Unrealistic stats continuing

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Caliboy626
    Banned
    • Feb 2012
    • 223

    #121
    Re: Unrealistic stats continuing

    The problem is not that the ceiling for hitters is higher then pitchers. The problem is that the progression needs a re-tool. Pitchers have to improve in too many categories to be effective where as a hitter really only needs to progress in about 4 to be a really good player. Example: If the pitchers slash nine categories (H/9, BB/9 etc.) are all rated high but his repetoire (Velocity, break control. This dictates how effective fastballs, sliders, curveballs etc.) is not so good he will get hit all over the ball park. Likewise if his pitches are absolutely nasty but his slash /9's are garbage the same will happen.

    The game needs to be programmed to incorporate production graded on a curve for pitchers. Im just not seeing pitchers progress into superstars like hitters.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #122
      Re: Unrealistic stats continuing

      Originally posted by Caliboy626
      The problem is not that the ceiling for hitters is higher then pitchers. The problem is that the progression needs a re-tool. Pitchers have to improve in too many categories to be effective where as a hitter really only needs to progress in about 4 to be a really good player. Example: If the pitchers slash nine categories (H/9, BB/9 etc.) are all rated high but his repetoire (Velocity, break control. This dictates how effective fastballs, sliders, curveballs etc.) is not so good he will get hit all over the ball park. Likewise if his pitches are absolutely nasty but his slash /9's are garbage the same will happen.

      The game needs to be programmed to incorporate production graded on a curve for pitchers. Im just not seeing pitchers progress into superstars like hitters.
      I don't find this (individual pitches dominating results) to be true in simmed games though. Pitchers not progressing as much may be true... but in my 2032 franchise sim, I find there are just too many decent (but not great) hitters. There isn't much variety either... they are just decent 3 - 5 tool types.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • Tweeg
        MVP
        • Jul 2008
        • 1414

        #123
        Re: Unrealistic stats continuing

        How much does turning off training actually help? I was just trying to sim a few years in the future, but my PS3 froze.
        Prototype Supreme

        Comment

        • daddies3angels
          Rookie
          • Mar 2011
          • 311

          #124
          Re: Unrealistic stats continuing

          What im going to try is to train my Pitchers and auto train the hitters. See if that makes a difference

          Comment

          • GreenGlen
            Pro
            • Nov 2002
            • 639

            #125
            Re: Unrealistic stats continuing

            Here is what I have been testing for franchise. I am setting all pitchers to auto training. I am auto training all A potential players. All others potential are set to manual no training. I am in the process of testing this with the goal to get to 2032 and compare with Nomo's results.

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #126
              Re: Unrealistic stats continuing

              Originally posted by GreenGlen
              Here is what I have been testing for franchise. I am setting all pitchers to auto training. I am auto training all A potential players. All others potential are set to manual no training. I am in the process of testing this with the goal to get to 2032 and compare with Nomo's results.
              This actually sounds like a pretty good workaround (hopefully it works).

              Too bad I started a single team Franchise...

              Comment

              • Tweeg
                MVP
                • Jul 2008
                • 1414

                #127
                Re: Unrealistic stats continuing

                Originally posted by GreenGlen
                Here is what I have been testing for franchise. I am setting all pitchers to auto training. I am auto training all A potential players. All others potential are set to manual no training. I am in the process of testing this with the goal to get to 2032 and compare with Nomo's results.
                One question. Why would you auto train the A potential guys? Aren't they already going to progress better than everyone else?
                Prototype Supreme

                Comment

                • GreenGlen
                  Pro
                  • Nov 2002
                  • 639

                  #128
                  Re: Unrealistic stats continuing

                  Originally posted by Tweeg
                  One question. Why would you auto train the A potential guys? Aren't they already going to progress better than everyone else?
                  I want to get the A potentials that are going to develop to the top quicker to become stars and have time to produce at that level before regression takes hold. I found they were progressing but at a slower rate and they were not balanced as auto training. Not all A potential players progress at the same rate as many never reach their potential and some will lose their potential. I am very impressed so far with the stat results and balance as I progress through the seasons.

                  Comment

                  • treyraq
                    Rookie
                    • Jan 2011
                    • 493

                    #129
                    Re: Unrealistic stats continuing

                    Originally posted by GreenGlen
                    I want to get the A potentials that are going to develop to the top quicker to become stars and have time to produce at that level before regression takes hold. I found they were progressing but at a slower rate and they were not balanced as auto training. Not all A potential players progress at the same rate as many never reach their potential and some will lose their potential. I am very impressed so far with the stat results and balance as I progress through the seasons.
                    I was gonna try to turn ALL training off, whenver I get time to sit and sim away a few hours.

                    What exactly are you seeing?
                    And by training only A-po's are other prospects still 'progressing at all?'

                    Comment

                    • Tweeg
                      MVP
                      • Jul 2008
                      • 1414

                      #130
                      Re: Unrealistic stats continuing

                      Originally posted by GreenGlen
                      I want to get the A potentials that are going to develop to the top quicker to become stars and have time to produce at that level before regression takes hold. I found they were progressing but at a slower rate and they were not balanced as auto training. Not all A potential players progress at the same rate as many never reach their potential and some will lose their potential. I am very impressed so far with the stat results and balance as I progress through the seasons.

                      Thanks. I am excited to see what you end up finding. What year are you in now with things still looking alright?
                      Prototype Supreme

                      Comment

                      • GreenGlen
                        Pro
                        • Nov 2002
                        • 639

                        #131
                        Re: Unrealistic stats continuing

                        Originally posted by treyraq
                        I was gonna try to turn ALL training off, whenver I get time to sit and sim away a few hours.

                        What exactly are you seeing?
                        And by training only A-po's are other prospects still 'progressing at all?'

