Community Day 2013 - FRANCHISE MODE/EDITOR

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  • MrOldboy
    MVP
    • Feb 2011
    • 2653

    #421
    Re: Community Day 2013 - FRANCHISE MODE/EDITOR

    So to be clear the ones opposed to numbers, do you want all cases of numbers being displayed to be removed or hidden? Are there any numbers displayed that you would like to see stay instead of go?

    Comment

    • MLB Bob
      MVP
      • Jan 2011
      • 1008

      #422
      Re: Community Day 2013 - FRANCHISE MODE/EDITOR

      Id prefer to not see any numbers in a non editor setting. Stats are not included in this Also ok with with seeing MPH for pitchers

      See no need to differentiate, only in my opinion and not to put down anyone with different POV, between 82 and 83. or 64 and 66.

      Comment

      • seanjeezy
        The Future
        • Aug 2009
        • 3347

        #423
        Re: Community Day 2013 - FRANCHISE MODE/EDITOR

        Originally posted by MrOldboy
        So to be clear the ones opposed to numbers, do you want all cases of numbers being displayed to be removed or hidden? Are there any numbers displayed that you would like to see stay instead of go?
        I say keep the numbers in the edit screen where they belong...
        Bakin' soda, I got bakin' soda

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #424
          Re: Community Day 2013 - FRANCHISE MODE/EDITOR

          1. Lock positions to handedness - When scrolling through secondary positions, lefties are automatically changed to righties when scrolling over the right hand only positions. Change it so only 1B and OF positions are the only available secondaries for lefties

          Suggested at CD...but it's still changes as of now. REALLY low priority at the moment.

          2. Allow us to freely choose secondary positions, or at least include common combos like 2B/3B/SS, LF/RF, UT, etc.

          Still the same.

          3. Low stirrups
          Nope

          4. Ability to select glove style
          Only colors...not style

          5. Bring back the old style of cornrows
          Same
          6. I'd love to be able to edit skeletal structure, doubt its possible though
          Definitely not.

          7. Ability to select sunglasses while batting
          Yeah...a YES!

          8. Ability to import player files from 12
          Nope

          9. Option for longer wristbands and wrist tape
          Nope
          10. Restructure the curved style hat, it currently looks like the hat the kid had in The Sandlot
          It was meant to look that way. They got it right!

          11. IMO the medium neck size should have more depth similar to the large neck size so the back of the head isn't so pronounced. Kind of hard to explain, but the back of the neck should seamlessly connect to the back of the head without having to edit the back head shape. Same applies to the small neck option, basically neck size should only determine neck width
          You know there is a scale in the editor that will adjust the neck size...right?..as well as the back of the head.

          12. More realistic looking generated players, the presets look very cartoonish
          I don't think this is different. Some were good others meh...

          - will players still retire mid contract during franchise?

          No....nearly all will play until the contract ends.

          -will we be able to import minor leaguers from mlb 12 to the new game?
          No

          -will there be a new broadcast fielding camera?
          No

          Will there be new grass patterns?
          I think there are some different, but not for us to change(yet)

          -is the sounds of the show bug fixed where the default sounds play the same time as custom sounds?
          Not sure...perhaps theSlab is aware...sorry.

          -can pitchers have warm up music that lasts the duration of the warmup?
          Length is the same.

          -with 30 team control can we ensure that we don't have to manually sim games to get the scores from other "CPU" controlled games? (Prior to playing our game)
          With 30 team control the game thinks you want to play those games....it's the same. They will try and add something in '14 that you will check off which games you want to sim automatically.

          I'd like to re-play the 1981 season, without the Rockies, Marlins, Rays & D'Backs to interfere with stats & standings. Will this ever be added or is
          there too much code to be written for what I'd guess would be called "custom seasons"?
          Not this year, but I keep asking. It's not out of the question.

