MLB 10: CPU v CPU sliders

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  • ParisB
    MVP
    • Jan 2010
    • 1699

    #61
    Re: MLB 10: CPU v CPU sliders

    do you see a variety of errors? quantity is fine for me, but it seems that it's limited to the SS and second baseman

    to me it seems that only the 2b and SS get errors on balls hit towards the middle of the diamond (where it's usually the ball rolling up their glove/arm)

    Comment

    • DaiYoung
      Rookie
      • Feb 2003
      • 200

      #62
      Re: MLB 10: CPU v CPU sliders

      The lack of outfield errors is a bit frustrating. There have been just three outfield errors in my season so far (over 250 games) - saw my first dropped fly ball yesterday. Looking back at last year's MLB stats, both Justin Upton and Alfonso Soriano made 10+ errors -- no chance of that happening to an OF in The Show.

      Infield errors don't seem too bad but, as you say, 2B and SS probably commit more than their fair share.

      Most errors in my franchise (through 16/17 games):

      Adam Everett (ss) 6
      JJ Hardy (ss) 6
      Cliff Pennington (ss) 6
      Rickie Weeks (2b) 6
      Casey McGehee (3b) 6
      Everth Cabrera (ss) 6
      Brian Roberts (2b) 6
      Derek Jeter (ss) 6

      Orlando Cabrera 'led' the majors with 25 errors in 2009. Several players in my franchise are going to top that if I play out a full season.

      Because of the absence of outfield errors, the number of infield miscues is greater than it should be. There's a trade off here - reduce the error sliders to 5/6 and see the correct amount of infield errors but not enough errors overall, or, keep the sliders at 7/8 and see the correct amount of total errors but too many infield miscues.

      Maybe one solution is to drastically reduce the fielding ability of outfielders. I wonder what would happen if you edited them all down to zero? What would be the other implications on gameplay of doing that?

      Comment

      • budsticky
        Pro
        • Aug 2007
        • 794

        #63
        Re: MLB 10: CPU v CPU sliders

        Originally posted by DaiYoung
        The lack of outfield errors is a bit frustrating. There have been just three outfield errors in my season so far (over 250 games) - saw my first dropped fly ball yesterday. Looking back at last year's MLB stats, both Justin Upton and Alfonso Soriano made 10+ errors -- no chance of that happening to an OF in The Show.

        Infield errors don't seem too bad but, as you say, 2B and SS probably commit more than their fair share.

        Most errors in my franchise (through 16/17 games):

        Adam Everett (ss) 6
        JJ Hardy (ss) 6
        Cliff Pennington (ss) 6
        Rickie Weeks (2b) 6
        Casey McGehee (3b) 6
        Everth Cabrera (ss) 6
        Brian Roberts (2b) 6
        Derek Jeter (ss) 6

        Orlando Cabrera 'led' the majors with 25 errors in 2009. Several players in my franchise are going to top that if I play out a full season.

        Because of the absence of outfield errors, the number of infield miscues is greater than it should be. There's a trade off here - reduce the error sliders to 5/6 and see the correct amount of infield errors but not enough errors overall, or, keep the sliders at 7/8 and see the correct amount of total errors but too many infield miscues.

        Maybe one solution is to drastically reduce the fielding ability of outfielders. I wonder what would happen if you edited them all down to zero? What would be the other implications on gameplay of doing that?
        The outfielder thing is a bit frustrating but it doesn't bother me all that much to where I want to go in and start lowering ratings. In real life most outfield errors are not on dropped balls. Usually they come on bad throws or misplays on bouncing balls in the outfield or off the wall. In this game the CPU plays balls off the wall too perfect. Sometimes guys will stand like a foot away from the wall and the ball will just magically bounce right into them. This is just one of those things I have learned to live with in this game.

        Also, when discussing error totals are you guys aware of the catcher error bug? The game has a bug where if the catcher drops the ball on a ball four call it credits the catcher with an error. I've reported this in the bugs/glitches thread. I'm not sure if this will get fixed if there is indeed another patch. Please don't consider these in error totals when coming up with numbers.

        Comment

        • DaiYoung
          Rookie
          • Feb 2003
          • 200

          #64
          Re: MLB 10: CPU v CPU sliders

          Yes budsticky. I discount those errors in my statistics (if I included them Joe Mauer would be leading the MLB with 8 errors!). There is also the rarer bug when a first baseman fumbles a foul ground ball and gets charged with an error, I've seen that five or six times.

