Hey, I just prefer to use a player who actually plays baseball in Barton, rather than Mr. Glass.
And don't misunderstand what I said about hitter's eye. When I'm talking about hitter's eye, I don't actually mean it as an in-game mechanic, rather just the user's own actual eyes as he plays the game in his gaming dungeon.
I say the throwing "intentional" balls has to be incorporated for human pitchers because otherwise why else would a user consistently walk someone like Barton or Johnson? It would only work if the AI and user both walk those particular guys that get on base a lot.
But even beyond that, if it comes to taking control out of the user's hands, which inevitably is what happens if the game check swings for you even though you took a full swing, then I think that's not a proper solution. Losing control in a video game is probably never going to be the best solution.
Yeah I think this is another interesting element, but I do think it's a way more unique attribute than someone who takes a lot of pitches.




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