TNKNGM MLB10 All-Star Realism Sliders

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  • BleacherCreature
    MVP
    • Apr 2007
    • 3160

    #166
    Re: TNKNGM MLB10 All-Star Realism Sliders

    You're getting some good looking linescores there. Nice variety.
    I've flip-flopped with a few different slider sets, including a few versions of my own, and think I'm going to try yours for a while.
    You seem really satisfied with what you're seeing.

    Comment

    • TNKNGM
      All Star
      • Mar 2005
      • 6784

      #167
      Re: TNKNGM MLB10 All-Star Realism Sliders

      Originally posted by BleacherCreature
      You're getting some good looking linescores there. Nice variety.
      I've flip-flopped with a few different slider sets, including a few versions of my own, and think I'm going to try yours for a while.
      You seem really satisfied with what you're seeing.
      I have no reason to change or look elsewhere.......very happy with what I am getting

      The one thing I am tinkering with now is dropping CPU Throw Strike to 2. Pretty sure I am going to leave it htere or eventually drop it to 1.

      Comment

      • TripleThreat1973
        Pro
        • May 2007
        • 564

        #168
        Re: TNKNGM MLB10 All-Star Realism Sliders

        I stopped using these sliders. I'm not saying that to present it as an insult or to make an evaluative statement. I am just contributing to the discussion.

        The 3-2 and 2-1 games you have just posted are what I experienced over 7 games with these sliders. I'm using the ChiSox, who have good pitcing and lightish hitting, and well, every game with these sliders could be a 1-0 groundball fest. But even the pitching heavy, offense light teams play in games that generally average the same per-game stats as the other teams.

        The sliders that are "too light" on the offense or solid hits are plagued by weak grounders and double plays. The total hit numbers look fine, but the runs are waaay down. We would either need [1] more walks (MLB average about 6.6 combined per game), or [2] more extra base hits.

        The runs scored should be about doubled from what I have seen.

        To me the timing slider is what needs the most attention. Everything else seems to affect peripheral stats, and not really the singificant impact aspects of the game.

        With these sliders, all the hits (AI and User) seemed to be rather weak, outside of an occassional homer. This resulted in far too many singles followed by weak ground balls. The runs are down because you have to get 3 softish singles in an inning to put up runs. Not.Gonna.Happen. Often. Enough.
        GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
        http://www.digitalsportscene.com/for...dinals-17.html

        Comment

        • Defel
          Pr*
          • Oct 2002
          • 1345

          #169
          Re: TNKNGM MLB10 All-Star Realism Sliders

          I just lost two games 10-6 and 3-0 so I'm seeing a decent variety and the stats looked good, though I have one concern. How's the drag bunt success rate for everyone else? I haven't seen one fail with the arm strength at 3 and I was wondering what everyone else was experiencing.

          Comment

          • unitednations161
            Rookie
            • Mar 2010
            • 54

            #170
            Re: TNKNGM MLB10 All-Star Realism Sliders

            is timing the only slider that affects the number of hits? it seems if i have timing at 7 i hit almost every time. and the other sliders affect where the ball goes. i have contact at 0 power at 6 timing at 7 and solid hits at 5. i smack the ball pretty hard. but if i turn timing down i hit all soft grounders even at the same settings. can people describe what each slider actually does. like contact at 0 and 5 seems to make no difference.

            Comment

            • dgb
              Banned
              • Mar 2010
              • 45

              #171
              Re: TNKNGM MLB10 All-Star Realism Sliders

              Originally posted by TripleThreat1973
              I stopped using these sliders. I'm not saying that to present it as an insult or to make an evaluative statement. I am just contributing to the discussion.

              The 3-2 and 2-1 games you have just posted are what I experienced over 7 games with these sliders. I'm using the ChiSox, who have good pitcing and lightish hitting, and well, every game with these sliders could be a 1-0 groundball fest. But even the pitching heavy, offense light teams play in games that generally average the same per-game stats as the other teams.

              The sliders that are "too light" on the offense or solid hits are plagued by weak grounders and double plays. The total hit numbers look fine, but the runs are waaay down. We would either need [1] more walks (MLB average about 6.6 combined per game), or [2] more extra base hits.