          The outfield fielding doesn't bother me <i>that</i> much either tbh. I just enjoy meddling with ratings to try and get as close to reality as possible. You're right about the types of errors that OF commit -- I've been trawling through retrosheet/MLB.tv this morning and looking at OF errors. I watched all of Justin Upton's 12 errors from 2009. Two were bad throws, the rest mostly consisted of bobbles/ball going under his glove allowing the runner to take an extra base. He did drop one fly ball vs the Angels in June.

          I do think reducing fielding ratings would help, although I'm not sure I can be bothered to go through and re-rate each MLB outfielder. I might test for a while with every OF at zero and see what happens.
          Last edited by DaiYoung; 03-30-2010, 11:43 AM.

          Comment

          • ParisB
            MVP
            • Jan 2010
            • 1699

            #65
            Re: MLB 10: CPU v CPU sliders

            So by 7/8 do you mean either or for both fielding and throwing? Or 7 for fielding and 8 for throwing?

            Comment

            • DaiYoung
              Rookie
              • Feb 2003
              • 200

              #66
              Re: MLB 10: CPU v CPU sliders

              I have them both at 8, ParisB. I'm getting slightly too many errors at 8 though, may turn one/both down to 7 at some point.

              Comment

              • floydpinkster
                Rookie
                • Jul 2006
                • 89

                #67
                Re: MLB 10: CPU v CPU sliders

                hey... where did ya guys go? any updates or any news at all?
                been checking the post everyday and it's like you guys have disappeared... lol. great work guys!!!

                Comment

                • Ninjoid
                  MVP
                  • Jan 2003
                  • 2101

                  #68
                  Re: MLB 10: CPU v CPU sliders

                  Nope, we haven't disappeared :-)

                  I think we're just at a point where we're happy with what we have - I'm currently waiting on Knight's roster before starting my franchise....then I'm good to go.
                  Dedicated member of the CPU v CPU worldwide brethren.

                  Comment

                  • manooly
                    Rookie
                    • Aug 2004
                    • 169

                    #69
                    Re: MLB 10: CPU v CPU sliders

                    Heya Dai and Ninjoid! Great stuff here!!! I am a long time CPU vs CPU watcher. Can you both possibly post your final sets here or in the first post? I haven't purchased the game yet but just might have to based on your research. It seems like this is a good version for CPU vs CPU players right?

                    Hey Dai, you said that you are playing EVERY game via cpu vs cpu. Does this mean you can actually play out every team's games in the schedule this way? I believe in previous years you could only play out the games from the team you selected at the start of the franchise. I'd love to be able to cpu vs cpu every game in the MLB schedule! Yep, I've got a problem too! I like having games running in the background while I'm doing other work/stuff around the house. I am a stat freak! My "play time" is quite limited with a wife and two little girls.

                    Anyways, I'm just curious if either of you had any new updates or if you could post your final/latest set of sliders.

                    Thanks so much for all of your research here!

                    - manooly
                    This is my SIGNATURE!!!

                    Comment

                    • tgreer
                      Pro
                      • Mar 2005
                      • 565

                      #70
                      Re: MLB 10: CPU v CPU sliders

                      Originally posted by manooly
                      Heya Dai and Ninjoid! Great stuff here!!! I am a long time CPU vs CPU watcher. Can you both possibly post your final sets here or in the first post? I haven't purchased the game yet but just might have to based on your research. It seems like this is a good version for CPU vs CPU players right?

                      Hey Dai, you said that you are playing EVERY game via cpu vs cpu. Does this mean you can actually play out every team's games in the schedule this way? I believe in previous years you could only play out the games from the team you selected at the start of the franchise. I'd love to be able to cpu vs cpu every game in the MLB schedule! Yep, I've got a problem too! I like having games running in the background while I'm doing other work/stuff around the house. I am a stat freak! My "play time" is quite limited with a wife and two little girls.

                      Anyways, I'm just curious if either of you had any new updates or if you could post your final/latest set of sliders.

                      Thanks so much for all of your research here!

                      - manooly
                      Manooly, pretty sure this is what these guys are set on. I can attest to these working fantastic after "playing" about 20 test games, and now 8 games in my MOM franchise. TONS of variety, great gameplay!

