Quick Count Pitch Counts
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Re: Quick Count Pitch Counts
I decided to count how many 3 ball counts I encountered in my latest game.
I had 8 3-2 counts generated for me in the first 13 batters faced. 2 to each of the first 4 hitters in the lineup. I had one at-bat generated that had as many strikes as balls to start off. By the 3rd inning, Miller had 60 pitches with 35 of them being balls. I'm going to just play without QC from now on.
I absolutely love the feature but my experience with it has only led to frustration.MLB: St. Louis Cardinals
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Re: Quick Count Pitch Counts
Saint401... Slider adjustments will certainly fix the problem.. I am now averaging about 10 to 15, 3 and 2 counts per game. and this also lowers pitchers pitch count.. I have moved CPU pitcher strike up one notch, Human and CPU foul frequency down -3 notches. Human and CPU starter down -2 notches, and human and CPU reliever down -3 notches.. I have moved up CPU pitch control +1 and CPU strike frequency +1... This has helped greatly as counts and most pitchers are getting into the 7th inn with an ave of 70 to 90 pitches.. This is for QC pitching.. Try it,, if you find your not getting enough counts, you can either lower CPU pitch control, or Cpu Strike frequency one notch.. to your liking.. I think you will find this very enjoyable.. Try it, you have nothing to lose and let me know what you think.. Hope this helps.. I have also noticed that when analyzing batter or pitcher.. If you pitcher has thrown 90 pitches, the analyzer will only show the # of pitches you have actually pitched.. I don't know if this is by design or a flaw..
1 thing to that I seem Nomo stated was people that are generally patient will see totals probably higher than they should be with QC on. I think SCEA had QC in mind for not only speeding up the game but also for all the free swingers that cant lay off bad pitches, this way there walk totals should be more realistic with QC on for the free swingers in franchise mode.
I tend to be more patient than most at the plate, so when I had the pitch sliders set for last year game to get accurate balls and strike totals, it was causing a very high pitch total and way to many balls, plus I was drawing around 7 walks a game. Now that I put the pitch sliders back around default an dhaving foul off turned down all the way the numbers look much better.
I love QC, but I do wish they had a few 0-0 counts as I think that would help some and not as many 3-2 counts cause I have seen a few to many 3-2 counts, but its not to bad now that I have figured out the sliders end of it. I still would mind having some 0-0 counts. maybe for the free swingers like some of the Reds players,lol. Ryan Ludwick acts like he has a time limit in the box, cause he is always swinging at 1st pitch. If it werent for Votto we would be dead last and by a large margin in team walks with all the poor hitters on our teamEveryone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
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Re: Quick Count Pitch Counts
Another reason might be that users might be able to take a 99mph fastball just off the plate better than a pro could in real life. This will lead to an increase in ball%, especially with patient users. Whereas in real life, more "balls" are probably swung at which lowers real life ball:strike ratios.Comment
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Re: Quick Count Pitch Counts
The three games I've played using QC I have had my starters reach 100+ pitches by the 5th inning and these are low scoring games. I am talking 1-0, 0-0 and 2-1.
I am glad that it seems that sliders help this.
I agree with others, it would have been nice to sprinkle in some 0-0 counts. Not sure if that's something that can be patched or something we have to wait until next year for. Either way, I hope the guys look into adding 0-0 counts to QC.Comment
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Re: Quick Count Pitch Counts
I agree on the sliders working for QC. I played Dodgers At Dbacks last night. The final score was 3-0 Dodgers. Both Kershaw and Corbin pitched into the 7th inning and had about 110 pitches when they left. That isn't bad. I agree though, that I wish there wasn't so many high ball counts. I am also a patient hitter.Comment
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Re: Quick Count Pitch Counts
One thing about the pitch count in the QC mode...
How are fouls counted? In a game, there are typically about 24 fouls hit by each team. They are all strikes, and when they happen on two-strike counts, the ball-strike count does not change but the pitch count increments and that pitch is counted as a strike.
The effect is that the strike % of real-life pitchers becomes slightly higher than the % the case when no fouls on two-strike counts ever occur.
So if the fouls do not ever happen in the QC mode (excluding the ones you hit yourself), then it is not surprising that the strike % you see will be a bit less than what we would expect from real-life MLB numbers.
