Slow/incorrect animations...

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #196
    Re: Slow/incorrect animations...

    Originally posted by treyraq
    That second video looks like a 'realistic error' to me. I know it's frustrating...but misjudges like that actually happen.

    Although, it's hard to say if that was 'supposed' to happen, or if it was some kinda glitch.
    Happen to Hairston of the Mets this week. Completely lost it in the lights.

    Originally posted by BlingBling19
    Any ball that is near the wall if you have to move your player towards the wall. They will get magically sucked into the wall and brace themselves even if there is no reason for them to take the 5 extra steps to go into the wall.
    You should go back and look at the video posted early in this thread - stop running like your life depended on it towards the outfield wall and your "momentum" won't take you into it. Someone posted a video earlier showing exactly how to do it.

    You guys really need to learn to feather the stick while fielding.
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    Comment

    • thaSLAB
      [Player 1]
      • Feb 2008
      • 4495

      #197
      Originally posted by BlingBling19

      A couple other things I have now noticed is I have had players just jogging back for a ball with there glove out and the ball just drops right over there head lol. I figure perhaps this is tied into there fielding ability but it seems like such an easy catch.
      LOL, I know exactly what you mean, and yeah it's tied to ratings. It is basically the CPU not snapping you into the catch animation as quickly with poor fielders. A good way to see it graphically, is if you play with Catch Position and Catch Region 'ON' - you will notice how poor fielders Catch Position (the ball icon) isn't as centered in the Catch Region, as it is with better fielders.


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      Comment

      • Joey
        Pr*
        • Mar 2004
        • 1836

        #198
        Re: Slow/incorrect animations...

        Did you see my video on page 15, post 143? (the 2nd vid) Would you have been sucked into the wall on that play? If so, you're running too hard to the ball. As you approach the ball, just ease up a tad on the stick as you preload your throw and he'll just plant and throw. Think of it as if you were running to the ball yourself. You wouldn't try to pick the ball up at a full sprint, you'd gather yourself as you approach the ball to gain control...same principle.

        Originally posted by BlingBling19
        Any ball that is near the wall if you have to move your player towards the wall. They will get magically sucked into the wall and brace themselves even if there is no reason for them to take the 5 extra steps to go into the wall.

        A couple other things I have now noticed is I have had players just jogging back for a ball with there glove out and the ball just drops right over there head lol. I figure perhaps this is tied into there fielding ability but it seems like such an easy catch.

        Also I have now seen a couple times of line drives hit super hard at my outfielders and the ball has just bounced right off of the players chest area and deflects towards the infield.

        Comment

        • BlingBling19
          Pro
          • May 2010
          • 658

          #199
          Re: Slow/incorrect animations...

          The momentum thing I can totally understand but I don't all out sprint to a ball unless I have to. Most times I will just jog the player over to make the catch.

          Like last night there was a simple base hit down the left field line my LF who I thought was in a good position to round and get it and throw the ball to home instead decides to collect the ball and make a dash to the side railing and take 5 steps allowing a run to score.

          This had nothing to do with momentum as my player was not even close to full sprinting. It is just very random sometimes how the fielders react lol.

          Comment

          • jd369
            Banned
            • Sep 2008
            • 1341

            #200
            Re: Slow/incorrect animations...

            Originally posted by BlingBling19
            The momentum thing I can totally understand but I don't all out sprint to a ball unless I have to. Most times I will just jog the player over to make the catch.

            Like last night there was a simple base hit down the left field line my LF who I thought was in a good position to round and get it and throw the ball to home instead decides to collect the ball and make a dash to the side railing and take 5 steps allowing a run to score.

            This had nothing to do with momentum as my player was not even close to full sprinting. It is just very random sometimes how the fielders react lol.
            post the video so they can see whats going on and fix it. this is a pretty serious issue to gameplay.

            Comment

            • VonD
              Banned
              • Jun 2011
              • 231

              #201
              Re: Slow/incorrect animations...

              Any advice on turning DPs? My 2B or SS always cancels his throw as he's about to fire it to first.

              Comment

              • Rexis
                Y.N.W.A
                • Jun 2009
                • 2504

                #202
                Re: Slow/incorrect animations...

