Research Poll

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  • Vashyron.
    Banned
    • Jun 2011
    • 160

    #46
    Re: Research Poll

    I really excited that you started this thread. You actually listened to my comments about the CPU batting AI in MLB 10 (about the CPU hitting being too location based and a pitcher's stuff not really being important) and in MLB 11, the batting AI was much improved.

    1) Overall Difficulty

    Legend should be harder than it currently is. I'm a pretty good player (not great) and Legend is the only difficulty I can play on for both hitting and pitching because the other difficulties are just too easy. I think it's an issue with the difficulties below Legend being too easy. For example, the PCI size on All-Star with Zone hitting takes up way too much of the strike zone, you can center swing on the game's "normal" difficulty setting and do just fine. That is a problem, make people properly use Zone hitting even on All-Star. So then when you get to Legend, hitting is really hard and only the very best hitters can play on Legend. I couldn't play High Heat on it's hardest difficulty because normal was a lot harder than The Show's All-Star.

    4) Pitcher Batter Analysis

    I would like to see more than the last 25 pitches drawn. And, a few games back, I tried to see the ball/strike ratio for just the first pitch of every AB, and I'm pretty sure the current pitcher analysis is unable to show that.

    5) Pitching Interfaces

    Analog Pitching is a great interface but it really needs some improvements. The pitchers feel too similar to each other and I can locate strikes to well with even Carlos Marmol. The pitcher's control rating doesn't play a big enough part in throwing strikes, it's skewed too much to the user's ability to use the right stick. I'm playing on Legend with human pitcher control and human pitcher consistency at 0 because it's way too easy to locate with Analog Pitching. This also causes me to buff the CPU hitting because I can locate too well and the CPU just can't hit well enough.

    I really hated pulse pitching. I played a couple innings on Legend and the pulsing was just extremely annoying to where I just gave up on trying to stop the pulsing at it's smallest point and just pressed X randomly to throw the pitch. Some sort of fast moving meter would be much better on the eyes and still be just as hard.

    The batting AI still needs work. The CPU's batting eye is just too good, they won't swing at pitches just an inch outside the zone. I think the AI has some hiccups. For example, I oddly get (righty vs righty) the CPU chasing 2-seamers off the outside corner quite often, which really doesn't make much sense. That pitch should be a pitch the CPU gives up on if it's a strike, and if I miss off the outside corner, they should almost never offer at that pitch. However, if I throw a cutter (righty vs righty again) that starts on the outside corner and ends up an itch off the plate, they almost never offer at it.

    I think the sweet spot for both hitting and pitching interfaces is where half of the result is based on the player's attributes and half is based off user input. If it is skewed too far to the player attributes, then the user doesn't get enough influence in the end result. If it is skewed too far to user skill, then the player attributes aren't meaningful enough.

    6) Classic Pitching

    I don't like Classic Pitching because no user skill is taken into account, you are completely at the mercy of the pitcher's attributes. I've only used the interface before MLB 11 because Meter Pitching was so easy to locate so I had to use Classic Pitching to get any semblance of realistic pitching.

    7) Hitting Modes

    I use Zone Plus Analog hitting on Legend. I just absolutely love it, you get the feel of swinging while getting full control of the PCI. I really don't understand why this wasn't done in MLB 11, it's just Zone Hitting but swinging with the right stick instead of pressing a button. I would never use Timing Hitting because I need full control of the PCI. I didn't use Analog Hitting last year because I only had horizontal control of the PCI and the game decided (based on the batter's attributes) where the vertical component of the PCI was located.

    Please overhaul the bunting. Right now any player can lay down a bunt rather easily. The bunting attributes really don't matter. A player that doesn't bunt in real life shouldn't be able to lay down a bunt in the game. I haven't played online this year yet but online last year, bunting was so very broken because any player in the game can bunt wll. Also, it's pretty much impossible to pull the bat back if you read that the pitch is a ball.