But of course this is the first year that the QC is implemented, so it's a good idea to take note of things if you suspect something looks funny.Comment
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Re: Quick Count Pitch Counts
1) Your batter couldn't get down a good bunt before the count built to whatever it is.
2) You should be thanking Sony for limiting how many bad decisions you can make, as bunting is almost universally a bad idea.Comment
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Re: Quick Count Pitch Counts
As far as pitch counts go......thus far I am getting highly realistic results.
IRL I went to the Marlins opener and watched Jose Fernandez (god this kid is really special as I was 3 rows up to the left of home plate....wow man just wow on his stuff) he reached over 100 pitches after 6 innings of work.
He is a classic strikeout pitcher.....and the Rockies worked the count on him a lot as well as battled with foul balls. But he ended up going 6 strong with I think 8 or 9 K's giving up 1 ER on a bomb.
I played with CC the other night....went 7.1 and threw over 110 pitches....gave up 0 runs but had 3 or 4 walks...can't recall.
I am telling you keep playing....adjust some pitching sliders and the CPU and human foul frequency and you will be loving Quick Counts for the most part.
It's not totally sim......but it is a wonderful option to play more games fast.
I am definitly utilzing that feature to get in lot's of games in season replays. When it comes to franchise games.....now that you have carry over saves title to title......you can play full games with no time constraints in regards to....I want to finish the season before the next game comes out.....you don't really have to worry about that as you will just carry over the franchise to the new title.
Now.....QC can be great in Franchise to play a series you really don't care for.
It gives us so much flexibility and in reality....it's the first year it is being implemented and for the first year....it is playing really damn good.
It won't be perfect......you do have to suspend some reality....but overall a true win/win and the community has been begging for it for years.Now Playing on PS5:
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Re: Quick Count Pitch Counts
As far as pitch counts go......thus far I am getting highly realistic results.
IRL I went to the Marlins opener and watched Jose Fernandez (god this kid is really special as I was 3 rows up to the left of home plate....wow man just wow on his stuff) he reached over 100 pitches after 6 innings of work.
He is a classic strikeout pitcher.....and the Rockies worked the count on him a lot as well as battled with foul balls. But he ended up going 6 strong with I think 8 or 9 K's giving up 1 ER on a bomb.
I played with CC the other night....went 7.1 and threw over 110 pitches....gave up 0 runs but had 3 or 4 walks...can't recall.
I am telling you keep playing....adjust some pitching sliders and the CPU and human foul frequency and you will be loving Quick Counts for the most part.
It's not totally sim......but it is a wonderful option to play more games fast.
I am definitly utilzing that feature to get in lot's of games in season replays. When it comes to franchise games.....now that you have carry over saves title to title......you can play full games with no time constraints in regards to....I want to finish the season before the next game comes out.....you don't really have to worry about that as you will just carry over the franchise to the new title.
Now.....QC can be great in Franchise to play a series you really don't care for.
It gives us so much flexibility and in reality....it's the first year it is being implemented and for the first year....it is playing really damn good.
It won't be perfect......you do have to suspend some reality....but overall a true win/win and the community has been begging for it for years.
Sent from my Nexus 7 using TapatalkCall me the Clutch Man
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Re: Quick Count Pitch Counts
I have noticed the really high counts and tendency to have more balls than strikes too, and while it's not ideal, here's the way I look at it.
In order to get generated counts, quicker games, with realistic stats, something had to give this year, and that appears to be recorded pitches and recorded ball:strike ratio.
If that's how it is, I'm okay with it, as I find more positive than negative outcomes from the mode. My lone concern is that pitchers have enough stamina to pitch a decent number of innings, so if anything, I might consider upping pitcher stamina a touch. Because really, if you're using QC, that weird ball:strike ratio and the high recorded pitches don't actually affect you at all, and so long as batting averages and ERAs are good, they don't matter. So I suppose I'm looking more at the end result and less at that other stuff. But that's just me.Comment
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Re: Quick Count Pitch Counts
Love it.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
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Re: Quick Count Pitch Counts
I have noticed the really high counts and tendency to have more balls than strikes too, and while it's not ideal, here's the way I look at it.
In order to get generated counts, quicker games, with realistic stats, something had to give this year, and that appears to be recorded pitches and recorded ball:strike ratio.
