One thing that worked

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  • kingdevin
    MVP
    • Mar 2005
    • 1110

    #31
    Re: One thing that worked

    How FAST is the pitch speed at zero???? Isnt it too slow??? Doesnt that make it easy to hit the fast ball and is the fast ball now the speed of a change up???

    Comment

    • brewha202002
      Rookie
      • Feb 2004
      • 433

      #32
      Re: One thing that worked

      Originally posted by kingdevin
      How FAST is the pitch speed at zero???? Isnt it too slow??? Doesnt that make it easy to hit the fast ball and is the fast ball now the speed of a change up???

      Man, it is hard to explain. Just give it a try. For well over 100 games I played with the pitch speed setting at 15. I was getting to many hits that were straight up the middle, and around 15-20 hits a game. You would think that lowering the pitch speed to zero would make it much easier to hit. However, it is not easy, I would have to say it is more realistic. I think with the speed at zero, fastballs and changeups are even more effective. To me, hitting was not realistic with the setting pitch speed setting at 15. Every AB was either a single straight up CF, Strikeout or a HR. Not every AB, but I would say the majority of AB's were like this. Now with the setting at zero, I dont strikeout as much, but I do spray the ball all over the field. This was not happening at all with the higher pitch speed.
      "I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."

      Albert Einstein


      PSN: brewha202002

      Comment

      • davewins
        MVP
        • Sep 2005
        • 1913

        #33
        Re: One thing that worked

        Originally posted by brewha202002
        Man, it is hard to explain. Just give it a try. For well over 100 games I played with the pitch speed setting at 15. I was getting to many hits that were straight up the middle, and around 15-20 hits a game. You would think that lowering the pitch speed to zero would make it much easier to hit. However, it is not easy, I would have to say it is more realistic. I think with the speed at zero, fastballs and changeups are even more effective. To me, hitting was not realistic with the setting pitch speed setting at 15. Every AB was either a single straight up CF, Strikeout or a HR. Not every AB, but I would say the majority of AB's were like this. Now with the setting at zero, I dont strikeout as much, but I do spray the ball all over the field. This was not happening at all with the higher pitch speed.
        ditto. Just play one exhibition game with it at 0 and you will see. The reason why I did this was because of walks. I didn't actually think it would help with my basehits. I wasn't walking enough and I was striking out way too much. Now I still am not walking but I am getting more variety of hits and not as many and also not as many strikeouts.

        Comment

        • slthree
          MVP
          • Sep 2003
          • 2529

          #34
          Re: One thing that worked

          OK guys, if you have questions about pitch speed at 5 and how that affects other aspects of the game you should ask the guy who started this thread because he suggested a speed of 5.

          I was the one who suggested a pitch speed of ZERO so I can talk about my experiences with that speed... and they are great.

          I was originally concerned with base stealing but that is not an issue. the same circumstances that aided me in stealing a base or caused me to get gunned while stealing still exist. I have seen no difference.

          I think the only tangible affect of pitch speed at zero is that the hit variety is fantastic and the missile, rocket, blistering line drives up the middle are greatly reduced. And oddly enough, it does not make you a better hitter. I still strike out a bunch

          It has really changed the fabric of the game for me. The game is fresh again due to the different types of hits I'm seeing.

          Comment

          • kingdevin
            MVP
            • Mar 2005
            • 1110

            #35
            Re: One thing that worked

            ...so what about stolen bases...It seems like runners get a better jump w/pitch speed at zero

            Comment

            • cowboype2000
              Banned
              • Mar 2004
              • 403

              #36
              Re: One thing that worked

              Originally posted by brewha202002
              To cowboybe2000, slthree or any of you that have moved the pitch speed to zero, do you think that it is easier to steal because the ball is taken a little longer to get to the plate. I am currently playing with arm strength -3 from default. I was just wondering if you all had notice any abnormalties with stealing now. From past experience, when you make a drastic change in one slider, it may drastically change another aspect of the game.
              I’ve only played 1 game with pitch speed at 0 because I just haven’t had to time due to school. However, I did feel it was a bit easy to hit but it was only one game, I might just need more time to adjust to the slower pitch speed. I do feel hit variety is really good with pitch speed at 10 and you probably shouldn’t go higher than 10, which is when I feel hit variety starts to drastically decrease. I was playing with pitch speed at 15 and the hitting game was just horrible (at least 5 hits to center a game, usually more). As for the stealing issue, I have arm strength at 0, and now I just take a 1-step leadoff and then steal. So far, it’s working out really well. You can always steal without a leadoff if the 1-step leadoff doesn’t work out.