          Is "Runs" going to be displayed on the player cards this year? I don't believe they were on player cards last year for whatever reason, although they were available in the statistics screen.
          No....'14 on the PS4 should be much more in depth


          - Will we have the ability to give a switch hitter two different batting stances?
          Not stances....but HR swings are LH/RH...so perhaps it's on the radar!

          - Will there be many, and I mean MANY, more stats in Franchise mode? And I don't mean just random popups once or twice in a game. I want the ability to push a button and see, for example, a player's stats for the past 10 games. Or a batter's stats versus the pitcher he is going to be facing, etc.

          I didn't get too much game time. nomo seems to think more. Saturated?...IDK about that.


          - Will the pitcher still be fielding popups to the mound? I always hated this. It should be automatic that the pitcher moves out of the way and one of the infielders comes in to catch the popup.
          I don't think there is any AI where the pitcher will not field any ball in his area

          - Are errors fixed? As it is now, if you have a ball hit straight to an outfielder, and then quickly move him out of the way before the ball drops so that he doesn't catch it, it usually goes as a base hit when it should be an error. Has this been fixed?
          The Doctor says don't do that.

          - Do we have the ability to edit facial hair and hair for real players throughout a season/Franchise?
          No...they tried...but the faces are not like in the editor. It wouldn't work

          - Will there be multi-team trade capabilities?
          Not in '13

          - Does it still say the typo in trades, "The owner is not willing NOT take on any more money..."
          Fixed

          More later...

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • bp4baseball
            MVP
            • Dec 2009
            • 1315

            #425
            Re: Community Day 2013 - FRANCHISE MODE/EDITOR

            Originally posted by MrOldboy
            So to be clear the ones opposed to numbers, do you want all cases of numbers being displayed to be removed or hidden? Are there any numbers displayed that you would like to see stay instead of go?
            I think the ratings should stay in the editor, and just there. When in franchise mode for example when looking at a player's card you would just see the scouting report for each category (hitting, power, arm, defense, etc.) on the official 2-8 scouting scale. These of course wouldn't necessary be 100% accurate because scouts would be variable and could overrate or underrate players skills (hence a good reason to hire better scouts).

            When in exhibition mode you could still have the scouting report but they could be "accurate" based off their ratings (which are hidden).

            I think this should be an option still since there are lots of people who like the way it currently is and love the numbers (just not me).
            "Life is like baseball, it's the number of times you arrive home safely that counts"

            Comment

            • MrOldboy
              MVP
              • Feb 2011
              • 2653

              #426
              Re: Community Day 2013 - FRANCHISE MODE/EDITOR

              Originally posted by MLB Bob
              Id prefer to not see any numbers in a non editor setting. Stats are not included in this Also ok with with seeing MPH for pitchers

              See no need to differentiate, only in my opinion and not to put down anyone with different POV, between 82 and 83. or 64 and 66.
              But won't this always be there even if the numbers are hidden? If you sort by rating an 83 will be above a 82 and the game will see them as having a higher overall rating.

              I think its weird as well, but if you want to hide the numbers I think a reworking of the rating system might be in order as well instead of just hiding numbers.

              I'd be in favor of a much smaller scale though. I do think that there needs to be some differentiation between the specific attributes shown, not in the editor, but on the player card for instance. I'm fine with seeing that this guy has a 65 speed rating and another having 69. If it was just a meter it might be hard to tell who is faster, but those 4 points might actually make a difference on a close play. Like mentioned above the 2-8 system might work, although maybe something with a little higher resolution might be more useful if your going to have the numbers anyways.

              But I would like a way to hide them like people said. It makes you feel like a CF rated at 83 is better than a LF rated at 81. Even though the LF might actually be a much better hitter and just as good of a defender. Its just that the game rates the CF's higher which makes the numbers sort of useless for a lot of comparisons.

