What is with the outfielder animations in this game?

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  • nonnel
    Rookie
    • Sep 2009
    • 321

    #16
    Re: What is with the outfielder animations in this game?

    Originally posted by Pared
    Why doesn't anyone ever post a video when they make threads/claims like this?

    Is it easier to just exaggerate to get your point across?
    Because some people use message boards casually, and have a question or thought they would like answered, and therefore don't feel the need to learn how and then take the time to make videos citing examples for no good reason?

    This is hardly a thread that needs a video. If you're not experiencing it and feel that I'm lying about consistently getting odd OF animations, then so be it. What an odd thing for me to go to a message board and post about though. Maybe I don't even have the game! Maybe it's all a lie!!!

    Comment

    • Pared
      Legen - WAIT FOR IT
      • Feb 2003
      • 39337

      #17
      Re: What is with the outfielder animations in this game?

      You wouldn't be the first.

      The more you post, the more it seems like you're just interested in bickering than actually receiving help. It's not that difficult to post a video.
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      Comment

      • nonnel
        Rookie
        • Sep 2009
        • 321

        #18
        Re: What is with the outfielder animations in this game?

        Originally posted by Pared
        You wouldn't be the first.

        The more you post, the more it seems like you're just interested in bickering than actually receiving help. It's not that difficult to post a video.
        Why does it seem to you that I'm just interested in bickering? Seems to me I've stayed on topic and am asking genuine questions. Is it because I had a rebuttal to your video comment?

        As for posting a video, I wouldn't know where to begin. I assume you have to somehow save the replay, and then upload it from your ps3 somehow? I mean, if you really need to see a video of it, I suppose I can take time out of my life to do it for you.

        Comment

        • Garrett67
          MVP
          • Sep 2004
          • 1429

          #19
          Re: What is with the outfielder animations in this game?

          The OP's claim about outfielders reaching out to the wall, stumbling, fumbling around.. whatever you want to call it , is true.

          I can't tell you off hand what sequence of events happens and exactly what they are but it does happen often enough to be annoying .
          Gamertags

          Xbox 360: Garrett67
          Playstation: Bean1967
          Steam: Axemaster5150

          Comment

          • Qrusher14242
            Rookie
            • Mar 2004
            • 76

            #20
            Re: What is with the outfielder animations in this game?

            Originally posted by Bos1118
            In my Sox franchise im playing the Yankees and down 4-1 in the 9th, Soriano is up with 2 runners on and Ortiz batting. I smoked a pitch into right field and Nick Swisher jumps on the wall (the thin rf at Fenway) stands fully balanced and then proceeds to run up the air, extend his arm, and wait for the HR to catch and float down. BS animation made me lose 4-2.
            I had one where he climbed on the monster(like he would to rob a hr) and waited there and caught it LOL

            Comment

            • Pete_Dogg_18
              Rookie
              • Apr 2011
              • 257

              #21
              Re: What is with the outfielder animations in this game?

              Originally posted by Bobhead
              Russell you must not watch real baseball. In real life the outfielders grab the ball instantly, then just open their wings and fly over to the infield, and clear the basepaths with their deadly heat vision. That's all he's talking about.

              In all seriousness though I don't think the animations at the wall are poor at all. My only real complaint is that there is no sense of depth perception out there, and while the CPU knows where to play the ball off the hop, and whether to jump for a ball at the wall or not, I have to completely guess, and I often times end up just running in circles until the ball ends up in my hands. Nothing to do with animations really, but it would be nice if there was another "fielder catch circle" for where the ball was going to land after bouncing/hitting a wall, or if the shadows of the ball were more accurate/readable.

              I encounter the same problem with balls hit straight up in the air at the plate (after bouncing), I have no idea where to stand, so I just take my catcher and run around randomly, and hope I find the ball in time to throw to first.


              I digress though, my point is there aren't really any problems with the fielding animations at the walls
              This annoys me a lot in the game, i like playing in as Boston and it is damn near impossible top play a ball off the monster, Crawford just runs around like a headless chook until the ball finally falls to him or the CPU controlling Ellsbury picks it up...

              I'm not sure how hard a ball idicator is off the bounce/wall is to programme but it would make fielding in Fenway a lot more pleasurable...
              RED SOX NATION!!!!

              Comment

              • LastActionHero
                MVP
                • Feb 2009
                • 2453

                #22
                Originally posted by Pete_Dogg_18
                This annoys me a lot in the game, i like playing in as Boston and it is damn near impossible top play a ball off the monster, Crawford just runs around like a headless chook until the ball finally falls to him or the CPU controlling Ellsbury picks it up...

                I'm not sure how hard a ball idicator is off the bounce/wall is to programme but it would make fielding in Fenway a lot more pleasurable...
                I thought that was in this year. I recall seeing the ballmarker on walls here and there this year. Not on the monster? Oh wait the camera doesn't go all the way to the top right?

                I think the best way to be able to play balls of the monster properly is if the game camera would zoom up and out. Or at least high enough so you can see the ballmarker.
                "When it's all set and done, reality is the best innovation."

