I know Matt Holiday and Choo neither one are very good fielders IRL, as these 2 guys are the players Ive seen the most of because Choo playing with the Reds last year and Holiday with the Cards. Both will make most routine plays, but nothing really more than that.
MLB 14 The Show OSFM Hybrid Roster - V1 Release
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Re: OSFM Hybrid Roster - V1 Release
I know Matt Holiday and Choo neither one are very good fielders IRL, as these 2 guys are the players Ive seen the most of because Choo playing with the Reds last year and Holiday with the Cards. Both will make most routine plays, but nothing really more than that.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & Colts -
Re: OSFM Hybrid Roster - V1 Release
Be aware of your sample size before knocking these rosters....
I am also simming and in one sim I got 6 .300 hitters and in another there were 12 .300 hitters.
I do agree that it looks qualitatively as though the balance has shifted slightly to the pitchers (looking at team-by-team season K, BB, and ERA numbers), BUT real life MLB is trending that way anyway...note how the hitting #s trend down over the last 5 years.
Yep this is true, baseball is back to be pitcher dominated, so this seems pretty accurate. All you need to do is look at last years offensive stats to see not many guys hitting above .300 in baseball, and teams pithing staffs were K'ing guys at very high rates.
Personally Id much rather see the game favor pitchers over hitters, especially after SCEA mess they had last year with offenses looking jacked up on Roids.
Plus the default roster leans towards pitching too, so its not just the Hybrid roster edits causing this.Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11
Favorite teams:
MLB- Reds/ and whoever is playing the Cubs
NBA- Pacers
NFL- Dolphins & ColtsComment
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Re: OSFM Hybrid Roster - V1 Release
my only complaint is i think kris bryant ratings are way below what he is doing in the minor leagues. he went from a 70 to 61 overall. i know overall doesnt matter as much but he was also downgraded in the power department. he is mashing in aa right now. then i see baez power ratings and they are in the 70s lol. they are both top 10 prospects.
.337 .431 .641 1.072 with 14 hrs and 43 rbis... not sure how his power goes from 60s to 50s. seems like a mistake.
First basemen like Ryan Howard have an overall in the low 60's, but relative to the rest of the roster, his hitting attributes are above average. If we bump up his CVR, CVL, and Vision +20, his overall jumps from a 63 to a 71. Now I guess +20 can seem like a huge boost, but for only three categories to affect a rating that substantially is pretty alarming. Now let's decrease his speed stat from 41 to 0 - as a result, we've only dropped his overall two points from a 71 to 69. To continue beating this dead horse, dropping his arm strength from a 49 to a 0 only decreases his overall by 1 more point.
Bryant's overall suffers because of the game's over-reliance on these offensive categories as well. In this roster set, however, he rates out as on par with the rest of the Cubs current starters when it comes to these specific categories. Keep in mind too that Bryant still has a lot more room for growth. His numbers will absolutely reflect the potential he's showing now in one or two seasons with the Show's progression.
For Baez to have a POWER stat in the 70's is actually top-notch if you compare him to the rest of the league. His 77 PVR and 71 PVL ranks him first in the organization (ahead of Rizzo) and roughly equal to Pedro Alvarez (78 PVR, 67 PVL) and better than Evan Longoria (67 PVR, 71 PVL). For somebody who still hasn't seen ML pitching, I'd argue that he's more overrated than underrated - but without a doubt, those are just my two cents.
To a certain extent, I can understand where The Show's developers were going with this idea of weighting particular stats more heavily, but it sure as hell makes it tough to produce rosters like these. As I don't post much on these boards and spend most of my time lurking about, I couldn't be more pleased with how these rosters came out. With the minor exceptions the community has already pointed already - Puig, Arenado, etc. - these rosters are damn near perfect, and it won't take much time at all to fix these errors.
It's hard to wrap my head around how much work went into this. All I can say is I'm stoked for the pitch edits, guys, and I appreciate all this hard work and dedication.Comment
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Re: OSFM Hybrid Roster - V1 Release
The game plays really well with this roster; I love how every outfield don't have superhuman reaction time and balls actually have a chance to fall.
The simmed #s do appear a bit too pitcher friendly. I've noticed overall offense has been nerfed a bit. Just skimming through player ratings/attributes, I didn't find a single player with 90+ contact or power. That added with the pitchers not yet edited may have something to do with the low simmed BA's.
Anyways, looking foward to seeing how the pitcher edits affect this.Comment
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Re: OSFM Hybrid Roster - V1 Release
ILFT and I are about 350 pitchers in. We'll continue to go until we can't go anymore. We'll give you plenty of updates.Comment
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Re: OSFM Hybrid Roster - V1 Release
Looking forward to using these tomorrow!