    8) Stealing Balance

    I haven't played enough games in MLB 12 to get a good feel for stealing. However, the Baserunner Steal Ability slider has been reversed for MLB 12, 11, and 10. Please fix the slider. I did some stealing testing and it seems the steal success rate is too dependent on the jump and not enough on the player's speed. The ball should be waiting at 2B if a slow catcher is trying to steal, the play is just too close at 2B for very slow runners. I wish the jump a player got was fixed (base on the runner's ability and the pitcher's pickoff ability) because you can abuse this as a player. If you notice your runner didn't get that great jump, you just press R1 to have him go back, and you can keep repeating this process until you get that great jump. It can be easily abused (especially online) and make stealing basically risk free. I know fixed jumps aren't 100% realistic but it's better than what we have now and it wouldn't be able to be abused.

    9) Guess Pitch Modes

    I only like Guess Pitch NO FEEDBACK because I think it's broken knowing if you guessed right before the pitch. The fact that the game tells you that you guessed right also results in you knowing you guessed wrong when you guessed wrong. Obviously, without house rules, this can be extremely broken. You can just guess fastball all day and then know it's not a fastball when you guessed wrong, and then you are able to wait back on the pitch knowing you won't be blown away by a fastball. This can be extremely broken against pitchers without another fastball (like a 2-seamer), mainly relievers. And, guess pitch, totally breaks knuckleballers.

    10) Pitch Speed and Ball/Strike

    Pitch Speed is too fast on default plain and simple. I'm not the best hitter but I'm pretty damn good and I have pitch speed at 1. At default, there is literally no time for pitch recognition, you just have to guess fastball (in your head) every pitch because if you just take any time to read the pitch, you'll be late on the fastball. Also, bat speed is too slow. Please go back to the bat speed in MLB 09, it was perfect. I've been playing on the same TV for over 5 years and the TV is a standard definition TV so I have NO input lag whatsoever. I feel bad for people with any kind of input lag. Also, I'm pretty good at reading ball/strike on release of the pitch. It seems to me like off-speed pitches are too slow. If I'm looking fastball and get a changeup, I'm WAY ahead of the pitch. I understand swinging too early at a changeup and missing but not by that much.
    Last edited by Vashyron.; 03-26-2012, 01:57 PM.

    Comment

    • Brian SCEA
      Senior AI Programmer - MLB: The Show
      • Mar 2008
      • 293

      #47
      Re: Research Poll

      Thanks for all your feedback. I have everything printed out, and I'm still going through them making notes. With the average response at a page long, it's 50 pages. ;-)

      Most important, this insight helps us prioritize areas to focus more on. We always re-evaluate features new and old for improvement every year.

      Some of this info also helps me a lot in putting in requests, like asking for more pitches in the PBA, interface improvements to the Game Log. Much of this also confirms some of our thoughts and concerns, like the overall pitch speed needing adjustment and other areas of balance.

      One other detail I'd like to explore more is which new game options will help people personalize their favorite features. At a minimum, we've been considering giving the user options to change the color of the pulse meter and PCI.

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #48
        Re: Research Poll

        Originally posted by Brian SCEA
        One other detail I'd like to explore more is which new game options will help people personalize their favorite features. At a minimum, we've been considering giving the user options to change the color of the pulse meter and PCI.
        I'm not one to sweat aesthetics, but could custom transperency be an option too? Being able to make the PCI less translucent would probably make a lot of us less inclined to turn the display off.

        Comment

        • Cavicchi
          MVP
          • Mar 2004
          • 2841

          #49
          Re: Research Poll

          Originally posted by Brian SCEA
          Thanks for all your feedback. I have everything printed out, and I'm still going through them making notes. With the average response at a page long, it's 50 pages. ;-)

          Most important, this insight helps us prioritize areas to focus more on. We always re-evaluate features new and old for improvement every year.

          Some of this info also helps me a lot in putting in requests, like asking for more pitches in the PBA, interface improvements to the Game Log. Much of this also confirms some of our thoughts and concerns, like the overall pitch speed needing adjustment and other areas of balance.

          One other detail I'd like to explore more is which new game options will help people personalize their favorite features. At a minimum, we've been considering giving the user options to change the color of the pulse meter and PCI.
          I don't think color is why people don't like pulse pitching. I know my reason is the pulsing itself. Maybe if the pulsing was slower I'd change my mind, even on Rookie it is too fast for me.

