Quick Count Pitch Counts

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  • HopiDesertPriest
    Banned
    • Nov 2013
    • 597

    #91
    Re: Quick Count Pitch Counts

    Originally posted by KingV2k3
    I'm wondering what impact (if any) the CPU's Strike Frequency slider has with QC enabled...

    Since that slider affects the frequency that the CPU will throw a first pitch strike, is it's setting irrelevant in this mode, since the "first pitch" is now virtual OR will it still affect the first pitch that's PLAYED in a given at bat?

    Anyone?
    My opinion is that having foul frequency at 7 helps your pitchers to maintain better individual pitch power (blue bar).

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #92
      Re: Quick Count Pitch Counts

      I played a game between Colorado and Washington and kept tally of each generated count for every at bat. I have a few minor slider tweaks that may influence QC but I haven't seen SCEA say sliders effect QC yet so I'm not even sure it matters.


      I play using CLASSIC pitching, which I feel is very important if you want realistic stats etc. Just my opinion! I also pitch using API 99.99% of the time.


      The pitching matchup was between J. Chacin for the Rockies and J. Zimmeran for the Nationals




      Here were the generated counts for Washington's pitching staff


      1-1: six
      2-2: three
      1-2: four
      3-2: five (two in the 7th-inning)
      0-2: two
      2-1: eleven
      3-1: once
      3-0: once


      J. Zimmeran: 7.1ip 5H 2ER 1BB 7K (100 pitches)


      I was able to get Clippard in for the hold and then Soriano for the save in the 9th.




      Here were the generated counts for Colorado's pitching staff


      1-1: ten
      2-2: three
      1-2: four
      3-2: five (two in the 5th inning)
      0-2: zero
      2-1: eight
      3-1: two
      3-0: once


      J. Chacin: 4.2ip 5H 3ER 4BB 6K




      COL 2 6 0
      WAS 3 6 0




      Colorado BB/K: 5BB 8K


      Washington BB/K: 1BB 7K




      I will let you all analyze further if you want but figured I would do this so everyone could see. I personally saw nothing out of the ordinary.
      https://www.youtube.com/DarthRambo

      Comment

      • RogueHominid
        Hall Of Fame
        • Aug 2006
        • 10900

        #93
        Re: Quick Count Pitch Counts

        I'm curious about stamina in QC games: what would your guess be on the upper limit for pitch counts in QC games to cap starters at, as a rule, so they'll be ready for the next game?

        I just pitched my first CG on QC with default sliders with Cliff Lee, and it took him about 145 pitches. I'm routinely seeing starters at 90 pitches in the 6th, and my guess is that a pitcher who is cruising could finish a game at 125 pitches at best, with an upward cap of probably 150 pitches.

        My sense is that pitchers get to the "your pitcher is tired" marker around 100 pitches, and that's often in the 6th inning. I believe if you pull them when they get to that warning message they will either be just barely ready for the next start or just slightly tired.

        I'm trying to get a handle on whether or not the stamina slider needs to come up a click or two in QC games, or if the special allowances they coded in for QC games are enough to get by with. In my franchise, pitching through the 6th often leaves my starters tired for their next start.

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #94
          Re: Quick Count Pitch Counts

          Well I did another test game and wanted to see if slider adjustments had any effect on the generated counts. I put pitcher control, consistency, and strike frequency at zero for both hum/cpu. I dropped the foul frequency to zero as well.


          While there were a few more 3-2 generated counts I did not notice any big difference honestly. I was the Indians with Masterson and threw 4 BB and had 11K in 7ip. I ended up striking out 16 total has Pestano and Axford struck out 5 in the 8th and 9th innings to seal the win. \


          The Twins had Nolasco on the mound, he threw 4BB and 3K in 5ip...total for them was 5BB and 3Ks.


          My conclusion (even though it's a small sample) is that sliders do NOT effect what counts are generated. Only for actual pitches thrown. I think the patch to slightly adjust a few things as Russell mentioned will get QC as close to perfection as possible. I'm still in love with the mode! And again, Classic pitching I feel is a MUST in order to obtain realistic stats.
          https://www.youtube.com/DarthRambo

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #95
            Re: Quick Count Pitch Counts

            Originally posted by Trojan Man
            I'm curious about stamina in QC games: what would your guess be on the upper limit for pitch counts in QC games to cap starters at, as a rule, so they'll be ready for the next game?