              The runs scored should be about doubled from what I have seen.

              To me the timing slider is what needs the most attention. Everything else seems to affect peripheral stats, and not really the singificant impact aspects of the game.

              With these sliders, all the hits (AI and User) seemed to be rather weak, outside of an occassional homer. This resulted in far too many singles followed by weak ground balls. The runs are down because you have to get 3 softish singles in an inning to put up runs. Not.Gonna.Happen. Often. Enough.
              These are "all star" sliders...if you're struggling with it then maybe you should check out "veteran" sliders...ive scored anywhere from 0-12 runs over 20 games...some games im ripping doubles and hr's and other games im struggling to make contact...it all depends on your patience and what pitchers you are facing....the variety is awesome

              Comment

              • Cras
                Rookie
                • Apr 2008
                • 230

                #172
                Re: TNKNGM MLB10 All-Star Realism Sliders

                Originally posted by unitednations161
                is timing the only slider that affects the number of hits? it seems if i have timing at 7 i hit almost every time. and the other sliders affect where the ball goes. i have contact at 0 power at 6 timing at 7 and solid hits at 5. i smack the ball pretty hard. but if i turn timing down i hit all soft grounders even at the same settings. can people describe what each slider actually does. like contact at 0 and 5 seems to make no difference.
                Timing has a MAJOR affect on hits, and does solid hits. Contact to me only really changes the ability for the human player to check his swing and foul of a pitch in certain occasions.
                I will see you at THE SHOW!!

                Comment

                • merg311
                  Rookie
                  • Mar 2004
                  • 308

                  #173
                  Re: TNKNGM MLB10 All-Star Realism Sliders

                  Anyone else able to steal bases too easily with these? I've only played 4 or 5 games with this set of sliders, but have yet to be caught stealing. Other than that, love the way these these are playing! Won a couple games in low scoring affairs of 3-0 and 4-0 then got ripped 9-5 and 7-2.

                  Comment

                  • TNKNGM
                    All Star
                    • Mar 2005
                    • 6784

                    #174
                    Re: TNKNGM MLB10 All-Star Realism Sliders

                    Originally posted by merg311
                    Anyone else able to steal bases too easily with these? I've only played 4 or 5 games with this set of sliders, but have yet to be caught stealing. Other than that, love the way these these are playing! Won a couple games in low scoring affairs of 3-0 and 4-0 then got ripped 9-5 and 7-2.
                    I've had Ellsbury get thrown out stealing, I've also had Ellsbury get thrown out on a bunt

                    I've been able to steal with Scutaro

                    To me -I don't see a change to be made right now.

                    You can certainly tweak these on your won and see if it works better for your experience.

                    Glad you guys are enjoying these!!

                    Comment

                    • unitednations161
                      Rookie
                      • Mar 2010
                      • 54

                      #175
                      Re: TNKNGM MLB10 All-Star Realism Sliders

                      Originally posted by Cras
                      Timing has a MAJOR affect on hits, and does solid hits. Contact to me only really changes the ability for the human player to check his swing and foul of a pitch in certain occasions.
                      Thank you. Ive noticed that as well. I can have contact at 5 or 0 with the same results. sure at 10 i hit way too good, but its probably because i get more pitches thrown. due to fouls and check swings. I have timing at 7 and solid hits at 5 now and power at 9. contact at 0. I maybe hitting for too much power now. so ill tweek alittle after some games. I dont like solid hits at 0 or 3 for that matter. Everything seems to soft. At 5 i hit soft balls and hard ones.

                      Comment

                      • TripleThreat1973
                        Pro
                        • May 2007
                        • 564

                        #176
                        Re: TNKNGM MLB10 All-Star Realism Sliders

                        Originally posted by dgb
                        These are "all star" sliders...if you're struggling with it then maybe you should check out "veteran" sliders...ive scored anywhere from 0-12 runs over 20 games...some games im ripping doubles and hr's and other games im struggling to make contact...it all depends on your patience and what pitchers you are facing....the variety is awesome
                        I don;t care if they're All-Star, Legen, HoF, etc ... I don;t get hung up on what level I'm playing at. What I said was that these sliders, and ones that drastically reduce the offense make it impossible to GIVE UP runs.