                I play on autofield and my OFs brace themselves into the wall like they were running out of control even when they were just jog over to pick up the ball. It's annoying especially when it's a speedy guy running the bases.
                ST. LOUIS RAMS FRANCHISE (MADDEN 2010)


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                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #203
                  Re: Slow/incorrect animations...

                  Below is an example of collecting the ball near the wall without bracing up against it. As Granderson approaches the warning track at full speed I let up on the stick and let his momentum bring him to the ball. I preloaded the throw when he hit the warning track. If you go after the ball at full speed up until you grab the ball, most of the time momentum will take the player into the wall causing him to brace up against it.


                  <iframe src="http://player.vimeo.com/video/25914749?portrait=0" width="640" height="368" frameborder="0"></iframe><p><a href="http://vimeo.com/25914749">Collecting the ball near the wall</a> from <a href="http://vimeo.com/user3395751">Bob N.</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #204
                    Re: Slow/incorrect animations...

                    Originally posted by VonD
                    Any advice on turning DPs? My 2B or SS always cancels his throw as he's about to fire it to first.
                    Not much you can do aside from not hit the button twice.

                    I knew this would be a problem. =\
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                    Comment

                    • Bobhead
                      Pro
                      • Mar 2011
                      • 4926

                      #205
                      Re: Slow/incorrect animations...

                      I'd like to see the cancel throw button mapped to a unique button, that way you never have any confusion on repeatedly pressing a base button. Practice and skill can minimize the issue he described on a double play, but there are still cases, such as pre-loading a throw when the fielder misplays the ball where you have no idea whether your fielder is currently planning on throwing the ball or not.

                      Comment

                      • VonD
                        Banned
                        • Jun 2011
                        • 231

                        #206
                        Re: Slow/incorrect animations...

                        Originally posted by Pared
                        Not much you can do aside from not hit the button twice.
                        I'm not hitting the button twice. Cost me a run today.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #207
                          Re: Slow/incorrect animations...

                          You are. You may not think you are, but you are.

                          10 steps ahead of you bob. No dice.
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                          Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                          That's not the meaning of constructive criticism.

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                          Comment

                          • VonD
                            Banned
                            • Jun 2011
                            • 231

                            #208
                            Re: Slow/incorrect animations...

                            Maybe I should have mentioned that I have Throw Cancelling OFF. Why would hitting the button twice even be an issue?

                            I'm pretty sure I'm pressing circle once, but I'll take your word for it.

                            Comment

                            • Woodweaver
                              Developer
                              • Apr 2006
                              • 1145

                              #209
                              Re: Slow/incorrect animations...

                              Originally posted by VonD
                              Maybe I should have mentioned that I have Throw Cancelling OFF. Why would hitting the button twice even be an issue?

                              I'm pretty sure I'm pressing circle once, but I'll take your word for it.
                              Well, then you did not "cancel" a throw as you mentioned in your original email. Instead you hit the circle button too early once. You have to wait to give the throw input for the covering fielder (@ 2B) until the ball has left the hand of the fielder who fielded the hit (aka waiting until the fielding marker is under the intended fielder).
                              "Yeah, well, you know, that's just, like, your opinion, man"

                              Comment

                              • treyraq
                                Rookie
                                • Jan 2011
                                • 493

                                #210
                                Re: Slow/incorrect animations...

                                Originally posted by Woodweaver
                                Well, then you did not "cancel" a throw as you mentioned in your original email. Instead you hit the circle button too early once. You have to wait to give the throw input for the covering fielder (@ 2B) until the ball has left the hand of the fielder who fielded the hit (aka waiting until the fielding marker is under the intended fielder).
                                Man, this was happening to me left-and-right when I first started 'playing.'

                                It might still if I played a game instead of just managing my franchise team.

                                I don't know if anyone else felt the same as me, but I couldn't help think that some kind of designator that told you that you had entered a throwing command (pressed the button once) or a cancelling command (twice) would be helpful. Or maybe a different button? Throw cancelling was a much needed addition and I was stoked to finally see it in and I think it works great, it was just a little tricky for me NOT to activate when trying to rush a play...

                                There wasn't a whole lot of negative feedback on it so maybe I'm alone on this...

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