Gameplay/Presentation for MLB12

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  • UofO Ducks
    Banned
    • Dec 2010
    • 139

    #76
    Re: Gameplay/Presentation for MLB12

    Here is some more.

    1. the ability to fire and hire any part of your staff during the season

    2. include minor league managers as well

    3. the ability to create a manager for franchise mode and the ability to use the playstation eye to capture your face and to put it on your created manager.

    4. more emotion from the dug out and more cut scenes from the dug out and the manager.

    5. the ability to argue calls with player at the plate getting struck out looking arguing the call and the ability to press a button for the manager to argue any call on the field. And use a meeter system to determain how much your manager argues so he can either boost your teams morale for that game or hurt it.

    6. Use computer generated photos so that when you make a trade or sign a free agent that player has your teams hat not another teams hat

    7. players chew and spit as they are at bat or on base ect.

    8. Hire MLB NETWORK as your tv presentation

    9. when it is raining fans have umbrellas and team ponchos

    10. after innings and before the game have a BLIMP cam over the ballpark.

    11. have several different camera angles for each cut scene so that way they aren't always the same

    12. COLLISION DETECTION, and have the user have to touch a button( not all the time though) to call off other teammates on fly balls

    13. during the game at the top of the screen it has the score bar that always says mlb 11 the show. Let us be able to edit the and put in whatever we want like FOX SPORTS Kansas City, ect.

    14. BETTER detail of all the ballparks. Kauffman stadium has fountains that spray up most of the game,ect.

    15. When a pitcher gets hit in the head with a 102 mph line drive he should get hurt

    16. I know the show uses generic sponsors thru out the ballpark but maybe you can add different ones. I've seen the same ones for years now.

    I will try and think of more
    Last edited by UofO Ducks; 10-08-2011, 11:07 PM. Reason: Added more stuff

    Comment

    • UofO Ducks
      Banned
      • Dec 2010
      • 139

      #77
      Re: Gameplay/Presentation for MLB12

      -Dynamic weather with changes to atmosphere from time to time. Sunshine to rain and wind to sparkling sunlight again!


      I REALLY LOVE this idea. I love weather and would love to see a better dynamic weather system. Maybe the commentators talk about before or during the game that there maybe showers moving in before this game is over. The ability to have storms approach whether it be rain and wind, just rain, snow storm, or just wind. Weather is also a big part of baseball

      Comment

      • Blzer
        Resident film pundit
        • Mar 2004
        • 42566

        #78
        Re: Gameplay/Presentation for MLB12

        Some very small, specific home run presentation detail ideas:

        1) When a ball is destined to land into McCovey Cove, it would be cool for the camera to cut to the splash cam as the ball passes the wall. In other words, we would be given the regular home run shot as the ball is in early flight, and then a camera transition is made once the ball actually travels past the distance of the wall. I think that would be mimicking enough of how they actually do it in real life (sometimes they are a bit too late in making the transition though lol).


        2) This may sound weird, but it would be nice if the player kind of sped up around the base paths while running. They take quite a while to complete their trip for home runs.


        3) I think the best thing that can be done is just to watch some game highlights and take notes. What goes on as the player rounds the bases? What camera cuts/angles are often seen?

        Here might be a sequence all on its own:

        - Player hits home run. Slightly delayed tracking of ball's flight to see batter pose momentarily.
        - Cut to shot of ball landing in stands.
        - Cut to BTP cam following the runner around first base, slightly zooming out more and more to see the stadium's reaction to the home run.
        - Cut to shot of pitcher holding glove out, requesting another ball, trying not to appear phased about the home run hit.
        - Cut to player approaching second base, view to the left of third base dugout with a shot of right field, etc. in the background.
        - Cut to close up of where the ball landed in the stands, finding the fan who caught the ball, with an un-cheesy looking raucous going on in that area lol.
        - Cut to expression on opposing team's manager's stone cold face from an upper deck camera.
        - Cut to player rounding third and heading into home from camera in first base dugout, zooming out slowly to remedy the player getting closer to the camera. While in shot, label which home run on the season it is for the player (or have it done as a part of the score overlay after he has just hit the home run).
        - Cut to dugout cam of player entering dugout, receiving a barrage of high fives from teammates, audio included.

        These things probably aren't going to make the cut as far as tweaks are involved for this year's game, but they are just nice to think about. Basically, it's all about replicating what you see in the MLB.
        Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

        Comment

        • nbman
          Rookie
          • Mar 2009
          • 92

          #79
          If we could still see the batter stats when playing on fast/hurry up mode. Thanks

          Comment

          • PsychoBulk
            Hoping for change...
            • May 2006
            • 4191

            #80
            Re: Gameplay/Presentation for MLB12

            Heres one i just remembered, asked for it last year but no luck, so try, try again...

