Comment
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Re: RTTS Pitching Velocity Problem (Solved)
Ok, I read through the thread, and its too late. I already picked the circle change. Will my speed pickup in time, or am I done?
STA- 87
PCLT- 41
H/9- 60
HR/9- 59
K/9- 56
BB/9- 55
4SFB- VEL- 99 CTRL- 99 BRK- 35
CIR- VEL- 93 CTRL- 90 BRK- 99
RFB- VEL- 99 CTRL- 99 BRK- 99
My 4 seamer only throwing between 93-96??? mostly around 94. I hear people throwing 101.
Also, based on me having a 4 seamer, circle change, and running fastball. What should be my 4th pitch. I need something that can give me some ground ball outs, but I already have 2 fastballs. I also, want a strikeout pitch. Any advice?PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
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Re: RTTS Pitching Velocity Problem (Solved)
Maxed out my velocities.
Just for fun, or just to piss myself off, I created a pitcher with exactly the same stats and delivery as my RTTS guy. Most importantly, both have a 4-seamer, splitter, and slurve, all with 99 velocities.
RTTS guy can sometimes touch 99 mph if I aim high in the zone, bury the meter in the red, and nail the release point.
Editor guy, same procedure, hits 102.
There's a similarly big difference, or bigger, with their second and third pitches.
This is frustrating. It's not that an upper-nineties fastball would kill his career (although the slurve is nearly useless at this point), but I don't know what SCEA was trying to do, and I don't know if they'll change it in a patch later on. Near as I can tell you can't develop a triple-digit guy at all in RTTS right now.Comment
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Re: RTTS Pitching Velocity Problem (Solved)
Maxed out my velocities.
Just for fun, or just to piss myself off, I created a pitcher with exactly the same stats and delivery as my RTTS guy. Most importantly, both have a 4-seamer, splitter, and slurve, all with 99 velocities.
RTTS guy can sometimes touch 99 mph if I aim high in the zone, bury the meter in the red, and nail the release point.
Editor guy, same procedure, hits 102.
There's a similarly big difference, or bigger, with their second and third pitches.
This is frustrating. It's not that an upper-nineties fastball would kill his career (although the slurve is nearly useless at this point), but I don't know what SCEA was trying to do, and I don't know if they'll change it in a patch later on. Near as I can tell you can't develop a triple-digit guy at all in RTTS right now.
I'm not hitting my desired pitch speed either but I my Knuckle-curve is holding my other two pitches back some as it is about 15 velocity points behind the other two.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
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Re: RTTS Pitching Velocity Problem (Solved)
I created a RTTS pitcher with a 4-seam, running fastball, and 12-6 Curve. I've gotten 99 Velocity with each pitch. My 4-seam hits 94-97, RFB 94-96, and 12-6 Curve 81-83. Is 97 my top speed for my 4-seam? Also, how are all of you getting number speeds for your pitches in the scouting report. I only see a bar for the pitches in the player card.Comment
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Re: RTTS Pitching Velocity Problem (Solved)
In game, hit select and to bring up the pitcher/batter analysis menu and then square to bring up your velocity scouting report.A screaming comes across the sky...Comment
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Re: RTTS Pitching Velocity Problem (Solved)
I created a RTTS pitcher with a 4-seam, running fastball, and 12-6 Curve. I've gotten 99 Velocity with each pitch. My 4-seam hits 94-97, RFB 94-96, and 12-6 Curve 81-83. Is 97 my top speed for my 4-seam? Also, how are all of you getting number speeds for your pitches in the scouting report. I only see a bar for the pitches in the player card.
PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
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Re: RTTS Pitching Velocity Problem (Solved)
The only people that say they haven't had a problem with it is if they have all their pitch speeds quite high, above 90 for every pitch. Then they say they are throwing a 99-101 4SFB but I have not seen any concrete proof of this. I have however seen instances where the Changeup speed hits 88 MPH. I don't know how it happened exactly but I know it's velocity rating was in the 90's.
Which still doesn't make sense when upping the velocity rating for it decreases the speed. With 90+ velocity a change-up should be hitting around 72-74 MPH. If a changeup is going faster than 80 MPH when you have its velocity rating above 90 than something is definitely wrong.PSN:GOLDENxEYE
Currently Playing: Mortal Kombat & Portal 2
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Re: RTTS Pitching Velocity Problem (Solved)
I have my circle-change velocity rating around 80 and it's sitting between 84-86 mph low in the strike zone, and 87-88 in the upper part of the strike zone. This is with a fastball that's between 93 (low and out of the zone) and 97, a slider that hits between 86-90 (with the meter before or just in the yellow zone), and a 12-6 curve that's between 79 and 83 mph (same meter as the slider). So I can confirm that the circle-change doesn't affect velocity all that much and I already have it down to the mid 80s with my velocity rating at about 80. I assume the same would be true for the straight changeup too, just raise the velocity rating and you're ok.
The reason why I have that line in bold is because I came across something interesting. I think putting the meter all the way into the red zone when throwing a breaking ball makes it go slower and have more movement. I could have sworn that I threw a 83 mph slider with something like a 13 inch break with my current ratings (my movement is a 99 for both my slider and curveball.) Normally I keep the meter in the yellow or just before it to conserve energy and to go deeper into games; but if maximum effort makes your slider and curveballs go slower and move more...that seems kind of backwards. I can understand the pitches moving more..but they shouldn't be going slower with more effort behind the throw.
I'll test it out a little bit next time I play the game to see if this is the case.Last edited by nuckles2k2; 03-25-2010, 10:49 AM.Comment
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