Fixing God-like Outfielder Ability

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ParisB
    MVP
    • Jan 2010
    • 1699

    #106
    Re: Fixing God-like Outfielder Ability

    Originally posted by TexasLeague
    anybody play on LEGEND hitting? if so, what are you doing to increase the number of gappers? besides timing a fastball JUST RIGHT with power hitting.

    Currently, I have solid hits at 4 and Fielder Speed at 4. I was going to try 3, but then i read this thread... may just go ahead and try fielder speed 2. Any ideas?
    Personally I feel that outfielders are too fast regardless what slider you use, so 0 is the best bet.

    Comment

    • phillyfan23
      MVP
      • Feb 2005
      • 2307

      #107
      Re: Fixing God-like Outfielder Ability

      Originally posted by ParisB
      Personally I feel that outfielders are too fast regardless what slider you use, so 0 is the best bet.
      ya i agree with this....

      i play legend hitting, every hitting slider zeroed out except power at 2 , fielder speed 0, and in 29 games with the dodgers, i have 61 doubles, 6 triples and 24 HRs. That's actually slightly higher than the MLB average, but considering the dodgers play in a lot of pitcher friendly parks, it seems OK.

      The fielder speed 0 is the key to create a better more open outfield.

      Comment

      • Antkowiak
        Rookie
        • Jan 2009
        • 182

        #108
        Re: Fixing God-like Outfielder Ability

        It's probably been raised already in this thread, but I think a key is severely limiting the ability of OF and IF to successfully use the sliding catch animations. I know it's been a concern here for years that the middle IF could do the slide and throw animation regardless of overall ability, and now I think the OF is having similar issues. I play with reaction at 1 and speed at 0, and still, average OF are scooping shallow balls with ease. Perhaps those animations need to be reserved for only the top fielders and things would be more palatable. Or you could just be like me and play with the Mets, which will leave you screaming at your TV when Francoeur and Bay butcher routine flys and cutoffs.

        Comment

        • TexasLeague
          Rookie
          • Mar 2010
          • 196

          #109
          Re: Fixing God-like Outfielder Ability

          Originally posted by phillyfan23
          ya i agree with this....

          i play legend hitting, every hitting slider zeroed out except power at 2 , fielder speed 0, and in 29 games with the dodgers, i have 61 doubles, 6 triples and 24 HRs. That's actually slightly higher than the MLB average, but considering the dodgers play in a lot of pitcher friendly parks, it seems OK.

          The fielder speed 0 is the key to create a better more open outfield.
          Thanks. You must have some sharp eyes, I can't imagine contact at zero on legend.

          ParisB, thanks as well for the input.

          Comment

          • NiteLordz
            Rookie
            • Dec 2005
            • 471

            #110
            Re: Fixing God-like Outfielder Ability

            i dont know bout anyone else, but i have seen highlights of four games, one from last night, adn 3 so far today, where at least one ball was hit over the outfielders head... so it appears this happens more then just once in a while

            once per game is pretty frequent.

            Comment

            • jmik58
              Staff Writer
              • Jan 2008
              • 2401

              #111
              Re: Fixing God-like Outfielder Ability

              Originally posted by NiteLordz
              i dont know bout anyone else, but i have seen highlights of four games, one from last night, adn 3 so far today, where at least one ball was hit over the outfielders head... so it appears this happens more then just once in a while

              once per game is pretty frequent.
              I've been trying to keep an eye on this and hope to continue throughout the season. I know it would be difficult to chart something like this, but we can still use the eye ball test and take note of balls that are caught and if the fielder was in their normal alignment or a deep shift against power hitters, or because of the situation.

              Comment

              • jmik58
                Staff Writer
                • Jan 2008
                • 2401

                #112
                Re: Fixing God-like Outfielder Ability

                Has anyone heard if outfielder alignment has been addressed in MLB 11 The Show? Or are we in for another year of discussion on this?

                Once the game arrives I'll likely take some screen shots and post them in this thread much like last year to see if any improvements have been made.

                Comment

                • Raskal
                  Rookie
                  • Jul 2004
                  • 178

                  #113
                  Re: Fixing God-like Outfielder Ability

                  I don't know if they changed the outfielder's depth but from my impressions of the demo the outfielders seem less god-like this year. I've seen multiple balls hit over their head.

                  Comment

                  • EnigmaNemesis
                    Animal Liberation
                    • Apr 2006
                    • 12216

                    #114
                    With the redesigned fielder ratings on the field, and new gameplay physics and momentum, this thread is a non issue now. Enjoy!
                    Boston Red Sox | Miami Dolphins

                    Comment

                    • zukes
                      Pro
                      • Mar 2005
                      • 703

                      #115
                      Re: Fixing God-like Outfielder Ability

                      Originally posted by EnigmaNemesis
                      With the redesigned fielder ratings on the field, and new gameplay physics and momentum, this thread is a non issue now. Enjoy!
                      agree, good fielders get to balls, bad fielders take bad angles or have balls go over their heads, much more realistic.