                        Yes most other players are still progressing moving up a between 2-4 points overall, some do not progress at all. Pitchers are progressing good and are the highest rated players on a team with one high rated position player mixed in. This is not a bad things because I think Caliboy got it right that even high rated pitchers are still not being trained in all areas and do not have the stuff to go against lineups of great hitters, without slowing the progression of the B and C rated players. I am getting good batting average, HR, run scored, era, so far. The second problem I found in my other testing with auto training everyone is while A potential players were not progressing at the same rate, with many not making ever making getting to A, this was not true for B rated potentials. In auto training on in my test to year 2026 the majority of B rated players were reaching their potentials quickly and progressing even into low 90's while still being rated a B players. The lineups were overloaded with high B rated players and most of them high 86-89 B potentials. Some of the A rated players that almost made it to an A, were now at 86-89. There were no C 70-79 players in the lineups. So this is what I think Nomo could have been seeing and I saw this pattern occurring much earlier then 2032. What I am seeing so far is that the B generated players are progressing a better and slower rate. One concern I am having is that it appears the game is trying to keep a certain amount of B rated players in the game at a given point as I progress some of the B rated draft picks and to a lesser extent A potentials might be coming into the game at a higher overall rating. That might break the game as I progress further. I will be watching this to see what happens and will post results.





                        Originally posted by Tweeg
                        Thanks. I am excited to see what you end up finding. What year are you in now with things still looking alright?
                        I'm year 2023. It is taking a long time because I have to go into the rosters before a new season and go through each position player and check their current potential for any changes and adjust. I also have to check the new generated players.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #132
                          Re: Unrealistic stats continuing

                          GreenGlen,

                          Could you post the Team Rankings stats when you're done (from the end of a year of you choosing)?

                          I'd like to see the league hitting and pitching stats.

                          Comment

                          • GreenGlen
                            Pro
                            • Nov 2002
                            • 639

                            #133
                            Re: Unrealistic stats continuing

                            Unfortunately the method I was testing may not be working. I have noticed a trend that ERA and runs scored are rising steady as I progress. It started around 2020 and continues to rise slowly but steady every year. I am sure if continue this project to 2032 while it might not be as bad as what nomo posted, it still won't matter because it still won't be where it should be statistic wise. I am really looking hard now at both position players and pitchers from where I had made a save at the beginning of where I think it started after the 2020 season. This is where many of the generated draft players entered came into the majors. I am trying to find a solution to the problem as I really want to enjoy and play this game over multiple seasons. I might try turning off training for either everyone or just leaving it to auto for the pitchers. Either way many of the B rated players reached their potentials. Generated players included pitchers who in the mid 90's and should have been dominating, yet they were having high ERA's 4.50-5.35 range. At this point I really don't know if
                            1) If changing by either lowering the contact ratings of select players as have been suggested will fix the problem or will possible create the opposite effect then what I am experiencing now.

                            2) there is a bug in the statistical engine of this game as you progress that there is no workaround.

                            Anyone have any thoughts or ideas to test at this point.

                            Comment

                            • Tweeg
                              MVP
                              • Jul 2008
                              • 1414

                              #134
                              Re: Unrealistic stats continuing

                              Originally posted by GreenGlen
                              Unfortunately the method I was testing may not be working. I have noticed a trend that ERA and runs scored are rising steady as I progress. It started around 2020 and continues to rise slowly but steady every year. I am sure if continue this project to 2032 while it might not be as bad as what nomo posted, it still won't matter because it still won't be where it should be statistic wise. I am really looking hard now at both position players and pitchers from where I had made a save at the beginning of where I think it started after the 2020 season. This is where many of the generated draft players entered came into the majors. I am trying to find a solution to the problem as I really want to enjoy and play this game over multiple seasons. I might try turning off training for either everyone or just leaving it to auto for the pitchers. Either way many of the B rated players reached their potentials. Generated players included pitchers who in the mid 90's and should have been dominating, yet they were having high ERA's 4.50-5.35 range. At this point I really don't know if
                              1) If changing by either lowering the contact ratings of select players as have been suggested will fix the problem or will possible create the opposite effect then what I am experiencing now.

                              2) there is a bug in the statistical engine of this game as you progress that there is no workaround.

                              Anyone have any thoughts or ideas to test at this point.
                              Very disappointing. I am in 2019 right now in a test of NO TRAINING. So far everything has been great, but like you said the problems seem to start around 2020. I will post my findings.
                              Prototype Supreme

                              Comment

                              • treyraq
                                Rookie
                                • Jan 2011
                                • 493

                                #135
                                Re: Unrealistic stats continuing

                                Originally posted by GreenGlen
                                Unfortunately the method I was testing may not be working. I have noticed a trend that ERA and runs scored are rising steady as I progress. It started around 2020 and continues to rise slowly but steady every year. I am sure if continue this project to 2032 while it might not be as bad as what nomo posted, it still won't matter because it still won't be where it should be statistic wise. I am really looking hard now at both position players and pitchers from where I had made a save at the beginning of where I think it started after the 2020 season. This is where many of the generated draft players entered came into the majors. I am trying to find a solution to the problem as I really want to enjoy and play this game over multiple seasons. I might try turning off training for either everyone or just leaving it to auto for the pitchers. Either way many of the B rated players reached their potentials. Generated players included pitchers who in the mid 90's and should have been dominating, yet they were having high ERA's 4.50-5.35 range. At this point I really don't know if
                                1) If changing by either lowering the contact ratings of select players as have been suggested will fix the problem or will possible create the opposite effect then what I am experiencing now.

                                2) there is a bug in the statistical engine of this game as you progress that there is no workaround.

                                Anyone have any thoughts or ideas to test at this point.
                                You're turning off training every year, right?

                                Comment

                                Working...