Nomo, I was about ready to start a thread on this...and I still might, because I play most of my games (so I have to factor in user input)...
But I like what I see.
This may or may not be relevant, but I've been looking to decrease strikes in hitters counts. Lowering consistency has made an impact, but moderately. My walks are up, but usually generate from 3-2 counts. I have yet to touch strike frequency, by the way.
Two questions:
A. Before you made any slider changes, what was your impression of strike percentages in hitter's counts only?
B. Since the description of the strike frequency slider states that it only impacts logic for early counts...though I realize, less strikes equals less confidence, equals more balls in general, etc....have you noticed any impact on strikes in hitters counts since lowering strike frequency? Or are pitchers just falling behind more often? Thus, no noticeable impact to balls in hitter's counts?
I sure hope I can raise consistency for my played games, and focus mainly of on strike frequency...or maybe a combination of both. I realize that playing and simming are two different beasts, but the CPU logic for this should be relatively the same.
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