            I just pitched my first CG on QC with default sliders with Cliff Lee, and it took him about 145 pitches. I'm routinely seeing starters at 90 pitches in the 6th, and my guess is that a pitcher who is cruising could finish a game at 125 pitches at best, with an upward cap of probably 150 pitches.

            My sense is that pitchers get to the "your pitcher is tired" marker around 100 pitches, and that's often in the 6th inning. I believe if you pull them when they get to that warning message they will either be just barely ready for the next start or just slightly tired.

            I'm trying to get a handle on whether or not the stamina slider needs to come up a click or two in QC games, or if the special allowances they coded in for QC games are enough to get by with. In my franchise, pitching through the 6th often leaves my starters tired for their next start.



            You definitely will want to raise starter stamina up to at least 6 for QC games. I honestly always have my slider at 6 since MLB 12 though before QC. Right around that 95-100 pitch count is when they really start laboring...I notice more 3 ball generated counts even, which is pretty cool actually. I'm thinking that I may need to bump it up to 7 though, especially for franchise mode.


            For a CG, that pitch count your thinking seems about right. I honestly don't care about pitch count as long as I can find a good balance with the stamina slider so I have a chance to get a CG with my starter if he's only allowed 1-3 hits through 6 or 7 innings. I'm going to try the setting at 7 next game and see how it looks
            https://www.youtube.com/DarthRambo

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10900

              #96
              Re: Quick Count Pitch Counts

              Originally posted by IrishSalsa
              You definitely will want to raise starter stamina up to at least 6 for QC games. I honestly always have my slider at 6 since MLB 12 though before QC. Right around that 95-100 pitch count is when they really start laboring...I notice more 3 ball generated counts even, which is pretty cool actually. I'm thinking that I may need to bump it up to 7 though, especially for franchise mode.


              For a CG, that pitch count your thinking seems about right. I honestly don't care about pitch count as long as I can find a good balance with the stamina slider so I have a chance to get a CG with my starter if he's only allowed 1-3 hits through 6 or 7 innings. I'm going to try the setting at 7 next game and see how it looks
              My gut is telling me that 7 is a good number to preserve starters' energy from one start to the next, as they're almost always gassed in the late-5th or early 6th. The CG with Lee was a total oddity, as it seemed completely believable count-wise. Most games aren't, though, and have me pushing 120 pitches in the late-6th to early 7th innings. And I don't nibble.

              Comment

              • RedSoxFox7
                Banned
                • Mar 2004
                • 252

                #97
                Re: Quick Count Pitch Counts

                It's probably too late to add it now, but having sliders for each available pitch count would be a nice addition, or even just one slider to weight the frequency of pitchers' counts vs. batters' counts.

                Obviously SCEA should try to get it right to begin with and balance if necessary with patches after release so it works well enough for the average user, but give us some more granularity in making adjustments if we still personally feel as though a certain count is coming up too often for our play style.

                For example, someone who wants to play with QC and has a good eye, they may prefer more even counts and/or more pitchers counts than someone who has a bad eye and wants to see more batters counts for a more realistic outcome.

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #98
                  Re: Quick Count Pitch Counts

                  Originally posted by RedSoxFox7
                  It's probably too late to add it now, but having sliders for each available pitch count would be a nice addition, or even just one slider to weight the frequency of pitchers' counts vs. batters' counts.

                  Obviously SCEA should try to get it right to begin with and balance if necessary with patches after release so it works well enough for the average user, but give us some more granularity in making adjustments if we still personally feel as though a certain count is coming up too often for our play style.

                  For example, someone who wants to play with QC and has a good eye, they may prefer more even counts and/or more pitchers counts than someone who has a bad eye and wants to see more batters counts for a more realistic outcome.
                  But that's what the difficulty levels and sliders are for...

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #99
                    Re: Quick Count Pitch Counts

                    Originally posted by Trojan Man
                    My gut is telling me that 7 is a good number to preserve starters' energy from one start to the next, as they're almost always gassed in the late-5th or early 6th. The CG with Lee was a total oddity, as it seemed completely believable count-wise. Most games aren't, though, and have me pushing 120 pitches in the late-6th to early 7th innings. And I don't nibble.
                    I've played a few games with it set at 7 now and love the results. I put Cliff Lee vs Kershaw first. Each guy was good until around 115-120 pitches. I pushed Cliff Lee to his max and at pitch 125 it told me he was tired. At pitch 145 he was out of energy.

