2013 Franchise Issue Explained (With Pics)

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  • joshopsu
    Rookie
    • Apr 2009
    • 114

    #286
    Re: 2013 Franchise Issue Explained (With Pics)

    Originally posted by maddguuns
    Ya know...I just tried something that seems to have made a HUGE impact on future years...

    In single-team control, starting in the second offseason, I used the user controlled team and signed every one of the top 5 MLB players during the last week of February to 3-6 year contracts at $1.5 million a year then traded them for some minor leaguer to teams that could afford and use them (i.e. - Pujols in year 3 to the Cubs, who had only 23-year old or younger 1st basemen who all were pretty bad).

    After the 4th off season, every single good player was being signed appropriately by the CPU. In off season 7 now, and the FA pool is filled with 35+ year old C-potential average players.

    I theorize that by bringing overall salaries down across the board, the CPU has more money to waste on minor leaguers.
    If I was forced to use a workaround, I'd rather opt for 30-team control and renew all of the players when needed. Then of course I would have to watch pending transactions closely to avoid any ridiculous trades. I don't want to have to guess and trade where a player is gonna go.

    I really want 1-team control and good trade logic. But there isn't a good enough workaround.

    Also, we're not totally sure that the budget has to do with teams not renewing their young players. Budget is just speculation.
    I truly believe the problems lies within the CPU "not knowing" how to offer (renewable) lowball contracts to younger players (only having the choice of signing to what the player WANTS vs. releasing the player to FA).
    Last edited by joshopsu; 03-18-2011, 11:52 AM.

    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #287
      Re: 2013 Franchise Issue Explained (With Pics)

      Originally posted by joshopsu
      If I was forced to use a workaround, I'd rather opt for 30-team control and renew all of the players when needed. Then of course I would have to watch pending transactions closely to avoid any ridiculous trades. I don't want to have to guess and trade where a player is gonna go.

      I really want 1-team control and good trade logic. But there isn't a good enough workaround.

      Also, we're not totally sure that the budget has to do with teams not renewing their young players. Budget is just speculation.
      I truly believe the problems lies within the CPU "not knowing" how to offer (renewable) lowball contracts to younger players (only having the choice of signing to what the player WANTS vs. releasing the player to FA).
      What about Hustlin's single team sim did you dislike?

      Comment

      • joshopsu
        Rookie
        • Apr 2009
        • 114

        #288
        Re: 2013 Franchise Issue Explained (With Pics)

        Originally posted by heroesandvillians
        What about Hustlin's single team sim did you dislike?
        I think I quoted Madguuns, not Hustlin.

        But regarding Madguuns' idea, I don't like the idea of taking the top 5 free agents and then trading them to more "appropriate" teams (based on other teams' needs) for minor leaguers. Because, am I supposed to pick up crappy minor leaguers for the big names I'm trading away?? If so, it's giving me a few terrible players that I'm now gonna have to deal with. Also, it's too much of a God role. Why should I be the one to guess where a big name guy should go. What if there are 2 or 3 teams that have need at the 1B position, and i have Pujols to trade. I don't want to be the one to guess where he's gonna go.
        Last edited by joshopsu; 03-18-2011, 12:30 PM.

        Comment

        • BoSoxPujols
          MVP
          • Mar 2004
          • 1262

          #289
          Re: 2013 Franchise Issue Explained (With Pics)

          Looks like the CPU doesn't undertsand what a career minor leaguer should make in comparison to an MLB vet. I think maddguns sim shows something but I disagree with his conclusion about bringing all salaires down. The minor league salaries need to come down from the renewable minor leaguers. That would leave more money for major league free agents and be more realistic than prospects demanding $10 million contracts etc. Basically it looks like minor league contract demands get thrown out of whatck by the arbitration and contract renewal system being broken

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #290
            Re: 2013 Franchise Issue Explained (With Pics)

            Sorry. I wasn't specific enough.

            You said there wasn't a good enough single team workaround.

            What about Hustlin's single team sim did you not find favorable? Did you see his results?

            Comment

            • Danbo80
              Rookie
              • Jul 2002
              • 185

              #291
              Re: 2013 Franchise Issue Explained (With Pics)

              You guys have done some good work and it is much appreciated. I know how long it takes
              just to sim one season. So thank you.

              Don't mean to change the topic but I'm not seeing this good trade logic a couple of people mentioned. I simmed the First season, single team control, every thing on Auto and there were 42 trades before I stopped counting in early August. Most of them A Potential Prospects for mediocre Major Leaguers, and Mostly terrible deals in general.

              The CPU doesn't seem to Value prospects, and just trades for the sake of trading.
              I wouldn't mind the logic so much if there were'nt so many trades.

