TNKNGM MLB10 All-Star Realism Sliders

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  • abcabc
    Pro
    • Apr 2009
    • 591

    #181
    Re: TNKNGM MLB10 All-Star Realism Sliders

    Originally posted by TNKNGM
    I'm in the 9th inning vs the Twins

    Stats/Results and some highlights will be posted in a few minutes

    I've had HR's, doubles, a couple DP's - exactly what you would want from sliders. I am not having the problems you are having and the majority of the other users of these sliders are not having the issues you are.

    Like I said - give them a little tweak and post your results - maybe it will help someone who has the same issues you do.

    It's nothing personal against you - I'd have to be a moron to think my sliders are going to work like a charm for every single user.
    hi, on page 1 the sliders are set for Meter based pitching and thus pitcher consistency is at 4.. what if one is using classic pitching... would it still be at 4? i'm thinking 6 (0 to 10 scale).

    esp. after re-reading the thread about people having problems w/ classic pitching

    Comment

    • TripleThreat1973
      Pro
      • May 2007
      • 564

      #182
      Re: TNKNGM MLB10 All-Star Realism Sliders

      Here's what I am trying to figure out ...

      It's the 4th inning and there hasn't been a routine fly ball all game for either team. Lots of 3 and 4 hop grounders, a few strikeouts and good number of pitches (pitch counts and strike % rather realistic). There's been a bloop double down the line, a liner between 3rd and SS, and a couple of ground ball singles up the middle. But no real scoring chances since everything seemingly stays in the infield or is a pop up. The hardest hit balls have all been foul (me). DeJesus lines a single, and then Butler gets a freddy garcia fastball up in the zone dead center ... and hits a 4 hopper to 2B to end the inning. That is what is typical in my games ... even on balls up in the zone the AI hitters just dribble em to middle infielders, and I never really face a serious scoring threat unless I'm using pitchers that won't make the 25-man roster. I'm trying to figure out if it is something I am doing. My hunch is that it is not, because when I started off using another set of sliders (high S'Hits) everything was like pinball, and I had the other extreme ... football scores.

      Another thing is that it seems virtually impossible to throw "balls". After 4 IP Gracia has 48 pitches (79% strikes), 0 BB's and 5 K's. Even when working the borders of the strike zone, a near miss or a big miss of the yellow line results in a pitch that is essentially right where the pitch locator was. An 0-2 fastball at the top of the zone (just out of it) and missing the yellow line badly, results in a pitch that "just misses" high, when it seems to me the pitch should be at the backstop. I can't be "this good" at pitching. That I am certain of.

      Any suggestions?
      Last edited by TripleThreat1973; 03-14-2010, 02:47 PM.
      GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
      http://www.digitalsportscene.com/for...dinals-17.html

      Comment

      • TNKNGM
        All Star
        • Mar 2005
        • 6784

        #183
        Re: TNKNGM MLB10 All-Star Realism Sliders

        TripleThreat - make tweaks as needed

        I would go through all the sliders and make sure you have them set exactly according to post #1 - aside form camera angles, notifiers, etc. which are user preference

        You can drop things like CPU Throw Strike to get more balls, You can decrease User Control to throw more balls......these things are easy tweaks.

        As for flyballs - I'm getting plenty of routine fly balls, I'm actually getting a very good balance/variety of ground ball vs. fly ball.

        Are you pitching primarily down in the zone to the CPU - this will result in mostly gorundballs - you should be moving the ball around and pithcing all over the zone.

        Don't pitch strictly what the CPU wants you to do - call your own game and pitch like you are calling the game. Forget what the catcher is calling for - Move the ball in/out and up/down.

        Comment

        • TNKNGM
          All Star
          • Mar 2005
          • 6784

          #184
          Re: TNKNGM MLB10 All-Star Realism Sliders

          Boston(ME) 3 @ Minnesota(CPU) 6

          Boston ................3 runs / 8 hits / 0 errors
          Minnesota.............6 runs / 9 hits / 0 errors

          BOSTON
          2B: Ortiz, Pedroia, Cameron
          3B:
          HR: Cameron
          RBI: Cameron(3)

          MINNESOTA
          2B: Span, Kubel
          3B:
          HR: Span, Cuddyer, Kubel
          RBI: Span(2), Cuddyer(2), Morneau, Kubel

          BOSTON
          Lackey(L)............5.0ip 6h 5er 4K 1bb
          Ramirez...............2.0ip 2h 1er 1K 0bb
          Okajima...............0.2ip 1h 0er 0K 0bb
          Delcarmen...........0.1ip 0h 0er 1K 0bb

          MINNESOTA
          Pavano(W)..........8.0ip 6h 2er 7K 2bb
          Rauch.................0.1ip 2h 1er 0K 0bb
          Guerrier...............0.1ip 0h 0er 0K 0bb
          Nathan(S)............0.1ip 0h 0er 1K 0bb

          I'm still learning the movie maker - but here are highlights form this game. Doesn't seem like the "dead ball era" - plenty of extra base hits, etc. The video should show up shortly
          <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ukhdGlVUHi0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ukhdGlVUHi0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

          Comment

          • TripleThreat1973
            Pro
            • May 2007
            • 564

            #185
            Re: TNKNGM MLB10 All-Star Realism Sliders

            Originally posted by TNKNGM
            I would go through all the sliders and make sure you have them set exactly according to post #1 - aside form camera angles, notifiers, etc. which are user preference.
            Done that.