                Comment

                • Pete_Dogg_18
                  Rookie
                  • Apr 2011
                  • 257

                  #23
                  Re: What is with the outfielder animations in this game?

                  Originally posted by LastActionHero
                  I thought that was in this year. I recall seeing the ballmarker on walls here and there this year. Not on the monster? Oh wait the camera doesn't go all the way to the top right?

                  I think the best way to be able to play balls of the monster properly is if the game camera would zoom up and out. Or at least high enough so you can see the ballmarker.
                  I'm talking about after it hits the wall, there needs to be one on the ground coz i have no idea where it is gonna land after is hits the monster...
                  RED SOX NATION!!!!

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #24
                    Re: What is with the outfielder animations in this game?

                    Originally posted by Pete_Dogg_18
                    I'm talking about after it hits the wall, there needs to be one on the ground coz i have no idea where it is gonna land after is hits the monster...
                    Plays off the wall shouldn't have a marker. It's a difficult play and that's the point. You have to judge the bounceback off the wall yourself.

                    I guess an option for those that want to make it more of a video game exist but that's the mindset behind it.
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                    That's not the meaning of constructive criticism.

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                    Comment

                    • Pete_Dogg_18
                      Rookie
                      • Apr 2011
                      • 257

                      #25
                      Re: What is with the outfielder animations in this game?

                      Originally posted by Pared
                      Plays off the wall shouldn't have a marker. It's a difficult play and that's the point. You have to judge the bounceback off the wall yourself.

                      I guess an option for those that want to make it more of a video game exist but that's the mindset behind it.
                      The hardest thing for me is the fact that its a 2D representation of a 3D play, its the same reason i like offset cameras for hitting, it gives me that slight perception of depth that is missing from the Catchers POV camera

                      Like you said though an option to turn it on and off would be great, i only play on rookie coz i'm not very good and actually like to enjoy my playing experience, rather than make 'like real life' or 'realistic'...
                      RED SOX NATION!!!!

                      Comment

                      • treyraq
                        Rookie
                        • Jan 2011
                        • 493

                        #26
                        Re: What is with the outfielder animations in this game?

                        Originally posted by Pared
                        Plays off the wall shouldn't have a marker. It's a difficult play and that's the point. You have to judge the bounceback off the wall yourself.

                        I guess an option for those that want to make it more of a video game exist but that's the mindset behind it.
                        Are you claiming that people who would want an extra marker (in this case) don't or wouldn't appreciate the realism of the game? The marker could actually make it more realistic. In real life, you could look up the Monster and gauge where to to play the ball, but you cannot in the video game because where the ball hits is not always on screen.
                        Personally, I'm fine without one, but I don't see how it would compromise the realism.

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #27
                          Re: What is with the outfielder animations in this game?

                          Any type of OSD compromises the look of the game. Just my opinion.

                          I'm the guy that turns off all visual aids when I can. Others aren't. I can respect that.
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                          Comment

                          • NEOPARADIGM
                            Banned
                            • Jul 2009
                            • 2788

                            #28
                            Re: What is with the outfielder animations in this game?

                            From what I've seen, the animation in question triggers when you overrun the play. You're not hitting the wall because of the animation, you're triggering the animation by hitting the wall.

                            Try pushing the stick toward the wall/ball for a shorter amount of time than you normally would, and pushing into the direction of the throw sooner than you normally would.

                            That should solve the problem.

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: What is with the outfielder animations in this game?

                              Originally posted by Pared
                              Any type of OSD compromises the look of the game. Just my opinion.

                              I'm the guy that turns off all visual aids when I can. Others aren't. I can respect that.
                              I completely agree, but this game doesn't really give you much to work with. In MVP Baseball (which I bring up because I know you played it) I had all fielding aids off completely, but that game had clear ball shadows and logical paths and stuff, so it was easy to track balls and predict locations. In this game you are pretty much on your own. Even balls hit straight up in the air at home plate I have trouble with because the game gives you no depth perception of where the ball really is (I mean choppers, not fly balls, of course)

                              Comment

                              • iCebErgSLiM369
                                Rookie
                                • Apr 2009
                                • 76

                                #30
                                Re: What is with the outfielder animations in this game?

                                Originally posted by Pared
                                Plays off the wall shouldn't have a marker. It's a difficult play and that's the point. You have to judge the bounceback off the wall yourself.

                                I guess an option for those that want to make it more of a video game exist but that's the mindset behind it.
                                I also play with most visual aids off. I have issues with fielding against the wall. Fine. My issue is the CPUs psychic ability to guess where everyball is going to roll or bounce. Ive never seen a CPU fielder turn wait and then react to a ball. Theyll turn and wait at the wall and somehow the ball always bounces to them. Everything is played perfectly when it comes to hits over CPU fielders heads. I know russell said something about making a balanced game but thats a weak response. Hes been so great and interactive with the community ive come to expect better and am dissapointed by that answer.

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