I really excited that you started this thread. You actually listened to my comments about the CPU batting AI in MLB 10 (about the CPU hitting being too location based and a pitcher's stuff not really being important) and in MLB 11, the batting AI was much improved.
1) Overall Difficulty
Legend should be harder than it currently is. I'm a pretty good player (not great) and Legend is the only difficulty I can play on for both hitting and pitching because the other difficulties are just too easy. I think it's an issue with the difficulties below Legend being too easy. For example, the PCI size on All-Star with Zone hitting takes up way too much of the strike zone, you can center swing on the game's "normal" difficulty setting and do just fine. That is a problem, make people properly use Zone hitting even on All-Star. So then when you get to Legend, hitting is really hard and only the very best hitters can play on Legend. I couldn't play High Heat on it's hardest difficulty because normal was a lot harder than The Show's All-Star.
4) Pitcher Batter Analysis
I would like to see more than the last 25 pitches drawn. And, a few games back, I tried to see the ball/strike ratio for just the first pitch of every AB, and I'm pretty sure the current pitcher analysis is unable to show that.
5) Pitching Interfaces
Analog Pitching is a great interface but it really needs some improvements. The pitchers feel too similar to each other and I can locate strikes to well with even Carlos Marmol. The pitcher's control rating doesn't play a big enough part in throwing strikes, it's skewed too much to the user's ability to use the right stick. I'm playing on Legend with human pitcher control and human pitcher consistency at 0 because it's way too easy to locate with Analog Pitching. This also causes me to buff the CPU hitting because I can locate too well and the CPU just can't hit well enough.
I really hated pulse pitching. I played a couple innings on Legend and the pulsing was just extremely annoying to where I just gave up on trying to stop the pulsing at it's smallest point and just pressed X randomly to throw the pitch. Some sort of fast moving meter would be much better on the eyes and still be just as hard.
The batting AI still needs work. The CPU's batting eye is just too good, they won't swing at pitches just an inch outside the zone. I think the AI has some hiccups. For example, I oddly get (righty vs righty) the CPU chasing 2-seamers off the outside corner quite often, which really doesn't make much sense. That pitch should be a pitch the CPU gives up on if it's a strike, and if I miss off the outside corner, they should almost never offer at that pitch. However, if I throw a cutter (righty vs righty again) that starts on the outside corner and ends up an itch off the plate, they almost never offer at it.
I think the sweet spot for both hitting and pitching interfaces is where half of the result is based on the player's attributes and half is based off user input. If it is skewed too far to the player attributes, then the user doesn't get enough influence in the end result. If it is skewed too far to user skill, then the player attributes aren't meaningful enough.
6) Classic Pitching
I don't like Classic Pitching because no user skill is taken into account, you are completely at the mercy of the pitcher's attributes. I've only used the interface before MLB 11 because Meter Pitching was so easy to locate so I had to use Classic Pitching to get any semblance of realistic pitching.
7) Hitting Modes
I use Zone Plus Analog hitting on Legend. I just absolutely love it, you get the feel of swinging while getting full control of the PCI. I really don't understand why this wasn't done in MLB 11, it's just Zone Hitting but swinging with the right stick instead of pressing a button. I would never use Timing Hitting because I need full control of the PCI. I didn't use Analog Hitting last year because I only had horizontal control of the PCI and the game decided (based on the batter's attributes) where the vertical component of the PCI was located.
Please overhaul the bunting. Right now any player can lay down a bunt rather easily. The bunting attributes really don't matter. A player that doesn't bunt in real life shouldn't be able to lay down a bunt in the game. I haven't played online this year yet but online last year, bunting was so very broken because any player in the game can bunt wll. Also, it's pretty much impossible to pull the bat back if you read that the pitch is a ball.
8) Stealing Balance
I haven't played enough games in MLB 12 to get a good feel for stealing. However, the Baserunner Steal Ability slider has been reversed for MLB 12, 11, and 10. Please fix the slider. I did some stealing testing and it seems the steal success rate is too dependent on the jump and not enough on the player's speed. The ball should be waiting at 2B if a slow catcher is trying to steal, the play is just too close at 2B for very slow runners. I wish the jump a player got was fixed (base on the runner's ability and the pitcher's pickoff ability) because you can abuse this as a player. If you notice your runner didn't get that great jump, you just press R1 to have him go back, and you can keep repeating this process until you get that great jump. It can be easily abused (especially online) and make stealing basically risk free. I know fixed jumps aren't 100% realistic but it's better than what we have now and it wouldn't be able to be abused.
9) Guess Pitch Modes
I only like Guess Pitch NO FEEDBACK because I think it's broken knowing if you guessed right before the pitch. The fact that the game tells you that you guessed right also results in you knowing you guessed wrong when you guessed wrong. Obviously, without house rules, this can be extremely broken. You can just guess fastball all day and then know it's not a fastball when you guessed wrong, and then you are able to wait back on the pitch knowing you won't be blown away by a fastball. This can be extremely broken against pitchers without another fastball (like a 2-seamer), mainly relievers. And, guess pitch, totally breaks knuckleballers.
10) Pitch Speed and Ball/Strike
Pitch Speed is too fast on default plain and simple. I'm not the best hitter but I'm pretty damn good and I have pitch speed at 1. At default, there is literally no time for pitch recognition, you just have to guess fastball (in your head) every pitch because if you just take any time to read the pitch, you'll be late on the fastball. Also, bat speed is too slow. Please go back to the bat speed in MLB 09, it was perfect. I've been playing on the same TV for over 5 years and the TV is a standard definition TV so I have NO input lag whatsoever. I feel bad for people with any kind of input lag. Also, I'm pretty good at reading ball/strike on release of the pitch. It seems to me like off-speed pitches are too slow. If I'm looking fastball and get a changeup, I'm WAY ahead of the pitch. I understand swinging too early at a changeup and missing but not by that much.
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