          On another topic, some people are not looking to spend lots of time learning to play like a professional ballplayer just to do well in a video game. Some people just want to have fun, like pick up a baseball game and not have to get a heart attack trying to get a hit or batter out. The Rookie level should be easy enough for anyone to enjoy, but it isn't. There are people besides me who find the Rookie level harder than it should be. Now, if one wants to say don't buy the game if it's too hard and that agrees with your thinking, then nothing further from me needs to be said.

          If you want to make Rookie level a bit easier, then a batting aid telegraphing pitch type with frequency adjusted with a slider would certainly help. I don't think I'm alone when I say the reason for many strikeouts is because we didn't recognize the pitch type. Fastball or change-up, slider or curve, Splitter or you name it. With a slider to adjust frequency of knowing the pitch type, there is still no guarantee the outcome will be successful, especially with timing. But, even if not successful, chances are we won't hear some embarrassing comment from one of the announcers

          Some of us are "older" gamers, and some of us have cataracts in both eyes, and some of us have arthritis. By the time I press the button to swing the bat, the next batter is up! OK, just kidding there

          Comment

          • ryan36
            7 dirty words...
            • Feb 2003
            • 10139

            #50
            Re: Research Poll

            1) Overall Difficulty - Hitting : pitch recognition is still hard... the cpu doesn't miss "obviously" a lot... even when they waste a pitch they still paint corners. Hitting results feell kind of random, but anything coming high looks the same...no matter what pitch.

            2) Game Log - I don't use the game log much, but I would LOVE if there could be a strikethough added when you view batting order/bench...like a real scorecard, so I can see who the cpu has left. Same for the bullpen. A "lineup card" looking feature a la ASB would be cool.

            3) Strategy Guide - Haven't really used it much, but it would be nice if some of the diagrams were a little more obvious with the arrows for which way you hold a button etc...I still can't figure out slides. I'd love more control there.

            4) Pitcher Batter Analysis - Do you use the Pitcher-Batter Analysis tools? What kind of new data, charts, or filters would you like? Would you like more than the last 25 pitches drawn?

            5) Pitching Interfaces - I would like the classic button press timing for power incorporated into pulse. I would LOVE to completely hide the meter for analog- this would revolutionize that mode since the meter is so obviously tied to delivery.

            6) Classic Pitching - This is a place I would add a meter...although I know that's not the point of the mode. Think of the power meter from the original WSB on dreamcast. That was a very fun addition. It was also accuracy if I recall, similar to classic now.

            7) Hitting Modes - I prefer zone w/button press. Analog I would use if it became a simple up down (no left /right mechanic). I haven't even tried this year.

            8) Stealing Balance - Don't play 2p really at all.

            9) Guess Pitch Modes -Don't use.

            10) Pitch Speed and Ball/Strike – I'm ok with pitch speed, and I can usually tell halfway into my swing if I've screwed up. I would like check swings to be slightly more favorable to the user...it'd help me a lot. With 2 strikes I almost always usually take at least once (1-2, 0-2 counts) automatically since the cpu usually nibbles.

            Comment

            • OSfan093
              Rookie
              • Mar 2011
              • 184

              #51
              Re: Research Poll

              3) Strategy Guide - The Strategy guide is very useful, however the one thing that i would LOVE to see is a more in depth explanation of the ratings. and an explanation of every single one, not just some. And tell which ones are CPU only, etc...but i guess elaborate on certain aspects of the ratings. I don't want a novel or anything, but i don't want left guessing what certain things do. like BR agg for example it has a such a mysterious explanation. i mean what is a situation where the cpu is "ready" for the steal as opposed to not. does this imply that it only affects guys who are good at stealing. How exactly does this affect a human player or a RTTS guy.

              4) Pitcher Batter Analysis - I would also love to be able to view every encounter between my batters and the opposing pitcher the whole SEASON or better yet CAREER and vice versa.....and an even bigger request(more like an idea, just throwing it out there) i think it was MVP but it might have been 2k where you could purchase scouting reports on players(in franchise) and it would i think give you in game advantages too(which i didn't like b/c it felt unrealistic), but i think what would be great is if your pitching and hitting coaches(and maybe managers too) had ratings or just their overall or something that allowed you to see certain amounts of scouting info. So if i have a good coach i can pull up all these crazy situational and in depth stats of the other team and if i have a bad one i can only see certain simple stats (like career avg vs. lefties or like with RISP) this would be really cool if it incorporated real life stats from years past, but it isn't necessary. it could just be stats that occured in your franchise or RTTS.