                        The games I have played withthese lsiders have been of the 1-0, 2-1, 3-2 variety. There's no indication of "struggling" anywhere, only of playing in an "offense suppressed environment".

                        My commentary was that the sliders were tweaking to game to produce 'dead ball era' results. I'm still in ST and don't allow any runs until I get to my "won't make the 25-man roster relievers".

                        Edit: I also wanted to state that it is entirely possible for a set of veteran sliders to actually play more difficult than all-star sliders with the way they are tweaked, especially the most influential sliders. Don;t get hung up on the "category of game play".

                        Timing seems to be the big hitting slider, as well as pitch speed. I'm thinking of just keeping everything at default except for timing and pitch speed for user batting. User pitching is also tricky because the pitch meter can only get so difficult. Ability to remove the yellow line would be beneficial, or a strike % slider for the user, so that one could influence that when the meter misses the yellow line that the pitches ends up missing in (slider to the right) or out (slider to the left) of the zone. But, really, after years and years of pitching with the meter, it can only get so difficult. This is where 2k pitching controls in The Show would be very nice.
                        Last edited by TripleThreat1973; 03-14-2010, 12:26 PM.
                        GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                        http://www.digitalsportscene.com/for...dinals-17.html

                        Comment

                        • TNKNGM
                          All Star
                          • Mar 2005
                          • 6784

                          #177
                          Re: TNKNGM MLB10 All-Star Realism Sliders

                          Originally posted by TripleThreat1973
                          I don;t care if they're All-Star, Legen, HoF, etc ... I don;t get hung up on what level I'm playing at. What I said was that these sliders, and ones that drastically reduce the offense make it impossible to GIVE UP runs.

                          The games I have played withthese lsiders have been of the 1-0, 2-1, 3-2 variety. There's no indication of "struggling" anywhere, only of playing in an "offense suppressed environment".

                          My commentary was that the sliders were tweaking to game to produce 'dead ball era' results. I'm still in ST and don't allow any runs until I get to my "won't make the 25-man roster relievers".

                          Edit: I also wanted to state that it is entirely possible for a set of veteran sliders to actually play more difficult than all-star sliders with the way they are tweaked, especially the most influential sliders. Don;t get hung up on the "category of game play".

                          Timing seems to be the big hitting slider, as well as pitch speed. I'm thinking of just keeping everything at default except for timing and pitch speed for user batting. User pitching is also tricky because the pitch meter can only get so difficult. Ability to remove the yellow line would be beneficial, or a strike % slider for the user, so that one could influence that when the meter misses the yellow line that the pitches ends up missing in (slider to the right) or out (slider to the left) of the zone. But, really, after years and years of pitching with the meter, it can only get so difficult. This is where 2k pitching controls in The Show would be very nice.
                          Buddy - Use a different set of sliders or tweak these to produce more offense for you.

                          They are working fine for me and for countless other people. Maybe your pitch selection lacks and you are swinging at crap pitches? I get plenty of solid hit balls, doubles, triples, HR's when I work counts and swing at good pitches.

                          I'm playing Boston at Minnesota right now and the Twins put up 3 runs on Lackey in the first inning. These sliders are not offensively challenged.

                          Comment

                          • TripleThreat1973
                            Pro
                            • May 2007
                            • 564

                            #178
                            Re: TNKNGM MLB10 All-Star Realism Sliders

                            Originally posted by TNKNGM
                            Buddy - Use a different set of sliders or tweak these to produce more offense for you.
                            I agree. As for the rest of the commentary ... I forgot any comments on sliders must be taken as a personal attack according to internet rule 1.75a-3b.

                            Seriously, they're sliders. I provided feedback. I stated that the sliders produced, for me, very low scoring games, characterized by a lot of weak ground balls ... particularly with AI batting.

                            My second comment was in response to the suggestion that maybe it had to do with the level of gameplay. Nothing more, nothing less.