              Comment

              • Knight165
                *ll St*r
                • Feb 2003
                • 24964

                #427
                Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                Originally posted by bp4baseball
                I think the ratings should stay in the editor, and just there. When in franchise mode for example when looking at a player's card you would just see the scouting report for each category (hitting, power, arm, defense, etc.) on the official 2-8 scouting scale. These of course wouldn't necessary be 100% accurate because scouts would be variable and could overrate or underrate players skills (hence a good reason to hire better scouts).

                When in exhibition mode you could still have the scouting report but they could be "accurate" based off their ratings (which are hidden).

                I think this should be an option still since there are lots of people who like the way it currently is and love the numbers (just not me).
                OR....if they want to keep the numbers as is (0-99)....then at least have those number reflect the ability of our MAJOR LEAGUE scout and MINOR LEAGUE scout(they would have to add this)...so that a scout with 90 as an accuracy rating would see a "95" player as anywhere from say 90-99
                You could choose as an option to start a franchise to either use scouts(the number may or may not be right) or not use scouts...the number is always right.
                (except in the editor...it's always right there)

                M.K.
                Knight165
                All gave some. Some gave all. 343

                Comment

                • bp4baseball
                  MVP
                  • Dec 2009
                  • 1315

                  #428
                  Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                  Originally posted by MrOldboy
                  But won't this always be there even if the numbers are hidden? If you sort by rating an 83 will be above a 82 and the game will see them as having a higher overall rating.

                  I think its weird as well, but if you want to hide the numbers I think a reworking of the rating system might be in order as well instead of just hiding numbers.

                  I'd be in favor of a much smaller scale though. I do think that there needs to be some differentiation between the specific attributes shown, not in the editor, but on the player card for instance. I'm fine with seeing that this guy has a 65 speed rating and another having 69. If it was just a meter it might be hard to tell who is faster, but those 4 points might actually make a difference on a close play. Like mentioned above the 2-8 system might work, although maybe something with a little higher resolution might be more useful if your going to have the numbers anyways.

                  But I would like a way to hide them like people said. It makes you feel like a CF rated at 83 is better than a LF rated at 81. Even though the LF might actually be a much better hitter and just as good of a defender. Its just that the game rates the CF's higher which makes the numbers sort of useless for a lot of comparisons.

                  Yes but in real life can you look at two guys running and say he's a 65 speed and he's a 69 speed.
                  "Life is like baseball, it's the number of times you arrive home safely that counts"

                  Comment

                  • bp4baseball
                    MVP
                    • Dec 2009
                    • 1315

                    #429
                    Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                    Originally posted by Knight165
                    OR....if they want to keep the numbers as is (0-99)....then at least have those number reflect the ability of our MAJOR LEAGUE scout and MINOR LEAGUE scout(they would have to add this)...so that a scout with 90 as an accuracy rating would see a "95" player as anywhere from say 90-99
                    You could choose as an option to start a franchise to either use scouts(the number may or may not be right) or not use scouts...the number is always right.
                    (except in the editor...it's always right there)

                    M.K.
                    Knight165

                    Yeah, they don't necessarily have to change the rating system (I'm just thinking long term so it's more in line with real life) but that seems like a good first step. They could add a 10 point swing on each rating (still capped at 99 and 0 of course) that is affected by the scout.
                    "Life is like baseball, it's the number of times you arrive home safely that counts"

                    Comment

                    • MrOldboy
                      MVP
                      • Feb 2011
                      • 2653

                      #430
                      Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                      Originally posted by bp4baseball
                      Yes but in real life can you look at two guys running and say he's a 65 speed and he's a 69 speed.
                      Absolutely not, you are correct. But this isn't real life. My point was that in the game it is important to know. The game takes the player ratings for speed and translates that to how fast they run correct? In terms of a video game isn't it important to know that I should use this pinch runner because he is technically 6.16% faster. Seems crazy, but that 6.16% will always be there and it can be important in specific situations.

                      Unless the game does not translate the ratings as I think.