            Can we have the HUMAN pitcher head nods and shakes back please? Nods when he agrees with the catcher pitch requested, shake when you go for something else.

            This was in 09 but came out in 10 and is still out in 11.

            The CPU pitchers (on slow pitch delay) still nod/shake, the Human doesnt anymore, can we please get it put back in? Shouldnt be that hard to do?

            Thanks.

            Comment

            • Bobhead
              Pro
              • Mar 2011
              • 4926

              #81
              Re: Gameplay/Presentation for MLB12

              Originally posted by Blzer
              2) This may sound weird, but it would be nice if the player kind of sped up around the base paths while running. They take quite a while to complete their trip for home runs.
              I've also noticed that when you first hit the home run, your player runs the bases like normal until the ball lands. Then the cutscene begins, and it shows your player leaving home plate and trotting around the bases - except he already left home plate and trotted around a base, as the ball was hit. It's no wonder he takes so long to complete his trip around the bases, since he's trotting around a total of 6 of them!

              Comment

              • morieeel
                Rookie
                • Oct 2006
                • 393

                #82
                Re: Gameplay/Presentation for MLB12

                Originally posted by Knight165
                What?
                I was agreeing w/ previous poster....
                Follow me on http://twitter.com/Alligator_Blood

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14816

                  #83
                  Re: Gameplay/Presentation for MLB12

                  A true 100 point slider system that is human/cpu for every slider. It's my biggest request solely because I need to slow down the pitch speed more than currently possible. A weak 10 point slider doesn't cut it. I struggle with turning on fastballs and having any sort of eye at the plate with how the current game works. I just end up frustrated long term. (And please don't ask me to adjust. It just won't happen).

                  I'd also like to see a hitter's eye type of system if possible.

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #84
                    Re: Gameplay/Presentation for MLB12

                    Originally posted by PsychoBulk
                    Heres one i just remembered, asked for it last year but no luck, so try, try again...

                    Can we have the HUMAN pitcher head nods and shakes back please? Nods when he agrees with the catcher pitch requested, shake when you go for something else.

                    This was in 09 but came out in 10 and is still out in 11.

                    The CPU pitchers (on slow pitch delay) still nod/shake, the Human doesnt anymore, can we please get it put back in? Shouldnt be that hard to do?

                    Thanks.
                    I got you fellas. No worries - this is on my short list.
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                    Comment

                    • PsychoBulk
                      Hoping for change...
                      • May 2006
                      • 4191

                      #85
                      Re: Gameplay/Presentation for MLB12

                      Thanks Pared, bit of pet peeve of mine that one, would love to see it back, thanks.

                      Comment

                      • Knight165
                        *ll St*r
                        • Feb 2003
                        • 24964

                        #86
                        Re: Gameplay/Presentation for MLB12

                        Originally posted by morieeel
                        I was agreeing w/ previous poster....


                        I know...
                        I'm sorry....I just hate that "this" thing in forums.
                        I don't know why. :o

                        M.K.
                        Knight165
                        All gave some. Some gave all. 343

                        Comment

                        • Pared
                          Legen - WAIT FOR IT
                          • Feb 2003
                          • 39337

                          #87
                          Re: Gameplay/Presentation for MLB12

                          Originally posted by Knight165
                          I know...
                          I'm sorry....I just hate that "this" thing in forums.
                          I don't know why. :o

                          M.K.
                          Knight165
                          ^^THIS^^^^
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                          • Picci
                            MVP
                            • Feb 2003
                            • 4517

                            #88
                            Re: Gameplay/Presentation for MLB12

                            A VALID 7TH-Inning Stretch.....
                            Put stats/ specific ball park entertainment....Something!

                            World Series Championship/ East, Central, West Championship/ Winning Triple Crown/ Cy-Young/ MVP/ ROTY.............................................. .............................................
                            Receive a code or "earn points" that permits us to purchase some goodies...
                            Maybe earn enough points to get an all trips paid to San Diego Studios?

                            Stadium Fly Bys..
                            Loved it when you guys first started "outside of the stadium and eventually into it"

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                            • Ripner
                              Pro
                              • Mar 2011
                              • 636

                              #89
                              Re: Gameplay/Presentation for MLB12

                              One more thing I'd like to see is a setting for less replays. I don't like playing with them completely off cause I do like to see the big diving catches and close plays at the bag and such, but it seems there's a replay on every routine play and it really slows the game down. Of course this is for broadcast/rt mode.

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                              • DJ
                                Hall Of Fame
                                • Apr 2003
                                • 17756

                                #90
                                Re: Gameplay/Presentation for MLB12

                                Probably under the category of nit-picking, but when using Real-Time Presentation, can we please have the 1B/3B coaches slap five with the player after he hits a home run? Currently, the guy just runs around the bases and the coaches act like he's not even there.
                                Currently Playing:
                                MLB The Show 25 (PS5)

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