MLB 10: CPU v CPU sliders

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  • Ninjoid
    MVP
    • Jan 2003
    • 2101

    #1

    MLB 10: CPU v CPU sliders

    I've tinkering with the game for over a week now and watched a high number of test matchups from franchise mode. Sliders will always be subjective to how each person likes to see the game performing - here is a base of cpu v cpu sliders that I've been working on that you can use as a starting point for your own or just use fully.

    I'm getting a high amount of variable games - by this I mean I'm seeing high scoring games and low scoring games...pitching duels, slugfests and teams just crushing others - so I'm more than happy with this.

    I'm sure there will be some that won't agree with how these play out, but give them a go if you're into cpu v cpu - all comments and suggestions are welcome as with the beauty of sliders we can always tweak them further if things are noticeable.

    I have everything runinng on all-star, with user and cpu both having the same settings.

    SLIDERS (All Sliders are based on 0-10 value)
    CPU
    Contact: 3
    Power: 5
    Timing: 3
    Fouls: 5
    Solid Hits: 1
    Starter Stamina: 6
    Reliever Stamina: 5
    Pitcher Control: 5
    Pitcher Consistency: 6
    Strike Frequency: 5
    Manager Hook: 5
    Pickoffs: 5

    GLOBAL
    Pitch Speed: 10
    Fielding Errors: 6
    Throwing Errors: 5
    Fielder Run Speed: 1
    Fielder Reaction: 10
    Fielder Arm Strength: 5
    Baserunner Speed: 5
    Baserunner Steal Ability: 3 - update 30/3
    Baserunner Steal Frequency: 10 - update 30/3
    Wind: 5
    Injury Frequency: 5

    As I say this is what I'm working with at the moment and these aren't set in stone, although they have been producing good results. Suggestions welcome and I'd be interested to hear any stats etc either using these or following your own tweaks.

    Cheers
    Last edited by Ninjoid; 03-30-2010, 03:37 AM. Reason: Update of baserunner steal ability and frequency
    Dedicated member of the CPU v CPU worldwide brethren.
  • DaiYoung
    Rookie
    • Feb 2003
    • 200

    #2
    Re: MLB 10: CPU v CPU sliders

    Interesting stuff Ninjoid.

    My approach was to use the from-the-box sliders/settings for 50 games and then see where the changes needed to be made. I've mentioned in another thread that the default sliders are pretty good - slightly too much offense, not enough errors, not enough steals but a perfect K/BB ratio and a correct balance of doubles/triples/homers.

    I see that your sliders are at the All Star level. I'm still on Veteran, I wonder if that makes any difference?

    For the last 12 games I've been using this set:

    <b>Default unless stated:

    CPU</b>

    Pitcher consistency: 6

    <b>GLOBAL</b>

    Fielding errors: 9
    Throwing errors: 9
    Fielder reaction: 7
    Baserunner steal ability: 10
    Baserunner steal frequency: 10

    Stats from these 12 games look pretty good:

    <b>Per game per team averages (2009 MLB averages in brackets)</b>

    Runs 5.04 (4.61)
    Hits 9.67 (8.96)
    Doubles 1.83 (1.80)
    Triples 0.12 (0.20)
    HR 1.17 (1.04)

    Walks 3.79 (3.42)
    Strikeouts 7.21 (6.91)

    Steals 0.41 (0.61)
    Caught Stealing 0.32 (0.23)

    HBP 0.50 (0.33)
    WP 0.21 (0.33)

    Errors 0.51 (0.59)
    Haven't seen a passed ball yet (0.06)

    It's only 12 games, of course, but I've brought the offense in check somewhat and increased the steals and errors - quite happy with that. I guess I could reduce the offense still further by following your lead and raising the fielder reaction slider but I'm going to leave as is for another 50 games and then see where I stand.
    Last edited by DaiYoung; 03-08-2010, 11:49 AM.

    Comment

    • Ninjoid
      MVP
      • Jan 2003
      • 2101

      #3
      Re: MLB 10: CPU v CPU sliders

      Interesting stuff Dai..I think between the two of us we can come up with some excellent sliders - maybe a combination of both...I felt, as you, there was too much offence with default...I think the solid hits slider may be the one to reduce to limit this....I like your figures though in terms of averages, obviously the runs needs a tweak downwards as you're aware...but looking good...it may be that if you try reducing solid hits down to one and see what you get.

      Keep in touch on this thread and we'll see where we end up...only trouble is I'm back to work tomorrow so my tests will be somewhat limited to a couple of games per evening or so...but we'll see.

      Edit - I set away on all-star as from what I've read and I think it says somewhere that this is the 'normal' level where players should perform as per their ratings.
      Last edited by Ninjoid; 03-08-2010, 12:20 PM.
      Dedicated member of the CPU v CPU worldwide brethren.

      Comment

      • DaiYoung
        Rookie
        • Feb 2003
        • 200

        #4
        Re: MLB 10: CPU v CPU sliders

        It is quite time consuming, especially because so many games are needed for an adequate sample size. Until I nail the sliders I'm using quick play, cuts the game time by about half.

        That's a good point about All Star although I do wonder if it has any effect on CPU-CPU games. Are you seeing a reasonable number of steals/errors on All Star with your sliders?

        I'm going to stick with my set for the next few days. If too much offense is still a problem then I reckon I'll lower the solid hits slider as you suggest.

        The variety of games seems better than ever in 2010 I must say. I had the Mariners put 20 runs on the White Sox on one day then get one hit by Mark Buehrle the next.