                      Comment

                      • Ninjoid
                        MVP
                        • Jan 2003
                        • 2101

                        #71
                        Re: MLB 10: CPU v CPU sliders

                        Hi Manooly,
                        My final set is updated on the front page - I do have them uploaded on Sportsconnect but they don't include Dai's baserunning tweaks - which I have included in my first post on this topic.

                        To answer your other query, yes you can select any game from any side's schedule and play it out - you can choose to control all 30 teams if you wish, if you don't you can still select any game to watch - I campaigned Kolbe to include this last year and he managed to get it into the 09 version, and I'm happy to stay it stays in for MLB 10 and I'm sure future iterations. You can literally watch every game including all the playoff matches, even if your selected franchise team doesn't make the post season.

                        Got to say I'm the same as you with regard to cpu v cpu - I do this with all games, when you've got a family etc it's great just to put it on in the background and keep going back to it, just like tv. Plus the game is a thing of beauty to watch using broadcast presentation. Hope you get a copy soon, get the latest patch (v1.08) and let us know how you get on.

                        Thanks again Tgreer - glad they are working for some people that enjoy cpu v cpu, I'm really enjoying my cpu v cpu franchise now, especially with Knight's rosters.
                        Last edited by Ninjoid; 04-15-2010, 11:57 AM.
                        Dedicated member of the CPU v CPU worldwide brethren.

                        Comment

                        • manooly
                          Rookie
                          • Aug 2004
                          • 169

                          #72
                          Re: MLB 10: CPU v CPU sliders

                          Thanks again Ninjoid. Just curious if you were getting similar stats to what Dai was getting when compared to the 2009 real MLB stats. I just want to make sure I'm using the best set of sliders when I start my franchise. Any other tips would be appreciated. Thanks!

                          - manooly
                          This is my SIGNATURE!!!

                          Comment

                          • Ninjoid
                            MVP
                            • Jan 2003
                            • 2101

                            #73
                            Re: MLB 10: CPU v CPU sliders

                            Reasonably close with Dai, yes...as we say though, the beauty between both sets of sliders and the game itself is the variation - it's a toss up really which ones work best as they both do the job that's intended...once you get the game give both sets a go and see which you prefer....you'll not be disappointed by either.

                            Let us know how you get on.
                            Dedicated member of the CPU v CPU worldwide brethren.

                            Comment

                            • manooly
                              Rookie
                              • Aug 2004
                              • 169

                              #74
                              Re: MLB 10: CPU v CPU sliders

                              Hey Ninjoid, I just bought the game on lunch today. I'll be firing up my CPU vs CPU Franchise tonight! I'll pick one team and then watch all of the games on the schedule for every team. I want to leave the other teams on CPU so maybe they'll make random transactions and trades throughout the year. I see you mention Knights rosters. Exactly how do I go about finding and installing those? Just curious as to why they are considered to be so good too? If I can't locate them I'll just use the latest downloadable official roster set. Please give me any last minutes suggestions if you might have them, before I start my new franchise.

                              Thanks again!

                              - manooly
                              This is my SIGNATURE!!!

                              Comment

                              • Ninjoid
                                MVP
                                • Jan 2003
                                • 2101

                                #75
                                Re: MLB 10: CPU v CPU sliders

                                Hi Manooly - Knight's rosters can be found online in the roster vault once you start the game - log into Sportsconnect and you can download either the official one or one of the many others in the vault - Knight's recommended - word of warning though some bufoons have put fake rosters in there under Knight's and the OS full minors name - you'll need to sort them by the rating column and the real one should be at the top.

                                Knight and co have re-named all of the minor leaguers to their correct name and not the fake names that SCEA uses. Plus you'll get some of the rookies (ie Strasburg) that haven't played in the MLB yet that SCEA can't create until they have played at least one MLB game.

                                You just need to check out the thread in the Roster forum for it - all the info is in the first post along with a manual download for it if you have probs with the roster vault. OS Full Minors V1

                                One thing to remember when you first fire up the game it will take about 5-10mins to install so don't worry and just leave it...make sure you get the latest patch (v1.08) - this will auto download when you're online and fire the game up...it's about 343mb from memory.

                                Enjoy and I hope you find the sliders beneficial...let me know as I'd be interested to hear your thoughts about not only the sliders but the cpu v cpu experience itself....good luck..
                                Last edited by Ninjoid; 04-20-2010, 04:39 PM.
                                Dedicated member of the CPU v CPU worldwide brethren.

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