Information--amatuer draft MLB10--bug?

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  • Knight165
    *ll St*r
    • Feb 2003
    • 24964

    #61
    Re: Information--amatuer draft MLB10--bug?

    Originally posted by alstl
    That would be fine if the amateur draft in MLB Show was realistic but there are only 5 rounds. If the draft turns into a crap shoot and you can only draft 5 players, it kind of makes scouting a waste of time. When you are spending $6,000,000 a year on scouts you need to get results.

    I have a question, you simmed ahead and looked at player potential. Did you also look at team payrolls and budgets? If so, what did you find?
    I think we've already discussed this...but you can't really have more than say 5 rounds in the game. Unlike real life....where each team has 8-10 levels to put players...the game really only has 2. How would you compensate for all those players(30 rounds) coming into a compacted league?

    As far as money...it went back and forth....at no time could a team not sign SOMEONE to a position....and going through the finances I saw some teams at times take loans...whether for payroll or other finances, I don't really know...but I checked available funds at different points(right before off season....during off season....beginning of regular season) at I never saw a team with negative funds. I think the lowest I saw was 8 million available...and I'm not sure if it was during the FA period or not.
    I'm not sure at what point in the season that save file is in...but I think the lowest available funds for a team is 30 million(? thereabouts).

    I actually simmed that save to 2020 last night..and things were still rolling fine. The NL did get a see pitching gain the upper hand in 2020(and this was basically homers...going from 50+ at the top to 42...the lower end league leaders remained at about 30-32)...but I think that was due to the fact that the top pitchers were good pitchers from 2010 at the "end" of their careers having pretty good seasons....I think as they retire...it will creep up a bit.

    I would have absolutely no problem....with the franchise stuff I saw happening.

    (and just a note...I did nothing except sim.....the same way jlech did...30 team control...everything on auto....no profile for each team)

    (just another note:...I wanted to test the scouting area and see if taking the scouting focus away from pitchers for the teams led to less info coming in for them to the CPU teams. It seems to and it stays unchecked from year to year....so you could set up the CPU clubs to not scout pitchers if you like. I only did this for a few years at the end to try and see if it worked on a separate sim....so it's not a rock solid check)

    M.K
    Knight165
    All gave some. Some gave all. 343

    Comment

    • cardsleadtheway
      Banned
      • Jun 2009
      • 1911

      #62
      Re: Information--amatuer draft MLB10--bug?

      In all of these tests, did anyone see potential gains that were noticeable. I only simmed a few years with one team and never saw any gains. What I am curious about is if it is possible for a D or even F potential player to have a shot at becoming a good player. I would love to be able to develop a few of these guys throughout the years, especially playing with the cheap skating A's.

      Comment

      • Knight165
        *ll St*r
        • Feb 2003
        • 24964

        #63
        Re: Information--amatuer draft MLB10--bug?

        Originally posted by cardsleadtheway
        In all of these tests, did anyone see potential gains that were noticeable. I only simmed a few years with one team and never saw any gains. What I am curious about is if it is possible for a D or even F potential player to have a shot at becoming a good player. I would love to be able to develop a few of these guys throughout the years, especially playing with the cheap skating A's.
        Any player has the chance to jump two potential ratings in either direction.
        More "likely" that it will be one jump.
        I haven't specifically looked for this. I've seen the e-mails in my franchise...but just because you get the e-mail...it doesn't mean it's happening.
        I don't remember the % chances ....when Kolbe gets back from vacation, I'm PM him on those numbers.

        M.K.
        Knight165
        All gave some. Some gave all. 343

        Comment

        • cardsleadtheway
          Banned
          • Jun 2009
          • 1911

          #64
          Re: Information--amatuer draft MLB10--bug?

          Originally posted by Knight165
          Any player has the chance to jump two potential ratings in either direction.
          More "likely" that it will be one jump.
          I haven't specifically looked for this. I've seen the e-mails in my franchise...but just because you get the e-mail...it doesn't mean it's happening.
          I don't remember the % chances ....when Kolbe gets back from vacation, I'm PM him on those numbers.

          M.K.
          Knight165
          2? Really? That is awesome. Travis Buck is a D on my franchise, but playing really well. I want to see him jump up to a B, or at least a C. Oh yeah, is this only possible with minor leaguers or can major leaguers also get potential jumps?

          Comment

          • jlech84
            Rookie
            • Feb 2009
            • 83

            #65
            Re: Information--amatuer draft MLB10--bug?

            I've recorded what I've seen and posted videos on youtube(the first and hopefully last time I will ever do such a thing)

            I've included the links below






            Comment

            • tessl
              All Star
              • Apr 2007
              • 5684

              #66
              Re: Information--amatuer draft MLB10--bug?