If that's how it is, I'm okay with it, as I find more positive than negative outcomes from the mode. My lone concern is that pitchers have enough stamina to pitch a decent number of innings, so if anything, I might consider upping pitcher stamina a touch. Because really, if you're using QC, that weird ball:strike ratio and the high recorded pitches don't actually affect you at all, and so long as batting averages and ERAs are good, they don't matter. So I suppose I'm looking more at the end result and less at that other stuff. But that's just me.
We think alike.
As long as W/L, ERA, Hits, K's BB's etc are realistic......I could care less about pitch counts. The end stats is what matters over the course of 162 games. The pitch counts are slider solvable as well. Just up the stamina.....it's working.
Let me say that again
162 games.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
Follow me on Twitch
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Re: Quick Count Pitch Counts
We think alike.
As long as W/L, ERA, Hits, K's BB's etc are realistic......I could care less about pitch counts. The end stats is what matters over the course of 162 games. The pitch counts are slider solvable as well. Just up the stamina.....it's working.
Let me say that again
162 games.
People are critiquing the vanity portion of the mode rather than the actual gameplay part.
All I care about is realistic stats. I could CARE LESS if my ball to strike ratio "shows" 52%-48% with 123 pitches thrown. As long as the numbers look good and my starter is rested up enough in 5 days. Which as of now seems to be exactly the way it is.
Which is great.
The numbers look wonderful so far on AS (this early on, anyway). And that's what matters to me.Comment
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Re: Quick Count Pitch Counts
Thought I'd add some more data to the mix. I tried to write down all of the counts during an exhibition game - I think I missed one or two. Playing on Dynamic Difficulty (Rookie+ on both sides of the ball). Mariners (me) vs. Phillies (CPU). PS3 Version. Mariners won 5-0; hit two HRs, one off Burnett, one off Martin.
EDIT: Had this been a franchise, I probably would have pulled Iwakuma. He was out of energy.
Box Scores:
Phillies
AJ Burnett 3.0 IP, 4 H, 4 ER, 4 BB, 1 K (63 Pitches)
E Martin 2.0 IP, 3 H, 1 ER, 0 BB, 1 K (40 Pitches)
J Diekman 3.0 IP, 0 H, 0 ER, 0 BB, 5 K (38 Pitches)
Mariners
H. Iwakuma 7 IP, 2 H, 0 ER, 6 BB, 6 K (124 Pitches)
L. Luetge 2 IP, 0 H, 0 ER, 1 BB, 4 K (36 Pitches)
Starting Counts:
CPU Pitching to Me (Phillies pitching to Mariners):
3-2: 9 times
2-2: 2 times
2-1: 5 times
1-1: 7 times
0-1: 0 times
1-2: 4 times
3-1: 4 times
0-2: 2 times
3-0: 1 time
2-0: 0 times
Me Pitching to CPU (Mariners pitching to Phillies):
3-2: 6 times
2-2: 6 times
2-1: 7 times
1-1: 7 times
0-1: 0 times
1-2: 3 times
3-1: 2 times
0-2: 1 time
3-0: 1 time
2-0: 0 times
EDIT: I hit replay, played the exact same game again. Same starting pitchers, much different outcome. Took a tie game into the 12th inning, 6-6, before I quit.
Box Score
Phillies
AJ Burnett 6.0 IP, 5 H, 3 ER, 2 BB, 6 K
J Diekman 2.0 IP, 3 H, 3 ER, 2 BB, 3 K
A Bastardo 2.0 IP, 1 H, 0 ER, 1 BB, 5 K
Mariners
Iwakuma: 7.2 IP, 4 H, 3 ER, 4 BB, 13 K
C Furbush: 0.1 IP, 4 H, 3 ER, 0 BB, 1 K
T Wilkerson: 3 IP, 3 H, 0 ER, 1 BB, 4 K
CPU Pitching to Me (Phillies to Mariners)
3-2: 4 times
2-2: 6 times
2-1: 8 times
1-1: 9 times
0-1: 0 times
1-2: 4 times
3-1: 5 times
0-2: 1 time
3-0: 0 times
2-0: 0 times
Me Pitching to CPU (Mariners to Phillies)
3-2: 7 times
2-2: 2 times
2-1: 10 times
1-1: 14 times
0-1: 0 times
1-2: 4 times
3-1: 3 times
0-2: 2 times
3-0: 1 time
2-0: 0 timesLast edited by torpidbeaver; 04-04-2014, 05:32 PM.Comment
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