I think we've already discussed this...but you can't really have more than say 5 rounds in the game. Unlike real life....where each team has 8-10 levels to put players...the game really only has 2. How would you compensate for all those players(30 rounds) coming into a compacted league?
As far as money...it went back and forth....at no time could a team not sign SOMEONE to a position....and going through the finances I saw some teams at times take loans...whether for payroll or other finances, I don't really know...but I checked available funds at different points(right before off season....during off season....beginning of regular season) at I never saw a team with negative funds. I think the lowest I saw was 8 million available...and I'm not sure if it was during the FA period or not.
I'm not sure at what point in the season that save file is in...but I think the lowest available funds for a team is 30 million(? thereabouts).
I actually simmed that save to 2020 last night..and things were still rolling fine. The NL did get a see pitching gain the upper hand in 2020(and this was basically homers...going from 50+ at the top to 42...the lower end league leaders remained at about 30-32)...but I think that was due to the fact that the top pitchers were good pitchers from 2010 at the "end" of their careers having pretty good seasons....I think as they retire...it will creep up a bit.
I would have absolutely no problem....with the franchise stuff I saw happening.
(and just a note...I did nothing except sim.....the same way jlech did...30 team control...everything on auto....no profile for each team)
(just another note:...I wanted to test the scouting area and see if taking the scouting focus away from pitchers for the teams led to less info coming in for them to the CPU teams. It seems to and it stays unchecked from year to year....so you could set up the CPU clubs to not scout pitchers if you like. I only did this for a few years at the end to try and see if it worked on a separate sim....so it's not a rock solid check)
M.K
Knight165
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