                    I had to pull him when he gave up a 3 run HR in the 8th lol.

                    Other games flowed much better with it at 7 too with pitchers who have a lesser stamina rating. Went 6 strong innings with the Padres #4 pitcher before he was really tired which felt realistic with his lower stamina rating.



                    Sent from my SPH-L710 using Tapatalk
                    https://www.youtube.com/DarthRambo

                    Comment

                    • RogueHominid
                      Hall Of Fame
                      • Aug 2006
                      • 10900

                      #100
                      Re: Quick Count Pitch Counts

                      Thanks for the reply! So you're thinking that 115-120 is the normal "good" cap for starters in the DD world? I'm thinking that somewhere around that number is probably right, whereas the 125-145 pitch range really gasses your starter and will leave him vulnerable to fatigue in the following outing.

                      Comment

                      • RedSoxFox7
                        Banned
                        • Mar 2004
                        • 252

                        #101
                        Re: Quick Count Pitch Counts

                        Originally posted by Heroesandvillains
                        But that's what the difficulty levels and sliders are for...
                        But the difficulty levels and sliders don't actually affect any of it; which is why I brought up a slider that would.

                        The only slider that currently exists that could have an effect would be the CPU strike frequency which, if accurately described, would work counter to what I've described.

                        *And even if "rookie" has more batters' counts than "all-star" does, it doesn't solve the problem I've described, because it still carries with it the far easier ability to hit in general (which can then further be adjusted by more sliders, unless the difficulty level is too low to overcome with sliders, only compounding the issue).
                        Last edited by RedSoxFox7; 04-12-2014, 05:55 PM.

                        Comment

                        • SickDL
                          Pro
                          • Aug 2012
                          • 966

                          #102
                          Re: Quick Count Pitch Counts

                          Quick counts really dont help when your new to the show. I turned it of for now. Still trying to recognize pitches. Getting better though. When im grasping itmore ill definitely go back to quick counts.

                          Comment

                          • KingV2k3
                            Senior Circuit
                            • May 2003
                            • 5881

                            #103
                            Re: Quick Count Pitch Counts

                            Originally posted by Trojan Man
                            Thanks for the reply! So you're thinking that 115-120 is the normal "good" cap for starters in the DD world? I'm thinking that somewhere around that number is probably right, whereas the 125-145 pitch range really gasses your starter and will leave him vulnerable to fatigue in the following outing.
                            In the past I've had my Starter Fatigue at 6 and Foul Frequency at 4, which provided great results...

                            Until / if QC gets tuned it's looking like Fatigue at 7 and Fouls at 3 might be worth a shot...

                            I forgot what the foul percentage should be off the top of my head, but because QC seems to generate slightly inflated totals, dropping fouls might be a good "workaround" move to compensate...

                            Comment

                            • DarthRambo
                              MVP
                              • Mar 2008
                              • 6630

                              #104
                              Re: Quick Count Pitch Counts

                              Originally posted by KingV2k3
                              In the past I've had my Starter Fatigue at 6 and Foul Frequency at 4, which provided great results...

                              Until / if QC gets tuned it's looking like Fatigue at 7 and Fouls at 3 might be worth a shot...

                              I forgot what the foul percentage should be off the top of my head, but because QC seems to generate slightly inflated totals, dropping fouls might be a good "workaround" move to compensate...
                              7 and 3 sounds like the best combination I agree. I personally have my pitcher control and consistency set at 2/1 for both Human and Cpu...found this combo last year to help generate BBs. Since it has no effect on what the generated count will be I am still rolling with it and have good results.

                              I wasn't able to walk any at all on default with high control pitchers if I didn't want to basically. With those set at 2 and 1, even if I aim the 3-2 fastball well inside the strike zone there's a chance it could miss the target by a lot. Pitcher ratings still play in especially with classic interface.

                              Sent from my SPH-L710 using Tapatalk
                              Last edited by DarthRambo; 04-12-2014, 06:30 PM.
                              https://www.youtube.com/DarthRambo

                              Comment

                              • nemesis04
                                RIP Ty My Buddy
                                • Feb 2004
                                • 13530

                                #105
                                Re: Quick Count Pitch Counts

                                Originally posted by Ripner
                                Was a bit surprised that Quick Counts can't be used in MLB Live mode.
                                It was available the first couple days the game came out. Since then it is nowhere to be seen.
                                “The saddest part of life is when someone who gave you your best memories becomes a memory”

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