Rookie Scouting
Collapse
Recommended Videos
Collapse
X
-
Re: Rookie Scouting
I always use manual scouting and it seems to be beneficial to me:
Looking through the posts these might have been answered already (so sorry if I'm being redundant....
Specialty - From what I've seen - they will unlock info faster. They can still scout any position but it may take longer.
Expensive Scout - Again from my experience, the higher paid scouts have more specialty areas and the greatest importance - they can scout more players at once. You may get 4 at a time while a cheaper scout gives just 2.
Comments - they all are irrelevant until you get to the ones someone was nice enough to post earlier. The "Could have moments". "Close to a sure thing". "Could help out of the Pen", "A #2-3 starter" etc.
Once you see one of those unlocked you can move on to a new player.
Something you may want to do (how I figured it out, before joining a board like this) is check out your current players and prospects baseball cards......each of them will have one of these comments at the bottom of the report on the card. It's a good way to familiarize yourself with the comments and to get an idea of what kind of player fits in each group.
Player Pool - As was mentioned recently above. Not all the players available for scouting are available in the upcoming draft. I'm unaware if there's a way to know for sure who is, but generally the age is an indicator.
I played 09' through last year and actually was in my 3rd Franchise year...the first draft will be the toughest. It comes up in June, so you'll only have a few months to scout (might be a good idea to scout some older guys the first time around).
Subsequent drafts will be "easier" potentially more fruitful, as you'll have an entire year to research prospects, and then some will carry over into the next year.
By my third year - I literally had a report on the majority of players (or at least the top half). Gave me a chance to scout the lower guys looking for "sleepers".
Like I said, sorry if that's just repeating info. but figured something there could be helpful. Scouting to me was fun and another part of my franchise routine. At least once a week (game time) I'd go through and check on the guys and switch it up when I'd see a potential comment unlocked.Comment
-
Re: Rookie Scouting
The part that confuses me is where a prospect has negative AND positive comments written about him...I guess that's what happens when u allow the scout to scout the player for *too long* cause i went 2 weeks until i moved onto the next group of prospects because i wanted to extract as much information as possibleI always use manual scouting and it seems to be beneficial to me:
Looking through the posts these might have been answered already (so sorry if I'm being redundant....
Specialty - From what I've seen - they will unlock info faster. They can still scout any position but it may take longer.
Expensive Scout - Again from my experience, the higher paid scouts have more specialty areas and the greatest importance - they can scout more players at once. You may get 4 at a time while a cheaper scout gives just 2.
Comments - they all are irrelevant until you get to the ones someone was nice enough to post earlier. The "Could have moments". "Close to a sure thing". "Could help out of the Pen", "A #2-3 starter" etc.
Once you see one of those unlocked you can move on to a new player.
Something you may want to do (how I figured it out, before joining a board like this) is check out your current players and prospects baseball cards......each of them will have one of these comments at the bottom of the report on the card. It's a good way to familiarize yourself with the comments and to get an idea of what kind of player fits in each group.
Player Pool - As was mentioned recently above. Not all the players available for scouting are available in the upcoming draft. I'm unaware if there's a way to know for sure who is, but generally the age is an indicator.
I played 09' through last year and actually was in my 3rd Franchise year...the first draft will be the toughest. It comes up in June, so you'll only have a few months to scout (might be a good idea to scout some older guys the first time around).
Subsequent drafts will be "easier" potentially more fruitful, as you'll have an entire year to research prospects, and then some will carry over into the next year.
By my third year - I literally had a report on the majority of players (or at least the top half). Gave me a chance to scout the lower guys looking for "sleepers".
Like I said, sorry if that's just repeating info. but figured something there could be helpful. Scouting to me was fun and another part of my franchise routine. At least once a week (game time) I'd go through and check on the guys and switch it up when I'd see a potential comment unlocked.Steelers | Seminoles | A's | Rockets | Avalanche | Wildcats, Hoosiers | LiverpoolComment
-
Re: Rookie Scouting
Some more tips:
The Game AI will recommend and or/pick the player with the highest overall if they have no scouting information on that player.
Ignore 16 year olds and make sure the game AI doesn't pick them if you have it on Auto.They won't be in that draft or the next.
There's a bug where the game AI will checkmark a player between seasons that can't be unchecked till fully scouted. Nothing you can do until the player is fully scouted, but be aware of it.
Single-A is very useful for draftees that have all Fs after being drafted. Players progress down there the same as the other levels, and then can spend time down there and face AA later after their ratings improve a bit.
Drafted players have 4-5 years to make the 40 man roster before being exposed to the Rule 5 draft.18 year olds have 5 years, 19 and older 4 years. Thus, you'll have players be eligible for rule 5 between ages of 23-29.I haven't seen any scouted players/draftees older than 25.Comment
-
Re: Rookie Scouting
Haha, u shudda told me about the 16-year olds earlier cause i drafted 2Some more tips:
The Game AI will recommend and or/pick the player with the highest overall if they have no scouting information on that player.
Ignore 16 year olds and make sure the game AI doesn't pick them if you have it on Auto.They won't be in that draft or the next.
There's a bug where the game AI will checkmark a player between seasons that can't be unchecked till fully scouted. Nothing you can do until the player is fully scouted, but be aware of it.
Single-A is very useful for draftees that have all Fs after being drafted. Players progress down there the same as the other levels, and then can spend time down there and face AA later after their ratings improve a bit.