                      Comment

                      • jmik58
                        Staff Writer
                        • Jan 2008
                        • 2401

                        #116
                        Re: Fixing God-like Outfielder Ability

                        Originally posted by EnigmaNemesis
                        With the redesigned fielder ratings on the field, and new gameplay physics and momentum, this thread is a non issue now. Enjoy!

                        Thanks for the info and glad to hear. Can't wait to get my hands on the game and see the difference for myself.

                        I may still check out alignment for my own curiosity, but it's safe to say SCEA has come through and listened to their consumers and the community once again.

                        Comment

                        • AJColossal
                          Rookie
                          • Jun 2003
                          • 263

                          #117
                          Re: Fixing God-like Outfielder Ability

                          Curious to get my hands on the game and see how the series has progressed in this department.

                          One thing that would kind of bug me was that because the AI was so good, it became too difficult to hit triples. You would especially see this on balls hit off the walls. OFers would have this psychic ability to stand in the exact spot the ball would carom to every time.

                          I saw one new video where Starlin Castro hit a ball the OFer dove for and the ball rolled to the wall. He got up, ran over, picked it up and threw it in, and Castro was held to a double. Any ball in real life where a fielder dives and misses for a ball and the same guy throws it in, that's an easy triple for him.

                          Maybe it was a fluke, or the OF speed needs to be slighhtly adjusted. Have been hearing that great improvements have been made, so I'm definitely willing to give it the benefit of the doubt until I get my hands on it.

                          Comment

                          • VanillaGorilla
                            MVP
                            • Jun 2003
                            • 899

                            #118
                            Re: Fixing God-like Outfielder Ability

                            Originally posted by AJColossal
                            Curious to get my hands on the game and see how the series has progressed in this department.

                            One thing that would kind of bug me was that because the AI was so good, it became too difficult to hit triples. You would especially see this on balls hit off the walls. OFers would have this psychic ability to stand in the exact spot the ball would carom to every time.

                            I saw one new video where Starlin Castro hit a ball the OFer dove for and the ball rolled to the wall. He got up, ran over, picked it up and threw it in, and Castro was held to a double. Any ball in real life where a fielder dives and misses for a ball and the same guy throws it in, that's an easy triple for him.

                            Maybe it was a fluke, or the OF speed needs to be slighhtly adjusted. Have been hearing that great improvements have been made, so I'm definitely willing to give it the benefit of the doubt until I get my hands on it.
                            Unless that demo was "old code", then it really hasn't been changed. I ripped a shot down the 3rd base line with Kinsler, and he barely made it to 2nd base thanks to the LF for the Giants taking the mathematically perfect route to the ball.

                            Comment

                            • Dogslax41
                              MVP
                              • Aug 2003
                              • 1901

                              #119
                              Re: Fixing God-like Outfielder Ability

                              Originally posted by VanillaGorilla
                              Unless that demo was "old code", then it really hasn't been changed. I ripped a shot down the 3rd base line with Kinsler, and he barely made it to 2nd base thanks to the LF for the Giants taking the mathematically perfect route to the ball.
                              I started to notice this a bit yesterday. Outfield alignment still seems far too deep. I first started looking into this after noticing two major issues. First is that cpu players still get to balls (on the ground not so much in the air as outfield play seems pretty good on balls in the air) they probably should not even marginal and bad fielders. Second issue is that multiple times i have had Drew Stubbs go into the canned animation of lazily moving up to a single up the middle and it looks like he was playing 5 feet from the wall and it takes him foreve to get to the ball allowing the runner to move on to second when I should have been fielding the ball sometime around the point the runner hit first base.

                              I have seen more balls hit opver outfielders heads but their alignment seems unchanged.
                              Last edited by Dogslax41; 03-07-2011, 03:27 PM.

                              Comment

                              • jmik58
                                Staff Writer
                                • Jan 2008
                                • 2401

                                #120
                                Re: Fixing God-like Outfielder Ability

                                Originally posted by Dogslax41
                                I started to notice this a bit yesterday. Outfield alignment still seems far too deep. I first started looking into this after noticing two major issues. First is that cpu players still get to balls (on the ground not so much in the air as outfield play seems pretty good on balls in the air) they probably should not even marginal and bad fielders. Second issue is that multiple times i have had Drew Stubbs go into the canned animation of lazily moving up to a single up the middle and it looks like he was playing 5 feet from the wall and it takes him foreve to get to the ball allowing the runner to move on to second when I should have been fielding the ball sometime around the point the runner hit first base.

                                I have seen more balls hit opver outfielders heads but their alignment seems unchanged.

                                Like I mentioned above, I'll be taking some screen shots like I did last year to see how it looks. It sounds like they've done work to improve the doublesa and extra base hits, but if they are still playing too deep then it hurts the realism.

                                I think the new issue will be just what you mentioned... softly hit balls will result in more than singles and shallow alignments won't work like they should for plays at the plate, etc.

                                Comment

                                Working...