RTTS Pitching Velocity Problem (Solved)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JoeCoolMan24
    MVP
    • Jul 2005
    • 1255

    #121
    Re: RTTS Pitching Velocity Problem (Solved)

    Ok, so there is someone on another forum that said he started his RTTS pitcher with a 4SFB, change-up, Knucklecurve, and slurve. He said his velocities are all up to 99, and he can reach 101 with his fastball. So this sort of throws off the original theory that a change-up will throw off the fastball if it's added from the beginning.

    Comment

    • Brandon_c993
      MVP
      • Mar 2009
      • 1228

      #122
      Re: RTTS Pitching Velocity Problem (Solved)

      Originally posted by JoeCoolMan24
      Ok, so there is someone on another forum that said he started his RTTS pitcher with a 4SFB, change-up, Knucklecurve, and slurve. He said his velocities are all up to 99, and he can reach 101 with his fastball. So this sort of throws off the original theory that a change-up will throw off the fastball if it's added from the beginning.
      Some guys have said once you get all 3 pitches to 90+ velocity it will reset and go the speeds it should, theis has yet to be confirmed by anyone...so unless I see a picture I can't confirm this with 100% certainty. I just figured people don't want to wait until they can get all pitches at 99 velocity. I want to be able to throw a 92-93 MPH heater right outta the gate.
      PSN:GOLDENxEYE

      Currently Playing: Mortal Kombat & Portal 2

      Comment

      • acts238shaun
        MVP
        • Dec 2005
        • 2714

        #123
        Re: RTTS Pitching Velocity Problem (Solved)

        For me the issue was the Circle Change. Every pitcher that had a CIR lost 5+ mph on his rating. I created three pitchers, two with a CIR, one without and tjhe one without was ok. maybe it's just the CIR and not the reg. change?

        Comment

        • metal134
          MVP
          • Feb 2004
          • 1420

          #124
          Re: RTTS Pitching Velocity Problem (Solved)

          Oh no, believe me, the regular changeup is causing huge isuues as well. Worse than the circle change, even.
          A screaming comes across the sky...

          Comment

          • JoeCoolMan24
            MVP
            • Jul 2005
            • 1255

            #125
            Re: RTTS Pitching Velocity Problem (Solved)

            Originally posted by acts238shaun
            For me the issue was the Circle Change. Every pitcher that had a CIR lost 5+ mph on his rating. I created three pitchers, two with a CIR, one without and tjhe one without was ok. maybe it's just the CIR and not the reg. change?
            I disagree. The 3 pitches I started with from the beginning were 4SFB, circle-change, and cutter. I am popping my fastball at 97, and my cutter at 95.

            Comment

            • Mac32
              Rookie
              • Mar 2010
              • 6

              #126
              Re: RTTS Pitching Velocity Problem (Solved)

              Ok, I read through the thread, and its too late. I already picked the circle change. Will my speed pickup in time, or am I done?

              STA- 87
              PCLT- 41
              H/9- 60
              HR/9- 59
              K/9- 56
              BB/9- 55
              4SFB- VEL- 99 CTRL- 99 BRK- 35
              CIR- VEL- 93 CTRL- 90 BRK- 99
              RFB- VEL- 99 CTRL- 99 BRK- 99

              My 4 seamer only throwing between 93-96??? mostly around 94. I hear people throwing 101.

              Also, based on me having a 4 seamer, circle change, and running fastball. What should be my 4th pitch. I need something that can give me some ground ball outs, but I already have 2 fastballs. I also, want a strikeout pitch. Any advice?
              Last edited by Mac32; 03-17-2010, 11:23 PM.

              Comment

              • Brandon_c993
                MVP
                • Mar 2009
                • 1228

                #127
                Re: RTTS Pitching Velocity Problem (Solved)

                Originally posted by Mac32
                Ok, I read through the thread, and its too late. I already picked the circle change. Will my speed pickup in time, or am I done?