              And just a side note, this is HUGE. i have always been very upset with the lack of ability to VIEW stats in franchise. I mean for the current year its great, but there is no way to get in depth stats from years past. and i know they are there b/c they will be mentioned in game. and i don't mean like crazy sabermetrics or anything(although that would be cool) i'm talking i can't see a guys average vs righties for his last year or his career even. i can't look at his avg with RISP i can't see his h/9 k/9 bb/9(stats not ratings) there are so many stats that i would love to be able to see year to year. personally i'm a huge fan of the stats available for the current year but after that they all disappear(unless im missing something and they don't). and a big time where this comes into play is if i feel that a guy unnecessarily got dropped like 7 con vs RHP when he actually hit .330 vs righties. i usually don't mess with the ratings after i start the franchise but if its ridiculous then i do. and i always have to take pictures of pages and pages of stats for mlb and minor leaguers to be able to view them in the future. so long story short, let me see stats always. and not just mlb MINOR LEAGUE for sure. if there is a guy tearing up AA and he has D potential so he's losing ratings but the game won't increase his potential for whatever reason, i want to be able to go in and say ok he hit .325 vs lefties, he deserves a bump. and don't even get me started on editable potential(PLEASE, PLEASE make potential a slider that i can edit for each player. i.e 0-99 b/c if i'm not mistaking that is how it is in the game but you just don't see the rating bar until free agency)

              well thats my rant, i really hope that you read all of it, lol....seriously though this game is so great and a few tweaks to some of the things i mentioned i believe would go a LONG way

              Comment

              • Cavicchi
                MVP
                • Mar 2004
                • 2841

                #52
                Re: Research Poll

                Originally posted by OSfan093
                but i think what would be great is if your pitching and hitting coaches(and maybe managers too) had ratings or just their overall or something that allowed you to see certain amounts of scouting info. So if i have a good coach i can pull up all these crazy situational and in depth stats of the other team and if i have a bad one i can only see certain simple stats (like career avg vs. lefties or like with RISP) this would be really cool if it incorporated real life stats from years past, but it isn't necessary. it could just be stats that occured in your franchise or RTTS.
                I also would like to see scouting information. However, I'm not so sure that the information should be based on coach ratings. I have Davey Lopes as the first base coach on my Dodgers. The game has him with a -3 for base-running! Now I really don't see that as being realistic, so any system based on coaches has me extremely concerned.

                Comment

                • ycbs
                  MVP
                  • Jan 2004
                  • 1053

                  #53
                  Re: Research Poll

                  1) Overall Difficulty - With the different difficulty levels and sliders, I don't have any problem finding a comfort zone for me that provides realistic stats.

                  2) Game Log - I use it occasionally. I would like an option to display this in chronological order, rather than most recent innings first.

                  5) Pitching Interfaces - I use Analog and really enjoy it. I do not like Pulse at all.

                  7) Hitting Modes - I like both Zone and Timing-only. I am currently using Timing-only. I never got comfortable with Analog.

                  9) Guess Pitch Modes - I don't ever use Guess Pitch Mode

                  Comment

                  • rebelron22
                    Rookie
                    • Jul 2009
                    • 33

                    #54
                    Re: Research Poll

                    Classic pitching-To me, what you're wanting to do with it sounds ok, I've always held x until the pitchers release point, wether it really matters or not, it just feels right doing it that way. I just dont want you guys adding to much to it though, in the since that not all of us care about stick skills or in this case, button skills. Some people like my self, just want to pick up the game and have some fun. So, keep it simple !
                    Hitting modes-I use classic for hitting as well(timing), never use the other hitting modes.
                    Stealing balance-IMO,this is where sliders should come into play, for user vs cpu, user vs user. The sliders do not not seem to have much affect in this aspect of the game. There needs to be more reign for the users here, haven't played this years title enough yet, but in the past, its more of a pick-off fest than anything for the user.
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                    Comment

                    • tree3five
                      MVP
                      • Aug 2002
                      • 4006

                      #55
                      Re: Research Poll

                      6) Classic Pitching - Do you like using classic pitching, even occasionally or in the past? When using classic pitching, would you like it if the power setting phase was tied to the pitcher's animation?

