Information--amatuer draft MLB10--bug?

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  • BatsareBugs
    LVP
    • Feb 2003
    • 12553

    #46
    Re: Information--amatuer draft MLB10--bug?

    Originally posted by Dreifort
    the best consensus of A class draft talent usually goes in first 5 picks. 3 of the first 5 last yr were pos players. A lot of ppl were iffy if Strasburg would go 1st overall due to Ackley and Tate being in the draft. Pitchers are more of a gamble due to higher risks of injury/arm problems. A position player can either be a great hitter, great defensive player or both. A pitcher can only be a great pitcher....no other option (unless you're Rich Ankiel...but more often than not, pitchers converting to OFers they end up more like Napolean Robinson).
    There were people iffy about Strasburg going number 1 because of Ackley and Tate? That's the first time I heard that. Last I checked, there was speculation that Tate wouldn't be drafted in the first round leading up to the draft. If anything, people were iffy about Strasburg going number 1 because of the Nationals having two picks in the top half of the first round and possibly not having the money to sign both first rounders rather than Strasburg's ability.

    I think in last year's draft there are more than 1 A potential pitcher. Strasburg may have the highest ceiling (Has the tools to be a superstar) but there are many others, like Mike Leake, Tyler Matzek, and Jacob Turner just to name a few.

    Comment

    • HustlinOwl
      All Star
      • Mar 2004
      • 9713

      #47
      Re: Information--amatuer draft MLB10--bug?

      In talking with Russel an "A" player could be anywhere between 90-99 and so forth for the other grades

      Comment

      • CPT
        Banned
        • Feb 2010
        • 202

        #48
        Re: Information--amatuer draft MLB10--bug?

        Originally posted by Knight165
        No problem.
        One thing I noticed in this testing....but I noticed it too late to test it's results....is if you use 30 team control(but actually control nothing...it doesn't matter)...you can go into the team scouting focus and scouting players areas and uncheck pitchers for the opposing teams and check off the good/decent looking position players to scout.
        I don't know if this will eventually influence the team drafting a position player they scouted over some of the A pitchers(if you feel the league is getting pitch heavy)....but it's worth checking out.(for guys who just want to sim or go with the CPU's choice in the draft).

        Also...FYI....the top offensive player in either 2015 or 2016(I continued simming one of the saves until 2020)...was a fake player. I think his name is Abe something...he hit .300+ with 51 homers...so the progression will indeed grow some power hitters(there were a few fake players in the league leaders for homers a few years in)
        But yes.....the BR ability and BR aggression will need some toning down IMO.
        Put it on the list for '11!

        M.K.
        Knight165
        Ik know that this is out there as far as requests go but....

        did you happen to notice (or take note of) what that league leader was as far as a grade? Was he someone who just had swung the stick or was he a balanced guy?

        Personally I am very happy with that type of progression. Reminds me of when I was a kid and the HR race was not a big deal, the SB race was HUGE!!! Rickey vs Raines.....Vince Coleman. The laegue HR hitter was in the 30's to low 40's. I loved that era.

        Comment

        • tessl
          All Star
          • Apr 2007
          • 5684

          #49
          Re: Information--amatuer draft MLB10--bug?

          Originally posted by Knight165
          No problem.
          One thing I noticed in this testing....but I noticed it too late to test it's results....is if you use 30 team control(but actually control nothing...it doesn't matter)...you can go into the team scouting focus and scouting players areas and uncheck pitchers for the opposing teams and check off the good/decent looking position players to scout.
          M.K.
          Knight165
          You could take hours doing that or SCEA could just put back like it was last year. My vote is for SCEA to revert to last year's code regarding prospects.

          Comment

          • vegaas
            Rookie
            • Jun 2003
            • 320

            #50
            Re: Information--amatuer draft MLB10--bug?

            Originally posted by alstl
            You could take hours doing that or SCEA could just put back like it was last year. My vote is for SCEA to revert to last year's code regarding prospects.
            Or you could except it for what it is. I know I dont want last years code for prospects. I remember there were a ton of highly rated catchers and after the first two rounds there were no position players left. I would always have to draft a catcher and change his position if I wanted a decent prospect. I dont want that again.

            Comment

            • jlech84
              Rookie
              • Feb 2009
              • 83

              #51
              Re: Information--amatuer draft MLB10--bug?

              I would like to see more flops and more importantly for pitchers I'd like to see injuries. I want to see injuries ruin someone's career it happens all the time. I've tried injuring pitchers for a year in the Show and have seen them actually increase their ratings.... Besides the well known story of young Chicago teenager Henry Rowengartner slipping on a baseball I can't, at least off the top of my head, think of an a pitcher that has had a major arm injury and came back better than before. There have been pitchers who have come back and been successful but .... oh well

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #52
                Re: Information--amatuer draft MLB10--bug?

                Originally posted by CPT
                Ik know that this is out there as far as requests go but....

                did you happen to notice (or take note of) what that league leader was as far as a grade? Was he someone who just had swung the stick or was he a balanced guy?

