One thing that worked
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Re: One thing that worked
Originally posted by ballaholics -
Re: One thing that worked
i just tried pitch speed at 0 for a couple of games on hof and i must say hitting has become harder. im also seeing more hit types too, and to my surprise fast balls are still getting blown by me because i have to wait back that much longer on off speed stuff. i was even no hit through the 5th inning one game and that has never happened to me.Comment
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Re: One thing that worked
Originally posted by bsb13i just tried pitch speed at 0 for a couple of games on hof and i must say hitting has become harder. im also seeing more hit types too, and to my surprise fast balls are still getting blown by me because i have to wait back that much longer on off speed stuff. i was even no hit through the 5th inning one game and that has never happened to me.
I hope more people go this way and start confirming what I already know. Fantastic hit variety.Comment
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Re: One thing that worked
Originally posted by slthreeNot as easy it it 1st sounds, right?
I hope more people go this way and start confirming what I already know. Fantastic hit variety.Comment
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Re: One thing that worked
I'm very happy that you guys are getting the same results as me. I still am trying to tweak it further to make it play even more realistic. The pitch speed lowered combined with the right user contact and power settings are really the only things to mess with so it really shouldn't be that hard. The weird thing is that lowering the pitch speed actually had the best result so far in my hitting stats when I thought it would come through user contact or user power. I play on HOF and I don't use guess pitch. So far with pitch speed down 5 clicks and user contact and power zeroed out I have a much more realistic average with Ortiz and Manny. I think I might try lowering the pitch speed more so I can actually draw walks. The main problem is drawing walks. I think this is more of a programmed problem then anything else. Unless there's a slider that I haven't seen that has to do with how the pitcher throws because when the CPU misses they BARELY miss. But, then again walks don't happen all that often if you have a good opposing pitcher on the mound.Comment
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Re: One thing that worked
Originally posted by davewinsI'm very happy that you guys are getting the same results as me. I still am trying to tweak it further to make it play even more realistic. The pitch speed lowered combined with the right user contact and power settings are really the only things to mess with so it really shouldn't be that hard. The weird thing is that lowering the pitch speed actually had the best result so far in my hitting stats when I thought it would come through user contact or user power. I play on HOF and I don't use guess pitch. So far with pitch speed down 5 clicks and user contact and power zeroed out I have a much more realistic average with Ortiz and Manny. I think I might try lowering the pitch speed more so I can actually draw walks. The main problem is drawing walks. I think this is more of a programmed problem then anything else. Unless there's a slider that I haven't seen that has to do with how the pitcher throws because when the CPU misses they BARELY miss. But, then again walks don't happen all that often if you have a good opposing pitcher on the mound.
brianComment
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Re: One thing that worked
Originally posted by brezz2001Have you lowered pitch speed for both user and cpu?
brianComment
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Re: One thing that worked
Originally posted by davewinsyes I usually mirror anything I do with the cpu settings. I think I might want to boost up the contact or power or both for the cpu because it seems a bit too easy.
brianComment
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Re: One thing that worked
Count me as a believer in the theory about lowing the pitch speed. I lowered both CPU and USER down to zero and I was amazed by the results. I can't describe it, but I think hitting is much harder even though I did not strike out as much. The variety of hits were incredible. For the first time, I finally saw a blooped single that barely made it over the SS head and the LF sprinting to make the play only to come up short. Out of 100 plus games played, and the pitch speed at 15, I NEVER witnessed this type of hit.
Playing with the pitch speed at 15, my batting usually played out like this. SO, hit up the middle (CF), SO, hit up the middle (CF) then a HR. Most games, I would have 15-20 hits, 3 HR's and anywhere from 10-15 strikeouts.
Last night I played Boston with my Rangers. The pitching matchup was Schilling VS. Millwood. Schilling stats were 8 innings pitched, 2 ER, 5 hits allowed, 5 SO, and two walks. Even though I did not strike out as much, I felt like I was on my toes the whole game going up against Schilling. With the pitch speed at zero, changeups and fastballs are far more effective now.
I really believe that the window for contact greatly increases with the pitch speed at zero. However, the window for quality contact decreases.
My thanks to the posters that had the guts to adjust the speed to zero and try it out. You would always think that the higher the pitch speed, the harder it is. That is not the case with The Show. This adjustment has changed my whole experience with the game, and this change is for the better."I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."
Albert Einstein
PSN: brewha202002Comment
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Re: One thing that worked
To cowboybe2000, slthree or any of you that have moved the pitch speed to zero, do you think that it is easier to steal because the ball is taken a little longer to get to the plate. I am currently playing with arm strength -3 from default. I was just wondering if you all had notice any abnormalties with stealing now. From past experience, when you make a drastic change in one slider, it may drastically change another aspect of the game."I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."
Albert Einstein
PSN: brewha202002Comment
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Re: One thing that worked
Originally posted by brewha202002Count me as a believer in the theory about lowing the pitch speed. I lowered both CPU and USER down to zero and I was amazed by the results. I can't describe it, but I think hitting is much harder even though I did not strike out as much. The variety of hits were incredible. For the first time, I finally saw a blooped single that barely made it over the SS head and the LF sprinting to make the play only to come up short. Out of 100 plus games played, and the pitch speed at 15, I NEVER witnessed this type of hit.
Playing with the pitch speed at 15, my batting usually played out like this. SO, hit up the middle (CF), SO, hit up the middle (CF) then a HR. Most games, I would have 15-20 hits, 3 HR's and anywhere from 10-15 strikeouts.