              Comment

              • joshopsu
                Rookie
                • Apr 2009
                • 114

                #292
                Re: 2013 Franchise Issue Explained (With Pics)

                Originally posted by heroesandvillians
                Sorry. I wasn't specific enough.

                You said there wasn't a good enough single team workaround.

                What about Hustlin's single team sim did you not find favorable? Did you see his results?
                If you're referring to his pictures from a few pages back, I'm not able to see them (on my computer at work). But if they are just pics from the start of spring training/near the end of the offseason, it's not what I'm looking for. The focus should be on the young players that are incorrectly being placed in the FA pool on Dec 2/3. You won't see these young players in free agency at the END of the offseason; because they get snatched up quick in December for way too much money.
                Screenshots are not proving a point well enough. When I simmed last night, I had to scroll down the FA list on Dec 3, look for young players (<25 years old), and then click on the player card to see their potential. There were too many guys that had A/B potential (some of which I think were unsigned draft picks because they didn't have a picture on the player card...it was just that abstract player logo).

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #293
                  Re: 2013 Franchise Issue Explained (With Pics)

                  Originally posted by Danbo80
                  You guys have done some good work and it is much appreciated. I know how long it takes
                  just to sim one season. So thank you.

                  Don't mean to change the topic but I'm not seeing this good trade logic a couple of people mentioned. I simmed the First season, single team control, every thing on Auto and there were 42 trades before I stopped counting in early August. Most of them A Potential Prospects for mediocre Major Leaguers, and Mostly terrible deals in general.

                  The CPU doesn't seem to Value prospects, and just trades for the sake of trading.
                  I wouldn't mind the logic so much if there were'nt so many trades.
                  The trade logic is much worse using 30 team. Identical to last year.

                  Comment

                  • HustlinOwl
                    All Star
                    • Mar 2004
                    • 9713

                    #294
                    Re: 2013 Franchise Issue Explained (With Pics)

                    Originally posted by joshopsu
                    If you're referring to his pictures from a few pages back, I'm not able to see them (on my computer at work). But if they are just pics from the start of spring training/near the end of the offseason, it's not what I'm looking for. The focus should be on the young players that are incorrectly being placed in the FA pool on Dec 2/3. You won't see these young players in free agency at the END of the offseason; because they get snatched up quick in December for way too much money.
                    Screenshots are not proving a point well enough. When I simmed last night, I had to scroll down the FA list on Dec 3, look for young players (<25 years old), and then click on the player card to see their potential. There were too many guys that had A/B potential (some of which I think were unsigned draft picks because they didn't have a picture on the player card...it was just that abstract player logo).
                    I can do that tonight

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #295
                      Re: 2013 Franchise Issue Explained (With Pics)

                      Originally posted by joshopsu
                      If you're referring to his pictures from a few pages back, I'm not able to see them (on my computer at work). But if they are just pics from the start of spring training/near the end of the offseason, it's not what I'm looking for. The focus should be on the young players that are incorrectly being placed in the FA pool on Dec 2/3. You won't see these young players in free agency at the END of the offseason; because they get snatched up quick in December for way too much money.
                      Screenshots are not proving a point well enough. When I simmed last night, I had to scroll down the FA list on Dec 3, look for young players (<25 years old), and then click on the player card to see their potential. There were too many guys that had A/B potential (some of which I think were unsigned draft picks because they didn't have a picture on the player card...it was just that abstract player logo).
                      I think Neo's test was the ones with the differently formatted pics.

                      I'm just not seeing a lot of consistency in the methods of the latest testing. Hustlin's sim 'changed' something. No 'superstars' in FA.

                      I agree with everything you are saying...but hear me out.

                      Let's suppose SCEA doesn't/can't patch this. If that's the case, we'll need to create a workaround. In order to do this, the simming needs to have similar starting points...just changing something 'here and there' in order to truly alleviate the issue at hand.

                      Recents tests...though I can't thank you guys enough, there's great info here...haven't been consistent enough for the sake of a workaround. They ARE consistent with a solution via patch...but not a workaround. There are too many variables going on.

                      We should focus on Neo's and Hustlin's test for a single team workaround.

                      And you should post your exact steps for the start point of a 30 team workaround...along with the 30 team sim I did (the first one...the 'good' one).

                      I'm just trying to organize this before it's too late. Do you know what I mean?

                      Comment

                      • HustlinOwl
                        All Star
                        • Mar 2004
                        • 9713

                        #296
                        Re: 2013 Franchise Issue Explained (With Pics)

                        Originally posted by heroesandvillians
                        I think Neo's test was the ones with the differently formatted pics.