                Personally I am very happy with that type of progression. Reminds me of when I was a kid and the HR race was not a big deal, the SB race was HUGE!!! Rickey vs Raines.....Vince Coleman. The laegue HR hitter was in the 30's to low 40's. I loved that era.
                Yes...his name is Masoa Abe...he hit .316 with 54 homeruns. He is an A potential and it's his sixth year in the league.
                There are three other fake players in the top 15 here....two more A's and one B who hit 40 homeruns.

                jlech...YES...I would love injuries to stay with players and hamper them down the road(not all the time though).....with maybe a player being more prone to that injury sometimes and also for the injuries to be cumulative.
                That would make it interesting.

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • Dreifort
                  Rookie
                  • Nov 2009
                  • 130

                  #53
                  Re: Information--amatuer draft MLB10--bug?

                  Originally posted by Rag3vsW0rld
                  There were people iffy about Strasburg going number 1 because of Ackley and Tate? That's the first time I heard that. Last I checked, there was speculation that Tate wouldn't be drafted in the first round leading up to the draft. If anything, people were iffy about Strasburg going number 1 because of the Nationals having two picks in the top half of the first round and possibly not having the money to sign both first rounders rather than Strasburg's ability.

                  I think in last year's draft there are more than 1 A potential pitcher. Strasburg may have the highest ceiling (Has the tools to be a superstar) but there are many others, like Mike Leake, Tyler Matzek, and Jacob Turner just to name a few.
                  compairing Strasburg's price tag vs Ackley or Tate....there was big speculation the Nats would have passed on him to go with a more needed position player.

                  Comment

                  • Bat
                    what
                    • Mar 2005
                    • 1630

                    #54
                    Re: Information--amatuer draft MLB10--bug?

                    Just because all these prospects have A potential, are they actually developing into really good players?

                    I thought potential ratings changed depending on how a player did (or thats what I thought they said atleast).
                    Mariners Seahawks Sonics UW Sounders
                    *Bring Madden to the PC!*

                    Comment

                    • Dreifort
                      Rookie
                      • Nov 2009
                      • 130

                      #55
                      Re: Information--amatuer draft MLB10--bug?

                      Originally posted by Bat9th
                      Just because all these prospects have A potential, are they actually developing into really good players?

                      I thought potential ratings changed depending on how a player did (or thats what I thought they said atleast).
                      in some of the popular baseball sim games...this is the case. from my prev experience with The Show, I haven't seen too many false potential ratings (players who don't perform to their potential rating).

                      Comment

                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #56
                        Re: Information--amatuer draft MLB10--bug?

                        Originally posted by Bat9th
                        Just because all these prospects have A potential, are they actually developing into really good players?

                        I thought potential ratings changed depending on how a player did (or thats what I thought they said atleast).
                        Most will.
                        The potential change doesn't happen in crazy amounts. I don't know the amount or the percentage exactly...but it's not all over the place.
                        Training and player performance will be the contributing factors to the CHANCE that a player will have a potential change.

                        As far as potentials and progression/regression.
                        SCEA has implemented much more possibility for movement in either direction for ANY potential...but of course...A's are more likely to progress...where as F's are likely to regress. Age will be important in both of these factors...as well as training.
                        Last year it was a lock that A/B's would always move up...C's were likely to be status quo....D/F's would regress. SO not the case this year. B's can lose ground...C's ..D's and even F's can gain in progression....I've even seen players gain in one area and lose ground in other areas in the same year.
                        There really can be some "diamond's in the rough" this year...as well as busts.

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

                        Comment

                        • jlech84
                          Rookie
                          • Feb 2009
                          • 83

                          #57
                          Re: Information--amatuer draft MLB10--bug?

                          I finally had time to run another simulation and I am still getting very odd results. Here is what I did:

                          Start a new franchise with most recent rosters
                          30 Team control set all to No Profile
                          Set all global settings on Auto.
                          SIM!, I didn't stop to check league leaders, rookie potential ratings, etc. Every message I got about team X making playoffs ignored, simulated all drafts, simulated all of free agency, you get the picture
                          I just simmed until it was the beginning of 2016, as hands off as possible.


                          This is what I am getting with everything on auto (I've done it 5 times now):

                          Top players: Lincecum, Cain, Pujols, Fielder, Zimmerman, Tulowitzki all free agents

                          Teams Payrolls:
                          now an average of $174 million (2010's average $89 mil)

                          Overall Ratings:
                          270 players with an overall rating of A (2010's amount 100)
                          456 players with an overall rating of B (2010's amount 244)
                          - please note I am not talking about the potential rating only their overall rating.

                          Knight I've noticed you are keeping track of the potential rating for draft picks, this is great. When people have complained about a "bug" you are pointing out these numbers as evidence there is none.