        Comment

        • Ninjoid
          MVP
          • Jan 2003
          • 2101

          #5
          Re: MLB 10: CPU v CPU sliders

          I do the same Dai - fast play...I've actually tweaked the steal frequency slider upto 8 to see what happens....I know what you mean about variety, seeing some games 11-2, 15-1, 1-0, 2-1 etc etc....just got Sea v TB going at the moment and Cliff Lee is through 6 with no hits, but a couple of walks....

          It is very time consuming but I think we're on the right track.
          Dedicated member of the CPU v CPU worldwide brethren.

          Comment

          • DaiYoung
            Rookie
            • Feb 2003
            • 200

            #6
            Re: MLB 10: CPU v CPU sliders

            Time consuming but worth it for sure. For me this is the best CPU-CPU game ever made. Accurate game play, total roster control, ability to play any contest on the schedule, good presentation, wide variety of games, post game highlights -- it has it all.

            Comment

            • Ninjoid
              MVP
              • Jan 2003
              • 2101

              #7
              Re: MLB 10: CPU v CPU sliders

              Originally posted by DaiYoung
              Time consuming but worth it for sure. For me this is the best CPU-CPU game ever made. Accurate game play, total roster control, ability to play any contest on the schedule, good presentation, wide variety of games, post game highlights -- it has it all.
              Totally agree with you mate....just to say Cliff Lee missed his no-hitter...ended up a 6-1 win, he allowed a solo HR at the top of the 9th...still got the complete game with just one hit.
              Dedicated member of the CPU v CPU worldwide brethren.

              Comment

              • brak
                Rookie
                • Aug 2003
                • 20

                #8
                Re: MLB 10: CPU v CPU sliders

                Hey there - thanks for posting these. I'm curious how people are setting up their cpu vs. cpu games...like for example with Madden some people swear by using 2 controllers and separate profiles for each team and others just use 1 controller, select the teams and start the game with the controller in the middle. I swear with the Show '09 it seemed to me like there were differences in how the CPU played depending on the setup. Almost like the sliders weren't being properly applied for both teams? I ended up using 2 controllers and 2 profiles with '09 and I'm doing the same with '10. Do you control one or both teams until the first pitch, then move the controller(s) to the middle, or do you just leave them in the middle once the teams are selected from the team selection screen? Thanks for any thoughts.

                Comment

                • Ninjoid
                  MVP
                  • Jan 2003
                  • 2101

                  #9
                  Re: MLB 10: CPU v CPU sliders

                  Sometimes I just leave them both in the middle...however, I do use 2 controllers to allow me to change the lineups - but, I always back out back to the controller select screen (having made the changes) and return both controllers to the middle - any lineup/uniform changes are then kept.

                  I don't start a game with me or controller 2 controlling any side - they're always set for cpu v cpu.
                  Dedicated member of the CPU v CPU worldwide brethren.

                  Comment

                  • brak
                    Rookie
                    • Aug 2003
                    • 20

                    #10
                    Re: MLB 10: CPU v CPU sliders

                    Thanks for the reply about the controller/profile setup. I'll have to try out your sliders when I get home.

                    Comment

                    • budsticky
                      Pro
                      • Aug 2007
                      • 794

                      #11
                      Re: MLB 10: CPU v CPU sliders

                      Is there any reason why these should be any different for Manage Only mode? Technically this mode is CPU vs. CPU, but with a user making some strategy decisions? I know on Madden when you played coach mode there wasn't an equality between the two teams even though the cpu was technically controlling both teams. I won't go into the specifics on Madden, but a lot of people on here did a lot of testing to come to the conclusion that you had to actually decrease the slider skills of the team the user was coaching.

                      I also heard about some hit and run bug/glitch on Manage Mode this year? I have the game, but have yet to dive into manager mode, but it is one of my favorite ways to play and I'm sure I'll be getting into it soon.

                      Comment

                      • Ninjoid
                        MVP
                        • Jan 2003
                        • 2101

                        #12
                        Re: MLB 10: CPU v CPU sliders

                        There shouldn't be any reason that I know of why they should differ for manage only mode - the sliders are the same for the user and cpu...give it a go and see how you get on.

                        Fingers crossed for you.
                        Dedicated member of the CPU v CPU worldwide brethren.

                        Comment

                        • Hypostatic
                          Banned
                          • Aug 2009
                          • 214

                          #13
                          Re: MLB 10: CPU v CPU sliders

                          I will roll with these sliders for CPU vs. CPU - thanks for your input - It is too hard to get thru a season playing all the games, so the CPU will play some of the season for me. I will keep following this thread all long as it is going - hopefully thru the course of our seasons or franchise years. I play with the Minnesota Twins........................... peace

                          Comment

                          • kingdevin
                            MVP
                            • Mar 2005
                            • 1110

                            #14
                            Re: MLB 10: CPU v CPU sliders

                            what camera angles are u guys using? I'm a bit disappointed that this year on cpu that u are forced to view the broadcast angle re: fielding. In MOM you can use the high view. However I cant use wide batting view. Therefore no where can i use my preferences of wide and high together.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #15
                              Re: MLB 10: CPU v CPU sliders

                              Originally posted by kingdevin
                              what camera angles are u guys using? I'm a bit disappointed that this year on cpu that u are forced to view the broadcast angle re: fielding. In MOM you can use the high view. However I cant use wide batting view. Therefore no where can i use my preferences of wide and high together.
                              Very disappointed with the MOM camera angles, especially the dugout view. You can only view your pitcher, until he throws the ball. They should have included two press box views...one as is, and one from the "side".

                              Anyway, will definitely try these in MOM mode.

                              Comment

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