MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
In the PS4 version will all the stadiums LED boards that go around the stadium be working and show game stats instead of just showing scrolling team logos? Will they now be more like the real life LED boards?
Also will there be any miner league or spring training stadiums in the PS4 version?Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
I was actually the one who mentioned the dynamic fielding indicator. I can break it down, if allowed. (It may be planned as part of a dev blog.)
This looks awesome and very well may be the game that brings me to the next gen. It was either going to be this or the new EA UFC game.
My question pertaining to the updated presentation and such will be whether they incorporated a better play by play into RTTS this year? It really killed the mode for me when they cut all that out and only had sporadic commentary and everything. I know that your player can't hear that in real life, but that made the mode a bit boring for me.
Sent from my EVO using TapatalkLast edited by thaSLAB; 02-18-2014, 01:05 PM.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Will online franchise offer all the same features as offline? 30 team control, editing players whenever you want, force trades, multiple saves, etc. I haven't really followed all the talk on online franchise, but it seems like it can't do everything, or can it?Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Was this in previous years? I'm coming from XBOX/2K and have never played the show. I remember Madden had something like this but it didn't work at all. How well does this work for The Show? I spend so much time tweaking sliders that I don't get to enjoy the game as much as I should. If this worked well it would be a godsend.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Does dynamic refer to size/accuracy and how soon the indicator appears changing depending on the player's fielding ratings? Some really good ideas along those lines were kicked around here in the past...Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
The only thing I change in sliders is really is bump the human AI up a tad with hitting just to help a little, but that's because I move the pitch speed all the way up so a fastball is on me dumb quick. lol. (realism) But yes, as far as sliders go, not much need for tweaking... game plays amazing out of the box.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Just a quick thought on future saves and such... It seems our RTTS and franchises will save year to year, but what about settings? It'd be great to not have to adjust sliders and options, and audio settings every year. Just pick it up out of a save file from the prev. year. (any confirmation guys?)Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.NFL : Atlanta Falcons
MLB : Toronto Blue Jays
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
Sent from my Nexus S using Tapatalk 2Comment
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MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.Last edited by MrOldboy; 02-18-2014, 05:00 PM.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
The only thing I change in sliders is really is bump the human AI up a tad with hitting just to help a little, but that's because I move the pitch speed all the way up so a fastball is on me dumb quick. lol. (realism) But yes, as far as sliders go, not much need for tweaking... game plays amazing out of the box.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.
Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.
I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.
Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.Last edited by thaSLAB; 02-18-2014, 05:27 PM.Comment
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)
It hasn't been the dev team's choice to have the odd contract values as I remember multiple times over the years that it was said that the MLB or MLBPA license prohibited exact contracts. I'm not really sure what the new logic will do, but mimicking real life sounds good on paper.
I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.NFL : Atlanta Falcons
MLB : Toronto Blue Jays
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