                STA- 87
                PCLT- 41
                H/9- 60
                HR/9- 59
                K/9- 56
                BB/9- 55
                4SFB- VEL- 99 CTRL- 99 BRK- 35
                CIR- VEL- 93 CTRL- 90 BRK- 99
                RFB- VEL- 99 CTRL- 99 BRK- 99

                My 4 seamer only throwing between 93-96??? mostly around 94. I hear people throwing 101.

                Also, based on me having a 4 seamer, circle change, and running fastball. What should be my 4th pitch. I need something that can give me some ground ball outs, but I already have 2 fastballs. I also, want a strikeout pitch. Any advice?
                You are probably not going to hit any faster than that, but this is further proof to me that the circle-change isn't as much of a fastball killer as the others. I have a CUT,4SFB and SPL to begin with. I also wanted a pitch like what you are looking for but most were pretty hard to control. I would recommend the Knuckle-curve, it is quite easy to control and doesn't break too much, just enough
                PSN:GOLDENxEYE

                Currently Playing: Mortal Kombat & Portal 2

                Comment

                • Agathos
                  Rookie
                  • Oct 2009
                  • 42

                  #128
                  Re: RTTS Pitching Velocity Problem (Solved)

                  Maxed out my velocities.

                  Just for fun, or just to piss myself off, I created a pitcher with exactly the same stats and delivery as my RTTS guy. Most importantly, both have a 4-seamer, splitter, and slurve, all with 99 velocities.

                  RTTS guy can sometimes touch 99 mph if I aim high in the zone, bury the meter in the red, and nail the release point.

                  Editor guy, same procedure, hits 102.

                  There's a similarly big difference, or bigger, with their second and third pitches.

                  This is frustrating. It's not that an upper-nineties fastball would kill his career (although the slurve is nearly useless at this point), but I don't know what SCEA was trying to do, and I don't know if they'll change it in a patch later on. Near as I can tell you can't develop a triple-digit guy at all in RTTS right now.

                  Comment

                  • Brandon_c993
                    MVP
                    • Mar 2009
                    • 1228

                    #129
                    Re: RTTS Pitching Velocity Problem (Solved)

                    Originally posted by Agathos
                    Maxed out my velocities.

                    Just for fun, or just to piss myself off, I created a pitcher with exactly the same stats and delivery as my RTTS guy. Most importantly, both have a 4-seamer, splitter, and slurve, all with 99 velocities.

                    RTTS guy can sometimes touch 99 mph if I aim high in the zone, bury the meter in the red, and nail the release point.

                    Editor guy, same procedure, hits 102.

                    There's a similarly big difference, or bigger, with their second and third pitches.

                    This is frustrating. It's not that an upper-nineties fastball would kill his career (although the slurve is nearly useless at this point), but I don't know what SCEA was trying to do, and I don't know if they'll change it in a patch later on. Near as I can tell you can't develop a triple-digit guy at all in RTTS right now.
                    I know of some guys who have been able 101 in RTTS, try upping your control for each pitch evenly and that should help it out some. I cetainly wouldn't be happy with SCEA if there wasn't a patch for this, but at the same time I'm not gonna go irate about it. I finally made it to the Majors, a September call-up
                    I'm not hitting my desired pitch speed either but I my Knuckle-curve is holding my other two pitches back some as it is about 15 velocity points behind the other two.
                    PSN:GOLDENxEYE

                    Currently Playing: Mortal Kombat & Portal 2

                    Comment

                    • Mike3207
                      MVP
                      • Apr 2009
                      • 4665

                      #130
                      Re: RTTS Pitching Velocity Problem (Solved)

                      I created a RTTS pitcher with a 4-seam, running fastball, and 12-6 Curve. I've gotten 99 Velocity with each pitch. My 4-seam hits 94-97, RFB 94-96, and 12-6 Curve 81-83. Is 97 my top speed for my 4-seam? Also, how are all of you getting number speeds for your pitches in the scouting report. I only see a bar for the pitches in the player card.