                      For example, instead of holding down X before the pitcher starts winding up, the pitcher starts winding up as you press X. And instead of 1 second being the Max effort, it's whatever the duration of the windup is (with the stretch animation being shorter). A rumble would confirm max effort, as always. Of course, there's no timing skill involved here (i.e. no penalty for holding X down forever). It would mainly have two effects: merging the power and windup phase, and adding a certain feel of interaction with that pitcher. On the other hand, I can see this as being slightly annoying (or at least some getting used to) for people who don't want it.

                      A:
                      I love Classic Pitching. I really like the idea of holding X throughout the pitchers motion. I kind of do this now. I hold X until the pitcher just releases the ball. Works well for me

                      Comment

                      • monk31
                        Rookie
                        • Apr 2007
                        • 276

                        #56
                        Re: Research Poll

                        1) Overall Difficulty - I feel hitting difficulty is spot on with zone hitting and with zone plus analog (don't use the others). Sacrifice bunting can be hard at times because it's too hard to pull the bat back and in certain views your bat obstructs your vision. I wish the bat was translucent or something.

                        Meter pitching is way too easy to hit your spots. I play on legend for pitching and I always seem to have near pinpoint control. I wish there was more randomness to it and not tied exactly to how you did on the meter. For example, if I hit the meter perfect on the delivery, I feel like my pitch shouldn't always be exactly where I wanted it, especially with wilder pitchers. Otherwise the control of the pitcher means little if your hitting the meter spot well.

                        2) Game Log - I honestly don't use it. Only if I want to see how something was scored.

                        3) Strategy Guide - Don't really use it, but I've been with the series since the '06 version.

                        4) Pitcher Batter Analysis - I usually just use it for the pitch type frequency and the strike percentage numbers.

                        5) Pitching Interfaces - I'm half and half with meter and classic. I prefer meter but I don't the the walks like I desire so I often use classic to get more sim like results though my K's are always lower in classic.

                        I don't use pulse because the visuals are a bit annoying and make me dizzy.
                        I would like to see a pitching mode similar to meter but with no meter at all and just the pitcher's windup as timing cues.

                        6) Classic Pitching - I do use classic pitching because it's the only mode i can get close to realistic walks on against the cpu.

                        7) Hitting Modes - I prefer zone and zone plus analog. HOWEVER, as soon as you start your swing in these modes your PCI is LOCKED to where you were at the time you first pressed X. If I move the PCI and swing at the same time I won't swing where I wanted but instead have the pci stay at or close to right down the middle.

                        8) Stealing Balance - My only comment here is that the "manual steal" only works if you steal early. If you try to steal based off when the pitcher starts to deliver it won't let you steal.

                        9) Guess Pitch Modes - I don't like it when an opponent uses guess pitch. It feels so cheap. I just don't like the feedback, I don't mind "No Feedback" guessing.

                        10) Pitch Speed and Ball/Strike – No comments on pitch speed. Ball/strike I'm fair well at telling the difference, except for the 45 ft breaking ball looks just like a fastball at the knee. I'm not talking about a curve just in the dirt, I'm talking about the one that bounces before it gets to the plate.

                        Comment

                        • gigadkc
                          Rookie
                          • Oct 2008
                          • 199

                          #57
                          Re: Research Poll

                          1) Overall Difficulty I think for me the perfect difficulty would be something between HoF and Legend. Overall the game seems to be a bit easier than The Show 11.

                          2) Game Log rarely use game log.

                          3) Strategy Guide never used it, no need for me.

                          4) Pitcher Batter Analysis I never used that tbh.

                          5) Pitching Interfaces - Pulse > Meter > Classic >>>>> Analog

                          6) Classic Pitching rarely use classic pitching.

