the thing i'm getting a lot of is meatball pitches. anyone got any idea about what slider to move (i think it only needs 1, but atm my braves are batting .306 after 17 games) and i'm 12-5!
*****The 'Perfect' Slider Set***** MLB 10 - The Show
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
the thing i'm getting a lot of is meatball pitches. anyone got any idea about what slider to move (i think it only needs 1, but atm my braves are batting .306 after 17 games) and i'm 12-5!Currently playing MLB 23
Pipe dream: a good cricket game! (still) -
Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
Okay, I feel like I have a pretty good sample size with these sliders to post some #'s
Mets: 33 games, 18-15
The "Good"
K-Rod: 13 saves, 18 IP, 13 k's, 2 walks, .60 WHIP
Kelvim Escobar 1-1, 13.2 IP, 1.98 ERA, 10 holds, 3 walks, 12 k's, 1.39 WHIP
Johan Santana: 3-2, 48.2 IP, 8 walks, 38 k's, 2.96 ERA, 1.11 WHIP
John Maine: 2-2, 44.1 IP, 8 walks, 41 k's, 2.64 ERA, 1.02 WHIP
Jason Bay: .264, 6 doubles, 1 triple, 6 HR, 17 RBI, 3 walks, .759 OPS
David Wright .254, 11 doubles, 5 HRs, 15 RBI, 16 runs, 4 walks, .745 OPS
Rod Barajas: .304, 5 Doubles, 6 HRs, 16 RBI, 1 walk .873 OPS
Gary Mathews: .280, 3 Doubles, .779 OPS
The 'Bad'
Pedro Feliciano: 4.15 ERA, 1-1, 5 Holds, 8.2 IP, 11 Hits, 2 HR's, 1.38 WHIP
Bobby Parnell: 4.38 ERA, 12.1 IP, 3 Holds, 12.1 IP, 15 Hits, 1 HR, 4 walks, 13 k's 1.54 WHIP
Carlos Beltran: .252, 2 Doubles, 1 Triple, 2 HRs, 12 RBI, 3 Walks, .626 OPS
Jose Reyes: .222, 14 runs, 5 Doubles, 1 Triple, 1 HR, 9SB, 1 Walk, .560 OPS
Louis Castillo: .266, 12 Runs, 5 SB, 2 walks, .555 OPS
The Ugly
Oliver Perez: 3-4, 5.59 ERA, 37IP, 49 H, 11 walks, 33 k's, 1.62 ERA (Classic Ollie)
Jeff Francoeur: .186, 3 HR, 9 RBI, .515 OPS
Daniel Murphy: .219, 2HR 8 RBI, .608 OPS
Fernando Tatis: .155, .372 OPS
All in all im really satisfied. I had to make one concession, and reduce pitch speed to "1" because I just cant pick up the breaking ball on default.
My big problem is on base% which you can see by the walks, and mediocre OPS, by Bay, and Wright despite okay power numbers. Barajas would have a OPS near 1.0 if I could draw a dang walk lol.
I just cannot draw walks. I work the count, foul off 2 strike pitches, etc, but to no avail.
My k's have gone down, and my contact has gotten better, but drawing walks is a problem.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
Im going to try dropping the CPU control to 5, from 6, for the next dozen games or so, and see what happens.
There arent enough 3-0, 3-1, ball 4's IMO...the CPU almost always gives in, and gives you a pitch to hit.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
Strike frequency, consistency, and user patience effect walks.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
When you lower control, you better make a compensatory move to lower something for the batters, to balance out.
That's the issue with other sliders, they BOTH increase pitching sliders AND lower batting sliders. So the greatly help the pitchers, while hurting the hitters simultaneously. The default sliders and game engine don't necessitate that. (IMHO)
You're never going to get realistic walk numbers in a video game. Here's why .... the pitcher's would either need to nibble to the point that they'd either throw a ball or paint the corner. [1] Batters would not get much to hit well, and [2] it'd be a guessing game with the user trying to determine if it's a strike or 1mm off the plate. The other option would be to have the pitcher so wild that it'd never be in the same place twice. That would also make it very difficult to hit and/or lead to erratic pitching strategy.