                      Comment

                      • metal134
                        MVP
                        • Feb 2004
                        • 1420

                        #131
                        Re: RTTS Pitching Velocity Problem (Solved)

                        Originally posted by mrs844224
                        Also, how are all of you getting number speeds for your pitches in the scouting report. I only see a bar for the pitches in the player card.
                        In game, hit select and to bring up the pitcher/batter analysis menu and then square to bring up your velocity scouting report.
                        A screaming comes across the sky...

                        Comment

                        • ARMORALLL
                          Rookie
                          • Jun 2008
                          • 413

                          #132
                          Re: RTTS Pitching Velocity Problem (Solved)

                          Doesn't appear to be a problem with everyone using a changeup.

                          Comment

                          • Brandon_c993
                            MVP
                            • Mar 2009
                            • 1228

                            #133
                            Re: RTTS Pitching Velocity Problem (Solved)

                            Originally posted by mrs844224
                            I created a RTTS pitcher with a 4-seam, running fastball, and 12-6 Curve. I've gotten 99 Velocity with each pitch. My 4-seam hits 94-97, RFB 94-96, and 12-6 Curve 81-83. Is 97 my top speed for my 4-seam? Also, how are all of you getting number speeds for your pitches in the scouting report. I only see a bar for the pitches in the player card.
                            This

                            Originally posted by metal134
                            In game, hit select and to bring up the pitcher/batter analysis menu and then square to bring up your velocity scouting report.
                            PSN:GOLDENxEYE

                            Currently Playing: Mortal Kombat & Portal 2

                            Comment

                            • Brandon_c993
                              MVP
                              • Mar 2009
                              • 1228

                              #134
                              Re: RTTS Pitching Velocity Problem (Solved)

                              Originally posted by ARMORALLL
                              Doesn't appear to be a problem with everyone using a changeup.
                              The only people that say they haven't had a problem with it is if they have all their pitch speeds quite high, above 90 for every pitch. Then they say they are throwing a 99-101 4SFB but I have not seen any concrete proof of this. I have however seen instances where the Changeup speed hits 88 MPH. I don't know how it happened exactly but I know it's velocity rating was in the 90's.

                              Which still doesn't make sense when upping the velocity rating for it decreases the speed. With 90+ velocity a change-up should be hitting around 72-74 MPH. If a changeup is going faster than 80 MPH when you have its velocity rating above 90 than something is definitely wrong.
                              PSN:GOLDENxEYE

                              Currently Playing: Mortal Kombat & Portal 2

                              Comment

                              • nuckles2k2
                                MVP
                                • Sep 2006
                                • 1922

                                #135
                                Re: RTTS Pitching Velocity Problem (Solved)

                                I have my circle-change velocity rating around 80 and it's sitting between 84-86 mph low in the strike zone, and 87-88 in the upper part of the strike zone. This is with a fastball that's between 93 (low and out of the zone) and 97, a slider that hits between 86-90 (with the meter before or just in the yellow zone), and a 12-6 curve that's between 79 and 83 mph (same meter as the slider). So I can confirm that the circle-change doesn't affect velocity all that much and I already have it down to the mid 80s with my velocity rating at about 80. I assume the same would be true for the straight changeup too, just raise the velocity rating and you're ok.

                                The reason why I have that line in bold is because I came across something interesting. I think putting the meter all the way into the red zone when throwing a breaking ball makes it go slower and have more movement. I could have sworn that I threw a 83 mph slider with something like a 13 inch break with my current ratings (my movement is a 99 for both my slider and curveball.) Normally I keep the meter in the yellow or just before it to conserve energy and to go deeper into games; but if maximum effort makes your slider and curveballs go slower and move more...that seems kind of backwards. I can understand the pitches moving more..but they shouldn't be going slower with more effort behind the throw.

                                I'll test it out a little bit next time I play the game to see if this is the case.
                                Last edited by nuckles2k2; 03-25-2010, 10:49 AM.

                                Comment

                                Working...