                        I'm just not seeing a lot of consistency in the methods of the latest testing. Hustlin's sim 'changed' something. No 'superstars' in FA.

                        I agree with everything you are saying...but hear me out.

                        Let's suppose SCEA doesn't/can't patch this. If that's the case, we'll need to create a workaround. In order to do this, the simming needs to have similar starting points...just changing something 'here and there' in order to truly alleviate the issue at hand.

                        Recents tests...though I can't thank you guys enough, there's great info here...haven't been consistent enough for the sake of a workaround. They ARE consistent with a solution via patch...but not a workaround. There are too many variables going on.

                        We should focus on Neo's and Hustlin's test for a single team workaround.

                        And you should post your exact steps for the start point of a 30 team workaround...along with the 30 team sim I did (the first one...the 'good' one).

                        I'm just trying to organize this before it's too late. Do you know what I mean?
                        I think all of this testing maybe a moot point, considering most of us are waiting for the OS full minor roster. Which will have a lot less "A" potential players, so that might change some things, or will it?

                        Comment

                        • cardsleadtheway
                          Banned
                          • Jun 2009
                          • 1911

                          #297
                          Re: 2013 Franchise Issue Explained (With Pics)

                          Originally posted by HustlinOwl
                          I think all of this testing maybe a moot point, considering most of us are waiting for the OS full minor roster. Which will have a lot less "A" potential players, so that might change some things, or will it?
                          I think the amount of A potential players has to remain the same no matter who makes the rosters. I thought that was the reason why we were never given the ability to edit potential.

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8797

                            #298
                            Re: 2013 Franchise Issue Explained (With Pics)

                            First, a disclaimer. I'm not running any sims -- haven't even been able to turn on my PS3 this week -- so I'm going on what I've read in this thread.

                            Originally posted by joshopsu
                            But if they are just pics from the start of spring training/near the end of the offseason, it's not what I'm looking for. The focus should be on the young players that are incorrectly being placed in the FA pool on Dec 2/3. You won't see these young players in free agency at the END of the offseason; because they get snatched up quick in December for way too much money.
                            I think this is spot-on and those who want to test should be looking more at this.

                            It seems the biggest issue is if pre-arb players are appearing in the FA pool after the contract renewable period and how/why that happens (should never happen). A close second would be the arb-eligible players w/ less than 6 years service in FA (more common, but not with good players/potential) and possible issues with offers disappearing. Finally, how these individual off-season components relate to overall CPU roster/budget management is hard to judge since it appears they are not working as intended.

                            But again, I read every post in here, most of them today, so perhaps my brain is scrambled.

                            Comment

                            • joshopsu
                              Rookie
                              • Apr 2009
                              • 114

                              #299
                              Re: 2013 Franchise Issue Explained (With Pics)

                              Originally posted by heroesandvillians

                              I'm just not seeing a lot of consistency in the methods of the latest testing. Hustlin's sim 'changed' something. No 'superstars' in FA.
                              That's because the 'superstars' ARE signed by the END of the offseason. But they are offered less money by less teams than they should have because the teams have already offered bigger money than they should have to younger stud prospects that shouldn't be in free agency.
                              Again, I think this is due to teams not offering lowball contracts like they should to renewal prospects. This is causing the team to release them.

                              Comment

                              • Neolithic
                                Pro
                                • Apr 2003
                                • 699

                                #300
                                Re: 2013 Franchise Issue Explained (With Pics)

                                My later tests, basically everything after my initial tests I did (which didn't really fix anything) have all been for 30 team control. Which, after josh pointed it out, I changed all of my focus to the Dec 2 tender/non-tender date. That is the primary issue.

                                As I've been seeing in my sims, there appears to be no real rhyme or reason as to how the CPU decides to give offers to renewable contracts and not give offers. I do know this, 99% of the CPU offers for anything, be it to offer arbitration, an offer to a person to renew their contract, seem to happen on the deadline days.

                                I don't think there is going to be a workable way around this in single team control, the CPU just doesn't work properly in regards to contract tenders. My workaround for 30 team control, seems to be working. And can be tweaked (only making offers up to a certain age, not using "Default offers" and only offering 1 year deals to make sure more of them don't accept the default deal and will end up getting renewed) Going in quickly on Arb deadline day, and making sure Type A and Type B FA have an arb offer the day after the exclusive period ends (though I didn't pay enough attention, are the disappearing offers on guys with 6+ years of service only? possibly a decline of arbitration by the player?)
                                You do what you want in your association, don't let others ruin the fun. Just because other people say it's cheap doesn't mean you have to let it affect your association, just have fun - Evan_OS

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