Last night I played Boston with my Rangers. The pitching matchup was Schilling VS. Millwood. Schilling stats were 8 innings pitched, 2 ER, 5 hits allowed, 5 SO, and two walks. Even though I did not strike out as much, I felt like I was on my toes the whole game going up against Schilling. With the pitch speed at zero, changeups and fastballs are far more effective now.
I really believe that the window for contact greatly increases with the pitch speed at zero. However, the window for quality contact decreases.
My thanks to the posters that had the guts to adjust the speed to zero and try it out. You would always think that the higher the pitch speed, the harder it is. That is not the case with The Show. This adjustment has changed my whole experience with the game, and this change is for the better.
What difficulty and other slider settings were you playing with in the Boston-Texas matchup? Just curious, because I like the sound of how that game played out.
-RyanRyan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: One thing that worked
Originally posted by rspencer86I've played a few games now with pitch speed for USER and CPU at 0, and this is the type of thing that I am seeing. Really enjoying the game much more now.
What difficulty and other slider settings were you playing with in the Boston-Texas matchup? Just curious, because I like the sound of how that game played out.
-Ryan
Human- Cont-4, Power-10
CPU- Contact 12, power-10
I believe that is the settings that cowboybe2000 suggested.
Again, it was an incredible feeling playing this game. I know many of you can relate to this, but with some sport games, don't you feel like you are always in control of the game even if you are losing? I have been in this rut with The Show for the last 30 games or so, and was about ready to place it on the shelf and move over to the NCAA forum. Thank god I ran across this thread. The change 0 for the pitch speed has added some different dynamics to the game. The game I played against Boston felt real. By far, that game alone felt more right then any individual sporting game I have played. Here are some additional stats from the game that I did not originally post. Through 8 innings pitched, Schilling had thrown 115 pitches. I only mustered up 5 hits of him. I would have to say that he only made one mistake pitch which was the two run shot I hit with Mark Texiera.
Millwoods stats are as followed. 71/3 innings pitched, 108 pitches, 7 hits allowed, 8 strikeouts, 4 ER's and 3 walks. Ortiz also had a marathon AB which I threw 15 pitches with Millwood only to see Ortiz smack a 2 run HR on the 15th pitch (I should have walked the SOB). I lost this game 4-2.
I don't know how to explain it, but lowering the pitch speed to zero adds another dynamic to hitting that is not present with faster pitch speeds. Now i just need to get someone's opinions about SB. I had three stolen bases with the Rangers, and the play at 2nd base was not even close. I am worried that the pitch speed being lowered is effecting SB, meaning that it is easier to steal. Anyone else seeing this?"I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."
Albert Einstein
PSN: brewha202002Comment
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Re: One thing that worked
Sounds good. Are you using guess pitch as well?
Yeah, the only concern I have with this is stolen bases. I'll have to pay attention to this the next few games I play.
Thanks for the info,
-RyanRyan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: One thing that worked
Originally posted by rspencer86Sounds good. Are you using guess pitch as well?
Yeah, the only concern I have with this is stolen bases. I'll have to pay attention to this the next few games I play.
Thanks for the info,
-Ryan"I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."
Albert Einstein
PSN: brewha202002Comment
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Re: One thing that worked
Originally posted by brewha202002I play on HOF level using all the slider settings that Favre4vr's created. The pitch speed set to zero for both CPU and HUMAN. The contact and power setting is adjusted as follows:
Human- Cont-4, Power-10
CPU- Contact 12, power-10
I believe that is the settings that cowboybe2000 suggested.
Again, it was an incredible feeling playing this game. I know many of you can relate to this, but with some sport games, don't you feel like you are always in control of the game even if you are losing? I have been in this rut with The Show for the last 30 games or so, and was about ready to place it on the shelf and move over to the NCAA forum. Thank god I ran across this thread. The change 0 for the pitch speed has added some different dynamics to the game. The game I played against Boston felt real. By far, that game alone felt more right then any individual sporting game I have played. Here are some additional stats from the game that I did not originally post. Through 8 innings pitched, Schilling had thrown 115 pitches. I only mustered up 5 hits of him. I would have to say that he only made one mistake pitch which was the two run shot I hit with Mark Texiera.
Millwoods stats are as followed. 71/3 innings pitched, 108 pitches, 7 hits allowed, 8 strikeouts, 4 ER's and 3 walks. Ortiz also had a marathon AB which I threw 15 pitches with Millwood only to see Ortiz smack a 2 run HR on the 15th pitch (I should have walked the SOB). I lost this game 4-2.
I don't know how to explain it, but lowering the pitch speed to zero adds another dynamic to hitting that is not present with faster pitch speeds. Now i just need to get someone's opinions about SB. I had three stolen bases with the Rangers, and the play at 2nd base was not even close. I am worried that the pitch speed being lowered is effecting SB, meaning that it is easier to steal. Anyone else seeing this?
I really think people should really try to mess with attributes as well as slider tweaks. I'm glad that this worked but I am still looking to further tweak it because with power at 0 and contact at 0 I will really have a tough time hitting a HR with anybody but Ortiz and Manny. I want HR's to be tough with Varitek, Lowell, Nixon, etc but I don't want it to be TOO tough. I think I will just play 10 games with the sliders the way they are and that is pitch speed 0, user power and user contact 0. I am going to edit Ortiz and Manny's contact down 20 clicks and leave their power rating the way it is which is very high. I'll let you all know how it goes.Comment
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