I love this game despite all it's little issues. My first baseball game was Baseball for NES. Remember that game? Anyways this is the only game I play and am pumped for PS4s version.
Was this years game a disappointment for anyone else?
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Re: Was this years game a disappointment for anyone else?
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Re: Was this years game a disappointment for anyone else?
I've played every version since '07 on my PS3.
I actually like this one the most.
I know it's not perfect, and I'm 100% certain that if I played it the amount that some of you do, I would rapidly discover all the warts.
You see, I get to play about 1 or 2 games per week. Finishing a single season before next year's version comes out is a major accomplishment for me. Clearly progression is not really an issue.
I'm sure I'll be buying '14...the question will be PS4 or PS3?
I also have a great deal of respect for the developers. I have absolutely no reservations about giving them my $60 every year. $60 for hours upon hours of enjoyment...what else gives you that? Also, for them to open their offices to 'us' and to directly answer questions is unsurpassed in this (and most other) industries.Comment
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The timing window doesn't bother me so much. A few people have mentioned it, but pitcher confidence needs to be completely overhauled. How many times in real baseball will you see the confidence of a pitcher literally dictate the entire outcome of a game? Yes, a pitcher with low confidence may start missing the zone (not because the ump starts squeezing it either) or throw a few bunnies up there, but by no stretch does it mean the opposing team will whack out 6 consecutive hits, which seems to happen constantly in this game. Pitcher confidence is simply too strong a factor and it causes many unrealistic happenstances.
Further, the developers need to totally rework rally generation by the CPU. In real baseball, most rallies are maintained via walks, sac flies and the occasional bases clearing double. In this game, all rallies are maintained because the CPU decided it's time to get 6 straight hits. And why does this happen? Simple, because it's too easy to not walk the CPU hitter. If the ump starts squeezing, they're pretty much forcing you to either throw a meatball strike that the CPU can crush or walk a hitter. How many times in real baseball will a pitcher unintentionally intentionally walk a hitter to squelch a rally? Once a game if that? Most walks are because in real life, humans cannot pinpoint every location, but in this game, because all of the meters are timing based and we all improve our timing on the meters over time, we really never have to walk a hitter unless we do it intentionally. In real baseball, pitchers usually walk hitters due to momentary lose of control. The Show needs to take a page from High Heat and make us lose control, NOT by having the ump squeeze the strike zone. And how do you implement that? Very simple. Make the meter FAST in pressure situations or low confidence situations. The faster the meter, the harder it becomes to pinpoint locations, thus causing unintentional walks and realistic rallies.
If the developers read this post, this is how you maintain realistic rallies, NOT by having umps squeeze zones and having the CPU knock out 6 straight doubles.Comment
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Re: Was this years game a disappointment for anyone else?
You've posted pretty much this exact post in a few other threads already, and with all due respect it seems like complete nonsense to me.The timing window doesn't bother me so much. A few people have mentioned it, but pitcher confidence needs to be completely overhauled. How many times in real baseball will you see the confidence of a pitcher literally dictate the entire outcome of a game? Yes, a pitcher with low confidence may start missing the zone (not because the ump starts squeezing it either) or throw a few bunnies up there, but by no stretch does it mean the opposing team will whack out 6 consecutive hits, which seems to happen constantly in this game. Pitcher confidence is simply too strong a factor and it causes many unrealistic happenstances.
Further, the developers need to totally rework rally generation by the CPU. In real baseball, most rallies are maintained via walks, sac flies and the occasional bases clearing double. In this game, all rallies are maintained because the CPU decided it's time to get 6 straight hits. And why does this happen? Simple, because it's too easy to not walk the CPU hitter. If the ump starts squeezing, they're pretty much forcing you to either throw a meatball strike that the CPU can crush or walk a hitter. How many times in real baseball will a pitcher unintentionally intentionally walk a hitter to squelch a rally? Once a game if that? Most walks are because in real life, humans cannot pinpoint every location, but in this game, because all of the meters are timing based and we all improve our timing on the meters over time, we really never have to walk a hitter unless we do it intentionally. In real baseball, pitchers usually walk hitters due to momentary lose of control. The Show needs to take a page from High Heat and make us lose control, NOT by having the ump squeeze the strike zone. And how do you implement that? Very simple. Make the meter FAST in pressure situations or low confidence situations. The faster the meter, the harder it becomes to pinpoint locations, thus causing unintentional walks and realistic rallies.
If the developers read this post, this is how you maintain realistic rallies, NOT by having umps squeeze zones and having the CPU knock out 6 straight doubles.
Perhaps you need to simply pitch better.Comment
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Re: Was this years game a disappointment for anyone else?
