Here is the thing with the problem. You have to have the problem first, then you need to notice its a problem, then you need to test the problem. Guys posting pictures of not having it are proving nothing. All your doing it proving you do not have rather it than dismissing the data in the thread proving it. My game doesn't have the stutter issue, does that mean if i post a video without it that those people are wrong? The first pitch of the inning is a very high strike rate and the pitchers #1 pitch is thrown an extremely high percentage of the time compared to the rest of the game without the workaround.
Below are three pictures. Pitching is Wandy Rodriguez. I chose him because his #1 pitch is a curveball which just stands out. In the non workaround game you'll see more strikes, more middle of the zone strikes, and a very high rate of the curveball thrown. I think it was very pitch (meaning all curveball while he was in). In the workaround game its a mix and the fewer strikes.
The first picture is a game with the workaround.
The second picture is the times the pitcher threw his #1 pitch in that game.
The third picture is without the workaround.
This is the game i pulled the pictures from.
I also sure some will dismiss this as 2 games. I have posted data after data in this thread. This is what i get every game regardless if i hit better, hit worse, use different modes, different difficulty, different teams, etc without the workaround. I would like to add i don't' think its a meatball issue per se. I think of it more of a high strike, high Pitch #1 problem. Granted, more strikes tend to mean more meatballs.
Nomo, in the video you can see the pre workaround PCI and post workaround PCIs. They appear the same to me.
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