Information--amatuer draft MLB10--bug?

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  • tessl
    All Star
    • Apr 2007
    • 5684

    #91
    Re: Information--amatuer draft MLB10--bug?

    Originally posted by Knight165
    Are you saying that none of your targeted players entered the draft?
    Are you targeting the youngest guys?...they may not enter until a few years down the road...

    I was talking about FA money. I've never seen a team with less than 10 million for the FA period(and that was after the exclusive signing time for their own players)
    I'm pretty sure every team in that file I linked has at least 30 mil for FA's.
    Man...you guys must give out MAX contracts!...

    M.K.
    Knight165

    Of course targeted players are in the draft but the random player development renders scouting useless.


    The problem is payroll vs budget. I just finished my first season with the Pirates, finishing 5th. My budget went down 1%.

    They have changed payrolls so they skyrocket but the code for budgets is the same.


    Hard to build a lower tier team into a winner when you can't sign free agents and your prospect progression is helter skelter.

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24964

      #92
      Re: Information--amatuer draft MLB10--bug?

      Originally posted by alstl
      Of course targeted players are in the draft but the random player development renders scouting useless.


      The problem is payroll vs budget. I just finished my first season with the Pirates, finishing 5th. My budget went down 1%.

      They have changed payrolls so they skyrocket but the code for budgets is the same.


      Hard to build a lower tier team into a winner when you can't sign free agents and your prospect progression is helter skelter.
      You should try another game.
      Seriously.

      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • TheBrew101
        Rookie
        • Mar 2003
        • 309

        #93
        Re: Information--amatuer draft MLB10--bug?

        Knight,

        In your opinion, what is your conclusion based on the work you have done regarding the draft and how it plays out far in the future?

        I've read the responses and have tried to figure it out but haven't been able to do it. Here is what I see based on reading this thread:

        1) The draft does indeed have too many talented pitchers and the issue escalates a bit as the franchise progresses. However, the overall balance in regards to stats is still ok (not exactly sure how this works but this is what it sounds like to me).

        2) Baserunner agressiveness and stolen bases becomes an issue as the franchise evolves as the generated players have too high of an aggressiveness factor.

        3) There appears to be conflict as to how it plays out in regards to budget and good players being left as free agents. Jltech's results show problems. Knight's results seem ok in this regard.

        4) A possible way to limit the influx of too many pitchers would be with 30 team control and impacting draft strategy (though I have a major question regarding this--does this mean that my team is going to see a boatload of great pitchers when it is my turn to pick?).

        I have to admit that I'm still confused about it. I like to have the illusion when I'm playing a franchise that my draft picks and building the team are because of good decisions by me (in my GM role). Fact is, I usually play my games and rarely even complete a season but I have some sort of mental issue where I feel like just in case I keep playing the game year after year, I want the franchise mode to work properly.

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #94
          Re: Information--amatuer draft MLB10--bug?

          Originally posted by TheBrew101
          Knight,

          In your opinion, what is your conclusion based on the work you have done regarding the draft and how it plays out far in the future?

          I've read the responses and have tried to figure it out but haven't been able to do it. Here is what I see based on reading this thread:

          1) The draft does indeed have too many talented pitchers and the issue escalates a bit as the franchise progresses. However, the overall balance in regards to stats is still ok (not exactly sure how this works but this is what it sounds like to me).

          2) Baserunner agressiveness and stolen bases becomes an issue as the franchise evolves as the generated players have too high of an aggressiveness factor.

          3) There appears to be conflict as to how it plays out in regards to budget and good players being left as free agents. Jltech's results show problems. Knight's results seem ok in this regard.

          4) A possible way to limit the influx of too many pitchers would be with 30 team control and impacting draft strategy (though I have a major question regarding this--does this mean that my team is going to see a boatload of great pitchers when it is my turn to pick?).

          I have to admit that I'm still confused about it. I like to have the illusion when I'm playing a franchise that my draft picks and building the team are because of good decisions by me (in my GM role). Fact is, I usually play my games and rarely even complete a season but I have some sort of mental issue where I feel like just in case I keep playing the game year after year, I want the franchise mode to work properly.
          Actually...you might be the least confused guy in this thread.....that's pretty much it.
          As for the base running....it's not that it's an "issue"....it's just that I saw some 1B....C with too much baserunning ability/aggressiveness.
          The save I put in the thread is 5 years down the road...untouched.....if you can live with that...you're good to go IMO.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • tessl
            All Star
            • Apr 2007
            • 5684

            #95
            Re: Information--amatuer draft MLB10--bug?

