What is with the outfielder animations in this game?

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #31
    Re: What is with the outfielder animations in this game?

    Originally posted by iCebErgSLiM369
    I also play with most visual aids off. I have issues with fielding against the wall. Fine. My issue is the CPUs psychic ability to guess where everyball is going to roll or bounce. Ive never seen a CPU fielder turn wait and then react to a ball. Theyll turn and wait at the wall and somehow the ball always bounces to them. Everything is played perfectly when it comes to hits over CPU fielders heads.
    I've spoken to the devs about this. They've made allowances so the CPU is not psychic. You can't say they get to every single ball perfectly because that is not true. You wouldn't see guys talking about having inside the park homeruns against the AI if that were the case.

    Originally posted by iCebErgSLiM369
    I know russell said something about making a balanced game but thats a weak response. Hes been so great and interactive with the community ive come to expect better and am dissapointed by that answer.
    Instead of recording video evidence that people can discuss they use drastic, exaggerated examples to get their point across. Until people do that, they're just whistling in the wind.
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    Comment

    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #32
      Re: What is with the outfielder animations in this game?

      Originally posted by Pared
      I've spoken to the devs about this. They've made allowances so the CPU is not psychic. You can't say they get to every single ball perfectly because that is not true. You wouldn't see guys talking about having inside the park homeruns against the AI if that were the case.



      Instead of recording video evidence that people can discuss they use drastic, exaggerated examples to get their point across. Until people do that, they're just whistling in the wind.
      I can understand, as a moderator, that you are exposed to shenanigans that the rest of us aren't...

      But I don't get the impulse of needing to see a video from the OP to understand this specific issue? This is exactly why I use auto fielding.

      It's not that the outfield play isn't fun, it's just unbalanced when comparing to CPU.

      In my opinion, the CPU has 'knowledge' (for lack of a better term) of where balls will land once struck against an outfield wall. The user is not given access to this information.

      Now, usually in a video game, this is generally a good thing. This keeps the user playing (rather than watching). Testing one's skill...

      But without an additional, and currently unavailable ball icon for wall-balls, the user is at; what I'd say to be, a disadvantage to the CPU in these situations. And without access to a camera angle that could let the user gauge depth and angle, the user is, for all intents and purposes, guessing how to play these balls.
      Last edited by Heroesandvillains; 05-28-2011, 06:44 PM.

      Comment

      • The Amaizen Blue
        Pro
        • Sep 2010
        • 516

        #33
        Re: What is with the outfielder animations in this game?

        My only outfield peeve is the fact that the outfielders ALWAYS know what angle to be at to catch a ball off the wall. It's fair to be close, but balls do take a funny bounce occasionally, and shouldn't be predicted 100% of the time.

        Comment

        • moemoe24
          Rookie
          • Oct 2007
          • 1996

          #34
          Re: What is with the outfielder animations in this game?

          Originally posted by Joey
          Are you talking about this year's game? I'll admit that wall suction was prevalent in last year's game, but not this year's. For example, if the ball is at or near the base of the wall and you direct your player over to it, if you preload your throw before you pick up the ball, he will plant, turn and fire it towards the infield. I've thrown out several guys trying to stretch a hit into a double like that in this year's game.
          Wall suction is WAY worse this year for ME. I can't speak for anyone else buts it's an issue ever other game for me. I know the topic has been discussed every year on these boards since 2008 and I have never replied in them because i hardly ever saw it happen in my games. This year it's really bad In my game.

          Comment

          • raneman85
            Pro
            • Apr 2010
            • 831

            #35
            Re: What is with the outfielder animations in this game?

            If I can't get to a ball, I release the L stick a few steps before the warning track or if two outfielders are close, I double tap the L2 button to reduce the momentum. Sometimes it does reduce the suction.
            Steelers, Penguins, Penn State, Pirates, Red Sox, Manchester United.

            Comment

            • moemoe24
              Rookie
              • Oct 2007
              • 1996

              #36
              Re: What is with the outfielder animations in this game?

