sounds like a good idea. I will try that !
Unrealistic stats continuing
Collapse
Recommended Videos
Collapse
X
-
Re: Unrealistic stats continuing
I think it will work. If we have the count of the number of position players and pitchers in the league that are in the 90-99 range at the beginning of each season. Occasionally, there will be B prospects that turn into A prospects and have a change to get into that range as well. If that number start rising past say 5-10% past what is in OSFM then we can busting some of them out of the league too. Also we can also adjust the number of draft busts as needed.Comment
-
Re: Unrealistic stats continuing
Not sure if this is the right thread or not, but thought it might be worthy to post here....
I started out a Twins franchise. For 1st month, they're now at 16-10 in 1st place in AL Central. Okay, maybe they got off to a hot, hot start.
AAA Red Wings are at 13-14. Normal.
But....my AA team, the Rock Cats....are now 22-4... Is that just pure luck or what?
I sim the majority of games and play a few games here and there.
What do you think of that? Should I change anything or something?
I'm using the 30-team control settings.Comment
-
Re: Unrealistic stats continuing
And deprive MIN of any and all hope???Not sure if this is the right thread or not, but thought it might be worthy to post here....
I started out a Twins franchise. For 1st month, they're now at 16-10 in 1st place in AL Central. Okay, maybe they got off to a hot, hot start.
AAA Red Wings are at 13-14. Normal.
But....my AA team, the Rock Cats....are now 22-4... Is that just pure luck or what?
I sim the majority of games and play a few games here and there.
What do you think of that? Should I change anything or something?
I'm using the 30-team control settings.
While MiLB sim stats are very peculiar (from what I've seen so far, even in year 2013), there is no cause for alarm here.
Just keep an eye on your prospects so you can promote any you think can help you out at higher and MLB levels. Win/Loss record really is nothing to worry about for simmed games. Remember, for every game your AA team wins, another (probably 4-22) AA team loses.Comment
-
Re: Unrealistic stats continuing
Should I turn off auto training for all the teams?
I'm currently around mid June in the 2013 season and am wondering how early I should turn it off? The game says that players ratings will decline if you don't train them how accurate is that?Comment
-
-
Re: Unrealistic stats continuing
I'm hoping. But honestly, I am very doubtful we get another offline patch for 13.
Fingers crossed.
I really think the only true workaround for this is 30-team control and actually going trough the the rosters and editing players yourself as the years progress. Unfortunately, I'm using single team control so will probably have to either deal with it or call it quits after 5 years (if I get that far. I play every game as of now).Comment
-
Re: Unrealistic stats continuing
From what I've seen, players decline once they reach a certain age, whether they are being trained or not. I have elected to leave training off because it makes everyone increase too much for my tastes. I will be posting a more detailed description of what I'm working with later tonight.Prototype Supreme
Comment
-
Re: Unrealistic stats continuing
I see, looks like I'll be switching it to off aswell then. I don't want too many high rated players everywhere. Thank you for the answer.From what I've seen, players decline once they reach a certain age, whether they are being trained or not. I have elected to leave training off because it makes everyone increase too much for my tastes. I will be posting a more detailed description of what I'm working with later tonight.Comment
-
Re: Unrealistic stats continuing
Here's my approach to the problem...
I've started with the Hybrid roster from our roster making friends. By my calculations the roster comes with a total of 63 pitchers rated 90-99 (34 SP 29 RP). There are just 34 hitters rated 90-99. I had also counted the number of A potential 'prospects'. Unfortunately I have lost that number and can't very well recount while at work. I believe it was between 30-40 total minor league players with A potential.
I feel like the reason the stats and budgets get so messed up is because lineups get so deep in talent that the pitching talent doesn't really matter. It's like these pitchers have to face the Tigers lineup every night. The best way to make sure everything stays at a reasonable level over time is to limit the number of A potential hitters, while also turning off training.
After the draft you can check the potential of all players. I feel like 7-8 total players per draft should have an A potential. If there are anymore than that go to random.org and 'bust' a few of these guys out of the league. I just edit their age to 45.
There are two more things I do, that I would consider optional. Since older players see such a rapid decline, I will allow them to auto train if they meet a certain criteria. If a player is greater than 85 OVR and at least 32 at the start of the season, they can auto train. I can't say for sure if this helps a lot, but I'm hoping it will at least slow the regression just a little.
The other thing I do is randomly select 40-50 players each year to auto train. This includes all players from MLB to single A. I like to pretend this is some kind of simulation of breakout players. Just remember to set them to no training the following year, and pick a new group.Prototype Supreme
Comment
-
Comment
-
Re: Unrealistic stats continuing
I have been testing over the last several days and I have also found a way that is close to Tweeg way. As mentioned the problem is the game produces way to many A prospects some that will never develop and but many that will. Couple that with the fact that some B prospects will become A and you have a problem. But there is a solution for those that are willing to do a little work to enjoy this game over many season and try and build a baseball dynasty. I have done my testing with OSFM 2013 v1. There are a few rules that you will need to follow to have good stats in this game and it also really helps with the the budgets too.
1. You must have no more or no less then 53-58 Pitchers rated 90-99 and no more then 49-54 position players rated 90-99 at the end of the season BEFORE ADVANCING TO THE OFFSEASON. The more A prospects the system has to pay at the end of the season, the more budgets will increase. Also you may need to bust players out of the league if you go past the top ends of these ranges. By setting player ages to 45 of the players you select can accomplish this or looking for (B) 90 rated prospect and adjusting the ratings down will help too. Keep in mind the amount of players that are age 34 years and older when factor how and if to adjust ratings because of regression. Using OSFM, I have found that this is the best range to keep stats real.
2. Training set to not training for all players with one exception. If you find one young A prospect in the draft that you would like develop quickly then leave training to auto for max of two seasons then switch to not training but you must follow rule 1. Check training every season for the entire rosters at the start of spring training.
3. There can be as many as 23 A potentials in each draft. It is best to keep about 10 for each draft. There will be players that will never develop as their ratings are in the 40's, there will be some in the 70's that will definitely develop. The best way is to go through each teams draft and not the name, position, and team of the player and write it down. Keep it till the start of spring training. Either use random.org or write down all the names on players on paper and use drawings and start busting out all the players you picked until you get down to 10. Also if you bust out an A player that is rated 70 or more do the CPU a favor and lower their ratings so the cpu can bring up a player that can help them more.
There are some things that I have observed while simulating seasons in this game. While people make a big deal about the CPU trading logic. Keep in mind that many of the trades the cpu does has to do with its budget. Sometimes the CPU will go over budget and at the deadline, especially if they are having a losing record will try to desperately unload salary. Before I was annoyed by poor trades, now I am going to cpu do its own thing with regards to trades. Also while there is plenty of trades and free agent movements in this game. I have noticed that still a few players will stick around with the same team their entire career, which is cool. Hall of Fame inductions are cool too. Before I had the suspicion that when a player was going to get into the hall of fame, he would go in as the team that he was currently playing for and not the team he spent the most time with and produced for. While this may be mostly true, I have found at least one example of the opposite. Miguel Cabera had several successful season with the Tigers. Towards the end of this career he end of his career, he ended up on the dodgers for a season. After he retired, he went in with the Tigers. I thought that was cool. Hopefully next season they will get the problems fixed in franchise and these workarounds will not be necessary.Comment
-

Comment