            Originally posted by Knight165
            You should try another game.
            Seriously.

            M.K.
            Knight165
            Is there another one with manage mode?

            Comment

            • HustlinOwl
              All Star
              • Mar 2004
              • 9713

              #96
              Re: Information--amatuer draft MLB10--bug?

              Originally posted by alstl
              Is there another one with manage mode?
              Maybe OOTP
              http://www.operationsports.com/preview.php?id=98

              Comment

              • tessl
                All Star
                • Apr 2007
                • 5684

                #97
                Re: Information--amatuer draft MLB10--bug?

                Originally posted by HustlinOwl
                No thanks, I'd go back to high heat before I would do that unless they have added the ability to watch the game while you manage.

                Comment

                • tabarnes19_SDS
                  Game Designer
                  • Feb 2003
                  • 3084

                  #98
                  Re: Information--amatuer draft MLB10--bug?

                  Ok I haven't really had a lot of time with the game lately so I decided to sim with some rosters I edited. Unfortunately I found what some here have stated about GREAT players on the FA list after a few season. To be honest I never really have checked the list while simming up until now.

                  In the 2014 offseason I went in and changed everything that I had set to manual to auto.

                  On May 1st 2014 the FA list looks like this...and age


                  Ryan Howard 34
                  Mark Tex 33
                  Gallardo 28
                  Sabathia 33 (Coming off a 20 win MVP year)
                  A Mc Cutchen 27
                  J Santana 34
                  Soria 29
                  Peavy 32
                  Scherzer 29
                  Buchholtz 29
                  Youkilis 34
                  weaver 31
                  Cabrera 28
                  Verlander 31
                  M Cabrera 30

                  I then backed out of this and restarted the same franchise in 2012.(Last time I saved) This time I made trades manual for "my" team hoping it was something to do with trades.

                  After getting to 2014 offseason again I see some different names( A LOT of A rated still that are young), but what I found interesting is that ALL the players that are A rated that are free agents were rated as A FA for arbitration purposes. Seems like teams do not want to give up a draft pick for a FA.

                  This seems to only start happening in 2014 off season. I ALSO NOTICED TEAMS had very little resources as well. I am going to upload the franchise save if anyone wants to look into it. I am curious if I continue past if this is the only season this occurs.

                  Last edited by tabarnes19_SDS; 03-28-2010, 02:08 PM. Reason: Added Link

                  Comment

                  • tabarnes19_SDS
                    Game Designer
                    • Feb 2003
                    • 3084

                    #99
                    Re: Information--amatuer draft MLB10--bug?

                    This started out as me just testing my rosters and I have found the problem here that many have seen. I have simmed 5 different times 5 years into the franchise.....WOW is this time consuming.

                    Once you get to year 4 and 5 of your franchise CPU teams seem to run out of money. The reason I am seeing is the arbitration and renewal process is off this year. In the league round up screen I am seeing the cpu renew players for over 3 or 4 million. Towards the end of free agency teams cut big name players, Prince Fielder is one that happens all the time with Price and many young players.

                    The cpu gets so strapped that it does not offer arbitration to its young Type A FA who go unsigned.

                    Another thing I have not seen is the cpu signing fa in season after the patch.

                    Many teams have between 2-9 million to spend.

                    Comment

                    • theotherguy619
                      Rookie
                      • Feb 2005
                      • 336

                      #100
                      Re: Information--amatuer draft MLB10--bug?

                      This isn't really related to the draft but since money is the topic, I thought I'd share...

                      I was simming to check out training and progression (and yes players do progress, but they progress MORE if you train them), and noticed Asdrubal Cabrera won his arbitration hearing for... anybody???

                      Spoiler




                      Amazing

                      Comment

                      • jlech84
                        Rookie
                        • Feb 2009
                        • 83

                        #101
                        Re: Information--amatuer draft MLB10--bug?

                        In reference to teams not having money to spend.

                        Technically they do, they can spend over budget but only if you force them. The way net income in the game is incorrect, but that is not the real issue. The real issue is that they are spending so much. I posted a video a while back showing how the yankees could get their payroll up to like 500 mil or some ridiculous number

                        Basically the show is in a fixed economy. Or if that doesn't make tons of sense imagine it as a (movie reference) "Ground Hog Day" economy, just repeating 2010 (finances wise) over and over. The range of salaries (30 k- 25 mil) players will ask for is always the same. The amount you can charge for tickets is always the same range. Media revenue .... on and on and on. There is no inflation, expansion or contraction. It doesn't matter if its 2010, 2016, or 2074 it will always exist within the same limits.

