Stats-Based CPU Sliders [MLB 12 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #271
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by DarkSith777
    I humbly approach you with respect great one.......
    No need to be overly respectful. OS is a dog-eat-dog type of place, where people are just communicating in order to ban and or be banned. jk



    Would you recommend keeping pitcher confidence off? Also how much of a difference is there between the stats you accumulated with the default sliders and the set you are using now? Fielder reaction.....doesn't seem that lowering this causes the infielders to react too slowly? Will you have a definite set by opening day? I don't have the time to play around with sliders on my own anymore. Thank you great one!

    You cannot turn confidence system off... that thing in the game option only visually turns off the confidence meters.

    The major differences with default and those stats-oriented CPU sliders (one in tgreer's thread and mine) is the amount of walks, SB rate, and errors. The rest are kinda either cosmetic or matter-of-taste type of adjustments. I tend to lower fielder related things because I prefer to slow down the game a bit, which by default plays a bit quicker for my taste...

    I'm testing the latest set with Solid Hit 3, and if the stats stay good then I think that'll be the one to use before the opening day... right now offense is noticeably down but that's probably because aces are pitching lately. I think to get 75 games in I've needed two or three days, so hopefully by then.

    But really the essential things (walks, SB, errors, etc.) we already learned, so no need to wait for my set.

    For example the only (noticeable) difference with my current set and yours would be the number of walks, which for your set probably will be lower because of Strike Frequency +1. So that's why I said that your set would play just as good games as my set and I meant it.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • DarkSith777
      Rookie
      • Mar 2012
      • 96

      #272
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      What about injuries and wind. I noticed you lowered wind. I cant tell any difference one way or the other with this......also there seems to be not enough injuries on default. Your thoughts? Also what do you have for outfield assists with arms on 3?

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #273
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by DarkSith777
        What about injuries and wind. I noticed you lowered wind. I cant tell any difference one way or the other with this......also there seems to be not enough injuries on default. Your thoughts? Also what do you have for outfield assists with arms on 3?
        I lowered Wind just to match the wind strengths in the game and IRL in terms of mph... it's not very important. The wind effect in the game is still too strong anyways. It does matter though, if you are curious look at a few posts earlier about why I decided to go with Wind = 4.

        Injuries... that's something I haven't been looking at at all. I turn off injuries for slider test purpose, since I don't want to lose a bunch of quality players by luck in the test season.
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • steviegolfballs
          Rookie
          • Feb 2010
          • 243

          #274
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Nomo, are you using the default roster for your testing? Also, I said a day or two ago that my offense was low with your March 31st sliders early on but it is leveling out now that I am up to about 30-40 team games so I think you are right on when you say that SH is either at 3 or 4, it's definitely right in that range.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #275
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by steviegolfballs
            Nomo, are you using the default roster for your testing? Also, I said a day or two ago that my offense was low with your March 31st sliders early on but it is leveling out now that I am up to about 30-40 team games so I think you are right on when you say that SH is either at 3 or 4, it's definitely right in that range.
            I think I'm using the first online updated roster from SCEA. It shouldn't be that different from the default.

            Yeah, I think offense is just fine at SH 3 or 4. I'm looking at games with SH 3 right now, and I think that poppy feel isn't there. It might even been a bit toned down, but that may be because there have been a few well pitched ball games that I was glancing at...

            I need to keep watching the balance between line drives and ground balls... it's been a bit ground ball happy. Otherwise, I'm liking the pace of the game and not everything is hard hit.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • ralphieboy11
              Pro
              • Jul 2005
              • 543

              #276
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Nomo, I'm loving the way the game looks with solid hits at 3. I'm moving into number 4 and 5 starters in the games I'm watching. How are strikeout numbers looking for you lately? Seems I've have some starters that I wouldn't consider strike out pitchers with 8 and 9 K's in a game. Could be nothing. Just checking.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #277
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by ralphieboy11
                Nomo, I'm loving the way the game looks with solid hits at 3. I'm moving into number 4 and 5 starters in the games I'm watching. How are strikeout numbers looking for you lately? Seems I've have some starters that I wouldn't consider strike out pitchers with 8 and 9 K's in a game. Could be nothing. Just checking.
                Ks have been coming fine. After 15 games, 7.5 per game per team... looks higher but that's because of extra inning games. 20.7 - 20.8% of at bats end in Ks which is pretty much exactly the MLB ave.

