After you select a pitch type, most of the buttons are freed up. This certainly isn't a glaring issue, the lack of waste pitches, as aiming does the job pretty well. That being said, it's almost always in the back of my mind when I want a waste pitch: will this pitch end up going wild and catching a fat part of the plate? It seems too arbitrary, and takes away slightly from the realism.
Now, add in a waste pitch like I proposed, and you provide another layer of depth by fine tuning the controls. I think the payoff would be worth it, relative to what it would take to add it. Like I say, it would just amount to adding an option to augment a pitch by selecting the waste pitch button after you select the pitch type, and then having waste pitches miss the strike zone with greater frequency than normal pitches.
There, I have stated my case.

Also, more feedback came to mind:
10) Pitch Speed and Ball/Strike – On Allstar difficulty, are fastballs too fast or slow? Is it Is it too hard or easy to call a ball or strike? Or instead, can you usually tell if it's a ball or strike but you just want to swing anyways? What do you think about batting while in strike 2 situations? 2-0 and 3-1 situations?
It's kind of tough to tell for sure, but it seems to me like maybe the ball physics need some adjusting. If I had to guess I would say that a pitched ball does not decelerate enough. I'm pretty sure the velocity of a pitched ball in real life loses approximately 8 mph from the time it leaves the pitcher's hand to the time it crosses the plate. In MLB 12 a pitched ball will sometimes seem to defy the laws of physics, with the movement of pitches being to sharp and too quick. The end result is that pitches will sometimes seem to vanish rather than doing what they are supposed to do. If a pitch had the proper deceleration you would see sliders slide like they should, change ups get pulled back like on a string, etc.
I don't know I may be wrong on that, but it seems to me like giving pitches just a touch more deceleration might loosen things up for the better.
7) Hitting Modes - Which hitting mode do you prefer? Which hitting mode would you never use? Have you tried timing-only hitting yet?
I know you're not specifically asking this, but since I have your ear...
I really feel one big thing lacking with the hitting in this game is the lack of hitters with pull tendencies. Every hitter in the game is a spray hitter, even Canadian cover boy and real life pull hitter Jose Bautista.
This has been brought up before, by me and others here on this forum, and I even started a thread dealing with it a while back with a complex solution. I think even if it were addressed in a simple way it would add a lot to the game. Something like, giving pull hitters a different timing window, one that rewarded early swings and penalized trying to go the other way. Then obviously you'd have the AI try to pull the ball more with pull hitters, giving those hitters a much different feel when facing them. You'd also have to decide whether or not to put a shift on when these guys came to bat.
I really think some sort of step towards adding pull hitters would be a step in the right direction.
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