You can have a lot of walks or you can have a lot of hits, but not both (or so it seems). It's been like that from High Heat on through this series. The IMPORTANT thing is you have to have a lot of one of them. It's required to get the right number of runners per game (WHIP), because that directly leads to runs per game, which IMO, is the single most important statistic for realism (9.5 runs per game, teams combined).
If I am wrong about this or someone has achieved realistic MLB average results per game, please post a screenshot of your profile showing those stats. I would love to know it's possible, and I'd love to hear how you accomplished it.
But the main thing is, if you're going to lower pitching sliders, then you also need to lower a batting slider. For example, if you lower control to 5, then lower batting timing, solid hits, or something else by 1 click. Keep everything "balanced", unless you are so good/bad at one extreme (batting or hitting), but then moving up/down a level would likely be a better choice (i.e., all-star batting, HoF pitching)GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
This slider stuff is so frustrating sometimes I wish they would just take them out of the games and force you to play on default.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
I just had one of the most disappointing games of my lifetime (and I threw a 3-hitter). I have been playing baseball video games since MicroLeague on Apple 2e followed by Earl Weaver baseball (Best baseball game ever, relative), and I have NEVER thrown a no-hitter.
Anyway, I have a no-hitter going through the 8th inning with 1-out. But, here's the thing, I'm pitching like absolute crap, and I just lowered the contact slider from 6 to 5 (consistency at 6), so the batters should be having a field day. I'm nowhere near the yellow line, yet no DBack hitter can do anything but pee-pee grounder all over the IF (Solid Hits = 1). It felt like the game had already determined that no batter would be able to hit (FWIW, I used these same sliders for the opening series of my franchise and The Reds just hit everything hard, as I gave up 23 runs in 3 games).
Finally, NYM got a hit in the 8th, and ended up with 3 hits over 9 IP. But, it did not feel as anything to celebrate. It felt like I could have attained the same result playing blindfolded. I didn't save the game (felt cheap), and replayed the game and lost 5-1 ... Wainwright gave up 2 runs on 6 hits over 7 ip (2 walks). There just seem to be games where you can tell right off whether it's going to be 1-0 or a football score.GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
I kind of agree with what your saying here. It seems that some games the CPU is going to win no matter what I do. Case in point....I'm playing the Cubs and its a close game I finally go up by 3 in the 6th and the next inning Zambrano takes a low and away sinker from Lowe about 410 feet into the left field seats. He fought it away with late contact. I just kind of shook my head and laughed it off. I then go on to lose the game.
Sometimes I feel as though the game is predetermined even before I play it but that's probably me just being paranoid.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
I kind of agree with what your saying here. It seems that some games the CPU is going to win no matter what I do. Case in point....I'm playing the Cubs and its a close game I finally go up by 3 in the 6th and the next inning Zambrano takes a low and away sinker from Lowe about 410 feet into the left field seats. He fought it away with late contact. I just kind of shook my head and laughed it off. I then go on to lose the game.
Sometimes I feel as though the game is predetermined even before I play it but that's probably me just being paranoid.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
There just seem to be games where you can tell right off whether it's going to be 1-0 or a football score.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
FWIW, I just tried something *new* ... I played a game at All-Star default ... and it was a good game, I (Lohse, StL) beat ARZ (Jackson) 5-4.
A few things I noticed ...
[1] The game is programmed to play fast. There are going to be a lot of hard hit balls (as there are in MLB).
[2] The solid hits are balanced out by deep playing OF's and high reaction.
[3] There are going to be wild pitches and hit batters (I saw some on default, I saw some with control at 6 and consistency at 7).