                          Your results seem to indicate that there is not a problem with the draft class. OK, I can accept that, but I think there is a problem. And if it isn't with the drafts than it has to be with progression and how potential can change. I can't think of any other reason for the results I am getting.

                          So if anyone has free time (about an hour you just have to hit X occasionally) could you try running a sim on a franchise with everything on auto like I listed above and then in 2016 count how many players have an OVR rating of B or higher (tip the screen shows 9 players at a time).

                          Thanks in advance anyone who tries this, because right now I have no idea how/why I am getting these results.

                          Comment

                          • tessl
                            All Star
                            • Apr 2007
                            • 5684

                            #58
                            Re: Information--amatuer draft MLB10--bug?

                            Originally posted by CPT
                            so what's broken? Kind of confused.....

                            you went over your budget by nearly $40mil.... that's right, right?

                            Isn't that simply poor money management?
                            The budgets are way way too high and you'll notice the average payroll goes from 88 mil in 2010 (almost dead on 2009's average was 89 mil) to 159 mil in 2016.

                            I hope I'm wrong but if payroll skyrockets beyond anything approaching reality and the budget I'm allowed with the Pirates stays the same, it seems obvious that I won't be able to field a competitive team. Maybe somebody has a workaround for when you are $50,000,000 dollars short of being able to sign any players.<!-- / message --><!-- attachments -->

                            Comment

                            • tessl
                              All Star
                              • Apr 2007
                              • 5684

                              #59
                              Re: Information--amatuer draft MLB10--bug?

                              Originally posted by jlech84
                              I finally had time to run another simulation and I am still getting very odd results. Here is what I did:

                              Start a new franchise with most recent rosters
                              30 Team control set all to No Profile
                              Set all global settings on Auto.
                              SIM!, I didn't stop to check league leaders, rookie potential ratings, etc. Every message I got about team X making playoffs ignored, simulated all drafts, simulated all of free agency, you get the picture
                              I just simmed until it was the beginning of 2016, as hands off as possible.


                              This is what I am getting with everything on auto (I've done it 5 times now):

                              Top players: Lincecum, Cain, Pujols, Fielder, Zimmerman, Tulowitzki all free agents

                              Teams Payrolls:
                              now an average of $174 million (2010's average $89 mil)

                              Overall Ratings:
                              270 players with an overall rating of A (2010's amount 100)
                              456 players with an overall rating of B (2010's amount 244)
                              - please note I am not talking about the potential rating only their overall rating.

                              Knight I've noticed you are keeping track of the potential rating for draft picks, this is great. When people have complained about a "bug" you are pointing out these numbers as evidence there is none.

                              Your results seem to indicate that there is not a problem with the draft class. OK, I can accept that, but I think there is a problem. And if it isn't with the drafts than it has to be with progression and how potential can change. I can't think of any other reason for the results I am getting.

                              So if anyone has free time (about an hour you just have to hit X occasionally) could you try running a sim on a franchise with everything on auto like I listed above and then in 2016 count how many players have an OVR rating of B or higher (tip the screen shows 9 players at a time).

                              Thanks in advance anyone who tries this, because right now I have no idea how/why I am getting these results.
                              Thanks for your work. Perhaps the biggest problem is the one you identified with team payrolls skyrocketing. When I simmed ahead with the Pirates, the team budget for salaries remained about the same not unlike what happend in '09. I don't know how you field a comptitive team if you budget doesn't keep up with player salaries. Whether that is caused by all the high potential players or not, it looks like a big problem.

                              I have an uneasy feeling that whatever they did to player potential, player development and team payrolls and budgets is going to result in some strange stuff in a franchise.

                              Comment

                              • tessl
                                All Star
                                • Apr 2007
                                • 5684

                                #60
                                Re: Information--amatuer draft MLB10--bug?

                                Originally posted by Knight165
                                Most will.
                                The potential change doesn't happen in crazy amounts. I don't know the amount or the percentage exactly...but it's not all over the place.
                                Training and player performance will be the contributing factors to the CHANCE that a player will have a potential change.

                                As far as potentials and progression/regression.
                                SCEA has implemented much more possibility for movement in either direction for ANY potential...but of course...A's are more likely to progress...where as F's are likely to regress. Age will be important in both of these factors...as well as training.
                                Last year it was a lock that A/B's would always move up...C's were likely to be status quo....D/F's would regress. SO not the case this year. B's can lose ground...C's ..D's and even F's can gain in progression....I've even seen players gain in one area and lose ground in other areas in the same year.
                                There really can be some "diamond's in the rough" this year...as well as busts.

                                M.K.
                                Knight165
                                That would be fine if the amateur draft in MLB Show was realistic but there are only 5 rounds. If the draft turns into a crap shoot and you can only draft 5 players, it kind of makes scouting a waste of time. When you are spending $6,000,000 a year on scouts you need to get results.

                                I have a question, you simmed ahead and looked at player potential. Did you also look at team payrolls and budgets? If so, what did you find?

                                Comment

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