1) Overall Difficulty - Rate the overall difficulty of hitting/pitching/fielding/running. Is even Legend too easy for you, or Rookie too hard? Are there specific modes that too easy or hard, such as zone hitting or analog throwing, etc..? Or is one area overall okay but a specific action (hitting a slider, getting a double play, etc..) at an extreme for you?
I play on All-Star. Hitting is too hard for me. I need boosts. Pitching is pretty good, maybe too easy at default. Fielding is fine although I've witnessed too many outfield blunders myself (dropping fly balls) but the controls are fine. I've always disliked the base running controls and that I have to make all the decisions so I use auto-baserunning. I like the change to allow me to control all base stealing decisions in this mode. I know some others weren't happy with this change but I prefer it this way. Nothing annoyed me more than a guy thrown out stealing when I never would have sent him.
2) Game Log - Do you use the game log? Would you like a game option that displays it in chronological order, rather than most recent innings first? At the end of the game log are some miscellaneous data about that day's game. Are there other fields of data you would like to see?
I haven't even checked this out, I'll look. It would be nice to export box score stats or season stats to a text or excel file somehow. I would like a better way to see season stats though where you can choose the stats and see far more information on one screen. Right now you only see 5-6 players and a few stats.
3) Strategy Guide - Have you used the in-game Strategy Guide? Would you like to see certain topics covered? Would you like to see more topics in general covered?
N/A
4) Pitcher Batter Analysis - Do you use the Pitcher-Batter Analysis tools? What kind of new data, charts, or filters would you like? Would you like more than the last 25 pitches drawn?
Once in awhile I use it. I have used it to check pitches chased and some of the outcomes on HRs.
5) Pitching Interfaces - Of the four pitching interfaces (Classic, Meter, Analog, Pulse), which do you use the most overall? Which would you never use? Are there specific improvements you would like to see to any of the existing pitching interfaces?
I've used Pulse exclusively this year and I really enjoy it. Perfect marriage of Classic with user input. I don't care that I can't control the effort of the pitch. The only negative I see is there are no bean balls or wild pitches with this mode. I've used Classic and Meter in the past. I've barely used analog which I don't like due to the lack of randomly missed locations.
6) Classic Pitching - Do you like using classic pitching, even occasionally or in the past? When using classic pitching, would you like it if the power setting phase was tied to the pitcher's animation?
For example, instead of holding down X before the pitcher starts winding up, the pitcher starts winding up as you press X. And instead of 1 second being the Max effort, it's whatever the duration of the windup is (with the stretch animation being shorter). A rumble would confirm max effort, as always. Of course, there's no timing skill involved here (i.e. no penalty for holding X down forever). It would mainly have two effects: merging the power and windup phase, and adding a certain feel of interaction with that pitcher. On the other hand, I can see this as being slightly annoying (or at least some getting used to) for people who don't want it.
I've used classic in the past and I don't know if I like this new proposal but I'm sticking with Pulse so this won't matter to me. I personally don't like having to time the button with the pitching motion because I like watching the pitch unfold but you can't really do that if you are focusing on the motion. It's one reason I don't like meter.
7) Hitting Modes - Which hitting mode do you prefer? Which hitting mode would you never use? Have you tried timing-only hitting yet?
Timing only. Hitting is very hard for me. I have no chance at zone or even just analog. I would never do zone-analog, just way too hard for me. You would have to slow down pitch speed a LOT more if you wanted me to ever try anything other than timing. I wanted to try the Move controller with it but I find the lag/delay too tough. I can adjust in the HR contest which is fun (slow strikes all the time) but I would be WAY too late in a real game situation.
8) Stealing Balance - Do you play 2P offline/online? How often do you steal in 2P? Do you manual (i.e. early) steal or auto (on windup) steal? Is it too easy or hard to steal overall? In two player, do you get stolen against too easily when it does happen? Is it too easy or hard to defend against steals overall? Or are there specific situations that need balance? Are bad basestealers able to steal too effectively? How often do you pitchout? Quick pickoff? Slow pickoff? Deceptive pickoff?
I can only comment vs. cpu but I find it's a bit too easy to steal at default. At -1 it's better. I use a few pickoff moves occassionally. I never pitch out, just throw fastballs more often (I probably should pitch out I guess).
9) Guess Pitch Modes - Which guess pitch mode do you prefer, if any? Do you use it always, or just in certain counts/situations? Do you think that mode is balanced for single-player games against the AI? For two-player games? Can you hit effectively without using guess pitch at all? What difficulty do you hit on? Lastly, in two-player games how do you feel when your opponent uses guess pitch against you?
I hate the guess pitch mechanic due to my strong belief it is incredibly unrealistic and non sim. N/A
10) Pitch Speed and Ball/Strike – On Allstar difficulty, are fastballs too fast or slow? Is it Is it too hard or easy to call a ball or strike? Or instead, can you usually tell if it's a ball or strike but you just want to swing anyways? What do you think about batting while in strike 2 situations? 2-0 and 3-1 situations?
On All-Star I play with pitch speed all the way down (reducing pitch speed all the way is normal for me and sometimes it's still not enough and can provide great frustration). This is a pretty good speed for me in the Show 12 unlike last year. I might slow it down one more notch if I had the option. I'm averaging about 1 walk per game which is a big improvement from the past but still not close to the MLB average. I'm a hacker so I would never walk a lot in any system.
My biggest problem is pitch recognition. Even at the slowest pitch speed it can be hard for me to judge both the pitch type and location and swing early enough on the fastballs. You want to be able to pull those mistake fastballs but that usually leaves me incredibly early on changeups. One of the problems with that is I find the Show has too big a spread on the fastball-changeup combo which destroys me. Whenever I try to be patient to avoid swinging at balls or being too early on off-speed stuff I always end up being too late on fastballs.
Thanks Brian
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