                So you don't feel that Solid Hit at 3 reduces "shots" too much? That's the major thing I want to make sure in the end (and the amount of ground balls...). I like how it's looking very much as well, but though I get in many games I cannot spend much time really watch games, so I'd very much appreciate input in that sort of thing.

                Thanks!
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • ralphieboy11
                  Pro
                  • Jul 2005
                  • 543

                  #278
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Yes. I think it looks much better. The tappers in front of the plate have been very low. I actually just saw one hit that really blooped in between the shortstop and left fielder. Both just missed it and they almost collided. I wouldn't exactly call it a Texas Leaguer but it was close.

                  I still see plenty of line drives as well. There is a much better mix with solid hits at 3, I feel. As long there are no stat implications, I would like to keep it there.

                  Comment

                  • kingdevin
                    MVP
                    • Mar 2005
                    • 1110

                    #279
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Ralph, are you using vita or ps3?? Also, are HR's being affected any?

                    Comment

                    • ralphieboy11
                      Pro
                      • Jul 2005
                      • 543

                      #280
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      I'm on PS3. I'm not sure if HRs are being affected in overall stats. I've just been watching games to make sure they look ok to me. I'm letting Nomo and others handle the stats. I've seen plenty of HRs with solid hits at 3.

                      The last 3 games I watched, the Yankees and Orioles combined for 5, only 1 HR in a pitcher's duel between Blue Jays and Red Sox, then the Marlins hit 2 in a game against Philly.

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #281
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        HRs are fine. Solid Hit slider probably just adjusts border line hits into different types. As long as the ball is hit squarely, it's going to be a solid hit no matter what Solid Hit slider is at.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • kingdevin
                          MVP
                          • Mar 2005
                          • 1110

                          #282
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          I am liking sh at 3 for now. FYI I lowered fouls to 0 and don't really see a major difference as I thought there were too many on default

                          Comment

                          • steviegolfballs
                            Rookie
                            • Feb 2010
                            • 243

                            #283
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by nomo17k
                            HRs are fine. Solid Hit slider probably just adjusts border line hits into different types. As long as the ball is hit squarely, it's going to be a solid hit no matter what Solid Hit slider is at.
                            Nomo, how are your HRs looking on SH3? Through my first 14 team games I have had 27 HRs so I'm hoping this is just a fluke and not being repeated everywhere. I'm assuming its a fluke as dropping SH doesn't seem to make sense in a HR spike.

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #284
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by steviegolfballs
                              Nomo, how are your HRs looking on SH3? Through my first 14 team games I have had 27 HRs so I'm hoping this is just a fluke and not being repeated everywhere. I'm assuming its a fluke as dropping SH doesn't seem to make sense in a HR spike.
                              HRs are fine. I don't see any problem. If you feel too many HRs are hit, you might want to check wind... if blowing out that really does lead to more HRs and bias your results.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • steviegolfballs
                                Rookie
                                • Feb 2010
                                • 243

                                #285
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by nomo17k
                                HRs are fine. I don't see any problem. If you feel too many HRs are hit, you might want to check wind... if blowing out that really does lead to more HRs and bias your results.
                                I'm sure it's just a fluke, I just wanted to make sure it wasn't happening everywhere. As I type this I just finished Minnesota at Texas (#3 starters) and there were none in the game. Other than HR's my numbers seem to be pretty good, runs are a bit high but they would be with extra HR's.

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