HOF Sliders (Project Nemesis)

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  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #1

    HOF Sliders (Project Nemesis)

    After about 40+ plus games of tweaking and after many hours of joy, frustration, scratching my head, amazement, stunned looks of WTF, I would like to share a slider set with you guys to see what you think.

    Any feedback would be welcome! Okay lets get to it!


    To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.

    Human

    Pitcher Fatigue:
    -Starting: 0
    -Relief: -3
    Pitch movement: +5
    Pitch Command: -5
    Wild Pitch Freq: +2
    Contact: -10 (If you are finding too many weakly hit balls for your taste put this slider at -8. Do the same for the cpu)
    Power: +1
    Plate Awareness: -3
    Error Freq: +10
    Throwing Strength: +3
    Throwing Accuracy: -3
    Fielder Speed: -2
    Passed Ball Freq: +1
    Injury: +3

    CPU

    Pitcher Aggr.: -8
    Pickoff Attempt Freq.: -6
    Contact: -10
    Power: 0
    Batter Plate Discipline: -2
    Fielder Reaction Time: -3
    Throwing Strength: +3
    Throwing Accuracy: -3
    Error Freq: +10
    Base running Aggr.: -4
    Stealing Aggr.: +2
    Stolen Base Freq.: +3
    Injury: +3
    Hook: +3

    Global

    Pitch Speed: 0 (I like default but this you can adjust to your liking)
    Umpire consistency: -4
    Pitch Count: +5
    Wind: +7

    Notes:

    -API is Off
    -These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
    -I have the strike zone off and vibration off. That is up to you!
    Last edited by nemesis04; 03-15-2007, 09:32 PM.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”
  • I_Love_Piazza
    Rookie
    • May 2003
    • 147

    #2
    Re: HOF Sliders (Project Nemesis)

    I have been thinking about taking API off. How does this change gameplay? I don't usually use the catchers suggestions, but sometimes they are helpful.

    Comment

    • nemesis04
      RIP Ty My Buddy
      • Feb 2004
      • 13530

      #3
      Re: HOF Sliders (Project Nemesis)

      Originally posted by I_Love_Piazza
      I have been thinking about taking API off. How does this change gameplay? I don't usually use the catchers suggestions, but sometimes they are helpful.

      I think the feature has merit but it does not mix up pitches well enough for me. As far as the cpu pitcher, it appears they also have more variety with the feature off.
      “The saddest part of life is when someone who gave you your best memories becomes a memory”

      Comment

      • I_Love_Piazza
        Rookie
        • May 2003
        • 147

        #4
        Re: HOF Sliders (Project Nemesis)

        I like the idea of knowing what's coming though, especially when they are in trouble and have confidence in only one or two pitches. I guess that's more of a preference than a necessity?

        I think my sliders right now are almost spot on to yours. I have pitch count up near +8 though, I like going deep in the count when I concentrate, but the pitchers tire pretty early. Do they still go as deep with pitch count at +5? Maybe adjusting fatigue would change that. Do we know for sure if fatigue is increased by moving the slider to the right? I'm still confused about that.

        Why plate discpline at -2? I think I have it on +4. Still can't figure out how much that one affects things.

        Comment

        • nemesis04
          RIP Ty My Buddy
          • Feb 2004
          • 13530

          #5
          Re: HOF Sliders (Project Nemesis)

          Originally posted by I_Love_Piazza

          Why plate discpline at -2? I think I have it on +4. Still can't figure out how much that one affects things.
          With cpu plate discpline at -2 the cpu will take some questionable pitches and not be as aggressive. Putting it on the + side of things makes them swing at things more. On the - side, you work your pitcher more and if you mix your pitches nicely, you can get the cpu batter looking at strike 3 on the corner.
          “The saddest part of life is when someone who gave you your best memories becomes a memory”

          Comment

          • I_Love_Piazza
            Rookie
            • May 2003
            • 147

            #6
            Re: HOF Sliders (Project Nemesis)

            So lowering it decreases their aggressiveness? I suspected this, but I couldn't prove it either way even after testing.

            Love the sliders. Definitely thinking about adjusting some of mine, especially the ones related to pitcher fatigue and pitch counts, to yours. Thanks!

            Comment

            • nemesis04
              RIP Ty My Buddy
              • Feb 2004
              • 13530

              #7
              Re: HOF Sliders (Project Nemesis)

              Originally posted by I_Love_Piazza
              So lowering it decreases their aggressiveness? I suspected this, but I couldn't prove it either way even after testing.

              Love the sliders. Definitely thinking about adjusting some of mine, especially the ones related to pitcher fatigue and pitch counts, to yours. Thanks!
              Let me know what you think! Thanks!
              “The saddest part of life is when someone who gave you your best memories becomes a memory”

              Comment

              • cactusruss
                Pro
                • Aug 2004
                • 731

                #8
                Re: HOF Sliders (Project Nemesis)

                Holy crap... I've found my sliders for the year already! These play perfect for me, and although I did like API, I've found that the individual pitch confidence really come into play when I'm calling my own pitches.

                I did change the contact/power to -2 and +1 and lowered pitch speed to -5, mainly because as I get older, my reaction time and vision make hitting harder for me. But they play perfect for me and the CPU at -2/+1.

                I don't have any stats, but I lost a game to the Indians with the Mariners 6-5 with these, the cpu had 10 hits and I had 9. But more importantly, the game felt perfect. Great sliders!