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Re: OSFM Hybrid Roster - V1 Release
So I've been testing out some sliders, these have gotten me anywhere between 5 guys to over 10 guys hitting over .300. Start with the sliders at five each and then adjust accordingly:
Human Contact - 6
Human Power - 7
Human Solid Hits - 6
Human Starter Stamina - 7
Human Reliever Stamina - 2
CPU Contact - 7
CPU Power - 6
CPU Timing - 7
CPU Solid Hits - 7
CPU Starter Stamina - 7
CPU Reliever Stamina - 2
CPU Pitcher Control - 4
CPU Pitcher Consistency - 4
CPU Strike Frequency - 4
CPU Manager Hook - 7
Baserunner Speed - 6
Not a perfect world, but definitely a start. I've tinkered a bit more but haven't gotten very different results. I had one test season where there were about 15 guys batting over .300, and then the next test just 5 or 6, so who knows for sure. It's almost always around 20-25 guys hitting over .290 though, so that's kind of nice.Comment
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Re: OSFM Hybrid Roster - V1 Release
Anybody that's played a few games think that baserunner speed slider mustbedropped some? Every infield Grgrounder is extremely close in the few games I played, with some getting beat out. It's nice to see some getting beat out but not easy routine rollers to infielders I mean Greg Dobbs almost beat out a couple to short. I would think this would also almost eliminate throwing guys out after diving stops.
Also steals were crazy effective for both me and cpu.
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Re: OSFM Hybrid Roster - V1 Release
Anybody that's played a few games think that baserunner speed slider mustbedropped some? Every infield Grgrounder is extremely close in the few games I played, with some getting beat out. It's nice to see some getting beat out but not easy routine rollers to infielders I mean Greg Dobbs almost beat out a couple to short. I would think this would also almost eliminate throwing guys out after diving stops.
Also steals were crazy effective for both me and cpu.Comment
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Re: OSFM Hybrid Roster - V1 Release
First off there are 1500 players on this roster - or somewhere around there - there is bound to be the odd thing missed. We will take suggestions to fix and go back and look at the roster - that I promise.
When I get the roster back from the pitch edits, I will look at the fielding again and try to make fair adjustments based on what everyone is noticing. Abreu because he did not play last year had no fielding stats so he may have been missed
Willard
To help with getting a more polished set with the pitch edits release upcoming, I thought I'd start consolidating the requests for corrections in this thread that I've seen as well as some of my own observations...(you guys have been working hard on these for a month and all we do is whine, lol). Now mind you, these suggestions are completely ignorant of any algorithms you may be using to turn stats into ratings, but these changes should positively impact the roster as a whole.
Yasiel Puig needs large boost to throwing arm (maybe overall defense too)
Nolan Arenado needs large boost to all defensive attributes
Juan Lagares needs large boost to all defensive attributes (the guy is always on Sports Center)
Mason Williams B/T handedness are reversed
Marcus Semien is a bit too studly in sims...I'd recommend decrease to contract/power
Avisail Garcia needs his contact lowered (contact > 75 is for elites looking at other guys)
Nick Castellanos needs his contact lowered (contact > 75 is for elites looking at other guys)
Eric Hosmer needs his contact lowered (contact > 75 is for elites looking at other guys)
JP Arencibia I think you know...ahem, contact should be lowered
Bobby Abreu all attributes seem inflated (2002 version??)
Anthony Rizzo could use a small boost to vision/discipline
Darwin Barney needs contact lowered by about 15
Kris Bryant should have power comparable to Sano, Baez etc.. but is rated 20 points lower. Bryant could also use a slight contact bump. This Kris Bryant resembles Ty Wigginton more than Bryant, lol
Javy Baez hate to say this as a Cubs fan, but his power is too high by 5-10 points, he's too fast (87), and his arm strength needs a boost
Aroldis Chapman should be maxed on K/9, velo. Is only registering 9-10 K/9 in sims...should be closer to 15.
DJ LeMahieu needs his contact lowered (contact > 75 is for elites looking at other guys)
Dee Gordon needs his contact lowered (contact > 75 is for elites looking at other guys)
Andrew Cashner should probably receive a velo boost from 82
Mike Morse needs contact/power boost
Jonathan Singleton needs contact/power boost. Most advanced 1B prospect in baseball only has 49/39 contact.
Domingo Tapia could use velo boost from 68
Joey Gallo needs slight power decrease (his power is the highest in the whole roster set...more than Davis, Stanton, or Miggy...and he's yet to see an MLB pitch), needs boost in contact. He Ks a lot but not the low BA that people think.
Jean Segura needs his contact lowered (contact > 75 is for elites looking at other guys)
Derek Jeter his fielding is very slightly too high
Yangervis Solarte needs vision/discipline boost, small power boost
Dellin Betances is probably the most improved player in baseball, needs massive K/9, H/9, BB/9 increases
Brian Dozier needs power boost
I'm sure I didn't catch everything, so please suggest things that I may have missed to help Willard and Co. out.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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Re: OSFM Hybrid Roster - V1 Release
Alright guys, I've passed the roster on to one more person. I am out for the night. ILFT is planning on getting started at 7:30 am. We are about 40% done I would say. I think a release tomorrow is almost a guarantee, pitch edits wise. I would post as many suggestions as possible so Willard has an idea what to look for tomorrow. It's very possible the pitch edit version could be a refined version with edits that are needed.Comment
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