                          7) Hitting Modes i only use zone hitting. Never used timing, analog zone or whatever is in the game. I'd love to see cursor batting.

                          just read this and I have to agree: "HOWEVER, as soon as you start your swing in these modes your PCI is LOCKED to where you were at the time you first pressed X. If I move the PCI and swing at the same time I won't swing where I wanted but instead have the pci stay at or close to right down the middle."

                          8) Stealing Balance not playing 2P or online so I can't say much about it. Never had trouble stealing bases in any mode but defending could be tough online.

                          9) Guess Pitch Modes I usually play with GP off but every now and then I like to use the default GP option.

                          10) Pitch Speed and Ball/Strike Pitch speed is too fast for me, I tuned it done to 1 or 2 (did the same thing in The Show 11).
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                          Comment

                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #58
                            Re: Research Poll

                            1) Overall Difficulty - Rate the overall difficulty of hitting/pitching/fielding/running. Is even Legend too easy for you, or Rookie too hard? Are there specific modes that too easy or hard, such as zone hitting or analog throwing, etc..? Or is one area overall okay but a specific action (hitting a slider, getting a double play, etc..) at an extreme for you?

                            I feel there's enough difficulty and any level can be made harder or easier with sliders. I still think too many balls are fouled off/hit when they should be misses. Just some tweaking needed.

                            2) Game Log - Do you use the game log? Would you like a game option that displays it in chronological order, rather than most recent innings first? At the end of the game log are some miscellaneous data about that day's game. Are there other fields of data you would like to see?

                            I use game log for online leagues but not offline.


                            3) Strategy Guide - Have you used the in-game Strategy Guide? Would you like to see certain topics covered? Would you like to see more topics in general covered?

                            Never used it

                            4) Pitcher Batter Analysis - Do you use the Pitcher-Batter Analysis tools? What kind of new data, charts, or filters would you like? Would you like more than the last 25 pitches drawn?

                            Yes I do. Like stated before I'd like more than just the last 25 pitches. I also passes this along already but I'd like a spray chart that is seperated by flyballs and ground balls.

                            5) Pitching Interfaces - Of the four pitching interfaces (Classic, Meter, Analog, Pulse), which do you use the most overall? Which would you never use? Are there specific improvements you would like to see to any of the existing pitching interfaces?

                            Pulse and Meter for RTTS. Pulse online and franchise it is eithr pulse or classic.
                            Add an Auto pitch feature and I'd be set.


                            6) Classic Pitching - Do you like using classic pitching, even occasionally or in the past? When using classic pitching, would you like it if the power setting phase was tied to the pitcher's animation?

                            I use classic for dynasty where I want the players ratings mattering more than my skills. So for classic It wouldn't matter for me. Especially if you add an auto pitch option (this will be a theme )

                            7) Hitting Modes - Which hitting mode do you prefer? Which hitting mode would you never use? Have you tried timing-only hitting yet?

                            ZONE ZONE ZONE!!!! Just tweak it more and have less contact when there shouldn't be contact. I know you do like this but would also prefer if I swing in and the ball is out...the animation swings in. I know it's set up the way it is so there are no "stupid lokking" animations but still prefer the animation swing area to match where I swing.

                            8) Stealing Balance - Do you play 2P offline/online? How often do you steal in 2P? Do you manual (i.e. early) steal or auto (on windup) steal? Is it too easy or hard to steal overall? In two player, do you get stolen against too easily when it does happen? Is it too easy or hard to defend against steals overall? Or are there specific situations that need balance? Are bad basestealers able to steal too effectively? How often do you pitchout? Quick pickoff? Slow pickoff? Deceptive pickoff?

                            I rarely steal in online but do with the right players. I usually never take an extra step as I think the success rate with extra step is too high.

                            9) Guess Pitch Modes - Which guess pitch mode do you prefer, if any? Do you use it always, or just in certain counts/situations? Do you think that mode is balanced for single-player games against the AI? For two-player games? Can you hit effectively without using guess pitch at all? What difficulty do you hit on? Lastly, in two-player games how do you feel when your opponent uses guess pitch against you?

                            Never use guess pitch. Wouldn't play anyone that does.

