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Talking 'Timing hitting'
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Re: Talking 'Timing hitting'
I felt like once I got the timing down on the stride that the PCI benefit was too good. This was on All-Star, so I don't know if that's reduced on higher difficulty levels. I was getting far too good of contact for my liking with my newly created RTTS player. So that's why I switched to timing only, and am getting more realistic results. Hovering around the .245-.260 mark.Comment
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Re: Talking 'Timing hitting'
I just find it impossible to use the analog stick and zone is too hard for me to line up the pci, judge ball/strike, then determine whether to swing all in a split second. With timing, all I do is decide to swing or not. I like the simplicty. Right now I'm on All Star in RTTS. I do worry that timing only may be too easy on Allstar once I start my franchise, so hopefully HOF isnt too hard.Comment
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Re: Talking 'Timing hitting'
HOF with Timing hitting plays similar to All-Star in MLB 10.I just find it impossible to use the analog stick and zone is too hard for me to line up the pci, judge ball/strike, then determine whether to swing all in a split second. With timing, all I do is decide to swing or not. I like the simplicty. Right now I'm on All Star in RTTS. I do worry that timing only may be too easy on Allstar once I start my franchise, so hopefully HOF isnt too hard.Currently Playing:
MLB The Show 25 (PS5)Comment
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I lowered pitch speed 2 notches and I am no longer late on every mid-90's fastball.
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Re: Talking 'Timing hitting'
The timing Im usually fine with, whats annoying is that the pitch location is killing me. Ide get perfect timing but my guy would swing around the damn ball and Ide end up with an easy out. Guess I should just get guys with high contact rates...Comment
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Re: Talking 'Timing hitting'
It does get frustrating, but then we realize that if it was on target every time the game would be... off. I hate when they miss fastballs down the middle, or a hanging curve though, something nearly all hitters can recognize (provided that they time their swings properly).Comment
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Re: Talking 'Timing hitting'
So, it seems to me what I want to do is use Timing in Franchise so as to get the full sim action of the players I'm playing/benching/trading for, but I want to use analog in RTTS, because there I want my playing skill to be more of an influence than ratings. Plus, analog is the big new feature this year, so I don't want to just ignore it entirely. I never liked using the PCI in The Show before, so I don't care about Zone.
My question is, what is the best pitching option in my franchise where I want the full sim of the pitcher to take over rather than personal playing skill, similar to what Timing is doing for hitting. Is my best bet analog or meter or classic. What is classic?
Sorry for stretching the topic a bit, but the question came from the conversation. Thanks!Comment
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Re: Talking 'Timing hitting'
I'm doing the same thing; using Timing for Franchise and Analog for RTTS.So, it seems to me what I want to do is use Timing in Franchise so as to get the full sim action of the players I'm playing/benching/trading for, but I want to use analog in RTTS, because there I want my playing skill to be more of an influence than ratings. Plus, analog is the big new feature this year, so I don't want to just ignore it entirely. I never liked using the PCI in The Show before, so I don't care about Zone.
My question is, what is the best pitching option in my franchise where I want the full sim of the pitcher to take over rather than personal playing skill, similar to what Timing is doing for hitting. Is my best bet analog or meter or classic. What is classic?
Sorry for stretching the topic a bit, but the question came from the conversation. Thanks!
For pitching, Classic would probably be the way to go, although I think you can get good SIM results with Analog on the higher difficulty levels.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Talking 'Timing hitting'
I've seem some comments in this thread as it relates to practice mode. I find that a developed game plan is always more productive when attempting to increase one's skill rather than just 'playing around.' I wanted to share my process for utilizing the batting practice modes.
As a note: I don't use timed hitting - I prefer analog.
Batting Practice Mode
I usually select a pitcher with a FB in the mid to high 90s with either a decent change-up or curve-ball/slider. I want to mimic the type of pitches I'll see in a game and more importantly the pitches I have the hardest time hitting throughout the course of a game.
Modes that I find most useful
Timing: This is the 1st mode I choose because the pitchers is going to throw all strikes, so I don't have to worry about the zone at this point. I can just get a feel for his FB and off-speed pitches. Once I start ripping getting mostly successes then it's time to move on. I personally like to have 13-15 successes before moving on. This is a good number that shows me that I'm picking the ball up well out of the pitcher's hand.
Discipline: Now that I'm comfortable with my timing, I want to work on my plate discipline. I have a tendency to swing at borderline pitches with 2 strikes and I'm of the mindset that I'd rather strike out looking than swinging on a ball out of the zone. I don't really gauge my success based on the number provided in the game, rather I gauge success on how many pitches I was thrown during a session. I want to see 35-40 pitches in one session before I'm comfortable moving forward.
Good At-Bat: This is my favorite mode in batting practice. You get to take the timing and discipline you worked on and test in a game situation without actually playing a game. I also use this mode to look for pitches in my 'happy zone' which helps me to take pitches that are outside of that zone. I'll sometimes get into a mode where I want to swing at ANY strike pitched my way. Unlike discipline training, you won't be penalized for taking a strike (unless it's the 3rd strike). Sometimes a pitcher hits his spot and there's nothing you can do about it, so I'm waiting and betting on him to make a mistake so I can crush the ball for a screaming line drive. I know when I have a good at-bat without the mode telling me, so I will usually leave this mode when I feel comfortable with my at-bats.
Modes I don't utilize
Contact: I don't find contact training to be useful for timed or analog because success seems to be based on placement of the PCI which the user does not control in either of those hitting modes. I've had many solid contacts that have resulted in fails when my PCI was not squarely on the ball. (I'll post pictures if necessary).
Pitch Recognition: I personally don't use pitch recognition because I can do that training in 'Good AB' mode by sitting on a pitch. I would find this mode useful, however, if I was training myself to look for pitches in certain locations. I think the training mode is ideal for that.
Those are the 3 modes that help my batting out, especially if I haven't played in a day or two. Hopefully this will help you develop your own hitting plan for making batting practice mode more productive towards your goal of becoming a more complete hitter.
They hang 'em, we bang 'em. Happy Hitting fellas!
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