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #9
                  Re: HOF Sliders (Project Nemesis)

                  Originally posted by cactusruss
                  Holy crap... I've found my sliders for the year already! These play perfect for me, and although I did like API, I've found that the individual pitch confidence really come into play when I'm calling my own pitches.

                  I did change the contact/power to -2 and +1 and lowered pitch speed to -5, mainly because as I get older, my reaction time and vision make hitting harder for me. But they play perfect for me and the CPU at -2/+1.

                  I don't have any stats, but I lost a game to the Indians with the Mariners 6-5 with these, the cpu had 10 hits and I had 9. But more importantly, the game felt perfect. Great sliders!
                  Glad it is working for you! When you play again keep track of the pitch count for the cpu and yourself. I would like to see your results. Thanks!

                  Just remember that the contact slider is not determining IF you make contact with the ball it is determining the quality of contact with the ball. Lowering results in more variety of hits because every hit is not on the sweet spot of the bat. At -2 you will see more solid contact. If it becomes too much, just increase the (-#) in single increments.

                  A quick tip : Any contact slider adjustment from -1 to -5 keep power at +1 and from -6 to -10 keep power at +2.
                  Last edited by nemesis04; 03-10-2007, 01:43 AM.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • cactusruss
                    Pro
                    • Aug 2004
                    • 731

                    #10
                    Re: HOF Sliders (Project Nemesis)

                    Originally posted by nemesis04
                    Glad it is working for you! When you play again keep track of the pitch count for the cpu and yourself. I would like to see your results. Thanks!

                    Just remember that the contact slider is not determining IF you make contact with the ball it is determining the quality of contact with the ball. Lowering results in more variety of hits because every hit is not on the sweet spot of the bat. At -2 you will see more solid contact. If it becomes too much, just increase the (-#) in single increments.

                    A quick tip : Any contact slider adjustment from -1 to -5 keep power at +1 and from -6 to -10 keep power at +2.
                    I'll keep track of pitches next game I play... I have a 7 week old baby though so I don't know how soon I'm gonna get some playing time in... hopefully sometime today.

                    I might try to lower contact to -4 or so... see if I get a better variety of hits.

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #11
                      Re: HOF Sliders (Project Nemesis)

                      Originally posted by cactusruss
                      I'll keep track of pitches next game I play... I have a 7 week old baby though so I don't know how soon I'm gonna get some playing time in... hopefully sometime today.

                      I might try to lower contact to -4 or so... see if I get a better variety of hits.
                      Congratulations on your new addition to the family!
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • nemesis04
                        RIP Ty My Buddy
                        • Feb 2004
                        • 13530

                        #12
                        Re: HOF Sliders (Project Nemesis)

                        Just a heads up that I have made a change to the reaction time to the cpu fielders. With reduced contact, the catchers were getting to the ball too fast. Speedy players who can bunt for the base hit will be more successful but not overly successful.

                        Try these sliders, they don't bite!!
                        “The saddest part of life is when someone who gave you your best memories becomes a memory”

                        Comment

                        • cactusruss
                          Pro
                          • Aug 2004
                          • 731

                          #13
                          Re: HOF Sliders (Project Nemesis)

                          Just finished a game Sea(me) at Cle... had contact at -3.

                          I had a total of 112 pitches. The CPU threw 102.

                          R H E
                          SEA 3 15 0
                          CLE 2 6 0

                          I had the potential to blow out Cleveland with the 15 hits... but I hit into 2 inning ending double plays. This was a game between the number 5 starters, and Cleveland's guy (drawing a blank on his name now...) didn't have his stuff at all. I was hitting the ball all over the place, but like I said, I couldn't capitalize.

                          I didn't draw any walks, but thats because I don't have patience as a hitter and tends to hack at alot of pitches I know I should take. I did throw 4 base on balls though. Overall the game felt pretty good, despite the 15 hits. I'll get another game in sometime today, I'll probably lower contact to -4. I'll post results.

                          Also, what do you think about lowering contact for me, but leaving the CPU at -2? Do you think the human and cpu need to be the same?

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #14
                            Re: HOF Sliders (Project Nemesis)

                            Originally posted by cactusruss

                            Also, what do you think about lowering contact for me, but leaving the CPU at -2? Do you think the human and cpu need to be the same?
                            Whatever you do for yourself you should do for the cpu as well, at least for this game. Bring your contact down to (-8) Don't be worried). That should bring your hits down some. Pitch counts look good. Thanks for the info!
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • cactusruss
                              Pro
                              • Aug 2004
                              • 731

                              #15
                              Re: HOF Sliders (Project Nemesis)

                              Originally posted by nemesis04
                              Congratulations on your new addition to the family!
                              Thanks!

                              I just finished another game, this time in exhibition mode instead of my franchise. It was Cincinnati(ME) at Pittsburgh(CPU). I did what you said and played with contact at -8 and power at +2for both me and the cpu. Still kept pitch speed at -5.

                              Cin 4 12 0
                              PIT 2 9 0

                              Pitch count was 131 for the cpu, 107 for me. I drew 3 walks and threw 2. Arroyo threw a gem for thr Reds through 6, but fell apart a little in the 7th and let Pittsburgh tie the game at 2. I then came back with 2 runs in the 8th and held on to win the game. There were a couple of times the cpu seemed a little tentative on the base paths. They might have scored more if the were a little more aggressive. Other than that, everything felt good.

                              Comment

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