            You can drop things like CPU Throw Strike to get more balls, You can decrease User Control to throw more balls......these things are easy tweaks.
            I'm not having any issues with those. For the most part they are on par with MLB averages.

            Are you pitching primarily down in the zone to the CPU - this will result in mostly gorundballs - you should be moving the ball around and pithcing all over the zone.
            This is why I pitch as the catcher calls em ... otherwise I would have a staff full of "Marksmen", where all of the pitches are down and in or down and away, and it would drastically skew how the game was intended to play. I pitch against the AI as the AI pitches against me, for the purposes of having a realistic game/results/experience.

            I do REALLY enjoy that the change-up is an effective K pitch, when thrown 2-2 or 2-0 or any other fastball counts. That's realism.

            Don't pitch strictly what the CPU wants you to do - call your own game and pitch like you are calling the game. Forget what the catcher is calling for - Move the ball in/out and up/down.
            As a former pitcher and pitching coach, this is what I normally do ... however, I like how the AI calls the game for the most part, and forces the pitcher to challenge some hitters up and even over the plate occassionally. That's how a real MLB game goes. What is troubling me is that even when a miss the yellow line and the result is a pitch that ends up over the zone, I never really get tagged for anything more than a single. So, I know going into an inning that a basically have to give up 3 singles to allow a run, and that almost never happens with pitchers good enough to make the 25-man roster. The only solid shots or serious Xbase hits I've allowed are when using a AAA pitcher.

            The descrepency I could have been having is that the gam,eplay options were set to "veteran", while the slider setting were set to "All-Star", but even after that correction, the game played with not much contract.

            On the flipside, when using a slider set that featured S'Hits at 7 and 9, I was launching homers and warning track shots even when the swing feedback said "Slightly Early" or "Late".

            I think at this point, I'm just going to play 5 games at all-star with default (all 5's) settings. Record the results, including foul balls (because well, I'm a stats geek trapped in an athlete's body), and then make slight adjustments as needed and repeat the process. With the 2K series, as bad as it was, I was able to prodfuce game results over 100+ games that were right in line with MLB averages ... except for walks, no one could give up a walk on the 2k series ... any mess-up on gestures resulted in meatballs and cockshots instead of balls out of the zone.

            Thanks for advice, I really appreciate. As I said, I think I'll start with default,and see how the game goes according to my preferences, skills, level, style, etc. For me batting, timing is the big issue, as I lead the league in rocket shots hit foul. *grin* That will likely be self-correcting as the season goes on. What I am struggling with the user pitching dominating the AI hitting. My starters either allow 0 runs through 4 or 6 runs, depending on the slider set. I haven;t really had any 5-4 or 6-3 type games, it's either been deadball or gorillaball (for those that remember what college baseball was like in the 80s).
            GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
            http://www.digitalsportscene.com/for...dinals-17.html

            Comment

            • ajw
              Banned
              • Apr 2004
              • 309

              #186
              Re: TNKNGM MLB10 All-Star Realism Sliders

              TNKNGM, with your sliders are you getting to many third strike wild pitches when you are batting? I am and I want to see what your results have been. Thanks in advance.

              Comment

              • TNKNGM
                All Star
                • Mar 2005
                • 6784

                #187
                Re: TNKNGM MLB10 All-Star Realism Sliders

                Originally posted by ajw
                TNKNGM, with your sliders are you getting to many third strike wild pitches when you are batting? I am and I want to see what your results have been. Thanks in advance.
                I'm not

                It sounds like you are swinging at too many bad pitches when you have two strikes.

                The only reason you would get a third strike wild pitch is because you are chasing something.

                Comment

                • ajw
                  Banned
                  • Apr 2004
                  • 309

                  #188
                  Re: TNKNGM MLB10 All-Star Realism Sliders

                  Originally posted by TNKNGM
                  I'm not

                  It sounds like you are swinging at too many bad pitches when you have two strikes.

                  The only reason you would get a third strike wild pitch is because you are chasing something.
                  But shouldn't the catcher at least be blocking these pitches? They are blockable pitches from reviewing in the replay.

                  Comment

                  • TNKNGM
                    All Star
                    • Mar 2005
                    • 6784

                    #189
                    Re: TNKNGM MLB10 All-Star Realism Sliders

                    Originally posted by ajw
                    But shouldn't the catcher at least be blocking these pitches? They are blockable pitches from reviewing in the replay.
                    Don't really know what to tell you - I'm not having that problem. I have the occasional 3rd strike where the catcher has to throw to first, but not really seeing the ball get away and the catcher have to chase it down. It happens occasionally - not often though.

                    I'm locked in a 1-1 game in the 7th w/ Boston @ Texas right now.

                    I've looked at PsychoBulks sliders and I may tinker with raising HUM & CPU Contact, Power and Timing from where I have them all at 4 to where he has them at 5 and see what happens.