              Comment

              • slthree
                MVP
                • Sep 2003
                • 2529

                #37
                Re: One thing that worked

                Originally posted by cowboype2000
                I do feel hit variety is really good with pitch speed at 10 and you probably shouldn’t go higher than 10, which is when I feel hit variety starts to drastically decrease.
                Cowboy, when I first started lowering pitch speeds I did it gradually. I went from 10 to 8 to 6 to 5 to 4 to 3 to 0 (or something like that). It wasn't until I got to zero that I started seeing 3 or 4 foul pops a game, a couple of bloopers, a bleeder or two, and at least 1 (and often 2 or 3) high choppers (including some super high choppers that could not be fielded). Are you seeing all this at 10?

                Comment

                • cowboype2000
                  Banned
                  • Mar 2004
                  • 403

                  #38
                  Re: One thing that worked

                  Originally posted by slthree
                  Cowboy, when I first started lowering pitch speeds I did it gradually. I went from 10 to 8 to 6 to 5 to 4 to 3 to 0 (or something like that). It wasn't until I got to zero that I started seeing 3 or 4 foul pops a game, a couple of bloopers, a bleeder or two, and at least 1 (and often 2 or 3) high choppers (including some super high choppers that could not be fielded). Are you seeing all this at 10?
                  I see the foul pop ups, especially the ones that are popped into the stands, which I barely saw with pitch speed at 15 (although the CPU did hit their share). I haven't seen that many bloopers (I think this is more tied to the power slider, which I have at 10, I tried 0 but didn't like it but did see a lot of bloopers). I definitely see some ground ball bleeders and choppers (I actually hit a chopper over the 3rd baseman's head once). I'm going to try out pitch speed at 0 some more, but it just might be too slow for me because I got too many base hits the one game I played.

                  Comment

                  • brewha202002
                    Rookie
                    • Feb 2004
                    • 433

                    #39
                    Re: One thing that worked

                    Well, I now have 8 games under my belt with the pitch speed set at zero. I really am digging the setting for Human, but I have my doubts for the CPU. In 8 games, my Rangers pitching staff has only surrendered 8 runs. That is scary, and not realistic as they should be giving up alot more runs. I am a little worried about this setting for the CPU. When i had the pitch speed set at 15 for CPU, my rangers pitching staff had a combined ERA of 5.89, which is pretty realistic. Now since I changed the pitch speed to 0 for CPU, the Rangers combined ERA has been 1.0 through 8 Games, and Millwood makes up 4 of those runs. I will be keeping a tight eye on this. Anyone else noticing that it is easier pitching to the CPU with the pitch speed setting at 0?
                    "I do not know with what weapons World War 3 will be fought, but World War 4 will be fought with sticks and stones."

                    Albert Einstein


                    PSN: brewha202002

                    Comment

                    • rspencer86
                      MIB Crew
                      • Sep 2004
                      • 8806

                      #40
                      Re: One thing that worked

                      Originally posted by brewha202002
                      Well, I now have 8 games under my belt with the pitch speed set at zero. I really am digging the setting for Human, but I have my doubts for the CPU. In 8 games, my Rangers pitching staff has only surrendered 8 runs. That is scary, and not realistic as they should be giving up alot more runs. I am a little worried about this setting for the CPU. When i had the pitch speed set at 15 for CPU, my rangers pitching staff had a combined ERA of 5.89, which is pretty realistic. Now since I changed the pitch speed to 0 for CPU, the Rangers combined ERA has been 1.0 through 8 Games, and Millwood makes up 4 of those runs. I will be keeping a tight eye on this. Anyone else noticing that it is easier pitching to the CPU with the pitch speed setting at 0?
                      I haven't seen a decrease in the CPU's offensive production since making the switch. I'm using favre4vr's settings for meter pitching (except, of course, pitch speeds at zero), and I have had two very realistic games. In a two game series against the Tigers with my Royals, I have lost 3-2 and 7-3.

                      The first game I was winning 1-0 going into the eighth, brought in my reliever, and gave up two solo home runs. I hit a solo homer in the top ninth with Angel Berroa, then gave up a walk-off homer in the bottom of the ninth with my closer.

                      Second game wasn't as close. My starter, Joe Mays, didn't seem to ever have it and got rocked for 7 runs (6 earned) in 4.2 innings. I hit two homers with Mike Sweeney, but couldn't get much else going.