                            If I were allowing a lot of runs, without scoring many ... I would have to look at gamer skill. But since both teams were not scoring many runs, and runners were frequently erased by double plays, my perception was that it was something more than just individual differences. If it's "all me", then I can handle that. That's the easiest fix. But, I did not think that was the case.

                            I thought slider makers wanted feedback? Isn't that the point of the threads?

                            Edit: When I look at the slider setting on page 1, how could offense NOT be suppressed? [1] All of the batting sliders are reduced, [2] Solid Hits (I think we should call em "S'Hits") are zeroed out. Going from comments on the other slider threads, the solid hits slider seems to be very touchy ... a little too high and everything is a frozen rope, decreased too much and there's too weak of contact. I know from experience with MVP and 2K that sliders are dificult to achieve a wonderful balance for everyone. I was under the impression that the goal was to prodice sliders that presented a relaistic feel to the game, realistic stats, and certain sliders like timing and pitch speed should be adjusted for individual style, preferences, and skill. For user pitching, the use of the pitch meter and the limited amount of difficulty one can have with that style seems to present its own challenge.
                            Last edited by TripleThreat1973; 03-14-2010, 01:56 PM.
                            GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                            http://www.digitalsportscene.com/for...dinals-17.html

                            Comment

                            • TNKNGM
                              All Star
                              • Mar 2005
                              • 6784

                              #179
                              Re: TNKNGM MLB10 All-Star Realism Sliders

                              I'm in the 9th inning vs the Twins

                              Stats/Results and some highlights will be posted in a few minutes

                              I've had HR's, doubles, a couple DP's - exactly what you would want from sliders. I am not having the problems you are having and the majority of the other users of these sliders are not having the issues you are.

                              Like I said - give them a little tweak and post your results - maybe it will help someone who has the same issues you do.

                              It's nothing personal against you - I'd have to be a moron to think my sliders are going to work like a charm for every single user.

                              Comment

                              • TripleThreat1973
                                Pro
                                • May 2007
                                • 564

                                #180
                                Re: TNKNGM MLB10 All-Star Realism Sliders

                                Originally posted by dgb
                                These are "all star" sliders...if you're struggling with it then maybe you should check out "veteran" sliders...ive scored anywhere from 0-12 runs over 20 games...some games im ripping doubles and hr's and other games im struggling to make contact...it all depends on your patience and what pitchers you are facing....the variety is awesome
                                Originally posted by TNKNGM
                                I'm in the 9th inning vs the Twins

                                Stats/Results and some highlights will be posted in a few minutes

                                I've had HR's, doubles, a couple DP's - exactly what you would want from sliders. I am not having the problems you are having and the majority of the other users of these sliders are not having the issues you are.

                                Like I said - give them a little tweak and post your results - maybe it will help someone who has the same issues you do.

                                It's nothing personal against you - I'd have to be a moron to think my sliders are going to work like a charm for every single user.
                                I agree. I would also suggest that miscommunication between us is due to the internet. If you and I were sitting down in the same room, we'd likely be very clear with what the other was saying/explaining. If it is just me, then that's the one thing I can fix. *grin* If that's the case, it's something I'll have to look at. The situation I am experiencing right now is that basically all of my pitchers have ERA's under 1.00, but that could be due to me being in ST and my pitchers are only pitching 4 innings. But, almost all of my relievers are in the same situations. As for user hitting, it is primarily a timing issue. I'm still in the stage of pulling balls hard down the line (foul). I'm getting walks, not K'ing a ton, etc.

                                I'll keep trying some things. Right now I'm playing against KC, 2 offnse light teams, but a game featuring Freddy Garcia v. Luke Hochaver, so a reasonable expectation might be "an average scoring game", with both guys giving up some decent contact.

                                I pitch to where the catcher calls the pitches, so that the game is played as designed.

                                Edit: I just noticed that some of the options in my game setting did not match the options in the sliders settings (level of play, etc). So that could be what is causing some of the effects. As I said before, if it is something that only I am experiencing then that lets me know where the issue is. *grin*
                                Last edited by TripleThreat1973; 03-14-2010, 02:21 PM.
                                GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
                                http://www.digitalsportscene.com/for...dinals-17.html

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