              Originally posted by Pared
              I've spoken to the devs about this. They've made allowances so the CPU is not psychic. You can't say they get to every single ball perfectly because that is not true. You wouldn't see guys talking about having inside the park homeruns against the AI if that were the case.



              Instead of recording video evidence that people can discuss they use drastic, exaggerated examples to get their point across. Until people do that, they're just whistling in the wind.
              Pared, you have been on this site a long time and I have never seen you respond like this. You know the OF animations have been sub par and you don't need a video to back that statement up. Anyone that has played the game knows it's an issue. The OP, maybe not in the nicest way, was asking the devs why the wall animations are the way they are. I didn't see anything wrong with his question.

              Seems like a few people got upset about the OP's question but it was fair. Just because some people can overlook it easier than others doesn't make it a bad or baiting question.

              Comment

              • treyraq
                Rookie
                • Jan 2011
                • 493

                #37
                Re: What is with the outfielder animations in this game?



                What causes this?

                Is this simply an code-induced error, or what?
                Meaning, despite how silly it looks, there is some 'behind-the-scenes' reason for an error in that situation?

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #38
                  Re: What is with the outfielder animations in this game?

                  Originally posted by treyraq
                  http://www.youtube.com/watch?v=bkBXFBGvOXo

                  What causes this?

                  Is this simply an code-induced error, or what?
                  Meaning, despite how silly it looks, there is some 'behind-the-scenes' reason for an error in that situation?
                  It has to do with player fielding attributes and ratings. It was time for him to make an error. Just adds to the uncertainty of the game.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • treyraq
                    Rookie
                    • Jan 2011
                    • 493

                    #39
                    Re: What is with the outfielder animations in this game?

                    Originally posted by nemesis04
                    It has to do with player fielding attributes and ratings. It was time for him to make an error. Just adds to the uncertainty of the game.
                    Thanks, that's what I thought.

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #40
                      Re: What is with the outfielder animations in this game?

                      Originally posted by heroesandvillians
                      I can understand, as a moderator, that you are exposed to shenanigans that the rest of us aren't...

                      But I don't get the impulse of needing to see a video from the OP to understand this specific issue? This is exactly why I use auto fielding.

                      It's not that the outfield play isn't fun, it's just unbalanced when comparing to CPU.

                      In my opinion, the CPU has 'knowledge' (for lack of a better term) of where balls will land once struck against an outfield wall. The user is not given access to this information.

                      Now, usually in a video game, this is generally a good thing. This keeps the user playing (rather than watching). Testing one's skill...

                      But without an additional, and currently unavailable ball icon for wall-balls, the user is at; what I'd say to be, a disadvantage to the CPU in these situations. And without access to a camera angle that could let the user gauge depth and angle, the user is, for all intents and purposes, guessing how to play these balls.
                      Originally posted by moemoe24
                      Pared, you have been on this site a long time and I have never seen you respond like this. You know the OF animations have been sub par and you don't need a video to back that statement up. Anyone that has played the game knows it's an issue. The OP, maybe not in the nicest way, was asking the devs why the wall animations are the way they are. I didn't see anything wrong with his question.

                      Seems like a few people got upset about the OP's question but it was fair. Just because some people can overlook it easier than others doesn't make it a bad or baiting question.
                      Do you guys see the exchange directly below yours?

                      This is why you should post video.

                      There is no way to single out those that are complaining just to complain and those that have a legitimate gripe. Everyone can do this and it improves the game for all of us - so why not do it?

                      Me being a moderator has nothing to do with my responses; It's about being able to actually discuss something in context. There are so many animations and occurrences in the game that are possible we can not be sure we are all on the same page. I've seen instances where the game considers it an error and an animation triggers... and that same scenario might be a controller throwing, CPU induced error that someone else just can't understand.
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                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #41
                        Re: What is with the outfielder animations in this game?

                        I'm actually going to close this one up b/c we have another thread that is basically on the same topic and it's better to have the discussion in one.

                        Here's the thread:
                        http://www.operationsports.com/forum...d.php?t=485771
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