                      I did try to take note of steal attempts, and I was pleased with the results. In the two games I was 2/4 on steal attempts. Both of my successes were very, very close calls at second—even though I was fortunate enough to run on changeups both times. The other two times were with runners with average speed, and I was DOA both times. The CPU was 1/1 in their steal attempts.

                      I've tried about every slider set, ideas for tweaks, etc., but I think I finally have arrived at the right solution for me. Thanks to all who tried out this idea and shared their findings.

                      -Ryan
                      Ryan Spencer

                      University of Missouri '09
                      Twitter: @RyanASpencer

                      Royals / Chiefs / Kings / Mizzou / Sporting KC


                      PSN: MizzouTigerrr
                      XBox: MizzouRhino

                      Comment

                      • brezz2001
                        Pro
                        • Mar 2003
                        • 707

                        #41
                        Re: One thing that worked

                        Originally posted by rspencer86
                        I haven't seen a decrease in the CPU's offensive production since making the switch. I'm using favre4vr's settings for meter pitching (except, of course, pitch speeds at zero), and I have had two very realistic games. In a two game series against the Tigers with my Royals, I have lost 3-2 and 7-3.

                        The first game I was winning 1-0 going into the eighth, brought in my reliever, and gave up two solo home runs. I hit a solo homer in the top ninth with Angel Berroa, then gave up a walk-off homer in the bottom of the ninth with my closer.

                        Second game wasn't as close. My starter, Joe Mays, didn't seem to ever have it and got rocked for 7 runs (6 earned) in 4.2 innings. I hit two homers with Mike Sweeney, but couldn't get much else going.

                        I did try to take note of steal attempts, and I was pleased with the results. In the two games I was 2/4 on steal attempts. Both of my successes were very, very close calls at second—even though I was fortunate enough to run on changeups both times. The other two times were with runners with average speed, and I was DOA both times. The CPU was 1/1 in their steal attempts.

                        I've tried about every slider set, ideas for tweaks, etc., but I think I finally have arrived at the right solution for me. Thanks to all who tried out this idea and shared their findings.

                        -Ryan
                        how does pitch speed at zero affect the cpu? it doesn't make sense to me why changing the speed that the cpu sees matters, since it is really a timing issue (from a human standpoint).

                        brian

                        Comment

                        • slthree
                          MVP
                          • Sep 2003
                          • 2529

                          #42
                          Re: One thing that worked

                          I just saw something i have never seen before.

                          Andruw Jones (me) got jammed hard with a 2 seam fb tailing in. Huge Swing by me (guessed the pitch correctly) and Andruw muscled a broken bat single to center field that dropped just in front of a hard charging center fielder. I have seen a lot of broken bats but never a broken bat hit to the outfield.

                          I can't prove that it happened because of the zero pitch speed but I have never seen it before.

                          Comment

                          • rspencer86
                            MIB Crew
                            • Sep 2004
                            • 8806

                            #43
                            Re: One thing that worked

                            Originally posted by brezz2001
                            how does pitch speed at zero affect the cpu? it doesn't make sense to me why changing the speed that the cpu sees matters, since it is really a timing issue (from a human standpoint).

                            brian
                            Well, perhaps it has no effect, but I like to keep things consistent. Plus it is working for me, so I'm inclined to keep it at zero.

                            -Ryan
                            Ryan Spencer

                            University of Missouri '09
                            Twitter: @RyanASpencer

                            Royals / Chiefs / Kings / Mizzou / Sporting KC


                            PSN: MizzouTigerrr
                            XBox: MizzouRhino

                            Comment

                            • brezz2001
                              Pro
                              • Mar 2003
                              • 707

                              #44
                              Re: One thing that worked

                              I'm concerned about stealing with pitch speed at 0. I just recently changed to pitch speed 0 and found that I have been able to steal at will with Andruw Jones and Renteria, and I hadn't had that much success before. Have people tested this out yet? I've read some random comments saying it wasn't an issue, but I'm not so sure.

                              brian

                              Comment

                              • kingdevin
                                MVP
                                • Mar 2005
                                • 1110

                                #45
                                Re: One thing that worked

                                Originally posted by brezz2001
                                I'm concerned about stealing with pitch speed at 0. I just recently changed to pitch speed 0 and found that I have been able to steal at will with Andruw Jones and Renteria, and I hadn't had that much success before. Have people tested this out yet? I've read some random comments saying it wasn't an issue, but I'm not so sure.

                                brian
                                Thank u Brian...This is what I've been saying... The spped of the runners does not change. There is no slider.... Pitch spd @ zero makes a fast ball a change up and a change up a slower change....

                                Comment

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