                      Comment

                      • bp4baseball
                        MVP
                        • Dec 2009
                        • 1315

                        #431
                        Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                        Originally posted by MrOldboy
                        Absolutely not, you are correct. But this isn't real life. My point was that in the game it is important to know. The game takes the player ratings for speed and translates that to how fast they run correct? In terms of a video game isn't it important to know that I should use this pinch runner because he is technically 6.16% faster. Seems crazy, but that 6.16% will always be there and it can be important in specific situations.

                        Unless the game does not translate the ratings as I think.
                        No, you're correct, I just think if they were to implement the variability of human judgment for realism they should do it for all ratings. Maybe allow a checkbox of which ratings we'd like to be influenced by the scouts?
                        "Life is like baseball, it's the number of times you arrive home safely that counts"

                        Comment

                        • MLB Bob
                          MVP
                          • Jan 2011
                          • 1008

                          #432
                          Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                          Originally posted by Knight165
                          OR....if they want to keep the numbers as is (0-99)....then at least have those number reflect the ability of our MAJOR LEAGUE scout and MINOR LEAGUE scout(they would have to add this)...so that a scout with 90 as an accuracy rating would see a "95" player as anywhere from say 90-99
                          You could choose as an option to start a franchise to either use scouts(the number may or may not be right) or not use scouts...the number is always right.
                          (except in the editor...it's always right there)

                          M.K.
                          Knight165
                          Yes options and adding depth is great, I was just basically saying the ones that dont like numbers can unsee a number rating, but before if people couldnt tell between an 85 and 87, in my mind, means its working lol As soon as you pin point define something its defined.

                          As far as your suggestion goes...I liked your in depth concept to wrote about before

                          Comment

                          • seanjeezy
                            The Future
                            • Aug 2009
                            • 3347

                            #433
                            Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                            Originally posted by Knight165
                            11. IMO the medium neck size should have more depth similar to the large neck size so the back of the head isn't so pronounced. Kind of hard to explain, but the back of the neck should seamlessly connect to the back of the head without having to edit the back head shape. Same applies to the small neck option, basically neck size should only determine neck width
                            You know there is a scale in the editor that will adjust the neck size...right?..as well as the back of the head.
                            Yup, but the only time the back of the neck looks realistic is when you give them the large neck option... Currently the neck depth for small and medium are strikingly similar to a velociraptor lol

                            Spoiler


                            I attached a pic of a CAP with the medium neck size and the depth slider maxed out - the red line is where the neck should be, like in this pic:

                            Attached Files
                            Bakin' soda, I got bakin' soda

                            Comment

                            • MrOldboy
                              MVP
                              • Feb 2011
                              • 2653

                              #434
                              Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                              Originally posted by bp4baseball
                              No, you're correct, I just think if they were to implement the variability of human judgment for realism they should do it for all ratings. Maybe allow a checkbox of which ratings we'd like to be influenced by the scouts?
                              So will scouts affect how you see MLB players, I thought it was only for prospects? I can definitely see the argument for scouting prospects and draft choices. I would want a lot of variability to be there for sure. But with MLB players, where those numbers are apparent already to users I think its important to have those numbers to differentiate between them.

                              Comment

                              • Knight165
                                *ll St*r
                                • Feb 2003
                                • 24964

                                #435
                                Re: Community Day 2013 - FRANCHISE MODE/EDITOR

                                Originally posted by MrOldboy
                                So will scouts affect how you see MLB players, I thought it was only for prospects? I can definitely see the argument for scouting prospects and draft choices. I would want a lot of variability to be there for sure. But with MLB players, where those numbers are apparent already to users I think its important to have those numbers to differentiate between them.
                                No...there are no MLB scouts as of yet...we are alluding that it could be implemented to add a little "fog of war" to ratings rather than hiding them altogether.

                                seanjeezy
                                Yes...I see what you mean....
                                (I also see that you guys are nuts!)

                                M.K.
                                Knight165
                                All gave some. Some gave all. 343

                                Comment

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