                        So if the rosters were progressing (my big issue) correctly and arbitration was used correctly (for the most part i think it is) there would be no reason to see anything besides a slight fluctuation (5% max) in payrolls. The average payroll should remain about 90 mil all the time any year.

                        With the sim results that I've got and what Barnes seems to be getting is pointing to too many high rated players, (i think the problem is in how dynamic potential and player progression are "working") causing payrolls to spike and forcing All-Stars to FA.

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5684

                          #102
                          Re: Information--amatuer draft MLB10--bug?

                          Originally posted by tabarnes19
                          This started out as me just testing my rosters and I have found the problem here that many have seen. I have simmed 5 different times 5 years into the franchise.....WOW is this time consuming.

                          Once you get to year 4 and 5 of your franchise CPU teams seem to run out of money. The reason I am seeing is the arbitration and renewal process is off this year. In the league round up screen I am seeing the cpu renew players for over 3 or 4 million. Towards the end of free agency teams cut big name players, Prince Fielder is one that happens all the time with Price and many young players.

                          The cpu gets so strapped that it does not offer arbitration to its young Type A FA who go unsigned.

                          Another thing I have not seen is the cpu signing fa in season after the patch.

                          Many teams have between 2-9 million to spend.
                          I played a year with the Pirates finishing 4th and my budget went down 1% which is the same as last year. Did you check team budgets to see whether they are keeping pace with salaries?

                          Sounds like the problem with stud free agents going unsigned is that salaries increase dramatically but team budgets do not keep pace.

                          But then, people are telling those of us who are trying to find a solution to this problem to find another game. I'm still holding out hope that they will fix this one.

                          Comment

                          • Knight165
                            *ll St*r
                            • Feb 2003
                            • 24964

                            #103
                            Re: Information--amatuer draft MLB10--bug?

                            Okay....we may have come up with something.
                            When tbarnes mentioned not seeing players signed mid season off the FA list an longer post patch....something clicked.
                            I never tested on my patched machine(I use two....one for any patches...and one for no patches)......
                            I now am seeing top guys not getting signed....in 2014(the 2013 off season)..when using the patched game.
                            This may be patch related.
                            I have to run more tests on my unpatched machine.

                            M.K.
                            Knight165
                            All gave some. Some gave all. 343

                            Comment

                            • ty5oke
                              87%
                              • Feb 2003
                              • 2912

                              #104
                              Re: Information--amatuer draft MLB10--bug?

                              Originally posted by Knight165
                              Okay....we may have come up with something.
                              When tbarnes mentioned not seeing players signed mid season off the FA list an longer post patch....something clicked.
                              I never tested on my patched machine(I use two....one for any patches...and one for no patches)......
                              I now am seeing top guys not getting signed....in 2014(the 2013 off season)..when using the patched game.
                              This may be patch related.
                              I have to run more tests on my unpatched machine.

                              M.K.
                              Knight165
                              This doesn't sound good. I'll test through 2014 tonight on my patched version for another data set.

                              Update: Definitely have to agree with what tBarnes was reporting. I thought I wasn't seeing this but must of only simmed this far pre-patch.
                              Last edited by ty5oke; 03-29-2010, 01:38 AM.
                              Seattle Pilots GM (2011 - ) Record: 152 - 195

                              Operation Sports OOTP League

                              Comment

                              • tabarnes19_SDS
                                Game Designer
                                • Feb 2003
                                • 3084

                                #105
                                Re: Information--amatuer draft MLB10--bug?

                                That is exactly what happened with me. All of my test sims farther were done pre-patch. That is why I kind of scoffed at the notion that this was a problem with the original posters.( I apologize) I then saw Knights findings and was assured.

                                Yesterday I was simming to check up on created prospects to see how progression worked and boom it hit me. I tried just about ever work around I could and every variation to test with the same results.

                                Even using 30 team control if you sign a free agent the cpu will turn around and release another big name. In many sims the cpu will become so handicapped that they can not even sign coaches.

                                To be honest I don't know what is causing this. I am going to test more on my unpatched machine upstairs and with knight maybe be able to figure out what is triggering this.

                                With any luck maybe we can find the cause, so Kolbe and the SCEA guys know where to look and worst case find a suitable work around.

                                Comment

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