Sliders can fix your 'not enough walks' problem. Even if you use meters. I use the classic meter and still walk a hitter or 2 a game... sometimes even more than that.
Let's not get into the rallying and comebacks. There have been many threads like that and they've all failed. But I think sliders can help your walks a bit.Last edited by G3no_11; 07-12-2013, 04:41 AM.Denver Broncos
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Re: Was this years game a disappointment for anyone else?
Many people agreed the world was flat too. My mind is very open, but you have no evidence or even some sound reasoning in the post in question.
There are no generated rallies, and 6 consecutive hits are not a regular occurrence if you are pitching well and on the appropriate difficulty level. Of that much I am certain.
If you want to discuss this further, you're welcome to PM me, but this thread is about whether the game disappointed people, and you are fully aware that comeback discussion is not allowed and a quick way to get a thread locked (or yourself in trouble).Comment
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Re: Was this years game a disappointment for anyone else?
This game is great but one thing that sticks out to me that is a little bothersome is that the human element is almost taken away in the field. Automatic animations kick in to quickly and you can't get out of them.
Also it just feels like base hits are almost predetermined. No matter what you do, how quick you react and what route you take to the ball, it's going for a hit. What makes it feel even more obvious that hits are predetermined are if you watch the CPU base runners (if there are runners on base) They "know" if a ball is going to fall in, get caught on a line drive, etc.
It sucks when your trying to run a ball down in the gap but as your chasing it you see that runner on 3rd already breaking for home before the ball comes down......and what do you know?......despite your best efforts the ball falls for a hit.Comment
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Re: Was this years game a disappointment for anyone else?
Have you ever committed to classic pitching with adjusted sliders?The timing window doesn't bother me so much. A few people have mentioned it, but pitcher confidence needs to be completely overhauled. How many times in real baseball will you see the confidence of a pitcher literally dictate the entire outcome of a game? Yes, a pitcher with low confidence may start missing the zone (not because the ump starts squeezing it either) or throw a few bunnies up there, but by no stretch does it mean the opposing team will whack out 6 consecutive hits, which seems to happen constantly in this game. Pitcher confidence is simply too strong a factor and it causes many unrealistic happenstances.
Further, the developers need to totally rework rally generation by the CPU. In real baseball, most rallies are maintained via walks, sac flies and the occasional bases clearing double. In this game, all rallies are maintained because the CPU decided it's time to get 6 straight hits. And why does this happen? Simple, because it's too easy to not walk the CPU hitter. If the ump starts squeezing, they're pretty much forcing you to either throw a meatball strike that the CPU can crush or walk a hitter. How many times in real baseball will a pitcher unintentionally intentionally walk a hitter to squelch a rally? Once a game if that? Most walks are because in real life, humans cannot pinpoint every location, but in this game, because all of the meters are timing based and we all improve our timing on the meters over time, we really never have to walk a hitter unless we do it intentionally. In real baseball, pitchers usually walk hitters due to momentary lose of control. The Show needs to take a page from High Heat and make us lose control, NOT by having the ump squeeze the strike zone. And how do you implement that? Very simple. Make the meter FAST in pressure situations or low confidence situations. The faster the meter, the harder it becomes to pinpoint locations, thus causing unintentional walks and realistic rallies.
If the developers read this post, this is how you maintain realistic rallies, NOT by having umps squeeze zones and having the CPU knock out 6 straight doubles.
It is another world. Really man...try it out. Random dice rolls. Ratings based dice rolls. User input has some influence of course...but nothing like meter, analog or pulse. Nothing like it at all.
When I went to classic pitching and timed hitting exclusively I found the perfect combo of simulation and console baseball. And auto fielding with manual throwing just puts the icing on the cake. I am a guy who played MVP 2005 for 5 straight years. Loved to do my own fielding...but found that not to work that well in The Show. Also the meter pitching was too easy for me on MVP despite slider adjustments because when I over compensated the sliders in MVP it made it too slanted (in the cpus favor) and then the fun went away.
But please....please. Lets not even go there with CPU rallies.
Fallacy.
I have seen the CPU rally with a user walk, sac fly, then a single...then an error.
I get so much variety out of this game....like no other sports game (even more than NBA 2K11) from the CPU. Over the course of 162 games I see so many great things.
It really is not even close. And when I lose.....usually it is on me because I did not pitch well, make a key pitching change at the right time etc, leave too many guys on base, hit into a couple of killer DP's to kill a rally, etc etc. Yeah sometimes the ump get's nuts and squeezes me or makes horrendous calls on me at the plate (cough Clyde Washington, cough cough)...yes sometimes the CPU get's some lucky bloop singles, yes sometimes the most unlikely guy comes up with a huge hit or even HR.