[4] Sliders cannot overcome programming (as I learned from the 2k series). If the game is programmed to play fast, then trying to make it play "unfast" is just going to create problems elsewhere, and you spend an amazing amount of time transferring the "problem" to other areas (weak hitting, superhuman defense, etc).
If you try to make it to where there are more walks, then you essentially make the pitchers nibble and either throw balls just off the plate or perfectly placed pitches, as we see on 3-0 counts when the P throws 2 perfect pitches and then throws the next pitch either 1mm on the plate or 1mm off the plate and it's up to the "user" to make that decision in 1/2 a second (or less). Yeah, good luck with that.
So, in the game there were (combined) 9 runs on 27 hits, 6 doubles and 1 homer. On the money runs scored, too many doubles, and hits. However, since there's never going to be 6.6 walks per game, if you look at "runners per game", it's pretty spot on (MLB Avr = 25 runners per game, this game had 27).
Obviously, it's just one game. But safe to say that 1's and 2's are going to pitch slightly (perhaps significantly) better, and 4's and 5's will pitch slightly worse. However, over a lot of games, the stats should balance out and be right around the MLB averages. I was playing cards against DBacks, which are two pretty average teams (middle rankings), so that's reasonable (3rd starters too).
I'm getting the strong feeling that when you tweak sliders, it needs to be very slight, and you need to make corresponding moves for "balance". When we take solid hits to zero, or even 1, we've significantly titled how the game was programmed to play, and then we spend a unch of time trying to get the defense to alter their play based on the reduction of solid hits, and so on and so on.
At this point, I'm content to just use default sliders for a 10-game run and look at the average per game stats (combined teams) and see if anything needs tweaked. And by tweaked all I mean is something slight like moving the timing slider up/down 1, or moving the consistency slider up/down one.
I'm content to settle for just playing the game as it was programmed to play. Because there aren't any slider sets that I've seen where people have posted stats that mimic the mlb per game averages.GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
I'm at the point that I darn near agree with that.
I just had one of the most disappointing games of my lifetime (and I threw a 3-hitter). I have been playing baseball video games since MicroLeague on Apple 2e followed by Earl Weaver baseball (Best baseball game ever, relative), and I have NEVER thrown a no-hitter.
Anyway, I have a no-hitter going through the 8th inning with 1-out. But, here's the thing, I'm pitching like absolute crap, and I just lowered the contact slider from 6 to 5 (consistency at 6), so the batters should be having a field day. I'm nowhere near the yellow line, yet no DBack hitter can do anything but pee-pee grounder all over the IF (Solid Hits = 1). It felt like the game had already determined that no batter would be able to hit (FWIW, I used these same sliders for the opening series of my franchise and The Reds just hit everything hard, as I gave up 23 runs in 3 games).
Finally, NYM got a hit in the 8th, and ended up with 3 hits over 9 IP. But, it did not feel as anything to celebrate. It felt like I could have attained the same result playing blindfolded. I didn't save the game (felt cheap), and replayed the game and lost 5-1 ... Wainwright gave up 2 runs on 6 hits over 7 ip (2 walks). There just seem to be games where you can tell right off whether it's going to be 1-0 or a football score.
Isnt that real life though? There are games where no one has it, or games that everyone is clicking on all cylinders (see Brewers vs Pirates from today!)
I think you just got a realistic result, and are looking into it too much.Comment
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Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show
My favorite moment was on a 1-2 pitch, and I completely missed pushing the button (to stop it on the yellow line) and Wainwright pasted the low inside corner for strike 3.
I haven't had many games where I felt like this. I 1-hit Texas with Peavy before, but that was a game where I was hitting the yellow line 8 times out of 10 (and aiming on the border of the strike zone), and Peavy has great stuff.GATEWAY TO GREATNESS: 2010 CARDINALS FRANCHISE
http://www.digitalsportscene.com/for...dinals-17.htmlComment
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