Not sure why everyone is against the ratings "discussions" I mean isn't that what baseball fans do?
MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
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"Life is like baseball, it's the number of times you arrive home safely that counts"Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
It usually starts as someone stating their opinion and someone else questioning their intelligence because they disagree, seldom is it a discussion about stats and discussion pointsComment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
Home Contact vs RHP
Home Contact vs LHP
Road Contact vs RHP
Road Contact vs LHP
Yeah his split is terrible, but the park factors in the game don't seem to cause this type of discrepancy in players. The game would need to have split ratings for this argument to make sense.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
But the game doesn't have ratings for
Home Contact vs RHP
Home Contact vs LHP
Road Contact vs RHP
Road Contact vs LHP
Yeah his split is terrible, but the park factors in the game don't seem to cause this type of discrepancy in players. The game would need to have split ratings for this argument to make sense.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
The game doesn't need split ratings for home vs. away... it could just do it by letting the in-game park factor (like letting the ball carry further in Coors, etc.) affect the gameplay more. I wonder if guys who do Colorado franchise see home vs. away split being so different as in real life.... of course they need to avoid simming (which doesn't have park factor)........ hahah
So maybe a balance of the two could work.
How much the park factor of a stadium has an affect on a player. If the are balanced (normal park factor influence) or park-factor biased (Cargo!).
Then have the park factors have more of an affect in simming as well. It could just be a slight boost to the power ratings of players during simming (except those with extremely low power where the slight bump could cause them to hit a HR when they should not hit HRs at all.
So someone like Cargo might get a +15 for power due to the park factor at home (.641 SLG @ Coors), but then get a -15 or more to power due to park factor at (.295 SLG @ AT&T).
A player like Tulowitzski might get a smaller park factor influence of +7 power at home (.541 SLG @ Coors) and a -7 power (.457 SLG @ AT&T)
Both Cargo and Tulo have similar career SLG%. Cargo: .518 SLG, Tulo: .504 SLG
But Tulo has a more balanced split than Cargo does. Still affected a lot by park factor, but not as much as someone like Cargo.
But you're right, if the game just had a more overt park factor influence during gameplay AND simming that would be enough for me and probably most people who would like to see park factor in the game more. What I am posting is more for curiosity.Last edited by MrOldboy; 03-04-2013, 04:54 AM.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
I thought I had a somewhat understanding of how this new algorithm works
but I guess not.
A 2nd baseman, with not one single attribute higher than 59, comes out as an
82 overall. & an F potential to boot.
Should it be this way? Because it is.Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
I've always thought that "F" potential to be very strange. I mean, they have A, B, C, D, and like what happened to "E"?Comment
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Re: MLB 13 The Show - The Player Ratings Algorithm Has Changed, 17 Players Rated 99
it's just the nature of difficulty in doing player evaluation itself. (that's another reason why true player attributes in game should not be exposed, to simulate how difficult it is to know a person exactly... but I digress, I just want this game to be very realistic too much, hahaha)
I don't worry too much about player ratings (at least not until I have a chance to study them for a while, and put them into perspective), but I would feel like... as if I were lied to, or cheated, or something. It's something I look forward to every time I buy a new sports game.
While I don't get overly caught up in what the ratings ARE (contrasted to what I WANT them to be), I certainly do not like my access to them being restricted, and it played a large part in my not purchasing any MLB The Show post 10 (the only one I own).
I also do not based all of my decisions about players off of attribute ratings, either. Performance plays a massive role, one that increases the further into a season I get (which decreases the emphasis I put on the ratings). It's just one of several tools I use, and one I like the best access too that I can have.
Previous games not only gave me the ability, not having this ability/access makes today's games feel "immature" in a contemporary sense.
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