You know what
That is the charm and beauty of real baseball. The Show captures that like no other game in history.Last edited by Armor and Sword; 07-12-2013, 06:49 AM.Now Playing on PS5:
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If I was you, I might stop pushing this "comeback and unrealistic rally" agenda of yours in every single thread you can. It's a great way to find yourself banned on these forums, especially when the mods have told you to cut it out in several threads.The timing window doesn't bother me so much. A few people have mentioned it, but pitcher confidence needs to be completely overhauled. How many times in real baseball will you see the confidence of a pitcher literally dictate the entire outcome of a game? Yes, a pitcher with low confidence may start missing the zone (not because the ump starts squeezing it either) or throw a few bunnies up there, but by no stretch does it mean the opposing team will whack out 6 consecutive hits, which seems to happen constantly in this game. Pitcher confidence is simply too strong a factor and it causes many unrealistic happenstances.
Further, the developers need to totally rework rally generation by the CPU. In real baseball, most rallies are maintained via walks, sac flies and the occasional bases clearing double. In this game, all rallies are maintained because the CPU decided it's time to get 6 straight hits. And why does this happen? Simple, because it's too easy to not walk the CPU hitter. If the ump starts squeezing, they're pretty much forcing you to either throw a meatball strike that the CPU can crush or walk a hitter. How many times in real baseball will a pitcher unintentionally intentionally walk a hitter to squelch a rally? Once a game if that? Most walks are because in real life, humans cannot pinpoint every location, but in this game, because all of the meters are timing based and we all improve our timing on the meters over time, we really never have to walk a hitter unless we do it intentionally. In real baseball, pitchers usually walk hitters due to momentary lose of control. The Show needs to take a page from High Heat and make us lose control, NOT by having the ump squeeze the strike zone. And how do you implement that? Very simple. Make the meter FAST in pressure situations or low confidence situations. The faster the meter, the harder it becomes to pinpoint locations, thus causing unintentional walks and realistic rallies.
If the developers read this post, this is how you maintain realistic rallies, NOT by having umps squeeze zones and having the CPU knock out 6 straight doubles.
Also you could get this thread locked and while I don't find myself disappointed, it has featured a lot of good conversation and of course it's had some of the same trolling we've seen in almost every thread talking about impressions and your opinion about this game.Check out my Houston Astros Dynasties:
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Re: Was this years game a disappointment for anyone else?
I know A&S isn't gonna plug his own sliders hard, but if you're having these issues, use his sliders. Best bar none.Have you ever committed to classic pitching with adjusted sliders?
It is another world. Really man...try it out. Random dice rolls. Ratings based dice rolls. User input has some influence of course...but nothing like meter, analog or pulse. Nothing like it at all.
When I went to classic pitching and timed hitting exclusively I found the perfect combo of simulation and console baseball. And auto fielding with manual throwing just puts the icing on the cake. I am a guy who played MVP 2005 for 5 straight years. Loved to do my own fielding...but found that not to work that well in The Show. Also the meter pitching was too easy for me on MVP despite slider adjustments because when I over compensated the sliders in MVP it made it too slanted (in the cpus favor) and then the fun went away.
But please....please. Lets not even go there with CPU rallies.
Fallacy.
I have seen the CPU rally with a user walk, sac fly, then a single...then an error.
I get so much variety out of this game....like no other sports game (even more than NBA 2K11) from the CPU. Over the course of 162 games I see so many great things.
It really is not even close. And when I lose.....usually it is on me because I did not pitch well, make a key pitching change at the right time etc, leave too many guys on base, hit into a couple of killer DP's to kill a rally, etc etc. Yeah sometimes the ump get's nuts and squeezes me or makes horrendous calls on me at the plate (cough Clyde Washington, cough cough)...yes sometimes the CPU get's some lucky bloop singles, yes sometimes the most unlikely guy comes up with a huge hit or even HR.
You know what
That is the charm and beauty of real baseball. The Show captures that like no other game in history.
If you're having issues with the CPU coming back and beating you in the late innings, I'd suggest being quick to pull the trigger on a tiring starter, a reliever who walks 1-2 or gets shelled for a couple of hard hits in an inning, etc.
That sounds simple, but I do it and it helps.
I also have made a rule that I see 3 pitches if at all possible before I swing. The more pitches you see, the better your chance of getting a good one to hit and staying consistent in scoring.
If I'm getting beat I often get impatient and lost at-bats late in the game. Forcing myself to adhere to this strategy helps combat that and gives me the chance to put together strong innings as the game wears on.Comment

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