              Originally posted by Knight165
              I think we've already discussed this...but you can't really have more than say 5 rounds in the game. Unlike real life....where each team has 8-10 levels to put players...the game really only has 2. How would you compensate for all those players(30 rounds) coming into a compacted league?

              I understand that. My point is that with only 5 draft choices a year the scouting system needs to have predictable results. If player development is a crap shoot then it defeats the purpose of scouting players.

              As far as money...it went back and forth....at no time could a team not sign SOMEONE to a position....and going through the finances I saw some teams at times take loans...whether for payroll or other finances, I don't really know...but I checked available funds at different points(right before off season....during off season....beginning of regular season) at I never saw a team with negative funds. I think the lowest I saw was 8 million available...and I'm not sure if it was during the FA period or not.
              I'm not sure at what point in the season that save file is in...but I think the lowest available funds for a team is 30 million(? thereabouts).

              What I am specifically referring to is payroll vs budget. I simmed my Pirate franchise to 2013 and I somehow had a payroll of $120,000,000 with a budget of $85,000,000. Click on free agents and check it out. In year 2020 what are the team payrolls compared to team budgets?

              I had plenty of money available for other things, but not for signing players.

              M.K
              Knight165
              __________________________________________________ __

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #67
                Re: Information--amatuer draft MLB10--bug?

                Originally posted by jlech84
                I've recorded what I've seen and posted videos on youtube(the first and hopefully last time I will ever do such a thing)

                I've included the links below






                http://www.youtube.com/watch?v=bR_JMCeANTw
                jlech;

                I don't know how you got to that!
                I've never seen anything like it.
                But I can't tell anything from the videos.
                If you're saying it happens all the time and can replicate it...can you do me a favor.
                At the end of season....but before you start your off season...can you save the franchise files until 2016?
                I'd like to take each progressive year and look at what's happening from year to year until it starts hitting that point.
                Thanks.
                Sorry you took all that time to upload those..but it doesn't tell me anything.
                If you don't want to do it I understand.
                Did you check out that franchise file I linked?....you can see it's nothing like that!

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • Knight165
                  *ll St*r
                  • Feb 2003
                  • 24964

                  #68
                  Re: Information--amatuer draft MLB10--bug?

                  Originally posted by alstl
                  __________________________________________________ __
                  Are you saying that none of your targeted players entered the draft?
                  Are you targeting the youngest guys?...they may not enter until a few years down the road...

                  I was talking about FA money. I've never seen a team with less than 10 million for the FA period(and that was after the exclusive signing time for their own players)
                  I'm pretty sure every team in that file I linked has at least 30 mil for FA's.
                  Man...you guys must give out MAX contracts!...

                  M.K.
                  Knight165
                  All gave some. Some gave all. 343

                  Comment

                  • tabarnes19_SDS
                    Game Designer
                    • Feb 2003
                    • 3084

                    #69
                    Re: Information--amatuer draft MLB10--bug?

                    Originally posted by Knight165
                    jlech;

                    I don't know how you got to that!
                    I've never seen anything like it.
                    But I can't tell anything from the videos.
                    If you're saying it happens all the time and can replicate it...can you do me a favor.
                    At the end of season....but before you start your off season...can you save the franchise files until 2016?
                    I'd like to take each progressive year and look at what's happening from year to year until it starts hitting that point.
                    Thanks.
                    Sorry you took all that time to upload those..but it doesn't tell me anything.
                    If you don't want to do it I understand.
                    Did you check out that franchise file I linked?....you can see it's nothing like that!

                    M.K.
                    Knight165
                    I would love to see it as well. There is alot of cool programming under the hood here that can cause all kinds of weird things so it is possible a couple things have occurred which has caused a snow ball effect.

                    The controls that they have in programming on who to play based on age, potential, ratings, rule 5 status, options remaining and potential is really cool. Not 100%, but could it ever be?

                    The more I dig the more I understand why certain things occur.

                    Comment

                    • jlech84
                      Rookie
                      • Feb 2009
                      • 83

                      #70
                      Re: Information--amatuer draft MLB10--bug?

                      Yeah the videos don't show a whole lot, it is kind of hard to follow if you aren't looking for the exact things I am, but here is what they were intended to show.

                      1) teams payrolls: if you pay close enough attention you can notice what the numbers are and see teams are spending over their budget and have increased them immensely.

                      2) the quality free agents that are remaining unsigned.

                      3) the number of A rated starting pitchers in the game. I completely understand its hard to notice or pick up on, but what I did was scroll down to lowest A rated SP for each team. So if I am on the 6th pitcher than 6 pitchers have an A rating... (there are 107 by the way)

                      basically proof that I am not making this all up

                      Then I would upload my file or download your franchise file, but unfortunately I do not have the ability to do so (at least in any basic conventional method)

                      So I'm not sure what is going on with the programming or what because these are the results I am getting over and over again.