                            10) Pitch Speed and Ball/Strike – On Allstar difficulty, are fastballs too fast or slow? Is it Is it too hard or easy to call a ball or strike? Or instead, can you usually tell if it's a ball or strike but you just want to swing anyways? What do you think about batting while in strike 2 situations? 2-0 and 3-1 situations?

                            I think the settings are ok. Playing in an online league with AS hitting and while the pitch is fast..it should be. Have settings though so everyone can get a place where they have fun. I just think if you aren't sitting dead red then you should be way late on a 96mph fastball. Otherwise it becomes less of a pitchers/hitters duel.
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                            Comment

                            • HechticSooner
                              Pro
                              • Jul 2008
                              • 569

                              #59
                              Re: Research Poll

                              1) Overall Difficulty - I must say that so far I have found this year to be much easier so far but all I have player is RttS so far due to waiting on Knight's rosters to start my franchise. I normal am (when I say normally I'm talking from 09-11 games) a .275 type hitter with and outlier here or there in the .300's where this year playing on HoF everything, where usually I am HoF pitching and Allstar hitting I'm batting .484 right now two months in. I am using zone hitting with is my normal mode, which I am playing to change to zone plus analog to see if it drops me back to where I feel hitting is a challenge again. In my mind the game should be hard this is baseball we are talking about and as Ted Williams said I love making a living doing something where you are successful 1 out of 3 times and you are considered to be great.

                              2) Game Log -I would actually like the current way it is displayed to be reversed, and the "game situation" like wind, temp, and the like at the top always. And that is if you even leave it in the game as I don't use it all that much.

                              3) Strategy Guide - I can't say that I have even looked at it since I first played the game.

                              4) Pitcher Batter Analysis - Do you use the Pitcher-Batter Analysis tools? What kind of new data, charts, or filters would you like? Would you like more than the last 25 pitches drawn?

                              5) Pitching Interfaces - I strictly use the analog pitching and I love the fact that you have included a color flash to show how hard you are throwing this year so that it becomes easier to manage your starter for long term pitch if he is throwing well. I would love to know if controlling the left right is based on the pitchers skill, since it has been told that the release point is.

                              6) Classic Pitching -I actually might use classic pitching if it was directly tied to the pitching animations. The reason that I like the analog so much is because I don't actually have to watch the damn meter at all I can watch my pitcher and pitch based off of learning his movements. It increases the immersion.

                              7) Hitting Modes - I love to use the zone and am playing on using the zone + analog at some point this year. I have never used and will never use timing at all as it seems way to easy and with no immersion factor.

                              8) Stealing Balance - Unfortunately because you guys have horrible net code I never play 2 player matches because the lag makes it so that I can't. The net game should play like the single player gamer or at least as close as possible that is not how it plays at all. I would recommend that you lower the game graphics for online games so as to make it less intensive on transfering code down stream, and even considering programming delays into the net code that would be next to imperceptible to the players but would make the game run smoother to the players.

                              9) Guess Pitch Modes - First off see above about 2 player games. I do use guess pitch in my single player game I use either the default or the 1/6 and I only use it in certain situations where I would "know" that a pitch should be coming and/or a location that should be coming and then working off the response.

                              10) Pitch Speed and Ball/Strike – on allstar difficulty I believe that the default pitch speed is just right. Sometimes pitches are hard to pick up especially the change up but guess what that is the same in baseball. The only thing that I would like to see is something that they had figured out back in the last year of high heat baseball and that was how to make the seams just visible enough to catch the spin of the seams to know what pitch was coming.
                              Originally posted by theengine
                              Plus, there are lots of illiterate Pro Bowlers. Just ask Chad Johnson....
                              GM of the KC Royals in the OS Arbitration Thread

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                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #60
                                Re: Research Poll

                                4) Pitcher Batter Analysis - Do you use the Pitcher-Batter Analysis tools? What kind of new data, charts, or filters would you like? Would you like more than the last 25 pitches drawn?


                                In the pitcher analysis screen, the filtering by name currently doesn't sort the pitchers by their name (order they appear in the batting order right now??). It may be more useful if the pitchers are sorted by the order of their appearance in the game.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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