                    Comment

                    • TNKNGM
                      All Star
                      • Mar 2005
                      • 6784

                      #190
                      Re: TNKNGM MLB10 All-Star Realism Sliders

                      Boston(ME) 4 @ Texas(CPU) 2 (12 Innings)

                      Feldman and Beckett squared off in a ptichers duel. Texas only mustered 1 unearned run off of Beckett after a throwing error by Scutaro. The game was 1-1 into the 12th inning when Victor Martinez crushed a 3-run HR off of Chris Ray. Josh Hamilton was able to get a solo HR off of Papelbon int he bottom of the 12th but Papelbon was able to get the save.

                      Boston ...........4 runs / 12 hits / 1 errors
                      Texas.............1 runs / 8 hits / 2 errors

                      BOSTON
                      2B: Youkilis, Pedroia, Cameron
                      3B:
                      HR: Martinez
                      RBI: Scutaro, Martinez(3)

                      TEXAS
                      2B: Guerrero, Davis
                      3B:
                      HR: Hamilton
                      RBI: Hamilton, Guerrerol

                      BOSTON
                      Beckett(W).........7.1ip 5h 0er 7K 1bb(109pitch 37 balls-72 strikes)
                      Okajima..............1.0ip 1h 0er 1K 0bb
                      Bard..................2.2ip 1h 0er 3K 1bb
                      Papelbon(Sv)......1.0ip 1h 1er 2K 0bb

                      TEXAS
                      Feldman..............6.2ip 7h 1er 5K 2bb
                      Oliver.................1.1ip 1h 0er 0K 0bb
                      O'Day.................3.0ip 2h 0er 4K 1bb
                      Ray(L)................1.0ip 2h 3er 2K 1bb

                      Comment

                      • JohnnytheSkin
                        All Star
                        • Jul 2003
                        • 5914

                        #191
                        Re: TNKNGM MLB10 All-Star Realism Sliders

                        Great sliders, but are you sure about having fielder speed at zero? I've had some pop ups into the outfield or just foul that I probably "should" have caught but the fielder speed made it look as if he was navigating a cavernous outfield or slow as molasses.

                        Maybe decrease reaction speed and up run speed (similar to what Skyboxer has)? Otherwise, great job, they are perfect for me...even with Veteran batting and Quick play on for the CPU pitch counts (I did decrease CPU starter stamina because of this).
                        I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

                        Oh, sorry...I got distracted by the internet. - Scott Pilgrim

                        Comment

                        • TNKNGM
                          All Star
                          • Mar 2005
                          • 6784

                          #192
                          Re: TNKNGM MLB10 All-Star Realism Sliders

                          Originally posted by JohnnytheSkin
                          Great sliders, but are you sure about having fielder speed at zero? I've had some pop ups into the outfield or just foul that I probably "should" have caught but the fielder speed made it look as if he was navigating a cavernous outfield or slow as molasses.

                          Maybe decrease reaction speed and up run speed (similar to what Skyboxer has)? Otherwise, great job, they are perfect for me...even with Veteran batting and Quick play on for the CPU pitch counts (I did decrease CPU starter stamina because of this).
                          I'm very happy with where the sliders are it in regards to fielding.....I'm not changing anything.

                          That doesn't mean that you can't make whatever tweaks you want to and see if it helps you out. Let me know if you make a change and how it works for you.

                          Comment

                          • davidandjose
                            Rookie
                            • Jan 2010
                            • 5

                            #193
                            Re: TNKNGM MLB10 All-Star Realism Sliders

                            TNKNGM, these sliders are absolutely FANTASTIC. Just finished up by far the best game I've ever played on any iteration of The Show. 6-5 overtime affair: 12 walks, 3 home runs, and 3 triples combined. It was an absolute blast to play. The only thing that is amiss: it may be just a tiny bit easy to swipe bases. Gonna play a few more series before I make a final call on that though.

                            GREAT work on these! This set is among the best I've used for any game, ever. Honestly.

                            Comment

                            • TNKNGM
                              All Star
                              • Mar 2005
                              • 6784

                              #194
                              Re: TNKNGM MLB10 All-Star Realism Sliders

                              Originally posted by davidandjose
                              TNKNGM, these sliders are absolutely FANTASTIC. Just finished up by far the best game I've ever played on any iteration of The Show. 6-5 overtime affair: 12 walks, 3 home runs, and 3 triples combined. It was an absolute blast to play. The only thing that is amiss: it may be just a tiny bit easy to swipe bases. Gonna play a few more series before I make a final call on that though.

                              GREAT work on these! This set is among the best I've used for any game, ever. Honestly.
                              Thanks for the support!!

                              Keep playing and let me know how it goes.

                              Comment

                              • BriManG35
                                Pro
                                • Aug 2009
                                • 740

                                #195
                                Re: TNKNGM MLB10 All-Star Realism Sliders

                                Thanks for everything and all the hard work. I was wondering if anyone has spent time in the home run derby and had a question as to why you cant play it at night.?..There is no option for that and everytime/round is played during the daylight. Anyone know how or why this is?..thanks

                                Comment

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