                      I set all settings to auto, so I am not controlling rule 5 draft or the amateur draft, signings of any sort, or anything with ticket prices training, scouting nothing.

                      If I have time I'll try and run it another way maybe control 1 team and set everything to auto and see what could be causing it.

                      1 thing I did notice: A lot of players who are currently fringe starters with relatively little potential like Drew Stubbs and Brendan Ryan come to mind they are turning into A overall players and I checked their player cards and its with average seasons Stubbs best year was .280 16 hr and he's rated as an all-star? Something is messed up

                      With what I am getting the franchise mode is, and hopefully understandably, unplayable. I hope I start to get different results.

                      If I find out the problem I'll keep you posted

                      Thanks

                      Comment

                      • ty5oke
                        87%
                        • Feb 2003
                        • 2912

                        #71
                        Re: Information--amatuer draft MLB10--bug?

                        Off Topic --

                        Knight,

                        Are you planning on controlling every team's payroll? For example, making sure the payrolls for each team match theirs in real life (pro-rated most likely). If you are, could you explain how you plan on doing this? Maybe at some point you could post your franchise laws or how you plan on playing your franchise so I can cheat off of you!
                        Seattle Pilots GM (2011 - ) Record: 152 - 195

                        Operation Sports OOTP League

                        Comment

                        • Knight165
                          *ll St*r
                          • Feb 2003
                          • 24964

                          #72
                          Re: Information--amatuer draft MLB10--bug?

                          Originally posted by ty5oke
                          Off Topic --

                          Knight,

                          Are you planning on controlling every team's payroll? For example, making sure the payrolls for each team match theirs in real life (pro-rated most likely). If you are, could you explain how you plan on doing this? Maybe at some point you could post your franchise laws or how you plan on playing your franchise so I can cheat off of you!

                          You know...originally I was...but after simming until 2020 twice now...I might just go as it rolls.
                          I'll be checking for this specifically once we get a bit closer.
                          The one thing I will do to cut down on the first year trades is to sign some of the guy to multi-year contracts.
                          I had one year where there were very few trades(2018 I believe)...and when I looked...it was because there were very few last year of contract guys(that teams wanted to dump for prospects or better contracts)

                          M.K.
                          Knight165
                          All gave some. Some gave all. 343

                          Comment

                          • ty5oke
                            87%
                            • Feb 2003
                            • 2912

                            #73
                            Re: Information--amatuer draft MLB10--bug?

                            Originally posted by Knight165
                            You know...originally I was...but after simming until 2020 twice now...I might just go as it rolls.
                            I'll be checking for this specifically once we get a bit closer.
                            The one thing I will do to cut down on the first year trades is to sign some of the guy to multi-year contracts.
                            I had one year where there were very few trades(2018 I believe)...and when I looked...it was because there were very few last year of contract guys(that teams wanted to dump for prospects or better contracts)

                            M.K.
                            Knight165
                            Thanks for the quick response. Come to think of it, I guess it really doesn't matter about the payrolls in the game. I can use my own logic with the ability to control the CPU's contracts. I can just make sure that teams like KC don't offer Pujols a 5YR/120MIL contract. I'll look into signing some to multi-years deals to counter the multitude of trades happening.
                            Seattle Pilots GM (2011 - ) Record: 152 - 195

                            Operation Sports OOTP League

                            Comment

                            • Knight165
                              *ll St*r
                              • Feb 2003
                              • 24964

                              #74
                              Re: Information--amatuer draft MLB10--bug?

                              Originally posted by ty5oke
                              Thanks for the quick response. Come to think of it, I guess it really doesn't matter about the payrolls in the game. I can use my own logic with the ability to control the CPU's contracts. I can just make sure that teams like KC don't offer Pujols a 5YR/120MIL contract. I'll look into signing some to multi-years deals to counter the multitude of trades happening.
                              Exactly what I was thinking.
                              Nudge some teams one way or the other with some/certain players and let the rest play out.

                              M.K.
                              Knight165
                              All gave some. Some gave all. 343

                              Comment

                              • dkrause1971
                                All Star
                                • Aug 2005
                                • 5176

                                #75
                                Re: Information--amatuer draft MLB10--bug?

                                Originally posted by ty5oke
                                Thanks for the quick response. Come to think of it, I guess it really doesn't matter about the payrolls in the game. I can use my own logic with the ability to control the CPU's contracts. I can just make sure that teams like KC don't offer Pujols a 5YR/120MIL contract. I'll look into signing some to multi-years deals to counter the multitude of trades happening.
                                Anyone else here old enough to remember the Royals with three of the highest paid players in baseball? IE Quiz, Brett, and Wilson? I miss when the highest paid player in a season was a Brewer (Yount), Twin (Puckett) or Astro (Ryan) at points in the 1980s.
                                Gamertag and PSN Name: RomanCaesar

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