I'm perfectly fine with suppressed values if players are correct relative to each other. I want the top player in the MLB to be the top player in The Show and a other players correct in there relative relationship to that player.
MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
I'm perfectly fine with suppressed values if players are correct relative to each other. I want the top player in the MLB to be the top player in The Show and a other players correct in there relative relationship to that player. -
Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
My issue was a guy like Mark Buerhle had a contract of 2 million or something..because it was based on his overall. Makes bad contracts kinda non existent because regressed players didnt have inflated contracts..took away from some of the depth. Im just curious how contracts will work nowComment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Lots of goodies in that list, including editable potential--nice! I can see where franchise will have more meaning with the ability to edit potential. So if some "hot" prospect bombs in real baseball, or doesn't perform as expected, potential can be adjusted.
At my age, I really shouldn't get so excited, but can't help it. I know my doctor said I shouldn't be playing baseball at 72, but what the heck, what have I too lose at 72?!
Cavicchi waits his turn in the batter's box, and on the moundComment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
I kinda found in some cases this was the case and it was a detriment. The salaries were based on overall. Theres a little work around to make adjustments to some contracts that was in..
My issue was a guy like Mark Buerhle had a contract of 2 million or something..because it was based on his overall. Makes bad contracts kinda non existent because regressed players didnt have inflated contracts..took away from some of the depth. Im just curious how contracts will work now
Kershaw makes 30MM in 2015 and Buerhle 19MM. I'm fine if Kershaw is dropped to 21MM ad long as Buerhle also has a relative salary of 12MM. That would go for any player, so if they're real life 2015 contract is 50% of Kershaws I'd want them to be at 15MM. Since contract values fluctuate, the annual average value of the contract would work fine. The contracts of San Diego made players would be static and not changeable.
The problem is this might go too far for San Diego to do, as it its still accurate, just everything is surpressed down to some arbitrary precentage. I have no idea wht their agreement states, this might be way over the line for them to do or maybe its perfectly fine.
I agree the current system is not good. But I feel like what's needed there is what everyone wants for many aspects of the AI logic. More variability and randomness. Teams should make more bad decisions, but also make some good ones. Maybe someone signs Aoki in 2015 when you'd expect him to regress, but they get luck and he doesn't and they signed a very undervalued contract. Maybe he has a good year and some team decides to give him 3 years, but he regresses hard and is dead weight.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
That's not what meant. I'm speaking strictly of real life MLB players who currently have a contract going into 2014.
Kershaw makes 30MM in 2015 and Buerhle 19MM. I'm fine if Kershaw is dropped to 21MM ad long as Buerhle also has a relative salary of 12MM. That would go for any player, so if they're real life 2015 contract is 50% of Kershaws I'd want them to be at 15MM. Since contract values fluctuate, the annual average value of the contract would work fine. The contracts of San Diego made players would be static and not changeable.
The problem is this might go too far for San Diego to do, as it its still accurate, just everything is surpressed down to some arbitrary precentage. I have no idea wht their agreement states, this might be way over the line for them to do or maybe its perfectly fine.
I agree the current system is not good. But I feel like what's needed there is what everyone wants for many aspects of the AI logic. More variability and randomness. Teams should make more bad decisions, but also make some good ones. Maybe someone signs Aoki in 2015 when you'd expect him to regress, but they get luck and he doesn't and they signed a very undervalued contract. Maybe he has a good year and some team decides to give him 3 years, but he regresses hard and is dead weight.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Exactly, but I'd assume that would just come along automatically, even if it had to be done manually by the devs. But that will be hard with how much the Dodgers are spending. That's not even a joke, if they did go with the scaling system they'd have to give LA a gigantic budget to fit all the "scaled down" contracts.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
lol. And with the pitch speed all the way up, imagine how brutal breaking balls are to hit LOL. I still have trouble with C.C.'s slider. haha (not to mention the fact I hit using ZONE Analog).Last edited by A_Quiet_Pro; 02-18-2014, 06:34 PM.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.
Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.
I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.
Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.
Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.
I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.
Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Seems like they just added so much esp to the new console. I haven't heard about an option to have to manually return your runner back to the bag on pick off attempts.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
You've always had the option to manually have him return to the bag. But once the pitcher starts his pickoff animation it's up to the players ratings.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
If you do nothing the player returns by himself.
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Not that I wouldn't like to see a demo (especially on the PS4), but that's what I use spring training for. I get into my franchise and keep going with spring until I get a feel for any changes or adjustments made that year.Comment
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