Drafted players have 4-5 years to make the 40 man roster before being exposed to the Rule 5 draft.18 year olds have 5 years, 19 and older 4 years. Thus, you'll have players be eligible for rule 5 between ages of 23-29.I haven't seen any scouted players/draftees older than 25.Steelers | Seminoles | A's | Rockets | Avalanche | Wildcats, Hoosiers | LiverpoolComment
-
Re: Rookie Scouting
Does it matter where you place your younger players as far as progression goes? I'm talking about their attributes, not statistics. Can I throw a rookie into the fire at MLB level that has A pot and he'll still progress the same? I'm not talking about sim stats since I never sim.
I just started a fantasy draft franchise with a team completely composed of young A potential guys and wanted to make sure they won't get stalled having to play at MLB level. A few already have great attributes (Heyward, Bumgardener) but some are C/D right now.What would Doc do?Comment
-
Re: Rookie Scouting
Well, not sure about progression at different levels. I do know if a player gets a sustained hot/cold streak for a sustained period the game will increase/decrease his potential. That was my rationale for suggesting you put players with F ratings at Single-A. You might try playing them at the MLB level and see how they do. If they get into a cold streak, move them to a lower level.Does it matter where you place your younger players as far as progression goes? I'm talking about their attributes, not statistics. Can I throw a rookie into the fire at MLB level that has A pot and he'll still progress the same? I'm not talking about sim stats since I never sim.
I just started a fantasy draft franchise with a team completely composed of young A potential guys and wanted to make sure they won't get stalled having to play at MLB level. A few already have great attributes (Heyward, Bumgardener) but some are C/D right now.Comment
-
Re: Rookie Scouting
I'm not sure I've seen that. Could you provide what the two comments were - I'd be curious to see.
As I mentioned all the comments you get other than potential tend to be negative......but that's because they are just a representation of where they are at the moment. If it says they'd be lucky to hit 10 home runs, there talking about if you threw him in the majors as a C/D OVR at 20 years old. Don't think I can recall though seeing both a negative and positive when it comes to "potential" comments.Comment
-
Re: Rookie Scouting
For potential, just check my draft sheet on Page 2 of this thread. I'm guessing any negative/positive feedback relates to their other ratings.A lot of players with high potential will start with pretty low ratings. More than once I've seen a player with all F's for atttributes have an A or B for potential. There's usually indications-like Slow for the League means a D speed rating and Wild enough to hit batter in on deck circle means a F in control for a pitcher. I rarely see any drafted player start with As or Bs with attributes to start with-only exception is velocity and stamina with pitchers.Comment
-
Re: Rookie Scouting
im gunna list them in sets:I'm not sure I've seen that. Could you provide what the two comments were - I'd be curious to see.
As I mentioned all the comments you get other than potential tend to be negative......but that's because they are just a representation of where they are at the moment. If it says they'd be lucky to hit 10 home runs, there talking about if you threw him in the majors as a C/D OVR at 20 years old. Don't think I can recall though seeing both a negative and positive when it comes to "potential" comments.
-*He must think walks are good for pitchers* *Should be a #2 starter at worst*
-*Something of a liability in the field* *Loaded with potential, could be a star*
-*2-seamer doesn't have enough speed or movement to be used often* *A butcher in the field* *A notch below ace status, but not too far below*
-*Not a bad hitter, but may be better suited for a platoon role* *Needs to improve contact if he wants to make it in the show* * Below Average. 15 bombs seem to be his ceiling* *Better tools than most*
-*Probably a below average hurler* *Effective splitter when used in spots, but don't get attached to it* *The talent is there for him to be an all-star*
That's just a few
*Steelers | Seminoles | A's | Rockets | Avalanche | Wildcats, Hoosiers | LiverpoolComment
-
Re: Rookie Scouting
Well the scouting reports are all over the place with some prospects..Since I leave each set of prospects to be scouted for 2 full weeks, the first week I may receive negative feedback, then all of a sudden i get a positive note the 2nd week or vice versaFor potential, just check my draft sheet on Page 2 of this thread. I'm guessing any negative/positive feedback relates to their other ratings.A lot of players with high potential will start with pretty low ratings. More than once I've seen a player with all F's for atttributes have an A or B for potential. There's usually indications-like Slow for the League means a D speed rating and Wild enough to hit batter in on deck circle means a F in control for a pitcher. I rarely see any drafted player start with As or Bs with attributes to start with-only exception is velocity and stamina with pitchers.Steelers | Seminoles | A's | Rockets | Avalanche | Wildcats, Hoosiers | LiverpoolComment
-
Re: Rookie Scouting
I listed what I think they are.im gunna list them in sets:
-*He must think walks are good for pitchers-D control
*Should be a #2 starter at worst*-B potential
-*Something of a liability in the field*-D Fielding
*Loaded with potential, could be a star*-B potential
-*2-seamer doesn't have enough speed or movement to be used often*-D velocity, I think
*A butcher in the field*-D or F fielding
*A notch below ace status, but not too far below-B potential for pitcher
-*Not a bad hitter, but may be better suited for a platoon role*-D overall
*Needs to improve contact if he wants to make it in the show-D Contact* * Below Average. 15 bombs seem to be his ceiling*- D Power
*Better tools than most*-B potential
-*Probably a below average hurler*-D overall for pitcher
*Effective splitter when used in spots, but don't get attached to it*-Not sure
*The talent is there for him to be an all-star*-A or B potential, check sheet
That's just a few
*Last edited by Mike3207; 05-28-2011, 08:58 PM.Comment
-
Steelers | Seminoles | A's | Rockets | Avalanche | Wildcats, Hoosiers | LiverpoolComment
-
Re: Rookie Scouting
It all depends on how long it takes to unlock that potential descriptor for the individual player. I normally check every 3-4 days to see if my scout has unlocked potential. Once he does, I stop scouting that player and move on to the next prospect. Sometimes he only has to scout once, other times he'll have to fully scout the player.Comment

Comment